Update:Dunes: Difference between revisions

From Kintara
Jump to navigation Jump to search
Add The Dunes desert biome game update
 
DrinkAlot (talk | contribs)
 
(4 intermediate revisions by 3 users not shown)
Line 4: Line 4:
| image = news_09.png
| image = news_09.png
| image_size = 960px
| image_size = 960px
| summary = The Dunes — a new desert biome for Kintara, teased with cacti, adobe sand settlements, and scorpions.
| summary = Server Update v5.3 — The Dunes are open: heat-damage desert realms, Giant Scorpions, King Scorpia, Smithing (copper/iron/silver), armor at Kaziir, Hard Scrolls, level cap 40, and 10,000 item stacks.
| source = https://x.com/PlayKintara/status/2076962882747785713
| source = https://kintara.com/news?id=28&kind=update
}}
}}


'''The Dunes''' is Kintara's desert biome update. Official preview media shows sun-baked sand flats, tall cacti, and adobe-style settlements under open sky — with scorpions called out alongside the cactus theme.
'''The Dunes''' are live in '''Server Update v5.3'''. Two connected desert maps — [[The Dunes East]] and [[The Dunes West]] — sit south of [[The Shores]]. Heat kills you slowly; [[King Scorpia]] kills you fast. The patch also ships a full [[Smithing]] forge loop, wearable armor, a new Hard Scroll tier, a level cap of '''40''', and '''10,000''' stack sizes.


<div class="kin-note"><span class="kin-note-label">Source:</span> Announced by [https://x.com/PlayKintara/status/2076962882747785713 @PlayKintara] (14 July 2026) — ''"The Dunes, coming soon to Kintara"''.</div>
<div class="kin-note"><span class="kin-note-label">Official:</span> [https://kintara.com/news?id=28&kind=update Server Update v5.3 — The Dunes: Smithing, Armor & King Scorpia] (31 July 2026).</div>


== Highlights ==
== Highlights ==
Line 18: Line 18:
! Details
! Details
|-
|-
| Desert biome
| [[The Dunes East]] / [[The Dunes West]]
| New sandy zone with cacti and open-sky dunes terrain.
| Two linked 40×40 desert maps from the south edge of [[The Shores]]. Entry at '''Total Level 30'''.
|-
|-
| Settlements
| Heat damage
| Adobe / sand-block buildings appear in the preview footage.
| 30s grace on arrival, then '''1 HP every 10 seconds''' — bypasses shield. Safe camps do not stop it.
|-
|-
| Scorpions
| Desert healing
| Official teaser pairs the biome with a scorpion motif (🌵🦂).
| Regular food / Health Potions fail. [[Cactus|Cacti]] heal '''20 HP''' (Iron Axe+, Woodcutting 20). [[Health Potion+]] heals '''50 HP over 5s'''.
|-
|-
| Gathering / combat
| [[Desert Robe Top|Desert Robes]]
| Expect desert-themed resources and hostile fauna as the zone ships exact nodes, rates, and level gates TBD from live client data.
| Top + bottom together = full heat immunity. Each piece '''1 in 5,000''' from [[Giant Scorpion]]s.
|-
| Open PvP
| Wilderness rules outside camps; 5-minute tombstones; respawn at [[The Shores]]. No trading / wagers / duels.
|-
| [[Smithing]]
| Unlock at Total Level 20. Smelt & forge copper / iron / silver. Skill cap raised to '''40''' (all skills).
|-
| [[Kaziir the Armoursmith]]
| Iron & silver armor (4 slots) in Dunes East — adds to the shield pool.
|-
| [[King Scorpia]]
| World boss in Dunes West — 1,500 HP, 30 min respawn; Hard Scroll & [[King Scorpia Mount]].
|-
| Bigger stacks
| All stacks hold '''10,000''' (was 999); UI abbreviates large numbers (e.g. 10.3K).
|}
 
== The Dunes ==
 
Reached from the '''south edge of [[The Pond]]''' and the '''south edge of [[The Shores]]'''. Two connected maps: East and West. No Level requirements.
 
