King Scorpia: Difference between revisions
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Align spawn, damage, and scroll rates with official v5.8 |
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| name = King Scorpia | | name = King Scorpia | ||
| image = Kingscorpia.png | | image = Kingscorpia.png | ||
| found_at = [[The Dunes]] (South) — rises on | | found_at = [[The Dunes]] (South) — rises as a region-wide world event on one announced server (see [[Update:Hitsplats]]) | ||
| hp_or_lives = Boss encounter | | hp_or_lives = Boss encounter | ||
| aggro_tiles = 12 tiles | | aggro_tiles = 12 tiles | ||
| contact_damage = | | contact_damage = '''23–36''' per hit (rolled) | ||
| combat_xp = 1,300 [[Combat]] XP per kill | | combat_xp = 1,300 [[Combat]] XP per kill | ||
| drops = King Scorpia Mount, Hard Scroll, Medium Scroll, Gold, Cacti, Health Potion+, salvage materials | | drops = King Scorpia Mount, Hard Scroll, Medium Scroll, Gold, Cacti, Health Potion+, salvage materials | ||
| notes = World boss in The Dunes South. | | notes = World boss in The Dunes South. Stays down until a region event wakes him on one server; a banner names the server and place. Scroll rates: Hard 1/200, Medium 1/150. | ||
}} | }} | ||
'''King Scorpia''' is a world boss located in [[The Dunes]] (South realm). Players must reach [[The Dunes South]] to participate. Loot is distributed to the top 3 damage dealers who are still alive when he falls. | '''King Scorpia''' is a world boss located in [[The Dunes]] (South realm). Players must reach [[The Dunes South]] to participate. Loot is distributed to the top 3 damage dealers who are still alive when he falls. | ||
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<div class="kin-note"><span class="kin-note-label">Requirement:</span> Players need [[Total Level]] 20 to enter [[The Dunes]] from The Shores. The Dunes can also be entered from The Pond with no level requirement.</div> | <div class="kin-note"><span class="kin-note-label">Requirement:</span> Players need [[Total Level]] 20 to enter [[The Dunes]] from The Shores. The Dunes can also be entered from The Pond with no level requirement.</div> | ||
<div class="kin-note"><span class="kin-note-label">Update — | <div class="kin-note"><span class="kin-note-label">Update — World event (v5.8):</span> King Scorpia no longer camps on a private 20–40 minute timer. He stays down until an event wakes him on '''one server'''; the whole region is told which server and place via a banner. Scroll rates were halved (Hard 1/100→'''1/200''', Medium 1/75→'''1/150''') so scrolls-per-hour stay flat while he rises about twice as often. See [[Update:Hitsplats]].</div> | ||
<div class="kin-note"><span class="kin-note-label">Update:</span> Because he's now available many times a day on every server instead of rarely on one, his HP was raised (2,500 → 4,000) and his drop rates were cut hard to compensate for the much higher kill frequency. See Loot pool below.</div> | <div class="kin-note"><span class="kin-note-label">Update:</span> Because he's now available many times a day on every server instead of rarely on one, his HP was raised (2,500 → 4,000) and his drop rates were cut hard to compensate for the much higher kill frequency. See Loot pool below.</div> | ||
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|- | |- | ||
| Spawn | | Spawn | ||
| | | World event — one announced server in the region; banner names server + place ([[Update:Hitsplats|v5.8]]) | ||
|- | |- | ||
| Participation | | Participation | ||
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|- | |- | ||
| Bite damage | | Bite damage | ||
| | | '''23–36''' HP per hit (rolled) | ||
|- | |- | ||
| Riposte damage | | Riposte damage | ||
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|} | |} | ||
<div class="kin-note"><span class="kin-note-label">Update — | <div class="kin-note"><span class="kin-note-label">Update — Scroll rates (v5.8):</span> Hard Scroll '''1 in 200''' (was 1 in 100). Medium Scroll '''1 in 150''' (was 1 in 75). Rates were halved when spawn frequency roughly doubled, holding scrolls-per-hour flat. Other drops unchanged. See [[Update:Hitsplats]].</div> | ||
