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| role    = Gold vendor / community donation collector
| role    = Gold vendor / community donation collector
| location = [[Mainland]]
| location = [[Mainland]]
| services = Trades gathered material bundles for [[Gold]] via Personal and Global systems.
| services = Trades gathered material bundles for [[Gold]] via the Personal ticket lottery and Global donation pool.
}}
}}
The '''Traveling Merchant''' is the main early source of [[Gold]] for players who gather resources. He stands near his cart on the [[Mainland]] and trades a fixed bundle of materials for Gold.
The '''Traveling Merchant''' is the main early source of [[Gold]] for players who gather resources. He stands near his cart on the [[Mainland]] and takes bundles of gathered materials in exchange for Gold.


Following the latest update, the merchant now visits '''twice per day''' at random times — once between 00:00–12:00 UTC and once between 12:00–00:00 UTC. His exact schedule is secret and changes daily. He operates under a dual system featuring guaranteed '''Personal Gold''' limits alongside a competitive '''Global Travelling Merchant''' pool.
Following the latest update, the merchant now visits '''twice per day''' at random times, with draws running on a '''12-hour cycle'''. His exact schedule is secret and changes daily. He operates a dual system: a '''Personal Gold''' ticket lottery tied to your [[$KINS]] holdings, and a competitive '''Global Travelling Merchant''' donation pool that runs in a '''donation (collect) phase''' followed by a '''claim phase'''.


<div class="kin-note"><span class="kin-note-label">Important:</span> You must complete your [[Daily Quests]] before you can donate to the merchant or claim any Gold — Personal or Global. Do your dailies once and you're set for both visits that day.</div>
<div class="kin-note"><span class="kin-note-label">Important:</span> You must complete your [[Daily Quests]] before you can submit to the merchant or claim any Gold — Personal or Global. Do your dailies once and you're set for both visits that day.</div>


== Material Bundle Cost ==
<div class="kin-note"><span class="kin-note-label">Burn tax:</span> A '''5% resource tax is permanently burned on every submission''', win or lose. This is one of the game's confirmed [[$KINS]]-economy burn mechanics.</div>
To receive any Gold from the merchant (whether Personal or Global), you must trade a complete bundle of the following materials:
 
== Exchange Bundle ==
When you buy Gold from the merchant Personal lottery entry or Global claim — you turn in the standard exchange bundle. One bundle equals the following:
{| class="wikitable"
{| class="wikitable"
! Material
! Material
Line 20: Line 22:
|-
|-
| [[File:Wood.png|24px|link=Wood]] [[Wood]]
| [[File:Wood.png|24px|link=Wood]] [[Wood]]
| 2,500
| 2,600
| Gathered through [[Woodcutting]] in the [[Wilderness]]
| Gathered through [[Woodcutting]] in the [[Wilderness]]
|-
|-
| [[File:Stone.png|24px|link=Stone]] [[Stone]]
| [[File:Stone.png|24px|link=Stone]] [[Stone]]
| 1,500
| 1,400
| Gathered through [[Mining]] in the [[Wilderness]]
| Gathered through [[Mining]] in the [[Wilderness]]
|-
|-
| [[File:Coal.png|24px|link=Coal]] [[Coal]]
| [[File:Coal.png|24px|link=Coal]] [[Coal]]
| 700
| 800
| Mined from coal-bearing rock nodes
| Mined from coal-bearing rock nodes
|-
|-
| [[File:Cookedfish.png|24px|link=Cooked Fish Meat]] [[Cooked Fish Meat]]
| [[File:Cookedfish.png|24px|link=Cooked Fish Meat]] [[Cooked Fish Meat]]
| 30
| 40
| Made by cooking raw [[Fish]]
| Made by cooking raw [[Fish]]
|-
| [[File:Gold.png|24px|link=Gold]] [[Gold]]
| 1
| Reward for turning in the full bundle
|}
|}
<small>''When purchasing Gold, one bundle = 1 Gold. When entering the Personal lottery, one bundle grants tickets based on your [[$KINS]] tier (see below). [[Metal]] is '''not''' part of this exchange bundle — it is only required during the Global donation phase (see below).''</small>


== 1. Personal Gold ==
== 1. Personal Gold (ticket lottery) ==
The '''Personal Gold''' system gives players access to a guaranteed supply of Gold per visit that does not conflict with the global community pool.
Personal Gold is now a '''materials-based lottery'''. Submitting a bundle no longer pays out a guaranteed amount of Gold — instead it grants '''raffle tickets''', and each winning ticket pays '''1 Gold'''.