=== Heat and survival ===
 
{| class="wikitable"
! Rule
! Details
|-
| Heat damage
| 30-second grace on arrival, then '''1 HP / 10 seconds''' while in the realm. Bypasses shield entirely. Leaving and re-entering resets grace.
|-
| Food / potions
| Regular [[Health Potion]]s, cooked chicken, and cooked fish do '''nothing'''. Shield and Strength potions still work.
|-
| [[Cactus|Cacti]]
| Instant '''20 HP''' heal, no cooldown, Dunes-only. Cut with '''Iron Axe or better''' at '''Woodcutting 20'''.
|-
| [[Health Potion+]]
| '''50 HP over 5 seconds''' — the only brewed heal heat allows. Crafted by [[Nadeen the Sandcook]] in Dunes West: '''50 cacti + 1 Health Potion + 5 brute horn'''.
|-
| Desert Robes
| Wear '''top and bottom together''' for full heat immunity. Half a set does nothing. Each piece '''1 in 5,000''' from Giant Scorpions (independent rolls).
|}
 
=== Combat rules ===
 
{| class="wikitable"
! Rule
! Details
|-
| Open PvP
| Outside fenced camps wilderness-style full loot (except mounts, cosmetics, pets).
|-
| Tombstones
| Last '''5 minutes'''.
|-
| Respawn
| Back at [[The Shores]].
|-
| Safe camps
| Two fenced pens per realm — no scorpions / PvP, but heat still applies. Thin farming: '''2 cacti + 2 silver nodes''' per pen.
|-
| No trading
| Profile card only — no trades, wagers, or duels (same as Wilderness).
|}
 
== Giant Scorpions ==
 
{| class="wikitable"
! Stat
! Value
|-
| HP
| 200
|-
| Damage
| 40
|-
| Aggro range
| 3 tiles
|-
| Respawn
| 20 seconds
|-
| Count
| 9 in East, 6 in West
|-
| Combat XP
| 50 per kill × sword tier
|}
 
{| class="wikitable"
! Drop
! Chance
|-
| [[Desert Robe Top]]
| 1 in 5,000
|-
| [[Desert Robe Bottom]]
| 1 in 5,000
|-
| [[Medium Scroll]]
| 1 in 500 — currently the fastest Medium Scroll farm
|}
 
== Smithing ==
 
Unlocks at '''Total Level 20'''. Global skill level cap is now '''40''' (was 30).
 
=== Smelting ===
 
No Smithing level required. Each smelt yields '''10 ingots''':
 
{| class="wikitable"
! Ingot
! Cost
|-
| Copper Ingot ×10
| 100 stone + 50 coal
|-
| Iron Ingot ×10
| 60 iron ore + 60 coal
|-
| Silver Ingot ×10
| 40 silver ore + 80 coal
|}
 
Ore gates: '''iron at Mining 5''', '''silver at Mining 20'''.
 
=== Forging ===
 
Forge at [[Grimjaw]] in [[Frostmere]], or [[Harun the Forgewright]] in the stepped tower in Dunes West (same recipes). No base tool is consumed — every tier is craftable from scratch. Roughly '''30 seconds''' between smiths. Forged tools have '''7,000 uses'''. Higher tiers gather the same amount per swing but swing faster: copper '''+5%''', iron '''+10%''', silver '''+15%''' vs starter. Only the matching tool type counts for the job.
 