<div class="kin-note"><span class="kin-note-label">Correction — King Scorpia scroll mechanic:</span> King Scorpia's Hard Scroll and Medium Scroll are '''not''' independent rolls — only one scroll drops per kill. Hard Scroll is checked first (currently 1 in 750); if it doesn't hit, Medium Scroll is checked at a compensated rate calibrated to land at the stated 1 in 400 overall. This is different from Venomweaver, where the Medium and Hard Scroll rolls genuinely are independent and both can land on the same kill. This mechanic has not been reversed by the latest update — only the underlying numbers changed.</div> | <div class="kin-note"><span class="kin-note-label">Correction — King Scorpia scroll mechanic:</span> King Scorpia's Hard Scroll and Medium Scroll are '''not''' independent rolls — only one scroll drops per kill. Hard Scroll is checked first (currently 1 in 750); if it doesn't hit, Medium Scroll is checked at a compensated rate calibrated to land at the stated 1 in 400 overall. This is different from Venomweaver, where the Medium and Hard Scroll rolls genuinely are independent and both can land on the same kill. This mechanic has not been reversed by the latest update — only the underlying numbers changed.</div> | ||
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|- | |- | ||
| [[Hard Scroll]] | | [[Hard Scroll]] | ||
| Checked first on every kill (1 in | | Checked first on every kill ('''1 in 200''', as of [[Update:Hitsplats|v5.8]]). | ||
|- | |- | ||
| [[Medium Scroll]] | | [[Medium Scroll]] | ||
| Only drops if Hard Scroll doesn't ( | | Only drops if Hard Scroll doesn't ('''1 in 150''' when Hard misses, as of [[Update:Hitsplats|v5.8]]). | ||
|- | |- | ||
| [[Maelor the Scrollbinder]] | | [[Maelor the Scrollbinder]] | ||
Revision as of 23:49, 8 September 2026
| King Scorpia | |
|---|---|
| Found at | The Dunes (South) — rises as a region-wide world event on one announced server (see Update:Hitsplats) |
| Hits to kill | Boss encounter |
| Aggro range | 12 tiles |
| Contact damage | 23–36 per hit (rolled) |
| Combat XP | 1,300 Combat XP per kill |
| Drops | King Scorpia Mount, Hard Scroll, Medium Scroll, Gold, Cacti, Health Potion+, salvage materials |
| Notes | World boss in The Dunes South. Stays down until a region event wakes him on one server; a banner names the server and place. Scroll rates: Hard 1/200, Medium 1/150. |
King Scorpia is a world boss located in The Dunes (South realm). Players must reach The Dunes South to participate. Loot is distributed to the top 3 damage dealers who are still alive when he falls.
The fight is squad-based but uses independent rolls — no competing with your own team.
Encounter
| Detail | Value |
|---|---|
| Encounter type | World boss |
| Location | The Dunes South |
| Requirement | Total Level 20 (via The Shores) — no requirement via The Pond |
| HP | 4,000 |
| Aggro range | 12 tiles (flat radius — no edge of the arena to stand on) |
| Spawn | World event — one announced server in the region; banner names server + place (v5.8) |
| Participation | Squad-based, individualized loot |
| Loot eligibility | Top 3 damage dealers who are alive at kill time |
| Leaderboard | Does not count toward the Boss Kills leaderboard or your guild's boss tally |
| Nearby mobs | Shares the realm with 8 regular Scorpions — one fewer than the east realms, leaving room to fight the boss without standing in other players' aggro |
Boss Mechanics
| Mechanic | Details |
|---|---|
| Bite damage | 23–36 HP per hit (rolled) |
| Riposte damage | 10 HP counter-attack after you hit him |
| Movement speed | 2x faster than ordinary Scorpions |
| Terrain interaction | Walks straight through scenery (does not path around obstacles) |
| Hit-stun resistance | 2x more resistant than ordinary Scorpions — shrugs off stun twice as fast |
| The Throw (1 in 5 attacks) | Picks you up, hurls you 6 tiles away, bounces off walls and terrain. No damage, just repositioning. |
| World boss exemption | Not subject to aggro fatigue (the 90-second chase → 30-second breather rule that applies to regular mobs). King Scorpia chases without a break. |
Combat XP
Defeating King Scorpia grants 1,300 Combat XP to every player who dealt damage and is still alive inside The Dunes when the boss dies. This is a flat grant per participant.
