The Dunes: Difference between revisions
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Three realms not two; entry gates removed; robes 1/5,000, scroll 1/1,000; King Scorpia in Dunes South; Nadeen 15 cacti (content audit) |
Free accounts locked out; Dunes West/South deaths respawn at The Pond; NPC realms and tombstone rule (accuracy audit 3) |
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| image_size = 260px | | image_size = 260px | ||
| zone_type = <span class="zone-pvp">PvP / Open</span> | | zone_type = <span class="zone-pvp">PvP / Open</span> | ||
| connected_to = [[The Shores]] (north | | connected_to = [[The Shores]] (north of Dunes East), [[The Pond]] (north of Dunes West) | ||
| whats_there = Heat damage, [[Giant Scorpion]]s, [[King Scorpia]], cacti, silver nodes, [[Kaziir the Armoursmith]], [[Harun the Forgewright]], [[Nadeen the Sandcook]], [[Zahir the Dyeweaver]], [[Qadim the Relicweaver]], safe camps | | whats_there = Heat damage, [[Giant Scorpion]]s, [[King Scorpia]], cacti, silver nodes, [[Kaziir the Armoursmith]], [[Harun the Forgewright]], [[Nadeen the Sandcook]], [[Zahir the Dyeweaver]], [[Qadim the Relicweaver]], safe camps | ||
| entry_req = None — open to all levels | | entry_req = None — open to all levels (closed to free accounts) | ||
}} | }} | ||
'''The Dunes''' are a desert realm south of [[The Shores]], made up of three connected realms — [[The Dunes East]], [[The Dunes West]], and [[The Dunes South]]. Heat drains your HP over time, ordinary food stops working, and open PvP applies outside the fenced camps. [[King Scorpia]] rules the southern sands. | '''The Dunes''' are a desert realm south of [[The Shores]] and [[The Pond]], made up of three connected realms — [[The Dunes East]], [[The Dunes West]], and [[The Dunes South]]. Heat drains your HP over time, ordinary food stops working, and open PvP applies outside the fenced camps. [[King Scorpia]] rules the southern sands. | ||
<div class="kin-note"><span class="kin-note-label">Entry:</span> Walk to the '''south edge''' of [[The Shores]] or south from [[The Pond]] — neither door has a level requirement. You get a 30-second heat grace on arrival; dying in | <div class="kin-note"><span class="kin-note-label">Entry:</span> Walk to the '''south edge''' of [[The Shores]] (into Dunes East) or south from [[The Pond]] (into Dunes West) — neither door has a level requirement, but free accounts (holding under 1,000 [[$KINS]]) cannot enter. You get a 30-second heat grace on arrival. Dying in Dunes East respawns you at The Shores; dying in Dunes West or Dunes South respawns you at The Pond.</div> | ||
For the full v5.3 patch (Smithing, armor, Hard Scrolls, stack size changes), see [[Update:Dunes]]. | For the full v5.3 patch (Smithing, armor, Hard Scrolls, stack size changes), see [[Update:Dunes]]. | ||
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|- | |- | ||
| NPCs | | NPCs | ||
| [[Kaziir the Armoursmith]] (East) | | [[Kaziir the Armoursmith]] and [[Qadim the Relicweaver]] (East); [[Harun the Forgewright]], [[Nadeen the Sandcook]] and [[Zahir the Dyeweaver]] (West). | ||
|} | |} | ||
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| From [[The Shores]] | | From [[The Shores]] | ||
| No level requirement — south entry to Dunes East | | No level requirement — south entry to Dunes East | ||
|- | |||
| Paid account | |||
| Free accounts (under 1,000 [[$KINS]]) cannot enter any Dunes realm | |||
|} | |} | ||
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|- | |- | ||
| Death | | Death | ||
| Full loot outside camps (except mounts, cosmetics, pets); 5-minute tombstones | | Full loot outside camps (except mounts, cosmetics, pets); 5-minute tombstones (an account that hasn't yet held 1,000 $KINS for 24 hours drops no tombstone — its loot is simply lost). Respawn at [[The Shores]] (from Dunes East) or [[The Pond]] (from Dunes West and Dunes South). | ||
|- | |- | ||
| No trading | | No trading | ||
| Line 86: | Line 89: | ||
|- | |- | ||
| [[The Shores]] | | [[The Shores]] | ||
| Entry point and respawn. | | Entry point to Dunes East, and its respawn. | ||
|- | |- | ||
| [[Smithing]] | | [[Smithing]] | ||
| Copper / iron / silver forge loop | | Copper / iron / silver forge loop — silver ore comes from here. | ||
|- | |- | ||
| [[Emberstone]] | | [[Emberstone]] | ||
Latest revision as of 09:44, 11 September 2026
| The Dunes | |
|---|---|
| Zone | PvP / Open |
| Connected to | The Shores (north of Dunes East), The Pond (north of Dunes West) |
| Notable features | Heat damage, Giant Scorpions, King Scorpia, cacti, silver nodes, Kaziir the Armoursmith, Harun the Forgewright, Nadeen the Sandcook, Zahir the Dyeweaver, Qadim the Relicweaver, safe camps |
| Entry requirement | None — open to all levels (closed to free accounts) |
The Dunes are a desert realm south of The Shores and The Pond, made up of three connected realms — The Dunes East, The Dunes West, and The Dunes South. Heat drains your HP over time, ordinary food stops working, and open PvP applies outside the fenced camps. King Scorpia rules the southern sands.
