Gold: Difference between revisions

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| image      = Gold.png
| image      = Gold.png
| type        = Soft currency
| type        = Soft currency
| gathered_at = Mob kills, [[Venomweaver]], [[Money Printer]], casino, wagers, admin grants
| gathered_at = Mob kills, [[Venomweaver]], [[King Scorpia]], [[Money Printer]], Shores fishing, casino, [[Casino VIP]], wagers, admin grants
| skill      = None
| skill      = None
| processing  = Shops, property keys, pets, cosmetics, casino bets, bank expansion, chests
| processing  = Shops, property keys, pets, cosmetics, casino bets, bank expansion, chests
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Following the death of the [[Traveling Merchant]], Gold is now earned primarily by '''killing mobs''' and farming the [[Venomweaver]], with drops rolled server-side and synced straight to your inventory. Property owners can also earn passive Gold through a [[Money Printer]].
Following the death of the [[Traveling Merchant]], Gold is now earned primarily by '''killing mobs''' and farming the [[Venomweaver]], with drops rolled server-side and synced straight to your inventory. Property owners can also earn passive Gold through a [[Money Printer]].


<div class="kin-note"><span class="kin-note-label">Merchant offline:</span> The [[Traveling Merchant]] — the former main Gold source — has been found dead and his services are shut down. There are no more gold trades, campaign contributions, or new lottery entries. Lottery tickets bought before his death '''still pay out''': visit his body to collect any outstanding winnings. See [[Traveling Merchant]] for details.</div>
<div class="kin-note"><span class="kin-note-label">Merchant offline:</span> The [[Traveling Merchant]] — the former main Gold source — has been found dead and his services are shut down. There are no more gold trades, campaign contributions, or new lottery entries. His final lottery was drawn when he died, and its claim window has long since closed — there are no winnings left to collect. See [[Traveling Merchant]] for details.</div>


== How To Earn Gold ==
== How To Earn Gold ==
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=== Gold from mobs ===
=== Gold from mobs ===
Regular mob kills can now drop Gold:
Regular mob kills can drop Gold:
{| class="wikitable"
{| class="wikitable"
! Mob
! Mob
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| 1 in 350
| 1 in 350
| 1–5 Gold
| 1–5 Gold
|-
| [[Wild Zombie|Zombies]] & [[Wild Dragon|Dragons]]
| Non-Emberstone zones
| 1 in 500
| 1 Gold
|-
| Wolves
| [[Wilderness]]
| 1 in 500
| 1 Gold
|}
|}
<small>''The [[Magma Brute]]'s Gold roll is '''on top of''' its existing [[Brute Horn]] (1 in 5) and [[Magma Brute Pet]] drops — killing Brutes can now yield Gold, Brute Horn, and a pet chance from the same kill.''</small>
<small>''The [[Magma Brute]]'s Gold roll is '''on top of''' its existing [[Brute Horn]] (1 in 5) and [[Magma Brute Pet]] drops — killing Brutes can now yield Gold, Brute Horn, and a pet chance from the same kill.''</small>


=== Gold from Venomweaver ===
Wilderness [[Wild Zombie|Zombies]], [[Wild Dragon|Dragons]], and Wolves previously had a 1-in-500 chance to drop 1 Gold; those Gold drops were removed in a July 2026 update. Their XP, quest credit, scroll, and mount rolls are unchanged.
The [[Venomweaver]] boss is the strongest single-kill Gold source in the game:
 
=== Gold from bosses ===
Boss kills are the strongest single-kill Gold sources in the game:
{| class="wikitable"
{| class="wikitable"
! Source
! Source
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|-
|-
| [[Venomweaver]] boss kill
| [[Venomweaver]] boss kill
| 1 in 200 kills (rolled for every qualifying fighter)
| 1–25 Gold (random)
|-
| [[King Scorpia]] boss kill
| 1 in 100 kills
| 1 in 100 kills
| 1–25 Gold (random)
| 18–30 Gold (per eligible top-damage winner)
|}
|}
On the kills where Gold drops, the amount is rolled randomly between 1 and 25. Every Venomweaver kill also salvages [[Wood]], [[Stone]], and [[Coal]] regardless of the Gold roll.
On the Venomweaver kills where Gold drops, the amount is rolled randomly between 1 and 25 — the drop chance was halved from 1-in-100 in an August 2026 rebalance. Every Venomweaver kill also salvages [[Wood]], [[Stone]], and [[Coal]] regardless of the Gold roll.


