Update:Dunes: Difference between revisions
| Line 263: | Line 263: | ||
| Iron Legguards | | Iron Legguards | ||
| 18 | | 18 | ||
| | | 40 iron ingot + 40 molten rock + 5 brute horn | ||
|- | |- | ||
| Iron Body Armor | | Iron Body Armor | ||
| 20 | | 20 | ||
| | | 25 iron ingot + 25 molten rock + 2 brute horn | ||
|- | |- | ||
| Silver Helmet | | Silver Helmet | ||
| 24 | | 24 | ||
| | | 50 iron ingot + 50 molten rock + 10 brute horn | ||
|- | |- | ||
| Silver Boots | | Silver Boots | ||
| 26 | | 26 | ||
| | | 50 iron ingot + 50 molten rock + 10 brute horn | ||
|- | |- | ||
| Silver Legguards | | Silver Legguards | ||
| 28 | | 28 | ||
| | | 80 silver ingot + 60 molten rock + 15 brute horn | ||
|- | |- | ||
| Silver Body Armor | | Silver Body Armor | ||
| 30 | | 30 | ||
| | | 40 silver ingot + 20 molten rock + 10 brute horn | ||
|} | |} | ||
Latest revision as of 18:39, 31 July 2026

The Dunes are live in Server Update v5.3. Two connected desert maps — The Dunes East and The Dunes West — sit south of The Shores. Heat kills you slowly; King Scorpia kills you fast. The patch also ships a full Smithing forge loop, wearable armor, a new Hard Scroll tier, a level cap of 40, and 10,000 stack sizes.
Highlights
| Update | Details |
|---|---|
| The Dunes East / The Dunes West | Two linked 40×40 desert maps from the south edge of The Shores. Entry at Total Level 30. |
| Heat damage | 30s grace on arrival, then 1 HP every 10 seconds — bypasses shield. Safe camps do not stop it. |
| Desert healing | Regular food / Health Potions fail. Cacti heal 20 HP (Iron Axe+, Woodcutting 20). Health Potion+ heals 50 HP over 5s. |
| Desert Robes | Top + bottom together = full heat immunity. Each piece 1 in 5,000 from Giant Scorpions. |
| Open PvP | Wilderness rules outside camps; 5-minute tombstones; respawn at The Shores. No trading / wagers / duels. |
| Smithing | Unlock at Total Level 20. Smelt & forge copper / iron / silver. Skill cap raised to 40 (all skills). |
| Kaziir the Armoursmith | Iron & silver armor (4 slots) in Dunes East — adds to the shield pool. |
| King Scorpia | World boss in Dunes West — 1,500 HP, 30 min respawn; Hard Scroll & King Scorpia Mount. |
| Bigger stacks | All stacks hold 10,000 (was 999); UI abbreviates large numbers (e.g. 10.3K). |
The Dunes
Reached from the south edge of The Pond and the south edge of The Shores. Two connected maps: East and West. No Level requirements.
Heat and survival
| Rule | Details |
|---|---|
| Heat damage | 30-second grace on arrival, then 1 HP / 10 seconds while in the realm. Bypasses shield entirely. Leaving and re-entering resets grace. |
| Food / potions | Regular Health Potions, cooked chicken, and cooked fish do nothing. Shield and Strength potions still work. |
| Cacti | Instant 20 HP heal, no cooldown, Dunes-only. Cut with Iron Axe or better at Woodcutting 20. |
| Health Potion+ | 50 HP over 5 seconds — the only brewed heal heat allows. Crafted by Nadeen the Sandcook in Dunes West: 50 cacti + 1 Health Potion + 5 brute horn. |
| Desert Robes | Wear top and bottom together for full heat immunity. Half a set does nothing. Each piece 1 in 5,000 from Giant Scorpions (independent rolls). |
Combat rules
| Rule | Details |
|---|---|
| Open PvP | Outside fenced camps — wilderness-style full loot (except mounts, cosmetics, pets). |
| Tombstones | Last 5 minutes. |
| Respawn | Back at The Shores. |
| Safe camps | Two fenced pens per realm — no scorpions / PvP, but heat still applies. Thin farming: 2 cacti + 2 silver nodes per pen. |
| No trading | Profile card only — no trades, wagers, or duels (same as Wilderness). |
Giant Scorpions
| Stat | Value |
|---|---|
| HP | 200 |
| Damage | 40 |
| Aggro range | 3 tiles |
| Respawn | 20 seconds |
| Count | 9 in East, 6 in West |
| Combat XP | 50 per kill × sword tier |
| Drop | Chance |
|---|---|
| Desert Robe Top | 1 in 5,000 |
| Desert Robe Bottom | 1 in 5,000 |
| Medium Scroll | 1 in 500 — currently the fastest Medium Scroll farm |
Smithing
Unlocks at Total Level 20. Global skill level cap is now 40 (was 30).
