Harun the Forgewright: Difference between revisions
Created page with "{{Infobox NPC | name = Harun the Forgewright | image = Harun.png | role = Blacksmith / forger | location = The Dunes (West) | services = Forges tools and armor, repairs damaged gear }} '''Harun the Forgewright''' is a blacksmith who operates a forge in The Dunes (West). He forges tools, weapons, and armor using ingots and materials — an alternative to Grimjaw in Frostmere. Harun also repairs damaged tools and armor, restoring them to "like n..." |
Harun forges tools, not armor (that's Kaziir); real per-tool recipes, ~1s crafts, 60% repair rule (content audit) |
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| Line 4: | Line 4: | ||
| role = Blacksmith / forger | | role = Blacksmith / forger | ||
| location = [[The Dunes]] (West) | | location = [[The Dunes]] (West) | ||
| services = | | services = Smelts ingots, forges tools, repairs damaged gear | ||
}} | }} | ||
'''Harun the Forgewright''' is a blacksmith who operates a forge in [[The Dunes]] (West). He | '''Harun the Forgewright''' is a blacksmith who operates a forge in [[The Dunes]] (West). He smelts copper, iron, and silver ingots and forges the full range of tools using ingots and wood — an alternative to [[Grimjaw]] in [[Frostmere]], offering the exact same smithing services. Harun does '''not''' forge armor — that is the work of [[Kaziir the Armoursmith]] in Dunes East. | ||
Harun also repairs damaged tools and armor, restoring them to "like new" condition so they can be sold or traded on the marketplace. | Harun also repairs damaged tools '''and''' armor, restoring them to "like new" condition so they can be sold or traded on the marketplace. | ||
== How to forge == | == How to forge == | ||
Visit Harun's forge in [[The Dunes]] (West) with the required ingots and | Visit Harun's forge in [[The Dunes]] (West) with the required ingots and wood: | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 20: | Line 20: | ||
|- | |- | ||
| Tools (Copper/Iron/Silver) | | Tools (Copper/Iron/Silver) | ||
| Ingots + | | Ingots + Wood | ||
| ~ | | ~1 second per unit | ||
| 0–27 (varies by tier | | 0–27 (varies by tier and tool) | ||
|} | |} | ||
Hand over materials, wait for forging, and receive your crafted item. | Hand over materials, wait for forging, and receive your crafted item. Armor (Iron/Silver) is forged by [[Kaziir the Armoursmith]] in Dunes East, not at Harun's forge — though Harun will repair it. | ||
== How to repair == | == How to repair == | ||
| Line 37: | Line 32: | ||
{| class="wikitable" | {| class="wikitable" | ||
! Repair scenario | ! Repair scenario | ||
! | ! Cost | ||
! Notes | ! Notes | ||
|- | |- | ||
| | | Partial durability loss | ||
| ~60% of | | ~60% of the forge bill, scaled to missing durability | ||
| Cost scales to damage taken | | Cost scales to damage taken | ||
|- | |- | ||
| 100% durability loss (broken) | | 100% durability loss (broken) | ||
| | | 60% of the full forge bill | ||
| Repair to "like new" before trading/selling | | Repair to "like new" before trading/selling — never the full craft cost | ||
|} | |} | ||
Repair | Repair charges 60% of '''every''' forge material (wood, Molten Rock, and Brute Horn included), scaled to how much durability was lost. Minimum repair cost is 1 of each material. | ||
== Dialogue == | == Dialogue == | ||
When you approach Harun: | When you approach Harun: | ||
''" | ''"Mind the mouths, they spit…"'' | ||
== Forging Services == | == Forging Services == | ||
Harun forges all three tool | Harun forges all three tool tiers: | ||