=== Requirements ===
=== Requirements ===
* Complete your [[Daily Quests]] before claiming Personal Gold.
* Complete your [[Daily Quests]] before entering.
* $KINS holdings must be held in your wallet for 24 hours before they reflect on your Personal Gold limit.
* $KINS holdings must be held in your wallet for '''24 hours''' before they count toward your ticket tier.
* Your guaranteed Gold per visit is determined by your [[$KINS]] tier:


=== Tickets per bundle ===
The number of tickets you receive per submitted bundle scales with your [[$KINS]] tier:
{| class="wikitable"
{| class="wikitable"
! $KINS held
! $KINS held
! Gold per visit
! Tickets per bundle
! Max per day (both visits)
|-
|-
| Less than 1,000
| Less than 1,000
| 0 Gold
| 0 (cannot enter)
| 0 Gold
|-
|-
| 1,000 to 4,999
| 1,000 to 4,999
| 1 Gold
| 2 tickets
| 2 Gold
|-
|-
| 5,000 to 9,999
| 5,000 to 9,999
| 3 Gold
| 6 tickets
| 6 Gold
|-
|-
| 10,000+
| 10,000+
| 5 Gold (hard cap)
| 10 tickets (hard cap)
| 10 Gold
|}
|}
<small>''Note: Larger $KINS holders will have more exclusive benefits and features added in future updates.''</small>


<small>''Note: Larger $KINS holders will have more exclusive benefits and features added in future updates.''</small>
=== Draw and payout ===
* Up to '''3,000 tickets win per day''', drawn on a 12-hour cycle.
* Each '''winning ticket = 1 Gold'''.
* A '''losing ticket returns 95% of its materials''' — the remaining 5% is burned as the resource tax.
* The 5% burn applies to '''all''' submissions, winning or losing.


== 2. Global Travelling Merchant ==
== 2. Global Travelling Merchant ==
The competitive side of the merchant features a shared pool of '''1,500 Gold per visit''' (up to 3,000 Gold total across both daily visits). Accessing this pool requires players to earn contribution weight beforehand.
The Global merchant is a community effort with a shared pool of '''1,500 Gold per visit''' (up to 3,000 Gold total across both daily visits). Each player can claim a maximum of '''5 Gold per visit'''. It runs in two phases.
 
=== Donation phase ===
During the donation (collect) phase, the whole community donates materials toward a shared set of goals. Donating builds hidden back-end contribution points that determine your claim limit once the pool opens. This is the '''only''' merchant activity that uses [[Metal]].
 
Current per-cycle community goals (fixed until changed by the team):
{| class="wikitable"
! Material
! Donation goal
|-
| [[File:Wood.png|24px|link=Wood]] [[Wood]]
| 1,250,000
|-
| [[File:Stone.png|24px|link=Stone]] [[Stone]]
| 750,000
|-
| [[File:Coal.png|24px|link=Coal]] [[Coal]]
| 500,000
|-
| [[File:Metal.png|24px|link=Metal]] [[Metal]]
| 200,000
|-
| [[File:Cookedfish.png|24px|link=Cooked Fish Meat]] [[Cooked Fish Meat]]
| 100,000
|}


=== Mechanics ===
=== Claim phase ===
# '''Complete Daily Quests first''' — same requirement as Personal Gold applies here.
Once every goal hits 100%, the merchant flips to the claim phase and the Gold pool opens.
# '''Donate Materials''' — players donate resources to the merchant to accumulate hidden back-end contribution points.
# '''Complete Daily Quests first''' — same requirement as Personal Gold.
# '''Unlock Claim Limits''' — these points determine your account's claim limit when the Global Merchant opens. High participation can unlock up to a maximum of '''10 Gold per account per visit'''.
# '''Unlock claim limits''' — your donation-phase contribution determines how much you can claim, up to the '''5 Gold per visit''' cap.
# '''Purchase the Gold''' — unlocking a claim limit does not grant instant Gold. Once the merchant opens, you must still purchase your allocated Gold using the standard material bundles.
# '''Purchase the Gold''' — unlocking a claim limit does not grant instant Gold. You still buy your allocated Gold with the standard Exchange Bundle above (one bundle per Gold, no Metal at this stage).


See [[Merchant Exchange Calculator]] for exact donation amounts per Gold target.
See [[Merchant Exchange Calculator]] for exact donation and purchase math.


== Related pages ==
== Related pages ==
Line 92: Line 116:
|-
|-
| [[Daily Quests]]
| [[Daily Quests]]
| Must be completed before donating or claiming Gold.
| Must be completed before submitting or claiming Gold.
|-
|-
| [[$KINS]]
| [[$KINS]]
| Determines your Personal Gold claim limit per visit.
| Determines your Personal lottery ticket tier per bundle.
|-
|-
| [[Merchant Exchange Calculator]]
| [[Merchant Exchange Calculator]]

Revision as of 21:24, 10 July 2026

Traveling Merchant
Role Gold vendor / community donation collector
Location Mainland
Services Trades gathered material bundles for Gold via the Personal ticket lottery and Global donation pool.