Smelting
No Smithing level required. Each smelt yields 10 ingots:
| Ingot | Cost |
|---|---|
| Copper Ingot ×10 | 100 stone + 50 coal |
| Iron Ingot ×10 | 60 iron ore + 60 coal |
| Silver Ingot ×10 | 40 silver ore + 80 coal |
Ore gates: iron at Mining 5, silver at Mining 20.
Forging
Forge at Grimjaw in Frostmere, or Harun the Forgewright in the stepped tower in Dunes West (same recipes). No base tool is consumed — every tier is craftable from scratch. Roughly 30 seconds between smiths. Forged tools have 7,000 uses. Higher tiers gather the same amount per swing but swing faster: copper +5%, iron +10%, silver +15% vs starter. Only the matching tool type counts for the job.
| Item | Smithing | Cost |
|---|---|---|
| Copper Axe | 0 | 20 copper ingot + 400 wood |
| Copper Sword | 3 | 25 copper ingot + 600 wood |
| Copper Pickaxe | 7 | 28 copper ingot + 850 wood |
| Iron Axe | 10 | 40 iron ingot + 1,000 wood |
| Iron Sword | 13 | 55 iron ingot + 1,300 wood |
| Iron Pickaxe | 17 | 60 iron ingot + 1,600 wood |
| Silver Axe | 20 | 80 silver ingot + 2,000 wood |
| Silver Sword | 23 | 90 silver ingot + 2,500 wood |
| Silver Pickaxe | 27 | 100 silver ingot + 3,000 wood |
Smithing XP: 100 / 220 / 450 per copper / iron / silver smelt; 400 / 750 / 1,100 for forging a copper / iron / silver tool.
Sword damage
| Sword | Damage |
|---|---|
| Starter | 20 |
| Copper | 23 |
| Iron | 26 |
| Silver | 30 |
A Strength Potion adds a flat +10 (silver + Strength = 40).
Armor — Kaziir the Armoursmith
Kaziir the Armoursmith works from a tower in Dunes East. Four slots (head, body, legs, feet) in iron and silver. Armor raises your shield pool rather than cutting damage.
| Tier | Shield / piece | Wear requirement |
|---|---|---|
| Iron | +5 | Combat 15 |
| Silver | +10 | Combat 25 |
- Durability: 1,000 per piece. Every worn piece loses 1 durability per hit taken.
- Repairs: 60% of forge ingot cost, scaled to missing durability (minimum 1 ingot). Grimjaw and Harun the Forgewright both repair tools and armor.
- You can forge armor above your wear level and sell it.
| Piece | Smithing | Cost |
|---|---|---|
| Iron Helmet | 14 | 2 iron ingot + 12 molten rock + 2 brute horn |
| Iron Boots | 16 | 1 iron ingot + 10 molten rock + 2 brute horn |
| Iron Legguards | 18 | 40 iron ingot + 40 molten rock + 5 brute horn |
| Iron Body Armor | 20 | 25 iron ingot + 25 molten rock + 2 brute horn |
| Silver Helmet | 24 | 50 iron ingot + 50 molten rock + 10 brute horn |
| Silver Boots | 26 | 50 iron ingot + 50 molten rock + 10 brute horn |
| Silver Legguards | 28 | 80 silver ingot + 60 molten rock + 15 brute horn |
| Silver Body Armor | 30 | 40 silver ingot + 20 molten rock + 10 brute horn |
Shield pool
Shield is no longer five discrete charges. It uses the same units as HP:
| Value | Details |
|---|---|
| Base 100 | No armor — matches the old five-charge feel for unarmored play. |
| Max 140 | Full silver armor set. |
| Absorption | Shield takes damage before HP. Does not regenerate on its own. |
| Shield Potions | Restore 10/s for 5s (50 total) — fixed amount, no longer scales with armor. |
King Scorpia
World boss in western Dunes. 1,500 HP, respawns every 30 minutes.