=== Tools === | === Tools === | ||
{| class="wikitable" | {| class="wikitable" | ||
! Tool | ! Tool | ||
! Ingots | ! Ingots | ||
! Wood | |||
! Smithing req | ! Smithing req | ||
! Speed bonus | ! Speed bonus | ||
|- | |- | ||
| Copper | | Copper Axe | ||
| | | 20 | ||
| | | 400 | ||
| 0 | | 0 | ||
| +5% | | +5% | ||
|- | |- | ||
| Iron | | Copper Sword | ||
| | | 25 | ||
| | | 600 | ||
| | | 3 | ||
| +5% | |||
|- | |||
| Copper Pickaxe | |||
| 28 | |||
| 850 | |||
| 7 | |||
| +5% | |||
|- | |||
| Iron Axe | |||
| 40 | |||
| 1,000 | |||
| 10 | |||
| +10% | | +10% | ||
|- | |- | ||
| Silver Sword | | Iron Sword | ||
| | | 55 | ||
| | | 1,300 | ||
| | | 13 | ||
| +10% | |||
|- | |||
| Iron Pickaxe | |||
| 60 | |||
| 1,600 | |||
| 17 | |||
| +10% | |||
|- | |||
| Silver Axe | |||
| 80 | |||
| 2,000 | |||
| 20 | |||
| +15% | |||
|- | |||
| Silver Sword | |||
| 90 | |||
| 2,500 | |||
| 23 | |||
| +15% | |||
|- | |||
| Silver Pickaxe | |||
| 100 | |||
| 3,000 | |||
| 27 | |||
| +15% | | +15% | ||
|} | |} | ||
=== Armor === | === Armor === | ||
Armor is '''not''' forged by Harun. Iron and silver armor (helm, body, legs, feet) is crafted by [[Kaziir the Armoursmith]] in Dunes East from ingots, [[Molten Rock]], and [[Brute Horn]], with Smithing requirements from 14 to 30. Armor grants '''damage reduction''', not shield points: the iron pieces reduce damage by 2/4/3/1% (helm/body/legs/feet — 10% for the full set) and the silver pieces by 3/6/4.5/1.5% (15% for the full set). Crafting is gated on Smithing, but '''wearing''' armor is gated on Combat: level 15 for iron and 25 for silver. | |||
Harun's smith window does cover armor '''repairs''' — see below. | |||
== Repair System == | == Repair System == | ||
| Line 112: | Line 127: | ||
* Repair brings durability to 100% | * Repair brings durability to 100% | ||
* Item then lists as "new" on marketplace | * Item then lists as "new" on marketplace | ||
* Repair cost is | * Repair cost is 60% of the original forge materials, scaled by damage — never the full craft cost | ||
* Minimum cost: 1 | * Minimum cost: 1 of each material | ||
* Covers both tools and Kaziir's armor | |||
=== Example repair === | === Example repair === | ||
* Iron Sword ( | * Iron Sword (55 ingots + 1,300 wood to craft), fully broken = 33 ingots + 780 wood to repair (60% of the forge bill) | ||
* | * Partially damaged items cost proportionally less, down to a minimum of 1 per material | ||
== Dunes West Advantage == | == Dunes West Advantage == | ||
| Line 145: | Line 160: | ||
|- | |- | ||
| Forging | | Forging | ||
| All tools | | All tools (no armor) | ||
| All tools | | All tools (no armor) | ||
|- | |- | ||
| Repairs | | Repairs | ||
| Yes ( | | Yes (damaged → like new) | ||
| Yes ( | | Yes (damaged → like new) | ||
|- | |- | ||
| Crafting time | | Crafting time | ||
| ~ | | ~1 second per unit | ||
| ~ | | ~1 second per unit | ||
|- | |- | ||
| Cost | | Cost | ||
| Line 169: | Line 184: | ||
|} | |} | ||
Choose based on proximity: Harun if farming Dunes, Grimjaw if farming Frostmere/Wilderness. | Neither blacksmith forges armor — for iron and silver plate, see [[Kaziir the Armoursmith]]. Choose based on proximity: Harun if farming Dunes, Grimjaw if farming Frostmere/Wilderness. | ||
== Related pages == | == Related pages == | ||
| Line 181: | Line 196: | ||
| [[Grimjaw]] | | [[Grimjaw]] | ||
| Competing blacksmith in Frostmere (identical services). | | Competing blacksmith in Frostmere (identical services). | ||
|- | |||
| [[Kaziir the Armoursmith]] | |||
| The armor crafter, in Dunes East. | |||
|- | |- | ||