{| class="wikitable"
! Item
! Smithing
! Cost
|-
| Copper Axe
| 0
| 20 copper ingot + 400 wood
|-
| Copper Sword
| 3
| 25 copper ingot + 600 wood
|-
| Copper Pickaxe
| 7
| 28 copper ingot + 850 wood
|-
| Iron Axe
| 10
| 40 iron ingot + 1,000 wood
|-
| Iron Sword
| 13
| 55 iron ingot + 1,300 wood
|-
| Iron Pickaxe
| 17
| 60 iron ingot + 1,600 wood
|-
| Silver Axe
| 20
| 80 silver ingot + 2,000 wood
|-
| Silver Sword
| 23
| 90 silver ingot + 2,500 wood
|-
| Silver Pickaxe
| 27
| 100 silver ingot + 3,000 wood
|}
 
Smithing XP: '''100 / 220 / 450''' per copper / iron / silver smelt; '''400 / 750 / 1,100''' for forging a copper / iron / silver tool.
 
=== Sword damage ===
 
{| class="wikitable"
! Sword
! Damage
|-
| Starter
| 20
|-
| Copper
| 23
|-
| Iron
| 26
|-
| Silver
| 30
|}
|}


== What's shown so far ==
A [[Strength Potion]] adds a flat '''+10''' (silver + Strength = '''40''').
 
== Armor — Kaziir the Armoursmith ==
 
[[Kaziir the Armoursmith]] works from a tower in '''Dunes East'''. Four slots (head, body, legs, feet) in iron and silver. Armor raises your '''shield pool''' rather than cutting damage.


{| class="wikitable"
{| class="wikitable"
! Feature
! Tier
! Notes
! Shield / piece
! Wear requirement
|-
|-
| Sand terrain
| Iron
| Flat dune ground with scattered rocks.
| +5
| Combat 15
|-
|-
| Cacti
| Silver
| Large green cacti (some flowering) as biome landmarks.
| +10
| Combat 25
|}
 
* '''Durability:''' 1,000 per piece. Every worn piece loses 1 durability per hit taken.
* '''Repairs:''' 60% of forge ingot cost, scaled to missing durability (minimum 1 ingot). [[Grimjaw]] and [[Harun the Forgewright]] both repair tools and armor.
* You can forge armor above your wear level and sell it.
 
