Merchant Exchange Calculator
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Merchant Exchange Calculator helps players work out how much Wood, Stone, Coal, and Cooked Fish Meat they need to gather before trading with the Traveling Merchant for a target amount of Gold.
Exchange Rate
The Traveling Merchant currently accepts this fixed bundle for 1 Gold:
| Material | Amount per 1 Gold |
|---|---|
| 2,500 | |
| 1,500 | |
| 700 | |
| 30 |
This rate may change with future game updates.
Manual calculator
Formula:
Wood needed = 2,500 x Gold Target Stone needed = 1,500 x Gold Target Coal needed = 700 x Gold Target Cooked Fish Meat needed = 30 x Gold Target
Multiply each material rate above by how much Gold you're aiming for to get the total materials required.
Worked examples
| Gold Target | Wood | Stone | Coal | Cooked Fish Meat |
|---|---|---|---|---|
| 1 | 2,500 | 1,500 | 700 | 30 |
| 10 | 25,000 | 15,000 | 7,000 | 300 |
| 50 | 125,000 | 75,000 | 35,000 | 1,500 |
| 100 | 250,000 | 150,000 | 70,000 | 3,000 |
$KINS holding and daily exchange limits
How much Gold a player can exchange with the Merchant per day is capped by how much $KINS they hold, regardless of how many materials they have:
| $KINS Held | Daily Gold Exchange Limit |
|---|---|
| 1,000 | 1 Gold per day |
| 5,000 | 5 Gold per day |
| 10,000 | 10 Gold per day |
| 100,000 | Unlimited, until the Merchant runs out of Gold |
All tiers still require holding the materials shown above — $KINS only raises the daily cap, it does not replace the material cost.
Related pages
| Page | Why it matters |
|---|---|
| Traveling Merchant | Where this exchange actually happens. |
| Gold | What you receive from the exchange. |
| $KINS | Determines your daily exchange cap. |
| Wood | Required material. |
| Stone | Required material. |
| Coal | Required material. |
| Cooked Fish Meat | Required material. |