| Mainland
|
|
| Zone
|
Safe Zone
|
| Connected to
|
Wilderness (north), The Pond (east), Whisperwood (south), PvP Arena (northeast)
|
| Notable features
|
Fountain, Bank, Casino, shops, Alchemist, Traveling Merchant, Quartermaster, Wishing Well, Spinner Wheel
|
| Entry requirement
|
None
|
The Mainland is the central hub of Kintara and the starting area for new players. It is a daylight safe zone where players can heal, bank items, visit shops, enter the casino, prepare for the Wilderness, and travel into the surrounding regions.
Most early routes begin here: north leads into the Wilderness, east leads to The Pond, and south leads to Whisperwood.
Tip: Talk to the
Quartermaster before your first Wilderness trip. He gives you a starter
Sword and explains basic combat.
Features
| Feature
|
What it does
|
Notes
|
Fountain Plaza
|
Restores HP while nearby
|
Heals 20 HP every 2 seconds. Safe recovery spot after Wilderness trips.
|
Bank
|
Stores items safely
|
Use before entering PvP zones. Expandable storage pages cost Gold.
|
Casino
|
Gold gambling and Spinner Wheel
|
Roulette and blackjack inside. Spinner Wheel on the plaza — free spin every 12 hours.
|
| Traveling Merchant
|
Trades gathered materials for Gold
|
Personal and Global systems. Complete Daily Quests first.
|
| The Alchemist
|
Potions and weekly mount shop
|
Sells Health, Shield, Strength, and Poison Potions. Weekly rotating mount available.
|
| Wishing Well
|
Charity donation station
|
Donate real USD to St. Jude — earn raffle entries for limited cosmetics and a Donor badge.
|
| Quartermaster
|
Starter Sword and combat guidance
|
First NPC for new players — gives a free Sword.
|
| Lumberjack
|
Starter Axe
|
Gives and replaces the Axe for Woodcutting. Located near the furniture shop.
|
| Old Miner
|
Starter Pickaxe
|
Gives and replaces the Pickaxe for Mining. Located in the Mines.
|
| Site Foreman
|
Starter Hammer and building guidance
|
Gives the Hammer needed for Shack construction. Located near the Bank.
|
| Bank Teller
|
Bank access
|
Manages deposits and withdrawals at the Bank.
|
| Pit Boss
|
Casino floor manager
|
Two Pit Bosses explain casino rules — blackjack and roulette.
|
Services
The Mainland has most of Kintara's early-game services in one place. The Bank keeps items safe, the Traveling Merchant turns gathered resources into Gold, and the Casino offers roulette, blackjack, and a free daily Spinner Wheel spin. The Alchemist Shop sells potions and a weekly rotating mount. The Wishing Well lets players make real charity donations for raffle prizes.
Healing
The central Fountain Plaza restores 20 HP every 2 seconds while you stand nearby. This makes the Mainland the safest place to recover after fighting in the Wilderness or duelling in the PvP Arena.
NPCs
Connections
| Direction
|
Destination
|
Use
|
| North
|
Wilderness
|
Gathering, mining, woodcutting, combat training, PvP risk.
|
| East
|
The Pond
|
Fishing, cooking, roast pits, luxury apartments.
|
| South
|
Whisperwood
|
Pet shop, chickens, roast pits, player shacks.
|
| Northeast
|
PvP Arena
|
Duels, wagers, boxing ring, arena combat.
|
New Player Path
- Talk to the Quartermaster and get a Sword.
- Get an Axe from the Lumberjack, a Pickaxe from the Old Miner, and a Hammer from the Site Foreman.
- Heal at the Fountain before leaving town.
- Go north to the Wilderness for early Woodcutting, Mining, and Combat.
- Return to the Bank often so you do not risk carrying too much.
- Use gathered resources with the Traveling Merchant to earn Gold.