Resources are the materials, ores, consumables, and currencies used across Kintara. They connect gathering, cooking, combat, smithing, armor crafting, shops, and economy progression.
Some resources are gathered directly from the world, while others are processed through cooking/smelting or earned through trading and combat.
Inventory Change: As of Server Update v5.3, every item stack in the game now holds up to 10,000 (increased from 999). Quantities over 10,000 display in standard abbreviated UI notation (e.g., 10.3K).
Resource Types
| Type
|
Resources
|
Main use
|
| Gathered materials
|
Wood, Stone, Coal, Iron Ore, Silver Ore, Fish, Molten Rock, Cacti
|
Gathering, building, smelting ingots, crafting, and cooking.
|
| Processed materials
|
Copper Ingot, Iron Ingot, Silver Ingot, Brute Horn
|
Forging tools, weapons, and crafting armor sets at Kaziir the Armoursmith.
|
| Food & Consumables
|
Cooked Herring, Raw Chicken, Cooked Chicken, Cacti, Health Potion+
|
Healing, survival in The Dunes, and mount taming chains.
|
| Currency
|
Gold, $KINS, SOL
|
Shops, marketplace, membership, and economy systems.
|
Gathered Materials & Ores
Processed Materials & Monster Drops
| Resource
|
Source
|
Requirement / Cost
|
Main use
|
Copper Ingot
|
Smelted at Furnace
|
100 Stone + 50 Coal per 10 ingots
|
Forging Copper Axes, Copper Swords, and Copper Pickaxes.
|
Iron Ingot
|
Smelted at Furnace
|
60 Iron Ore + 60 Coal per 10 ingots
|
Forging Iron tools/weapons and crafting Iron armor sets (Helmet, Boots, Legguards, Body Armor).
|
Silver Ingot
|
Smelted at Furnace
|
40 Silver Ore + 80 Coal per 10 ingots
|
Forging Silver tools/weapons and crafting Silver armor sets (Helmet, Boots, Legguards, Body Armor).
|
Brute Horn
|
Magma Brute drops (Emberstone)
|
Combat
|
Key crafting ingredient for Iron and Silver armor sets at Kaziir the Armoursmith; brewing Health Potion+.
|
Food & Desert Consumables
Desert Restriction: Standard food (Cooked Fish, Cooked Chicken) and basic Health Potions do not function inside The Dunes. Only Cacti and Health Potion+ heal in the desert.
Currency Resources
| Currency
|
Type
|
Main use
|
Gold
|
In-game soft currency
|
Shops, property, casino, pets, cosmetics, wagers, and Bank storage expansion.
|
| $KINS
|
On-chain token
|
Marketplace token listings, paid spinner, and holding 1,000 to play past Total Level 10 and to enter The Shores, The Dunes and Emberstone.
|
SOL
|
Solana native currency
|
Kintara Club membership. (Wishing Well charity donations have ended.)
|
Candy Corn
|
Halloween 2026 candy, from monsters, trees and fish
|
Trading with The Candy Witch for six Halloween items, until 00:00 UTC on 2 November 2026. Can't be traded or sold.
|
Related Pages
| Page
|
Why it matters
|
| Economy
|
Explains Gold, $KINS, SOL, marketplace, and merchant systems.
|
| The Dunes
|
Realm for harvesting Cacti, finding Silver Ore, and crafting desert gear.
|
| Smithing
|
Skill used to smelt Copper, Iron, and Silver ingots from Iron Ore, Silver Ore, Coal, and Stone.
|
| Traveling Merchant
|
Former material-to-Gold exchange — the merchant is dead and no longer trades.
|
| The Alchemist
|
Uses Wood, Stone, and Coal to purchase standard potions.
|
Subcategories
This category has only the following subcategory.
Pages in category "Resources"
The following 23 pages are in this category, out of 23 total.