The Dunes: Difference between revisions

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Three realms not two; entry gates removed; robes 1/5,000, scroll 1/1,000; King Scorpia in Dunes South; Nadeen 15 cacti (content audit)
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| connected_to = [[The Shores]] (north return)
| connected_to = [[The Shores]] (north return)
| whats_there  = Heat damage, [[Giant Scorpion]]s, [[King Scorpia]], cacti, silver nodes, [[Kaziir the Armoursmith]], [[Harun the Forgewright]], [[Nadeen the Sandcook]], [[Zahir the Dyeweaver]], [[Qadim the Relicweaver]], safe camps
| whats_there  = Heat damage, [[Giant Scorpion]]s, [[King Scorpia]], cacti, silver nodes, [[Kaziir the Armoursmith]], [[Harun the Forgewright]], [[Nadeen the Sandcook]], [[Zahir the Dyeweaver]], [[Qadim the Relicweaver]], safe camps
| entry_req    = No level requirement (from The Pond) or Total Level 20 (from The Shores)
| entry_req    = None — open to all levels
}}
}}
'''The Dunes''' are a desert realm south of [[The Shores]], split into two connected 40×40 maps — [[The Dunes East]] and [[The Dunes West]]. Heat drains your HP over time, ordinary food stops working, and open PvP applies outside the fenced camps. [[King Scorpia]] rules the western sands.
'''The Dunes''' are a desert realm south of [[The Shores]], made up of three connected realms — [[The Dunes East]], [[The Dunes West]], and [[The Dunes South]]. Heat drains your HP over time, ordinary food stops working, and open PvP applies outside the fenced camps. [[King Scorpia]] rules the southern sands.


<div class="kin-note"><span class="kin-note-label">Entry:</span> Walk to the '''south edge''' of [[The Shores]] (Total Level 20+) or south from [[The Pond]] (no level required). You get a 30-second heat grace on arrival; dying in the Dunes respawns you at The Shores.</div>
<div class="kin-note"><span class="kin-note-label">Entry:</span> Walk to the '''south edge''' of [[The Shores]] or south from [[The Pond]] — neither door has a level requirement. You get a 30-second heat grace on arrival; dying in the Dunes respawns you at The Shores.</div>


For the full v5.3 patch (Smithing, armor, Hard Scrolls, stack size changes), see [[Update:Dunes]].
For the full v5.3 patch (Smithing, armor, Hard Scrolls, stack size changes), see [[Update:Dunes]].
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|-
|-
| [[Giant Scorpion]]
| [[Giant Scorpion]]
| 200 HP pack mobs — [[Desert Robes]] (1/500 each piece) and [[Medium Scroll]] (1/500).
| 200 HP pack mobs — [[Desert Robes]] (1/5,000 each piece) and [[Medium Scroll]] (1/1,000). Bites hit for 9-20 HP (+50% if you wear no armor); kills pay 110 Combat XP.
|-
|-
| [[King Scorpia]]
| [[King Scorpia]]
| World boss in Dunes West — Hard Scroll, [[King Scorpia Mount]], gold.
| World boss in [[The Dunes South]] — Hard Scroll, [[King Scorpia Mount]], gold.
|-
|-
| Safe camps
| Safe camps
| Two fenced pens per map — no scorpions/PvP; thin farming (2 cacti + 2 silver nodes).
| East and West each have a large fenced pen plus a small arrival pen — no scorpions/PvP, but no resources spawn inside them. The Dunes South has no safe zones at all.
|-
|-
| NPCs
| NPCs
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|-
|-
| From [[The Shores]]
| From [[The Shores]]
| Minimum [[Total Level]] 20 required — south entry to Dunes East
| No level requirement — south entry to Dunes East
|}
|}