| [[Smithing]] | | [[Smithing]] | ||
| Line 189: | Line 207: | ||
|- | |- | ||
| [[Molten Rock]] | | [[Molten Rock]] | ||
| Armor ingredient from Emberstone. | | Armor ingredient from Emberstone (used by Kaziir; part of armor repair bills). | ||
|- | |- | ||
| [[Brute Horn]] | | [[Brute Horn]] | ||
| Armor ingredient from Magma Brutes. | | Armor ingredient from Magma Brutes (used by Kaziir; part of armor repair bills). | ||
|- | |- | ||
| [[Iron tools]], [[Silver tools]], [[Copper tools]] | | [[Iron tools]], [[Silver tools]], [[Copper tools]] | ||
| Line 198: | Line 216: | ||
|- | |- | ||
| [[Iron Armor]], [[Silver Armor]] | | [[Iron Armor]], [[Silver Armor]] | ||
| Forged | | Forged by Kaziir; repaired at Harun's forge. | ||
|- | |- | ||
| [[Nadeen the Sandcook]] | | [[Nadeen the Sandcook]] | ||
Revision as of 19:44, 10 September 2026
| Harun the Forgewright | |
|---|---|
| |
| Role | Blacksmith / forger |
| Location | The Dunes (West) |
| Services | Smelts ingots, forges tools, repairs damaged gear |
Harun the Forgewright is a blacksmith who operates a forge in The Dunes (West). He smelts copper, iron, and silver ingots and forges the full range of tools using ingots and wood — an alternative to Grimjaw in Frostmere, offering the exact same smithing services. Harun does not forge armor — that is the work of Kaziir the Armoursmith in Dunes East.
Harun also repairs damaged tools and armor, restoring them to "like new" condition so they can be sold or traded on the marketplace.
How to forge
Visit Harun's forge in The Dunes (West) with the required ingots and wood:
| Item type | Ingredients required | Crafting time | Smithing requirement |
|---|---|---|---|
| Tools (Copper/Iron/Silver) | Ingots + Wood | ~1 second per unit | 0–27 (varies by tier and tool) |
Hand over materials, wait for forging, and receive your crafted item. Armor (Iron/Silver) is forged by Kaziir the Armoursmith in Dunes East, not at Harun's forge — though Harun will repair it.
How to repair
Visit Harun with damaged tools or armor:
| Repair scenario | Cost | Notes |
|---|---|---|
| Partial durability loss | ~60% of the forge bill, scaled to missing durability | Cost scales to damage taken |
| 100% durability loss (broken) | 60% of the full forge bill | Repair to "like new" before trading/selling — never the full craft cost |
Repair charges 60% of every forge material (wood, Molten Rock, and Brute Horn included), scaled to how much durability was lost. Minimum repair cost is 1 of each material.
Dialogue
When you approach Harun:
"Mind the mouths, they spit…"
Forging Services
Harun forges all three tool tiers:
Tools
| Tool | Ingots | Wood | Smithing req | Speed bonus |
|---|---|---|---|---|
| Copper Axe | 20 | 400 | 0 | +5% |
| Copper Sword | 25 | 600 | 3 | +5% |
| Copper Pickaxe | 28 | 850 | 7 | +5% |
| Iron Axe | 40 | 1,000 | 10 | +10% |
| Iron Sword | 55 | 1,300 | 13 | +10% |
| Iron Pickaxe | 60 | 1,600 | 17 | +10% |
| Silver Axe | 80 | 2,000 | 20 | +15% |
| Silver Sword | 90 | 2,500 | 23 | +15% |
| Silver Pickaxe | 100 | 3,000 | 27 | +15% |
Armor
Armor is not forged by Harun. Iron and silver armor (helm, body, legs, feet) is crafted by Kaziir the Armoursmith in Dunes East from ingots, Molten Rock, and Brute Horn, with Smithing requirements from 14 to 30. Armor grants damage reduction, not shield points: the iron pieces reduce damage by 2/4/3/1% (helm/body/legs/feet — 10% for the full set) and the silver pieces by 3/6/4.5/1.5% (15% for the full set). Crafting is gated on Smithing, but wearing armor is gated on Combat: level 15 for iron and 25 for silver.