Entry: Walk to the south edge of The Shores (into Dunes East) or south from The Pond (into Dunes West) — neither door has a level requirement, but free accounts (holding under 1,000 $KINS) cannot enter. You get a 30-second heat grace on arrival. Dying in Dunes East respawns you at The Shores; dying in Dunes West or Dunes South respawns you at The Pond.
For the full v5.3 patch (Smithing, armor, Hard Scrolls, stack size changes), see Update:Dunes.
What's Here
| Feature | Use |
|---|---|
| Heat damage | After 30s grace: 1 HP every 10 seconds (bypasses shield). Safe camps do not stop heat. |
| Cactus | Instant 20 HP heal (Dunes-only). Cut with Iron Axe+ at Woodcutting 20. |
| Giant Scorpion | 200 HP pack mobs — Desert Robes (1/5,000 each piece) and Medium Scroll (1/1,000). Bites hit for 9-20 HP (+50% if you wear no armor); kills pay 110 Combat XP. |
| King Scorpia | World boss in The Dunes South — Hard Scroll, King Scorpia Mount, gold. |
| Safe camps | East and West each have a large fenced pen plus a small arrival pen — no scorpions/PvP, but no resources spawn inside them. The Dunes South has no safe zones at all. |
| NPCs | Kaziir the Armoursmith and Qadim the Relicweaver (East); Harun the Forgewright, Nadeen the Sandcook and Zahir the Dyeweaver (West). |
Entry
| Requirement | Notes |
|---|---|
| From The Pond | No level requirement — direct south entry to Dunes West |
| From The Shores | No level requirement — south entry to Dunes East |
| Paid account | Free accounts (under 1,000 $KINS) cannot enter any Dunes realm |
Survival
| Rule | Details |
|---|---|
| Food / potions | Regular Health Potions, cooked chicken, and cooked fish do nothing. Shield and Strength potions still work. |
| Health Potion+ | 50 HP over 5s — crafted by Nadeen the Sandcook (15 cacti + 1 Health Potion + 5 brute horn). |
| Desert Robes | Top + bottom together = full heat immunity. Each piece 1 in 5,000 from Giant Scorpions. |
| Tools | Starter tools do nothing anywhere in the Dunes — every node needs a forged (copper or better) tool. |
| Death | Full loot outside camps (except mounts, cosmetics, pets); 5-minute tombstones (an account that hasn't yet held 1,000 $KINS for 24 hours drops no tombstone — its loot is simply lost). Respawn at The Shores (from Dunes East) or The Pond (from Dunes West and Dunes South). |
| No trading | Profile card only — no trades, wagers, or duels. |
Related pages
| Page | Why it matters |
|---|---|
| Update:Dunes | Full Server Update v5.3 notes. |
| Update:Relics / Qadim the Relicweaver | Relic weaving — 5 Gold, earned gear only; rerolls 5 Gold each, max 10 per item. |
| The Shores | Entry point to Dunes East, and its respawn. |
| Smithing | Copper / iron / silver forge loop — silver ore comes from here. |
| Emberstone | Molten rock and brute horn for armor crafting. |
| Scroll | Medium Scroll farm; Hard Scrolls from King Scorpia. |
| Desert Robes | Heat immunity cosmetic set. |
| Cacti | Instant healing in the Dunes. |
| Health Potion+ | Alternative heat management. |
| Giant Scorpion | Primary mob and robe source. |