{| class="wikitable"
! Piece
! Smithing
! Cost
|-
|-
| Adobe buildings
| Iron Helmet
| Multi-tier sand structures with dark windows and wooden beam details.
| 14
| 2 iron ingot + 12 molten rock + 2 brute horn
|-
| Iron Boots
| 16
| 1 iron ingot + 10 molten rock + 2 brute horn
|-
| Iron Legguards
| 18
| 40 iron ingot + 40 molten rock + 5 brute horn
|-
| Iron Body Armor
| 20
| 25 iron ingot + 25 molten rock + 2 brute horn
|-
| Silver Helmet
| 24
| 50 iron ingot + 50 molten rock + 10 brute horn
|-
| Silver Boots
| 26
| 50 iron ingot + 50 molten rock + 10 brute horn
|-
| Silver Legguards
| 28
| 80 silver ingot + 60 molten rock + 15 brute horn
|-
| Silver Body Armor
| 30
| 40 silver ingot + 20 molten rock + 10 brute horn
|}
|}
== Shield pool ==
Shield is no longer five discrete charges. It uses the same units as HP:
{| class="wikitable"
! Value
! Details
|-
| Base 100
| No armor — matches the old five-charge feel for unarmored play.
|-
| Max 140
| Full silver armor set.
|-
| Absorption
| Shield takes damage before HP. Does '''not''' regenerate on its own.
|-
| [[Shield Potion]]s
| Restore '''10/s for 5s''' (50 total) — fixed amount, no longer scales with armor.
|}
== King Scorpia ==
World boss in '''western Dunes'''. '''1,500 HP''', respawns every '''30 minutes'''.
{| class="wikitable"
! Behavior
! Details
|-
| Bite / riposte
| 25 damage bite; riposte hits for 10.
|-
| Chase
| ~2× normal speed; walks through scenery.
|-
| Hit-stun
| Recovers twice as fast as ordinary scorpions.
|-
| The Throw
| 1 in 5 bites (own or riposte) hurls you '''6 tiles''', bouncing off walls, scenery, realm edges, and safe camps.
|}
Loot goes to the '''top 3 damage dealers still alive''' when he falls. Ranking by damage (not last hit). Each player rolls independently.
{| class="wikitable"
! Drop
! Chance
|-
| 18–30 [[Gold]]
| 1 in 200
|-
| [[Hard Scroll]]
| 1 in 100
|-
| [[King Scorpia Mount]]
| '''1 in 500''' — one per player; only source (no longer from ordinary scorpions)
|}
=== Riding King Scorpia ===
While mounted, ordinary scorpions '''ignore you completely'''. Attacking one breaks cover — they hunt you for '''30 seconds'''; further attacks refresh the timer. Stop swinging, wait it out, and the pack ignores you again.
== Hard Scrolls ==
Third scroll tier — '''only''' from [[King Scorpia]]. All five material deliveries are mandatory:
* '''4,000–5,000''' wood
* '''3,000–4,000''' stone
* '''2,500–3,500''' coal
* '''20–50''' brute horn
* '''100–200''' molten rock
Plus '''3–5 bonus tasks'''. Redeem at [[Maelor the Scrollbinder]] for '''30–50 [[Gold]]''', plus five independent '''1-in-500''' cosmetic rolls: Flaming Helmet, Gold Cane, Emerald Cane, Ruby Cane, Sapphire Cane. Rolls are separate (you can win several or none). Cosmetics stack and are tradeable.
Scrolls stay soulbound, capped at '''5 held at once''', and are '''destroyed on death'''.
== Cosmetic Weaving — Zahir the Dyeweaver ==
[[Zahir the Dyeweaver]] trades from an outdoor stall in '''Dunes West'''. Weaves rainbow cosmetics from complete colour sets (~25 seconds each, no Smithing level):
{| class="wikitable"
! Result
! Materials
|-
| Rainbow Cape
| One each of violet, blue, green, red, yellow, orange, and white capes
|-
| Rainbow Party Hat
| One each of blue, green, purple, red, white, and yellow party hats
|}
Materials come from cosmetics bag or inventory.
== Bigger stacks ==
* Every stack holds '''10,000''' (was 999) — resources, gold, cosmetics, furniture, everything.
* Large numbers abbreviate in the UI (10,273 → '''10.3K'''). Hover for the exact figure; marketplace price/quantity fields always show the full number.
== Coming soon ==
Two Dunes NPCs are placed with work visible but not ready yet:
* '''[[Sahriel the Bowbinder]]''' — stringing a unique bow. ''"Something without a name is stirring beyond the sands; when it shows itself, this bow will be ready for you."''
* '''[[Qadim the Relicweaver]]''' — drawing relics from the sand. ''"The relics are restless yet. Come back when the sand has settled."''
== Fixes & quality of life ==
* Server alerts only dismiss via '''X''' or '''OK''' (clicking off the modal no longer closes them).
* King Scorpia mount icon updates correctly (no stale cached image).
== How to try it ==
# '''Get to the Dunes''' — Total Level '''30''', then south from [[The Shores]]. Heat starts after 30s; bring Health Potion+ or cut cacti (Iron Axe+, Woodcutting 20).
# '''Start Smithing''' — Total Level '''20'''; smelt at any furnace; forge at the Frostmere anvil or Harun in Dunes West.
# '''Armor up''' — find [[Kaziir the Armoursmith]] in Dunes East. Bring ingots, molten rock ([[Emberstone]] fishing), and brute horn ([[Magma Brute]]s).
# '''Fight the king''' — western Dunes, 30-minute respawn. Bring friends: 1,500 HP; only the top 3 living damage dealers get loot rolls.