Harun's smith window does cover armor repairs — see below.
Repair System
Damaged tools and armor cannot be sold or traded on the marketplace. Harun restores them:
- Repair brings durability to 100%
- Item then lists as "new" on marketplace
- Repair cost is 60% of the original forge materials, scaled by damage — never the full craft cost
- Minimum cost: 1 of each material
- Covers both tools and Kaziir's armor
Example repair
- Iron Sword (55 ingots + 1,300 wood to craft), fully broken = 33 ingots + 780 wood to repair (60% of the forge bill)
- Partially damaged items cost proportionally less, down to a minimum of 1 per material
Dunes West Advantage
Harun's forge is in the heart of The Dunes. Benefits:
- Nearby materials: Molten Rock from Emberstone fishing, Brute Horn from Magma Brutes nearby
- Cacti and Nadeen: Health Potion+ crafting at Nadeen's stall, same location
- King Scorpia: Western Dunes has the world boss
- Alternative to Frostmere: No need to travel to Frostmere if you're deep in the Dunes
Location
Harun's forge is located in The Dunes (West). Entry points:
- South from The Pond → Dunes West (Harun's location)
- South from The Shores → Dunes East (different location)
No level requirement to enter or visit Harun.
Comparison: Harun vs Grimjaw
Both blacksmiths offer identical forging services:
| Aspect | Harun (Dunes West) | Grimjaw (Frostmere) |
|---|---|---|
| Forging | All tools (no armor) | All tools (no armor) |
| Repairs | Yes (damaged → like new) | Yes (damaged → like new) |
| Crafting time | ~1 second per unit | ~1 second per unit |
| Cost | Identical to Grimjaw | Identical to Harun |
| Location | The Dunes (West) | Frostmere |
| Adjacent services | Nadeen (potions), Zahir (cosmetics) | None |
Neither blacksmith forges armor — for iron and silver plate, see Kaziir the Armoursmith. Choose based on proximity: Harun if farming Dunes, Grimjaw if farming Frostmere/Wilderness.
Related pages
| Page | Why it matters |
|---|---|
| The Dunes | Location where Harun operates. |
| Grimjaw | Competing blacksmith in Frostmere (identical services). |
| Kaziir the Armoursmith | The armor crafter, in Dunes East. |
| Smithing | Skill used in forging (Harun forges, doesn't teach). |
| Iron Ingot, Silver Ingot, Copper Ingot | Primary forging materials. |
| Molten Rock | Armor ingredient from Emberstone (used by Kaziir; part of armor repair bills). |
| Brute Horn | Armor ingredient from Magma Brutes (used by Kaziir; part of armor repair bills). |
| Iron tools, Silver tools, Copper tools | Forged products. |
| Iron Armor, Silver Armor | Forged by Kaziir; repaired at Harun's forge. |
| Nadeen the Sandcook | Adjacent NPC in Dunes West (Health Potion+ crafting). |
| Zahir the Dyeweaver | Adjacent NPC in Dunes West (cosmetic weaving). |
| Dunes West | Harun's specific realm location. |
| NPCs of Kintara | |
| Shops & services | Traveling Merchant · Grimjaw · The Alchemist · Willow · Bartholomew · Bank Teller · Pit Boss |
| Guides & flavour | Quartermaster · Old Fisher · The Veil-Warden |