=== Passive Gold from a Money Printer ===
=== Passive Gold from a Money Printer ===
Property owners can earn Gold passively by running a [[Money Printer]] inside their property:
Property owners can earn Gold passively by running a [[Money Printer]] inside their property:
* Whenever a player loses Gold at the [[Casino]], '''30% of the lost Gold''' is split among every active Money Printer, weighted by property tier.
* '''Half''' of the [[Casino]]'s measured '''net profit''' over the last 7 days (player wins offset losses) is paid out to Money Printers every hour, a slice at a time, split among every active printer. When the casino is down over that week, printers earn nothing.
* Tier weights: '''Bronze ×1 · Silver ×2 · Gold ×4''' — a [[Mansion]] or [[Penthouse]] earns four times a [[Trailer]] or [[Flat]].
* Tier weights: '''Bronze ×1 · Silver ×2 · Gold ×4''' — a [[Mansion]] or [[Penthouse]] earns four times a [[Trailer]] or [[Flat]].
* The printer costs 1,000 Gold, activates once, and accumulates Gold while you are offline. Claim it at will.
* The printer costs 1,000 Gold, activates once, and accumulates Gold while you are offline. Claim it at will.
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| Casino
| Casino
| Gold wager
| Gold wager
| Roulette and Blackjack can pay out Gold.
| Roulette, Blackjack, Slots, Keno, Plinko, and Crash can pay out Gold.
|-
|-
| Wagers and duels
| Wagers and duels
| Player wager
| Player wager
| Player-driven risk/reward Gold source.
| Player-driven risk/reward Gold source.
|-
| Fishing at [[The Shores]]
| Any cast there
| About 1 cast in 10,000 brings up a sunken purse of 2–10 Gold alongside the fish.
|-
| [[Casino VIP]]
| Casino play
| Every rung of the monthly VIP ladder pays Gold (25 to 700 Gold per rung at the time of writing).
|-
| [[Spinner Wheel]]
| Free or paid spin
| About 1 spin in 20 wins 1 Gold.
|-
| [[Kintara Club]] rewards
| Active membership
| The periodic Club reward bundle can include Gold (2 Gold at the time of writing).
|-
| [[Scroll|Scrolls]]
| Redeem a completed scroll
| Handing a finished scroll back pays Gold, rolled on redemption: 2–5 for a [[Beginner Scroll]], 6–15 for a [[Medium Scroll]] and 30–50 for a [[Hard Scroll]]. Free accounts receive no scroll drops.
|-
|-
| [[Traveling Merchant]]
| [[Traveling Merchant]]
| Pre-existing lottery ticket
|
| '''Dead — no new entries.''' Only tickets entered before his death still pay out, claimable at his body.
| '''Dead.''' His final lottery has been drawn and its claim window has closed.
|-
|-
| Admin grants
| Admin grants
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| 1,000 Gold to buy one for passive income inside a property.
| 1,000 Gold to buy one for passive income inside a property.
|-
|-
| [[Chest Vending Machine|Chest opening]]
| [[Chest Vending Machine|Chests]]
| 5 Gold per open for any chest type (Galactic, Demon, or Angel).
| The [[Galactic Chest]] costs 5 Gold to open; the [[Demon Chest]] and [[Angel Chest]] each cost 1 Gold (plus materials) to buy and are opened with $KINS.
|-
| [[Guilds]]
| 100 Gold to found a guild, 25–50 Gold per roster expansion, 50 Gold to rename or change the tag, 100 Gold for a tag animation.
|-
| [[Navigator]] rooms
| Weekly Room Life (10–50 Gold by room size), plus floors and backdrops.
|-
| [[Sorrel the Stablemaster|Mount training]]
| 10 Gold per +5% speed session.
|-
| [[Relics]]
| 5 Gold to weave a relic onto an item at [[Qadim the Relicweaver]], 5 Gold per reroll.
|-
| [[Minigames]] wagers
| 5% of every Gold pot is taken as a fee and removed from the game.
|-
|-
| Casino
| Casino
| Roulette, Blackjack, and other Gold betting systems.
| Roulette, Blackjack, Slots, Keno, Plinko, Crash, and other Gold betting systems.
|-
|-
| Player activity
| Player activity
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| Bank expansion
| Bank expansion
| Unlocking additional [[Bank]] storage pages — Page 2 costs 10 Gold, price increases per page.
| Unlocking additional [[Bank]] storage pages — Page 2 costs 10 Gold, price increases per page.
|-
| [[Marketplace]] Gold-sale fee
| Selling for Gold on the Marketplace costs a 5% seller-side fee (minimum 1 Gold). The fee Gold is removed from the game entirely and never re-enters circulation.
|-
|-
| [[Whisperwood Pet Shop]]
| [[Whisperwood Pet Shop]]
| Companion pets — 10 to 50 Gold depending on rarity, rotating weekly stock.
| One featured companion pet each week, with its Gold price set for that week.
|}
|}


