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20 June 2026
19 June 2026
| N 21:01 | Economy diffhist +3,294 Admin talk contribs (Created page with "'''Economy''' explains the main currencies, shops, marketplace systems, and trade loops in Kintara. Kintara uses Gold as the main in-game soft currency, while $KINS is the on-chain token used for marketplace and token-based systems. Club membership is paid separately in SOL. == Currency overview == {| class="wikitable" ! Currency ! Type ! Main use ! Notes |- | 24px|link=Gold Gold | In-game soft currency | Shops, property, casino, pets, fu...") | ||||
| N 20:56 | Bank Teller diffhist +1,878 Admin talk contribs (Created page with "{{Infobox NPC | name = Bank Teller | role = Banker | location = Bank | services = Handles item bank storage. }} The '''Bank Teller''' manages item storage in the Bank. Players use the bank to store gathered materials, food, tools, and other inventory items before heading into risky areas. Banking is especially important before entering the Wilderness, where players can lose carried items. == Services == {| class="wikitable" ! Service ! Location !...") | ||||
| N 20:55 | Quartermaster diffhist +1,777 Admin talk contribs (Created page with "{{Infobox NPC | name = Quartermaster | role = Armory weapon-giver / combat tutor | location = Mainland | services = Gives a training sword and explains Wilderness combat. }} The '''Quartermaster''' is an early combat NPC on the Mainland. New players visit the Quartermaster to receive a sword and learn the basics of fighting creatures in the Wilderness. The Quartermaster is one of the first NPCs connected to Combat progression. == Services == {...") | ||||
| N 20:54 | Bartholomew diffhist +2,442 Admin talk contribs (Created page with "{{Infobox NPC | name = Bartholomew | role = Furniture shop proprietor | location = Furniture showroom | services = Sells furniture through the shop catalogue and rotating limited slots. }} '''Bartholomew''' runs the furniture showroom. Players visit him to buy furniture for player-owned spaces, including seating, decorative items, gates, dividers, and limited rare pieces. Furniture is mainly cosmetic and housing-focused, but some pieces can block walking, toggl...") | ||||
| N 20:37 | Willow diffhist +2,172 Admin talk contribs (Created page with "{{Infobox NPC | name = Willow | role = Pet shop owner | location = Whisperwood Pet Shop | services = Sells rotating companion pets through the pet shop. }} '''Willow''' runs the Whisperwood Pet Shop in Whisperwood. Players visit Willow to buy companion pets from the rotating pet shop selection. Pets are cosmetic companions and do not affect combat, gathering, or movement speed. == Services == {| class="wikitable" ! Service ! Cost ! Notes |- | Pet...") | ||||
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N 20:35 | The Alchemist 3 changes history +2,445 [Admin (3×)] | |||
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20:35 (cur | prev) +15 Admin talk contribs | ||||
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20:33 (cur | prev) +696 Admin talk contribs | ||||
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20:33 (cur | prev) +1,734 Admin talk contribs (Created page with "{{Infobox NPC | name = The Alchemist | role = Potion brewer / weekly mount vendor | location = Mainland alchemist shop | services = Brews potions from raw materials and sells a weekly rotating mount. }} '''The Alchemist''' runs the alchemist shop on the Mainland. Players visit the shop to brew combat and survival potions, and to check the weekly rotating mount offer. The Alchemist connects early gathering to useful combat items and later mount progression....") | |||
| N 20:32 | Grimjaw diffhist +2,481 Admin talk contribs (Created page with "{{Infobox NPC | name = Grimjaw | role = Blacksmith | location = Frostmere | services = Upgrades tools and weapons to Lvl 2 through Smithing. }} '''Grimjaw''' is the Frostmere blacksmith who handles Lvl 2 tool and weapon upgrades. Players visit him after reaching Frostmere and gathering the required Metal, Wood, and Coal. His forge is one of the main progression points after early gathering and combat training. == Services == {| class="...") | ||||
| N 17:43 | Cooked Fish Meat diffhist +1,824 Admin talk contribs (Created page with "{{Infobox resource | name = Cooked Fish Meat | image = Cookedfish.svg | type = Food | gathered_at = Cooked at roast pits from Fish | skill = Cooking | processing = Food and Traveling Merchant bundle ingredient }} '''Cooked Fish Meat''' is a cooked food resource in Kintara. It is made by cooking Fish at roast pits near fishing areas, and it is one of the four materials required for the Traveling Merchant bundle. == Cooking...") | ||||
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N 17:42 | Coal 2 changes history +1,886 [Admin (2×)] | |||
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17:42 (cur | prev) +668 Admin talk contribs | ||||
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17:40 (cur | prev) +1,218 Admin talk contribs (Created page with "{{Infobox resource | name = Coal | image = Coal.svg | type = Raw material | gathered_at = Wilderness coal-bearing rock nodes | skill = Mining | processing = Traveling Merchant bundle ingredient and Smithing material }} '''Coal''' is a raw gathered material in Kintara. It is mined from coal-bearing rock nodes in the Wilderness and is used in both the Traveling Merchant material bundle and Smithing upgrades. == Gathe...") | |||
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N 17:32 | Stone 2 changes history +1,609 [Admin (2×)] | |||
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17:32 (cur | prev) +60 Admin talk contribs | ||||
