Traveling Merchant: Difference between revisions

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Created page with "{{Infobox npc | name = Traveling Merchant | image = merchant.png | role = Gold vendor / community donation drive | location = Mainland | services = Trades material bundles for Gold; runs donation campaigns when restocking }} The Traveling Merchant is the main source of Gold for players who gather resources. He stands near his cart on the Mainland and trades a fixed bundle of four materials for 1 Gold. == Gold trade == {| class="wikitable" ! Mater..."
 
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{{Infobox npc
{{Infobox NPC
| name    = Traveling Merchant
| name    = Traveling Merchant
| image    = merchant.png
| role    = Gold vendor / community donation collector
| role    = Gold vendor / community donation drive
| location = [[Mainland]]
| location = [[Mainland]]
| services = Trades material bundles for Gold; runs donation campaigns when restocking
| services = Trades gathered material bundles for [[Gold]] and runs community restock campaigns.
}}
}}


The Traveling Merchant is the main source of [[Gold]] for players who gather resources. He stands near his cart on the [[Mainland]] and trades a fixed bundle of four materials for 1 Gold.
The '''Traveling Merchant''' is the main early source of [[Gold]] for players who gather resources. He stands near his cart on the [[Mainland]] and trades a fixed bundle of materials for 1 Gold.
 
The merchant is important because Gold is used across shops, pets, furniture, property, the casino, and other in-game systems.
 
<div class="kin-note"><span class="kin-note-label">Tip:</span> Bank your resources before visiting the merchant so you can trade safely without carrying extra materials into the [[Wilderness]].</div>


== Gold trade ==
== Gold trade ==
The merchant accepts a fixed material bundle in exchange for Gold.
{| class="wikitable"
{| class="wikitable"
! Material !! Amount
! Material
! Amount
! Notes
|-
|-
| [[Wood]] || 2,500
| [[File:Wood.png|24px|link=Wood]] [[Wood]]
| 2,500
| Gathered through [[Woodcutting]] in the [[Wilderness]]
|-
|-
| [[Stone]] || 1,500
| [[File:Stone.png|24px|link=Stone]] [[Stone]]
| 1,500
| Gathered through [[Mining]] in the [[Wilderness]]
|-
|-
| [[Coal]] || 700
| [[File:Coal.png|24px|link=Coal]] [[Coal]]
| 700
| Mined from coal-bearing rock nodes
|-
|-
| [[Cooked Fish Meat]] || 30
| [[File:Cookedfish.png|24px|link=Cooked Fish Meat]] [[Cooked Fish Meat]]
| 30
| Made by cooking raw [[Fish]]
|-
| [[File:Gold.png|24px|link=Gold]] [[Gold]]
| 1
| Reward for turning in the full bundle
|}
|}


== Daily cap ==
== Daily cap ==
How many trades per day depends on your [[$KINS]] holdings:
How many merchant trades you can do per day depends on your [[$KINS]] holdings.


{| class="wikitable"
{| class="wikitable"
! $KINS held !! Daily trades
! $KINS held
! Daily merchant trades
|-
|-
| 1,000 – 4,999 || 1
| Less than 1,000
| 0
|-
|-
| 5,000 – 9,999 || 5
| 1,000 to 4,999
| 1
|-
|-
| 10,000 – 99,999 || 10
| 5,000 to 9,999
| 5
|-
|-
| 100,000+ || Unlimited
| 10,000 to 99,999
| 10
|-
| 100,000+
| Unlimited
|}
|}


You need at least 1,000 $KINS to trade at all.
You need at least 1,000 $KINS to trade with the merchant.
 
== Restock campaign ==
The merchant has a finite Gold stock. When that stock runs out, he switches into a community donation mode. Players contribute resources toward the restock campaign, and once the goal is met the merchant returns to normal Gold trading.
 
== Related pages ==
{| class="wikitable"
! Page
! Why it matters
|-
| [[Economy]]
| Explains Gold, $KINS, marketplace rules, and currency use
|-
| [[Woodcutting]]
| Main source of Wood
|-
| [[Mining]]
| Main source of Stone and Coal
|-
| [[Cooking]]
| Produces Cooked Fish Meat
|-
| [[Mainland]]
| The merchant's location
|}


== Donation mode ==
{{NPCs}}
When his Gold stock runs out, the merchant switches to a community donation campaign. Once the goal is met, he restocks.


[[Category:NPCs]]
[[Category:NPCs]]
[[Category:Economy]]
[[Category:Economy]]
[[Category:Mainland]]
[[Category:Mainland]]

Latest revision as of 17:16, 19 June 2026

Traveling Merchant
Role Gold vendor / community donation collector
Location Mainland
Services Trades gathered material bundles for Gold and runs community restock campaigns.

The Traveling Merchant is the main early source of Gold for players who gather resources. He stands near his cart on the Mainland and trades a fixed bundle of materials for 1 Gold.

The merchant is important because Gold is used across shops, pets, furniture, property, the casino, and other in-game systems.

Tip: Bank your resources before visiting the merchant so you can trade safely without carrying extra materials into the Wilderness.

Gold trade

The merchant accepts a fixed material bundle in exchange for Gold.

Material Amount Notes
Wood 2,500 Gathered through Woodcutting in the Wilderness
Stone 1,500 Gathered through Mining in the Wilderness
Coal 700 Mined from coal-bearing rock nodes
Cooked Fish Meat 30 Made by cooking raw Fish
Gold 1 Reward for turning in the full bundle

Daily cap

How many merchant trades you can do per day depends on your $KINS holdings.

$KINS held Daily merchant trades
Less than 1,000 0
1,000 to 4,999 1
5,000 to 9,999 5
10,000 to 99,999 10
100,000+ Unlimited

You need at least 1,000 $KINS to trade with the merchant.

Restock campaign

The merchant has a finite Gold stock. When that stock runs out, he switches into a community donation mode. Players contribute resources toward the restock campaign, and once the goal is met the merchant returns to normal Gold trading.

Page Why it matters
Economy Explains Gold, $KINS, marketplace rules, and currency use
Woodcutting Main source of Wood
Mining Main source of Stone and Coal
Cooking Produces Cooked Fish Meat
Mainland The merchant's location
NPCs of Kintara
Shops & servicesTraveling Merchant  ·  Grimjaw  ·  The Alchemist  ·  Willow  ·  Bartholomew  ·  Bank Teller  ·  Pit Boss
Guides & flavourQuartermaster  ·  Old Fisher  ·  The Veil-Warden