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| '''[[$KINS]]'''
| '''[[$KINS]]'''
| On-chain token
| On-chain token
| Marketplace token listings and the paid [[Spinner Wheel]].
| Extended access (1,000 held), Marketplace token listings, the paid [[Spinner Wheel]], and Holder Benefits.
|-
|-
| '''[[SOL]]'''
| '''[[SOL]]'''
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|-
|-
| [[Venomweaver]]
| [[Venomweaver]]
| Strongest single-kill Gold source (1 in 100 for 1–25 Gold).
| Strong single-kill Gold source (1 in 200 for 1–25 Gold).
|-
| [[King Scorpia]]
| Boss Gold source (1 in 100 for 18–30 Gold per eligible winner).
|-
|-
| [[Magma Brute]]
| [[Magma Brute]]
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|-
|-
| [[Money Printer]]
| [[Money Printer]]
| Passive Gold from casino losses, scaled by property tier.
| Passive Gold from half the casino's weekly net profit, scaled by property tier.
|-
|-
| [[Chest Vending Machine]]
| [[Chest Vending Machine]]
| Where chests are purchased and opened (5 Gold per open).
| Where chests are purchased and opened (Galactic Chest: 5 Gold per open).
|-
|-
| [[Emberstone]]
| [[Emberstone]]
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|-
|-
| [[Wilderness]]
| [[Wilderness]]
| Where Wolves, Zombies, and Dragons are farmed for Gold.
| Open combat zone. Wolf, Zombie, and Dragon Gold drops were removed in July 2026.
|-
|-
| [[Traveling Merchant]]
| [[Traveling Merchant]]
| Former main Gold source — now dead; only old lottery claims resolve.
| Former main Gold source — now dead; nothing is left to claim.
|-
|-
| [[Bank]]
| [[Bank]]
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|-
|-
| [[Casino]]
| [[Casino]]
| Gold betting via Roulette and Blackjack.
| Gold betting via Roulette, Blackjack, Slots, Keno, Plinko, and Crash.
|-
|-
| [[Economy|Economy & Currency]]
| [[Economy|Economy & Currency]]

Latest revision as of 07:39, 12 September 2026

Gold
Type Soft currency
Gathered at Mob kills, Venomweaver, King Scorpia, Money Printer, Shores fishing, casino, Casino VIP, wagers, admin grants
Skill None
Used for Shops, property keys, pets, cosmetics, casino bets, bank expansion, chests

Gold is Kintara's main in-game soft currency. It is not a blockchain token. Players use Gold for shops, property, pets, cosmetics, casino bets, chest opening, and other in-game systems.

Following the death of the Traveling Merchant, Gold is now earned primarily by killing mobs and farming the Venomweaver, with drops rolled server-side and synced straight to your inventory. Property owners can also earn passive Gold through a Money Printer.

Merchant offline: The Traveling Merchant — the former main Gold source — has been found dead and his services are shut down. There are no more gold trades, campaign contributions, or new lottery entries. His final lottery was drawn when he died, and its claim window has long since closed — there are no winnings left to collect. See Traveling Merchant for details.

How To Earn Gold

Gold now drops directly from combat. All mob and boss gold rolls are server-authoritative, use secure RNG, and are synced straight to your inventory.

Gold from mobs

Regular mob kills can drop Gold:

Mob Location Chance Gold
Magma Brute Emberstone 1 in 350 1–5 Gold

The Magma Brute's Gold roll is on top of its existing Brute Horn (1 in 5) and Magma Brute Pet drops — killing Brutes can now yield Gold, Brute Horn, and a pet chance from the same kill.

Wilderness Zombies, Dragons, and Wolves previously had a 1-in-500 chance to drop 1 Gold; those Gold drops were removed in a July 2026 update. Their XP, quest credit, scroll, and mount rolls are unchanged.

Gold from bosses

Boss kills are the strongest single-kill Gold sources in the game:

Source Chance to drop Gold Gold amount
Venomweaver boss kill 1 in 200 kills (rolled for every qualifying fighter) 1–25 Gold (random)
King Scorpia boss kill 1 in 100 kills 18–30 Gold (per eligible top-damage winner)

On the Venomweaver kills where Gold drops, the amount is rolled randomly between 1 and 25 — the drop chance was halved from 1-in-100 in an August 2026 rebalance. Every Venomweaver kill also salvages Wood, Stone, and Coal regardless of the Gold roll.