| Target | Combat XP | Notes |
|---|---|---|
| King Scorpia (boss kill) | 1,300 | Granted to each damage-dealing participant alive at kill time. |
For comparison, other retuned combat XP grants include 110 XP for a Giant Scorpion, 100 XP for a Magma Brute <ref>Figure as given in an earlier balance pass patch note — conflicts with previously documented Magma Brute XP values (175 base / 350 with Lvl 2 Sword / 367 with guild bonus). Not yet confirmed whether this is a new flat base or a replacement of the weapon-scaling system. Verify in-game before treating as final.</ref>, and 750 XP for Venomweaver.
Loot pool
Every King Scorpia kill rolls each of the following. Top 3 damage dealers who are alive at death get to roll.
| Drop | Chance | Amount | Notes |
|---|---|---|---|
| Gold | 1 in 300 | 18–30 | Direct payout to top 3 damage dealers. Reduced from 1 in 200. |
| Scroll (Hard or Medium) | See note | 1 | Only one scroll drops per kill — Hard Scroll is checked first, Medium only rolls if Hard doesn't hit. See correction note below. |
| King Scorpia Mount | 1 in 1,500 | 1 | Exclusive mount. Duplicates can be collected. Gildable. Reduced from 1 in 1,000. |
| Cacti | 1 in 25 | 10–25 | Consolation drop — unchanged. |
| Health Potion+ | 1 in 50 | 5–15 | Consolation drop — unchanged. |
King Scorpia Mount
The rare King Scorpia Mount drops only from King Scorpia himself (not from ordinary Giant Scorpions).
| Stat | Value |
|---|---|
| Base speed | 25% |
| Max speed (trained) | 55% |
| Special mechanic | Scorpion camouflage |
| Duplicates | Allowed — owning one no longer blocks further drops |
| Gilding | Supported — Sorrel can gild it into a Gold King Scorpia Mount (20%/40%/60% success for 1/2/3 mounts input, all inputs burned regardless of outcome) |
Scorpion Camouflage
While riding King Scorpia Mount:
- All ordinary Giant Scorpions ignore you completely
- Attack a Scorpion and camouflage breaks — they hunt you for 30 seconds
- Every further attack refreshes the 30-second timer
- Stop attacking and wait it out, you become invisible again
- Useful for farming or repositioning in The Dunes
Related pages
| Page | Why it matters |
|---|---|
| Combat | Required skill and source of XP reward. |
| The Dunes | Parent zone. |
| The Dunes South | Current location of King Scorpia. |
| The Dunes West | Former location — no longer has a boss. |
| Giant Scorpion | Regular scorpion mob sharing the realm. |
| King Scorpia Mount | Exclusive mount reward (1 in 1,500), duplicates allowed, gildable. |
| Gold King Scorpia Mount | Gilded variant via Sorrel. |
| Hard Scroll | Checked first on every kill (1 in 200, as of v5.8). |
| Medium Scroll | Only drops if Hard Scroll doesn't (1 in 150 when Hard misses, as of v5.8). |
| Maelor the Scrollbinder | Redeems Hard/Medium Scrolls for Gold and cosmetics. |
| Sorrel the Stablemaster | Gilds King Scorpia Mount into its Gold variant. |
| Desert Robes | Heat immunity for The Dunes. |
| Health Potion+ | Dunes-only healing potion, also a King Scorpia consolation drop. |
| Cacti | Instant healing, also a King Scorpia consolation drop. |
| Gold | King Scorpia is a significant Gold source. |
| Mobs | King Scorpia is a world boss. |
| Creatures of Kintara | |
| Hostile | Wild Zombie · Wild Dragon · Magma Brute |
| Tameable | Wild Wolf |
| Passive | Whisperwood Chicken |