Traveling Merchant
| Traveling Merchant | |
|---|---|
| |
| Role | Gold vendor / community donation collector |
| Location | Mainland |
| Services | Trades gathered material bundles for Gold via the Personal ticket lottery and Global donation pool. |
The Traveling Merchant is the main early source of Gold for players who gather resources. He stands near his cart on the Mainland and takes bundles of gathered materials in exchange for Gold.
Following the latest update, the merchant now visits twice per day at random times, with draws running on a 12-hour cycle. His exact schedule is secret and changes daily. He operates a dual system: a Personal Gold ticket lottery tied to your $KINS holdings, and a competitive Global Travelling Merchant donation pool that runs in a donation (collect) phase followed by a claim phase.
Exchange Bundle
When you buy Gold from the merchant — Personal lottery entry or Global claim — you turn in the standard exchange bundle. One bundle equals the following:
| Material | Amount | Notes |
|---|---|---|
| 2,600 | Gathered through Woodcutting in the Wilderness | |
| 1,400 | Gathered through Mining in the Wilderness | |
| 800 | Mined from coal-bearing rock nodes | |
| 40 | Made by cooking raw Fish |
When purchasing Gold, one bundle = 1 Gold. When entering the Personal lottery, one bundle grants tickets based on your $KINS tier (see below). Metal is not part of this exchange bundle — it is only required during the Global donation phase (see below).
1. Personal Gold (ticket lottery)
Personal Gold is now a materials-based lottery. Submitting a bundle no longer pays out a guaranteed amount of Gold — instead it grants raffle tickets, and each winning ticket pays 1 Gold.
Requirements
- Complete your Daily Quests before entering.
- $KINS holdings must be held in your wallet for 24 hours before they count toward your ticket tier.
Tickets per bundle
The number of tickets you receive per submitted bundle scales with your $KINS tier:
| $KINS held | Tickets per bundle |
|---|---|
| Less than 1,000 | 0 (cannot enter) |
| 1,000 to 4,999 | 2 tickets |
| 5,000 to 9,999 | 6 tickets |
| 10,000+ | 10 tickets (hard cap) |
Note: Larger $KINS holders will have more exclusive benefits and features added in future updates.
Draw and payout
- Up to 3,000 tickets win per day, drawn on a 12-hour cycle.
- Each winning ticket = 1 Gold.
- A losing ticket returns 95% of its materials — the remaining 5% is burned as the resource tax.
- The 5% burn applies to all submissions, winning or losing.
2. Global Travelling Merchant
The Global merchant is a community effort with a shared pool of 1,500 Gold per visit (up to 3,000 Gold total across both daily visits). Each player can claim a maximum of 5 Gold per visit. It runs in two phases.
Donation phase
During the donation (collect) phase, the whole community donates materials toward a shared set of goals. Donating builds hidden back-end contribution points that determine your claim limit once the pool opens. This is the only merchant activity that uses Metal.
Current per-cycle community goals (fixed until changed by the team):
| Material | Donation goal |
|---|---|
| 1,250,000 | |
| 750,000 | |
| 500,000 | |
| 200,000 | |
| 100,000 |
Claim phase
Once every goal hits 100%, the merchant flips to the claim phase and the Gold pool opens.
- Complete Daily Quests first — same requirement as Personal Gold.
- Unlock claim limits — your donation-phase contribution determines how much you can claim, up to the 5 Gold per visit cap.
- Purchase the Gold — unlocking a claim limit does not grant instant Gold. You still buy your allocated Gold with the standard Exchange Bundle above (one bundle per Gold, no Metal at this stage).
See Merchant Exchange Calculator for exact donation and purchase math.
Related pages
| Page | Why it matters |
|---|---|
| Economy | Explains Gold, $KINS, marketplace rules, and currency use. |
| Daily Quests | Must be completed before submitting or claiming Gold. |
| $KINS | Determines your Personal lottery ticket tier per bundle. |
| Merchant Exchange Calculator | Full donation math for both Personal and Global merchant systems. |
| Woodcutting | Main source of Wood. |
| Mining | Main source of Stone, Coal, and Metal. |
| Cooking | Produces Cooked Fish Meat. |
| Mainland | The merchant's location. |
| NPCs of Kintara | |
| Shops & services | Traveling Merchant · Grimjaw · The Alchemist · Willow · Bartholomew · Bank Teller · Pit Boss |
| Guides & flavour | Quartermaster · Old Fisher · The Veil-Warden |