Passive Gold from a Money Printer

Property owners can earn Gold passively by running a Money Printer inside their property:

  • Half of the Casino's measured net profit over the last 7 days (player wins offset losses) is paid out to Money Printers every hour, a slice at a time, split among every active printer. When the casino is down over that week, printers earn nothing.
  • Tier weights: Bronze ×1 · Silver ×2 · Gold ×4 — a Mansion or Penthouse earns four times a Trailer or Flat.
  • The printer costs 1,000 Gold, activates once, and accumulates Gold while you are offline. Claim it at will.

See Money Printer for full mechanics and tier weights.

Other Gold sources

Source Requirement Notes
Casino Gold wager Roulette, Blackjack, Slots, Keno, Plinko, and Crash can pay out Gold.
Wagers and duels Player wager Player-driven risk/reward Gold source.
Fishing at The Shores Any cast there About 1 cast in 10,000 brings up a sunken purse of 2–10 Gold alongside the fish.
Casino VIP Casino play Every rung of the monthly VIP ladder pays Gold (25 to 700 Gold per rung at the time of writing).
Spinner Wheel Free or paid spin About 1 spin in 20 wins 1 Gold.
Kintara Club rewards Active membership The periodic Club reward bundle can include Gold (2 Gold at the time of writing).
Scrolls Redeem a completed scroll Handing a finished scroll back pays Gold, rolled on redemption: 2–5 for a Beginner Scroll, 6–15 for a Medium Scroll and 30–50 for a Hard Scroll. Free accounts receive no scroll drops.
Traveling Merchant Dead. His final lottery has been drawn and its claim window has closed.
Admin grants Staff action Used for events, testing, or manual support.

Uses

Use What Gold is spent on
Shops Cosmetics, pets, mounts, furniture, and rotating shop items.
Property Property keys for flats, apartments, penthouses, trailers, houses, and mansions.
Money Printer 1,000 Gold to buy one for passive income inside a property.
Chests The Galactic Chest costs 5 Gold to open; the Demon Chest and Angel Chest each cost 1 Gold (plus materials) to buy and are opened with $KINS.
Guilds 100 Gold to found a guild, 25–50 Gold per roster expansion, 50 Gold to rename or change the tag, 100 Gold for a tag animation.
Navigator rooms Weekly Room Life (10–50 Gold by room size), plus floors and backdrops.
Mount training 10 Gold per +5% speed session.
Relics 5 Gold to weave a relic onto an item at Qadim the Relicweaver, 5 Gold per reroll.
Minigames wagers 5% of every Gold pot is taken as a fee and removed from the game.
Casino Roulette, Blackjack, Slots, Keno, Plinko, Crash, and other Gold betting systems.
Player activity Wagers, duels, and player-driven economy loops.
Bank expansion Unlocking additional Bank storage pages — Page 2 costs 10 Gold, price increases per page.
Marketplace Gold-sale fee Selling for Gold on the Marketplace costs a 5% seller-side fee (minimum 1 Gold). The fee Gold is removed from the game entirely and never re-enters circulation.
Whisperwood Pet Shop One featured companion pet each week, with its Gold price set for that week.

Gold, $KINS, and SOL

Currency Type Main use
Gold In-game soft currency Shops, property, casino, pets, cosmetics, chests.
$KINS On-chain token Extended access (1,000 held), Marketplace token listings, the paid Spinner Wheel, and Holder Benefits.
SOL Solana native currency Kintara Club membership payments.
Page Why it matters
Venomweaver Strong single-kill Gold source (1 in 200 for 1–25 Gold).
King Scorpia Boss Gold source (1 in 100 for 18–30 Gold per eligible winner).
Magma Brute Drops 1–5 Gold at 1 in 350, plus Brute Horn and pet chances.
Money Printer Passive Gold from half the casino's weekly net profit, scaled by property tier.
Chest Vending Machine Where chests are purchased and opened (Galactic Chest: 5 Gold per open).
Emberstone Home of the Magma Brute.
Wilderness Open combat zone. Wolf, Zombie, and Dragon Gold drops were removed in July 2026.
Traveling Merchant Former main Gold source — now dead; nothing is left to claim.
Bank Gold used to expand Bank storage pages.
Casino Gold betting via Roulette, Blackjack, Slots, Keno, Plinko, and Crash.
Economy & Currency Overview of Kintara's economy systems.
Resources of Kintara
GatheredWood  ·  Stone  ·  Coal  ·  Metal  ·  Fish
CookedCooked Fish Meat  ·  Raw Chicken  ·  Cooked Chicken
CurrencyGold  ·  $KINS  ·  SOL