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|-
|-
| [[Health Potion+]]
| [[Health Potion+]]
| 50 HP over 5s — crafted by [[Nadeen the Sandcook]] (50 cacti + 1 Health Potion + 5 brute horn).
| 50 HP over 5s — crafted by [[Nadeen the Sandcook]] (15 cacti + 1 Health Potion + 5 brute horn).
|-
|-
| [[Desert Robes]]
| [[Desert Robes]]
| Top + bottom together = full heat immunity. Each piece 1 in 500 from Giant Scorpions.
| Top + bottom together = full heat immunity. Each piece 1 in 5,000 from Giant Scorpions.
|-
| Tools
| Starter tools do nothing anywhere in the Dunes — every node needs a forged (copper or better) tool.
|-
|-
| Death
| Death
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|-
|-
| [[Update:Relics]] / [[Qadim the Relicweaver]]
| [[Update:Relics]] / [[Qadim the Relicweaver]]
| Relic weaving — 5 Gold, earned gear only.
| Relic weaving — 5 Gold, earned gear only; rerolls 5 Gold each, max 10 per item.
|-
|-
| [[The Shores]]
| [[The Shores]]

Revision as of 19:50, 10 September 2026

The Dunes
The Dunes map view
Zone PvP / Open
Connected to The Shores (north return)
Notable features Heat damage, Giant Scorpions, King Scorpia, cacti, silver nodes, Kaziir the Armoursmith, Harun the Forgewright, Nadeen the Sandcook, Zahir the Dyeweaver, Qadim the Relicweaver, safe camps
Entry requirement None — open to all levels

The Dunes are a desert realm south of The Shores, made up of three connected realms — The Dunes East, The Dunes West, and The Dunes South. Heat drains your HP over time, ordinary food stops working, and open PvP applies outside the fenced camps. King Scorpia rules the southern sands.

Entry: Walk to the south edge of The Shores or south from The Pond — neither door has a level requirement. You get a 30-second heat grace on arrival; dying in the Dunes respawns you at The Shores.

For the full v5.3 patch (Smithing, armor, Hard Scrolls, stack size changes), see Update:Dunes.

What's Here

Feature Use
Heat damage After 30s grace: 1 HP every 10 seconds (bypasses shield). Safe camps do not stop heat.
Cactus Instant 20 HP heal (Dunes-only). Cut with Iron Axe+ at Woodcutting 20.
Giant Scorpion 200 HP pack mobs — Desert Robes (1/5,000 each piece) and Medium Scroll (1/1,000). Bites hit for 9-20 HP (+50% if you wear no armor); kills pay 110 Combat XP.
King Scorpia World boss in The Dunes South — Hard Scroll, King Scorpia Mount, gold.
Safe camps East and West each have a large fenced pen plus a small arrival pen — no scorpions/PvP, but no resources spawn inside them. The Dunes South has no safe zones at all.
NPCs Kaziir the Armoursmith (East), Harun the Forgewright, Nadeen the Sandcook, Zahir the Dyeweaver (West), Qadim the Relicweaver (Relics).

Entry

Requirement Notes
From The Pond No level requirement — direct south entry to Dunes West
From The Shores No level requirement — south entry to Dunes East

Survival

Rule Details
Food / potions Regular Health Potions, cooked chicken, and cooked fish do nothing. Shield and Strength potions still work.
Health Potion+ 50 HP over 5s — crafted by Nadeen the Sandcook (15 cacti + 1 Health Potion + 5 brute horn).
Desert Robes Top + bottom together = full heat immunity. Each piece 1 in 5,000 from Giant Scorpions.
Tools Starter tools do nothing anywhere in the Dunes — every node needs a forged (copper or better) tool.
Death Full loot outside camps (except mounts, cosmetics, pets); 5-minute tombstones; respawn at The Shores.
No trading Profile card only — no trades, wagers, or duels.
Page Why it matters
Update:Dunes Full Server Update v5.3 notes.
Update:Relics / Qadim the Relicweaver Relic weaving — 5 Gold, earned gear only; rerolls 5 Gold each, max 10 per item.
The Shores Entry point and respawn.
Smithing Copper / iron / silver forge loop unlocked with this realm.
Emberstone Molten rock and brute horn for armor crafting.
Scroll Medium Scroll farm; Hard Scrolls from King Scorpia.
Desert Robes Heat immunity cosmetic set.
Cacti Instant healing in the Dunes.
Health Potion+ Alternative heat management.
Giant Scorpion Primary mob and robe source.