== Related pages ==
== Related pages ==
Line 52: Line 408:
! Page
! Page
! Why it matters
! Why it matters
|-
| [[The Shores]]
| Entry point and respawn.
|-
| [[Smithing]]
| Full forge / smelt skill page.
|-
| [[Scroll]]
| Beginner / Medium / Hard scroll system.
|-
| [[Maelor the Scrollbinder]]
| Redeems completed scrolls.
|-
|-
| [[Emberstone]]
| [[Emberstone]]
| Previous major biome release (lava / Magma Brutes).
| Molten rock and brute horn for armor.
|-
|-
| [[Wilderness]]
| [[Wilderness]]
| High-risk outdoor combat zones.
| Similar open-PvP / no-trade rules.
|-
| [[:Category:Locations|Locations]]
| Full realm / area list.
|-
|-
| [[:Category:Updates|Updates]]
| [https://kintara.com/news?id=28&kind=update Official patch notes]
| All wiki update posts.
| Full v5.3 announcement.
|}
|}


[[Category:Updates]]
[[Category:Updates]]
[[Category:Kintara Wiki]]
[[Category:Kintara Wiki]]

Latest revision as of 18:39, 31 July 2026

31 July 2026 • Game update
Server Update v5.3 — The Dunes are open: heat-damage desert realms, Giant Scorpions, King Scorpia, Smithing (copper/iron/silver), armor at Kaziir, Hard Scrolls, level cap 40, and 10,000 item stacks.

The Dunes are live in Server Update v5.3. Two connected desert maps — The Dunes East and The Dunes West — sit south of The Shores. Heat kills you slowly; King Scorpia kills you fast. The patch also ships a full Smithing forge loop, wearable armor, a new Hard Scroll tier, a level cap of 40, and 10,000 stack sizes.

Highlights

Update Details
The Dunes East / The Dunes West Two linked 40×40 desert maps from the south edge of The Shores. Entry at Total Level 30.
Heat damage 30s grace on arrival, then 1 HP every 10 seconds — bypasses shield. Safe camps do not stop it.
Desert healing Regular food / Health Potions fail. Cacti heal 20 HP (Iron Axe+, Woodcutting 20). Health Potion+ heals 50 HP over 5s.
Desert Robes Top + bottom together = full heat immunity. Each piece 1 in 5,000 from Giant Scorpions.
Open PvP Wilderness rules outside camps; 5-minute tombstones; respawn at The Shores. No trading / wagers / duels.
Smithing Unlock at Total Level 20. Smelt & forge copper / iron / silver. Skill cap raised to 40 (all skills).
Kaziir the Armoursmith Iron & silver armor (4 slots) in Dunes East — adds to the shield pool.
King Scorpia World boss in Dunes West — 1,500 HP, 30 min respawn; Hard Scroll & King Scorpia Mount.
Bigger stacks All stacks hold 10,000 (was 999); UI abbreviates large numbers (e.g. 10.3K).

The Dunes

Reached from the south edge of The Pond and the south edge of The Shores. Two connected maps: East and West. No Level requirements.

Heat and survival

Rule Details
Heat damage 30-second grace on arrival, then 1 HP / 10 seconds while in the realm. Bypasses shield entirely. Leaving and re-entering resets grace.
Food / potions Regular Health Potions, cooked chicken, and cooked fish do nothing. Shield and Strength potions still work.
Cacti Instant 20 HP heal, no cooldown, Dunes-only. Cut with Iron Axe or better at Woodcutting 20.
Health Potion+ 50 HP over 5 seconds — the only brewed heal heat allows. Crafted by Nadeen the Sandcook in Dunes West: 50 cacti + 1 Health Potion + 5 brute horn.
Desert Robes Wear top and bottom together for full heat immunity. Half a set does nothing. Each piece 1 in 5,000 from Giant Scorpions (independent rolls).

Combat rules

Rule Details
Open PvP Outside fenced camps — wilderness-style full loot (except mounts, cosmetics, pets).
Tombstones Last 5 minutes.
Respawn Back at The Shores.
Safe camps Two fenced pens per realm — no scorpions / PvP, but heat still applies. Thin farming: 2 cacti + 2 silver nodes per pen.
No trading Profile card only — no trades, wagers, or duels (same as Wilderness).

