| The Dunes
|
|
| Zone
|
PvP / Open
|
| Connected to
|
The Shores (north return)
|
| Notable features
|
Heat damage, Giant Scorpions, King Scorpia, cacti, silver nodes, Kaziir the Armoursmith, Harun the Forgewright, Nadeen the Sandcook, Zahir the Dyeweaver, Qadim the Relicweaver, safe camps
|
| Entry requirement
|
None — open to all levels
|
The Dunes are a desert realm south of The Shores, made up of three connected realms — The Dunes East, The Dunes West, and The Dunes South. Heat drains your HP over time, ordinary food stops working, and open PvP applies outside the fenced camps. King Scorpia rules the southern sands.
Entry: Walk to the
south edge of
The Shores or south from
The Pond — neither door has a level requirement. You get a 30-second heat grace on arrival; dying in the Dunes respawns you at The Shores.
For the full v5.3 patch (Smithing, armor, Hard Scrolls, stack size changes), see Update:Dunes.
What's Here
Entry
| Requirement
|
Notes
|
| From The Pond
|
No level requirement — direct south entry to Dunes West
|
| From The Shores
|
No level requirement — south entry to Dunes East
|
Survival
| Rule
|
Details
|
| Food / potions
|
Regular Health Potions, cooked chicken, and cooked fish do nothing. Shield and Strength potions still work.
|
| Health Potion+
|
50 HP over 5s — crafted by Nadeen the Sandcook (15 cacti + 1 Health Potion + 5 brute horn).
|
| Desert Robes
|
Top + bottom together = full heat immunity. Each piece 1 in 5,000 from Giant Scorpions.
|
| Tools
|
Starter tools do nothing anywhere in the Dunes — every node needs a forged (copper or better) tool.
|
| Death
|
Full loot outside camps (except mounts, cosmetics, pets); 5-minute tombstones; respawn at The Shores.
|
| No trading
|
Profile card only — no trades, wagers, or duels.
|
Related pages