| The Dunes
|
|
| Zone
|
PvP / Open
|
| Connected to
|
The Shores (north return)
|
| Notable features
|
Heat damage, Giant Scorpions, King Scorpia, cacti, silver nodes, Kaziir the Armoursmith, Harun the Forgewright, Nadeen the Sandcook, Zahir the Dyeweaver, Qadim the Relicweaver, safe camps
|
| Entry requirement
|
No level requirement (from The Pond) or Total Level 20 (from The Shores)
|
The Dunes are a desert realm south of The Shores, split into two connected 40×40 maps — The Dunes East and The Dunes West. Heat drains your HP over time, ordinary food stops working, and open PvP applies outside the fenced camps. King Scorpia rules the western sands.
Entry: Walk to the
south edge of
The Shores (Total Level 20+) or south from
The Pond (no level required). You get a 30-second heat grace on arrival; dying in the Dunes respawns you at The Shores.
For the full v5.3 patch (Smithing, armor, Hard Scrolls, stack size changes), see Update:Dunes.
What's Here
Entry
| Requirement
|
Notes
|
| From The Pond
|
No level requirement — direct south entry to Dunes West
|
| From The Shores
|
Minimum Total Level 20 required — south entry to Dunes East
|
Survival
| Rule
|
Details
|
| Food / potions
|
Regular Health Potions, cooked chicken, and cooked fish do nothing. Shield and Strength potions still work.
|
| Health Potion+
|
50 HP over 5s — crafted by Nadeen the Sandcook (50 cacti + 1 Health Potion + 5 brute horn).
|
| Desert Robes
|
Top + bottom together = full heat immunity. Each piece 1 in 500 from Giant Scorpions.
|
| Death
|
Full loot outside camps (except mounts, cosmetics, pets); 5-minute tombstones; respawn at The Shores.
|
| No trading
|
Profile card only — no trades, wagers, or duels.
|
Related pages