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17:28 (cur | prev) +1,549 Admin talk contribs (Created page with "{{Infobox resource | name = Stone | image = Stone.png | type = Raw material | gathered_at = Wilderness rock nodes | skill = Mining | processing = Traveling Merchant bundle ingredient }} '''Stone''' is a raw gathered material in Kintara. It is mined from rock nodes in the Wilderness and is mainly used as part of the Traveling Merchant material bundle for Gold. == Gathering == {| class="wikitable" ! Action ! Location !...") | |||
| N 17:26 | Gold diffhist +2,827 Admin talk contribs (Created page with "{{Infobox resource | name = Gold | image = Gold.png | type = Soft currency | gathered_at = Traveling Merchant trades, casino, wagers, admin grants | skill = None | processing = Shops, property keys, pets, cosmetics, casino bets }} '''Gold''' is Kintara's main in-game soft currency. It is not a blockchain token. Players use Gold for shops, property, pets, cosmetics, casino bets, and other in-game systems. Gold is most reliably earned by tu...") | ||||
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17:22 | Wood 3 changes history +1,252 [Admin (3×)] | |||
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17:22 (cur | prev) −153 Admin talk contribs | ||||
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17:19 (cur | prev) +763 Admin talk contribs | ||||
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17:17 (cur | prev) +642 Admin talk contribs | ||||
| N 17:08 | Template:Infobox NPC diffhist +348 Admin talk contribs (Created page with "{| class="infobox infobox-npc" |- ! colspan="2" class="infobox-title" | {{{name|{{PAGENAME}}}}} {{#if:{{{image|}}}| {{!}}- {{!}} colspan="2" class="infobox-image" {{!}} [[File:{{{image}}}|180px|link=]] }} |- ! Role | {{{role|}}} |- ! Location | {{{location|}}} |- ! Services | {{{services|}}} |}<noinclude>Category:Infobox templates</noinclude>") | ||||
| 13:55 | Mainland diffhist +1,851 Admin talk contribs | ||||
| N 13:13 | Cooking diffhist +956 Admin talk contribs (Created page with "{{Infobox skill | name = Cooking | image = cookedfish.png | does = Cooking raw fish and chicken into food | tool = Roast pit | xp_per_action = 125 per batch | max_level = 30 | counts_total = Yes }} Cooking turns raw ingredients into food at roast pits. It pairs naturally with Fishing and gives strong XP per action, making it one of the faster skills to level. == Training == Cook at a roast pit (about 8.5 seconds per batch). R...") | ||||
| N 13:12 | Mining diffhist +1,103 Admin talk contribs (Created page with "{{Infobox skill | name = Mining | image = pickaxe.png | does = Mining rock for Stone, Coal, and metal ore | tool = Pickaxe | xp_per_action = 25 per node (50 with Lvl 2 Pickaxe) | max_level = 30 | counts_total = Yes }} Mining is the skill for extracting Stone, Coal, and metal ore from rock nodes using a Pickaxe. Its materials feed the Traveling Merchant gold trade and the Frostmere blacksmith, so it...") | ||||
| 13:11 | Woodcutting diffhist +137 Admin talk contribs | ||||
| N 13:11 | Template:NPCs diffhist +577 Admin talk contribs (Created page with "<table class="kin-navbox"> <tr><td class="nb-title" colspan="2">NPCs of Kintara</td></tr> <tr><td class="nb-group">Shops & services</td><td class="nb-list">Traveling Merchant · Grimjaw · The Alchemist · Willow · Bartholomew · Bank Teller · Pit Boss</td></tr> <tr><td class="nb-group">Guides & flavour</td><td class="nb-list">Quartermaster · Old Fishe...") | ||||
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N 12:32 | Wilderness 2 changes history +2,130 [Admin (2×)] | |||
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12:32 (cur | prev) +425 Admin talk contribs | ||||
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12:16 (cur | prev) +1,705 Admin talk contribs (Created page with "{{Infobox location | name = Wilderness | zone_type = <span class="zone-pvp">PvP / Open</span> | connected_to = Mainland (south return), Wilderness Extension (north), Expanded Wilderness (east) | whats_there = Trees, rock and coal nodes, Wild Zombies and Wild Dragons, a fenced safe camp | entry_req = None }} The Wilderness is the main danger zone of Kintara, reached by heading north from the Mainland. It is a night-time PvP area where other...") | |||
18 June 2026
| N 10:21 | Woodcutting diffhist +889 Admin talk contribs (Created page with "{{Infobox skill | name = Woodcutting | does = Gathering Wood from trees | tool = Axe | xp_per_action = 25 per chop (50 with Lvl 2 Axe) | max_level = 30 | counts_total = Yes }} Woodcutting is the skill for gathering Wood by chopping trees in the Wilderness. Wood is a key Traveling Merchant ingredient, making Woodcutting one of the main ways to earn Gold. == Training == Equip an Axe and chop trees anywhere in th...") | ||||
| N 10:20 | Mainland diffhist +1,153 Admin talk contribs (Created page with "{{Infobox location | name = Mainland | image = bank.png | zone_type = <span class="zone-safe">Safe Zone</span> | connected_to = Wilderness (north), The Pond (east), Whisperwood (south), PvP Arena (NE) | whats_there = Fountain, Bank, Casino, Alchemist, shops, Traveling Merchant, Quartermaster | entry_req = None — starting area }} The Mainland is the central 62×62 hub of Kintara and where all new players start. It is a safe zone (t...") | ||||
| N 10:18 | Wood diffhist +1,130 Admin talk contribs (Created page with "{{Infobox resource | name = Wood | image = wood.png | type = Material | gathered_at = Wilderness — chop trees with an Axe | skill = Woodcutting | processing = Blacksmith recipes; cooking fuel (with Raw Chicken) }} Wood is the most common material in Kintara and is usually the first resource new players gather. It is obtained by chopping trees in the Wilderness with an Axe. == Gathering == Equip your Axe and interact...") | ||||