Giant Scorpions

Stat Value
HP 200
Damage 40
Aggro range 3 tiles
Respawn 20 seconds
Count 9 in East, 6 in West
Combat XP 50 per kill × sword tier
Drop Chance
Desert Robe Top 1 in 5,000
Desert Robe Bottom 1 in 5,000
Medium Scroll 1 in 500 — currently the fastest Medium Scroll farm

Smithing

Unlocks at Total Level 20. Global skill level cap is now 40 (was 30).

Smelting

No Smithing level required. Each smelt yields 10 ingots:

Ingot Cost
Copper Ingot ×10 100 stone + 50 coal
Iron Ingot ×10 60 iron ore + 60 coal
Silver Ingot ×10 40 silver ore + 80 coal

Ore gates: iron at Mining 5, silver at Mining 20.

Forging

Forge at Grimjaw in Frostmere, or Harun the Forgewright in the stepped tower in Dunes West (same recipes). No base tool is consumed — every tier is craftable from scratch. Roughly 30 seconds between smiths. Forged tools have 7,000 uses. Higher tiers gather the same amount per swing but swing faster: copper +5%, iron +10%, silver +15% vs starter. Only the matching tool type counts for the job.

Item Smithing Cost
Copper Axe 0 20 copper ingot + 400 wood
Copper Sword 3 25 copper ingot + 600 wood
Copper Pickaxe 7 28 copper ingot + 850 wood
Iron Axe 10 40 iron ingot + 1,000 wood
Iron Sword 13 55 iron ingot + 1,300 wood
Iron Pickaxe 17 60 iron ingot + 1,600 wood
Silver Axe 20 80 silver ingot + 2,000 wood
Silver Sword 23 90 silver ingot + 2,500 wood
Silver Pickaxe 27 100 silver ingot + 3,000 wood

Smithing XP: 100 / 220 / 450 per copper / iron / silver smelt; 400 / 750 / 1,100 for forging a copper / iron / silver tool.

Sword damage

Sword Damage
Starter 20
Copper 23
Iron 26
Silver 30

A Strength Potion adds a flat +10 (silver + Strength = 40).

Armor — Kaziir the Armoursmith

Kaziir the Armoursmith works from a tower in Dunes East. Four slots (head, body, legs, feet) in iron and silver. Armor raises your shield pool rather than cutting damage.

Tier Shield / piece Wear requirement
Iron +5 Combat 15
Silver +10 Combat 25
  • Durability: 1,000 per piece. Every worn piece loses 1 durability per hit taken.
  • Repairs: 60% of forge ingot cost, scaled to missing durability (minimum 1 ingot). Grimjaw and Harun the Forgewright both repair tools and armor.
  • You can forge armor above your wear level and sell it.
Piece Smithing Cost
Iron Helmet 14 2 iron ingot + 12 molten rock + 2 brute horn
Iron Boots 16 1 iron ingot + 10 molten rock + 2 brute horn
Iron Legguards 18 40 iron ingot + 40 molten rock + 5 brute horn
Iron Body Armor 20 25 iron ingot + 25 molten rock + 2 brute horn
Silver Helmet 24 50 iron ingot + 50 molten rock + 10 brute horn
Silver Boots 26 50 iron ingot + 50 molten rock + 10 brute horn
Silver Legguards 28 80 silver ingot + 60 molten rock + 15 brute horn
Silver Body Armor 30 40 silver ingot + 20 molten rock + 10 brute horn

Shield pool

Shield is no longer five discrete charges. It uses the same units as HP:

Value Details
Base 100 No armor — matches the old five-charge feel for unarmored play.
Max 140 Full silver armor set.
Absorption Shield takes damage before HP. Does not regenerate on its own.
Shield Potions Restore 10/s for 5s (50 total) — fixed amount, no longer scales with armor.