The Traveling Merchant is the main early source of Gold for players who gather resources. He stands near his cart on the Mainland and takes bundles of gathered materials in exchange for Gold.

Following the latest update, the merchant now visits twice per day at random times, with draws running on a 12-hour cycle. His exact schedule is secret and changes daily. He operates a dual system: a Personal Gold ticket lottery tied to your $KINS holdings, and a competitive Global Travelling Merchant donation pool that runs in a donation (collect) phase followed by a claim phase.

Important: You must complete your Daily Quests before you can submit to the merchant or claim any Gold — Personal or Global. Do your dailies once and you're set for both visits that day.
Burn tax: A 5% resource tax is permanently burned on every submission, win or lose. This is one of the game's confirmed $KINS-economy burn mechanics.

Exchange Bundle

When you buy Gold from the merchant — Personal lottery entry or Global claim — you turn in the standard exchange bundle. One bundle equals the following:

Material Amount Notes
Wood 2,600 Gathered through Woodcutting in the Wilderness
Stone 1,400 Gathered through Mining in the Wilderness
Coal 800 Mined from coal-bearing rock nodes
Cooked Fish Meat 40 Made by cooking raw Fish

When purchasing Gold, one bundle = 1 Gold. When entering the Personal lottery, one bundle grants tickets based on your $KINS tier (see below). Metal is not part of this exchange bundle — it is only required during the Global donation phase (see below).

1. Personal Gold (ticket lottery)

Personal Gold is now a materials-based lottery. Submitting a bundle no longer pays out a guaranteed amount of Gold — instead it grants raffle tickets, and each winning ticket pays 1 Gold.

Requirements

  • Complete your Daily Quests before entering.
  • $KINS holdings must be held in your wallet for 24 hours before they count toward your ticket tier.

Tickets per bundle

The number of tickets you receive per submitted bundle scales with your $KINS tier:

$KINS held Tickets per bundle
Less than 1,000 0 (cannot enter)
1,000 to 4,999 2 tickets
5,000 to 9,999 6 tickets
10,000+ 10 tickets (hard cap)

Note: Larger $KINS holders will have more exclusive benefits and features added in future updates.

Draw and payout

  • Up to 3,000 tickets win per day, drawn on a 12-hour cycle.
  • Each winning ticket = 1 Gold.
  • A losing ticket returns 95% of its materials — the remaining 5% is burned as the resource tax.
  • The 5% burn applies to all submissions, winning or losing.

2. Global Travelling Merchant

The Global merchant is a community effort with a shared pool of 1,500 Gold per visit (up to 3,000 Gold total across both daily visits). Each player can claim a maximum of 5 Gold per visit. It runs in two phases.

Donation phase

During the donation (collect) phase, the whole community donates materials toward a shared set of goals. Donating builds hidden back-end contribution points that determine your claim limit once the pool opens. This is the only merchant activity that uses Metal.

Current per-cycle community goals (fixed until changed by the team):

Material Donation goal
Wood 1,250,000
Stone 750,000
Coal 500,000
Metal 200,000
Cooked Fish Meat 100,000

Claim phase

Once every goal hits 100%, the merchant flips to the claim phase and the Gold pool opens.

  1. Complete Daily Quests first — same requirement as Personal Gold.
  2. Unlock claim limits — your donation-phase contribution determines how much you can claim, up to the 5 Gold per visit cap.
  3. Purchase the Gold — unlocking a claim limit does not grant instant Gold. You still buy your allocated Gold with the standard Exchange Bundle above (one bundle per Gold, no Metal at this stage).

See Merchant Exchange Calculator for exact donation and purchase math.

Page Why it matters
Economy Explains Gold, $KINS, marketplace rules, and currency use.
Daily Quests Must be completed before submitting or claiming Gold.
$KINS Determines your Personal lottery ticket tier per bundle.
Merchant Exchange Calculator Full donation math for both Personal and Global merchant systems.
Woodcutting Main source of Wood.
Mining Main source of Stone, Coal, and Metal.
Cooking Produces Cooked Fish Meat.
Mainland The merchant's location.
NPCs of Kintara
Shops & servicesTraveling Merchant  ·  Grimjaw  ·  The Alchemist  ·  Willow  ·  Bartholomew  ·  Bank Teller  ·  Pit Boss
Guides & flavourQuartermaster  ·  Old Fisher  ·  The Veil-Warden