King Scorpia
| King Scorpia | |
|---|---|
| Found at | The Dunes (South) — region-wide waves roughly every 20–40 minutes |
| Hits to kill | Boss encounter |
| Aggro range | 12 tiles |
| Contact damage | 23–36 per hit (rolled) |
| Combat XP | 1,300 Combat XP per kill |
| Drops | King Scorpia Mount, Scorpia cosmetic set pieces, Royal Sceptre, Hard Scroll, Medium Scroll, Gold, Cacti, Health Potion+ |
| Notes | World boss in The Dunes South. Spawns in region-wide waves roughly every 20–40 minutes. Scroll rates: Hard 1/500, Medium 1/300. |
King Scorpia is a world boss located in The Dunes (South realm). Players must reach The Dunes South to participate. Loot is distributed to the top 3 damage dealers who are still alive when he falls.
The fight is squad-based but uses independent rolls — no competing with your own team.
Encounter
| Detail | Value |
|---|---|
| Encounter type | World boss |
| Location | The Dunes South |
| Requirement | No level requirement from either entrance — but The Dunes is a paid area (free-play accounts can't enter) |
| HP | 4,000 |
| Aggro range | 12 tiles (flat radius — no edge of the arena to stand on) |
| Spawn | Appears in region-wide waves roughly every 20–40 minutes: when a wave fires, he spawns on every server in the region at once (US, EU, and Asia run independent clocks). Once killed on a server, he stays down until the region's next wave. |
| Participation | Squad-based, individualized loot |
| Loot eligibility | Top 3 damage dealers who are alive at kill time |
| Leaderboard | Does not count on the public Boss Kills leaderboard or your guild's lifetime boss tally (the Venomweaver is the only boss there). The top 3 damage dealers who dealt at least 40 damage earn Guild Season boss points. |
| Nearby mobs | Shares the realm with 8 regular Scorpions — one fewer than Dunes East's 9, leaving room to fight the boss without standing in other players' aggro |
Keeping your claim
Your loot rank is not locked in the moment you hit him:
- Stop damaging him for around 45 seconds and your banked contribution is forfeited — a warning appears at around 30 seconds idle.
- Dying, disconnecting, or leaving the realm also forfeits your contribution.
- Damage he was never able to answer (attacking from behind fences or out of his reach) earns no rank, kill credit, or XP.
Boss Mechanics
| Mechanic | Details |
|---|---|
| Bite damage | 23–36 HP per hit (rolled) |
| Riposte damage | 10 HP counter-attack after you hit him |
| Movement speed | 2x faster than ordinary Scorpions |
| Terrain interaction | Walks straight through scenery (does not path around obstacles) |
| Hit-stun resistance | 2x more resistant than ordinary Scorpions — shrugs off stun twice as fast |
| The Throw (1 in 5 attacks) | Picks you up, hurls you 6 tiles away, bounces off walls and terrain. No damage, just repositioning. Wearing the complete four-piece Scorpia cosmetic set makes you immune to the throw. |
| World boss exemption | Not subject to aggro fatigue (the 90-second chase → 30-second breather rule that applies to regular mobs). King Scorpia chases without a break. |
Combat XP
Defeating King Scorpia grants 1,300 Combat XP to every player who dealt damage and is still alive in The Dunes South when the boss dies. This is a flat grant per participant.
| Target | Combat XP | Notes |
|---|---|---|
| King Scorpia (boss kill) | 1,300 | Granted to each damage-dealing participant alive at kill time. |
For comparison, other retuned combat XP grants include 110 XP for a Giant Scorpion, 100 XP for a Magma Brute, and 750 XP for Venomweaver.
Loot pool
Every King Scorpia kill rolls each of the following. Top 3 damage dealers who are alive at death get to roll.
| Drop | Chance | Amount | Notes |
|---|---|---|---|
| Gold | 1 in 100 | 18–30 | Direct payout to top 3 damage dealers. Raised from 1 in 300. |
| Scroll (Hard or Medium) | See note | 1 | Only one scroll drops per kill — Hard Scroll is checked first, Medium only pays if Hard doesn't hit. See note below. |
| King Scorpia Mount | 1 in 1,500 | 1 | Exclusive mount. Duplicates can be collected. Gildable. Free-play accounts are excluded from the mount drop. |
| Scorpia Outfit piece (Helm, Cuirass, Greaves or Sabatons) | 1 in 2,000 per piece | 1 | Each of the four pieces rolls independently per winner. Wearing the complete set makes you immune to King Scorpia's throw. |
| Royal Sceptre | 1 in 10,000 | 1 | His rarest drop — a tradeable cosmetic. |
| Cacti | 1 in 25 | 10–25 | Consolation drop — unchanged. |
| Health Potion+ | 1 in 50 | 5–15 | Consolation drop — unchanged. |
King Scorpia Mount
The rare King Scorpia Mount drops only from King Scorpia himself (not from ordinary Giant Scorpions).
| Stat | Value |
|---|---|
| Base speed | 25% |
| Max speed (trained) | 55% |
| Special mechanic | Scorpion camouflage |
| Duplicates | Allowed — owning one no longer blocks further drops |
| Gilding | Supported — Sorrel can gild it into a Gold King Scorpia Mount (20%/40%/60% success for 1/2/3 mounts input, all inputs burned regardless of outcome) |
Scorpion Camouflage
While riding King Scorpia Mount:
- All ordinary Giant Scorpions ignore you completely
- Attack a Scorpion and camouflage breaks — they hunt you for 30 seconds
- Every further attack refreshes the 30-second timer
- Stop attacking and wait it out, you become invisible again
- King Scorpia himself is not fooled — he hunts riders as normal, and hitting him does not break your cover with the pack
- Useful for farming or repositioning in The Dunes
Related pages
| Page | Why it matters |
|---|---|
| Combat | Required skill and source of XP reward. |
| The Dunes | Parent zone. |
| The Dunes South | Current location of King Scorpia. |
| The Dunes West | Former location — no longer has a boss. |
| Giant Scorpion | Regular scorpion mob sharing the realm. |
| King Scorpia Mount | Exclusive mount reward (1 in 1,500), duplicates allowed, gildable. |
| Gold King Scorpia Mount | Gilded variant via Sorrel. |
| Hard Scroll | Checked first on every kill (1 in 500). |
| Medium Scroll | At most one scroll per kill; received at an overall 1 in 300. |
| Maelor the Scrollbinder | Redeems Hard/Medium Scrolls for Gold and cosmetics. |
| Sorrel the Stablemaster | Gilds King Scorpia Mount into its Gold variant. |
| Desert Robes | Heat immunity for The Dunes. |
| Health Potion+ | Dunes-only healing potion, also a King Scorpia consolation drop. |
| Cacti | Instant healing, also a King Scorpia consolation drop. |
| Gold | King Scorpia is a significant Gold source. |
| Mobs | King Scorpia is a world boss. |
| Creatures of Kintara | |
| Hostile | Wild Zombie · Wild Dragon · Magma Brute |
| Tameable | Wild Wolf |
| Passive | Whisperwood Chicken |