King Scorpia

World boss in western Dunes. 1,500 HP, respawns every 30 minutes.

Behavior Details
Bite / riposte 25 damage bite; riposte hits for 10.
Chase ~2× normal speed; walks through scenery.
Hit-stun Recovers twice as fast as ordinary scorpions.
The Throw 1 in 5 bites (own or riposte) hurls you 6 tiles, bouncing off walls, scenery, realm edges, and safe camps.

Loot goes to the top 3 damage dealers still alive when he falls. Ranking by damage (not last hit). Each player rolls independently.

Drop Chance
18–30 Gold 1 in 200
Hard Scroll 1 in 100
King Scorpia Mount 1 in 500 — one per player; only source (no longer from ordinary scorpions)

Riding King Scorpia

While mounted, ordinary scorpions ignore you completely. Attacking one breaks cover — they hunt you for 30 seconds; further attacks refresh the timer. Stop swinging, wait it out, and the pack ignores you again.

Hard Scrolls

Third scroll tier — only from King Scorpia. All five material deliveries are mandatory:

  • 4,000–5,000 wood
  • 3,000–4,000 stone
  • 2,500–3,500 coal
  • 20–50 brute horn
  • 100–200 molten rock

Plus 3–5 bonus tasks. Redeem at Maelor the Scrollbinder for 30–50 Gold, plus five independent 1-in-500 cosmetic rolls: Flaming Helmet, Gold Cane, Emerald Cane, Ruby Cane, Sapphire Cane. Rolls are separate (you can win several or none). Cosmetics stack and are tradeable.

Scrolls stay soulbound, capped at 5 held at once, and are destroyed on death.

Cosmetic Weaving — Zahir the Dyeweaver

Zahir the Dyeweaver trades from an outdoor stall in Dunes West. Weaves rainbow cosmetics from complete colour sets (~25 seconds each, no Smithing level):

Result Materials
Rainbow Cape One each of violet, blue, green, red, yellow, orange, and white capes
Rainbow Party Hat One each of blue, green, purple, red, white, and yellow party hats

Materials come from cosmetics bag or inventory.

Bigger stacks

  • Every stack holds 10,000 (was 999) — resources, gold, cosmetics, furniture, everything.
  • Large numbers abbreviate in the UI (10,273 → 10.3K). Hover for the exact figure; marketplace price/quantity fields always show the full number.

Coming soon

Two Dunes NPCs are placed with work visible but not ready yet:

  • Sahriel the Bowbinder — stringing a unique bow. "Something without a name is stirring beyond the sands; when it shows itself, this bow will be ready for you."
  • Qadim the Relicweaver — drawing relics from the sand. "The relics are restless yet. Come back when the sand has settled."

Fixes & quality of life

  • Server alerts only dismiss via X or OK (clicking off the modal no longer closes them).
  • King Scorpia mount icon updates correctly (no stale cached image).

How to try it

  1. Get to the Dunes — Total Level 30, then south from The Shores. Heat starts after 30s; bring Health Potion+ or cut cacti (Iron Axe+, Woodcutting 20).
  2. Start Smithing — Total Level 20; smelt at any furnace; forge at the Frostmere anvil or Harun in Dunes West.
  3. Armor up — find Kaziir the Armoursmith in Dunes East. Bring ingots, molten rock (Emberstone fishing), and brute horn (Magma Brutes).
  4. Fight the king — western Dunes, 30-minute respawn. Bring friends: 1,500 HP; only the top 3 living damage dealers get loot rolls.
Page Why it matters
The Shores Entry point and respawn.
Smithing Full forge / smelt skill page.
Scroll Beginner / Medium / Hard scroll system.
Maelor the Scrollbinder Redeems completed scrolls.
Emberstone Molten rock and brute horn for armor.
Wilderness Similar open-PvP / no-trade rules.
Official patch notes Full v5.3 announcement.