| Behavior | Details |
|---|---|
| Bite / riposte | 25 damage bite; riposte hits for 10. |
| Chase | ~2× normal speed; walks through scenery. |
| Hit-stun | Recovers twice as fast as ordinary scorpions. |
| The Throw | 1 in 5 bites (own or riposte) hurls you 6 tiles, bouncing off walls, scenery, realm edges, and safe camps. |
Loot goes to the top 3 damage dealers still alive when he falls. Ranking by damage (not last hit). Each player rolls independently.
| Drop | Chance |
|---|---|
| 18–30 Gold | 1 in 200 |
| Hard Scroll | 1 in 100 |
| King Scorpia Mount | 1 in 500 — one per player; only source (no longer from ordinary scorpions) |
Riding King Scorpia
While mounted, ordinary scorpions ignore you completely. Attacking one breaks cover — they hunt you for 30 seconds; further attacks refresh the timer. Stop swinging, wait it out, and the pack ignores you again.
Hard Scrolls
Third scroll tier — only from King Scorpia. All five material deliveries are mandatory:
- 4,000–5,000 wood
- 3,000–4,000 stone
- 2,500–3,500 coal
- 20–50 brute horn
- 100–200 molten rock
Plus 3–5 bonus tasks. Redeem at Maelor the Scrollbinder for 30–50 Gold, plus five independent 1-in-500 cosmetic rolls: Flaming Helmet, Gold Cane, Emerald Cane, Ruby Cane, Sapphire Cane. Rolls are separate (you can win several or none). Cosmetics stack and are tradeable.
Scrolls stay soulbound, capped at 5 held at once, and are destroyed on death.
Cosmetic Weaving — Zahir the Dyeweaver
Zahir the Dyeweaver trades from an outdoor stall in Dunes West. Weaves rainbow cosmetics from complete colour sets (~25 seconds each, no Smithing level):
| Result | Materials |
|---|---|
| Rainbow Cape | One each of violet, blue, green, red, yellow, orange, and white capes |
| Rainbow Party Hat | One each of blue, green, purple, red, white, and yellow party hats |
Materials come from cosmetics bag or inventory.
Bigger stacks
- Every stack holds 10,000 (was 999) — resources, gold, cosmetics, furniture, everything.
- Large numbers abbreviate in the UI (10,273 → 10.3K). Hover for the exact figure; marketplace price/quantity fields always show the full number.
Coming soon
Two Dunes NPCs are placed with work visible but not ready yet:
- Sahriel the Bowbinder — stringing a unique bow. "Something without a name is stirring beyond the sands; when it shows itself, this bow will be ready for you."
- Qadim the Relicweaver — drawing relics from the sand. "The relics are restless yet. Come back when the sand has settled."
Fixes & quality of life
- Server alerts only dismiss via X or OK (clicking off the modal no longer closes them).
- King Scorpia mount icon updates correctly (no stale cached image).
How to try it
- Get to the Dunes — Total Level 30, then south from The Shores. Heat starts after 30s; bring Health Potion+ or cut cacti (Iron Axe+, Woodcutting 20).
- Start Smithing — Total Level 20; smelt at any furnace; forge at the Frostmere anvil or Harun in Dunes West.
- Armor up — find Kaziir the Armoursmith in Dunes East. Bring ingots, molten rock (Emberstone fishing), and brute horn (Magma Brutes).
- Fight the king — western Dunes, 30-minute respawn. Bring friends: 1,500 HP; only the top 3 living damage dealers get loot rolls.
Related pages
| Page | Why it matters |
|---|---|
| The Shores | Entry point and respawn. |
| Smithing | Full forge / smelt skill page. |
| Scroll | Beginner / Medium / Hard scroll system. |
| Maelor the Scrollbinder | Redeems completed scrolls. |
| Emberstone | Molten rock and brute horn for armor. |
| Wilderness | Similar open-PvP / no-trade rules. |
| Official patch notes | Full v5.3 announcement. |