Locations are the realms, zones, and interiors that make up Kintara. Some areas are calm and safe, while others use Wilderness PvP rules or level gates.
Use this page as the main world index.
Location Types
| Type
|
Locations
|
Notes
|
| Safe zones
|
Mainland, The Pond, Whisperwood, Frostmere, The Shores
|
Calm or mostly safe areas used for shops, gathering, fishing, cooking, and progression.
|
| Wilderness zones
|
Wilderness, Wilderness Extension, Expanded Wilderness, Emberstone, The Dunes
|
PvP danger zones with hostile creatures, gathering nodes, boss encounters, or tameable wildlife.
|
| Combat areas
|
PvP Arena
|
Player combat and wager activity.
|
| Interiors and shops
|
Bank, Casino, Alchemist Shop, Whisperwood Pet Shop, Blacksmith Forge, The Residences
|
Service areas, vendors, storage, housing, and upgrades.
|
Main Areas
| Location
|
Zone type
|
Connected to
|
Main features
|
| Mainland
|
Safe hub
|
Wilderness, The Pond, Whisperwood, The Mine
|
Fountain, Bank, Casino, shops, Traveling Merchant memorial, Quartermaster, Minigames hub.
|
| Wilderness
|
PvP / Open
|
Mainland, Wilderness Extension, Expanded Wilderness
|
Trees, rocks, coal, Zombies, Dragons, safe camp.
|
| Expanded Wilderness
|
PvP / Open
|
Entrance on east side of the main Wilderness or the north side of The Pond.
|
Wild Wolves, trees, rocks, coal, route between Wilderness and The Pond.
|
| The Dunes
|
PvP / Open
|
The Pond, The Shores
|
Arid desert region featuring Giant Scorpions, Harun the Forgewright, Kaziir the Armoursmith, Nadeen the Sandcook, Zahir the Dyeweaver, and the King Scorpia world boss encounter.
|
| The Pond
|
Calm / No PvP
|
Mainland, The Shores, Expanded Wilderness, The Dunes West
|
Fishing water, roast pits, Old Fisher, Slick Vinny, The Residences.
|
| Whisperwood
|
Calm / No PvP
|
Mainland, Frostmere
|
Pet shop, roast pits, Chickens, shacks, calm gathering.
|
Level Gated Areas
Interiors and Services
Related Pages
| Page
|
Why it matters
|
| NPCs
|
Many locations are defined by service NPCs.
|
| Resources
|
Gathering locations produce resources.
|
| Mobs
|
Wilderness, desert, and forest zones contain creatures and bosses.
|
| Skills
|
Locations are tied to skill training routes.
|
| Economy
|
Shops, Gold, property, and marketplace systems connect to locations.
|
Subcategories
This category has only the following subcategory.
Pages in category "Locations"
The following 27 pages are in this category, out of 27 total.