| Frost Wolf
|
| Found at
|
Frostmere
|
| HP
|
90 HP
|
| Aggro range
|
4 tiles
|
| Contact damage
|
4–13 HP per bite (rolled)
|
| Combat XP
|
50
|
| Drops
|
Frost Pelt (1 in 4) · Iron Ore ×1–2 (1 in 8) · Coal ×1–2 (1 in 8)
|
| Notes
|
Hunts in packs — up to 3 on one player. A fatal bite knocks you out instead of killing you; nothing is lost.
|
Frost Wolves are pack hunters that roam the snowy forest of Frostmere. They're Frostmere's everyday monster: tougher than a Wild Zombie, but with no PvP, no death and no loot lost, they're a safe place to train Combat.
Behaviour
| Behaviour
|
Value
|
| Found at
|
Frostmere — 7 wolves roam the realm
|
| HP
|
90
|
| Aggro range
|
4 tiles — once a wolf is chasing you it keeps up the chase a few tiles further
|
| Pack limit
|
At most 3 wolves chase one player at a time
|
| Chase speed
|
Faster when chasing than when wandering
|
| Bite
|
4–13 HP (rolled), reduced by your armour
|
| Respawn
|
45 seconds
|
Wolves never enter the two safe areas — the clearing around the Blacksmith Forge and the arrival strip under the Whisperwood arrows — and they keep out of the Frost Troll's glade in the south-east.
Hits to kill
| Sword
|
Damage per hit
|
Hits to kill a Frost Wolf
|
| Starter Sword
|
5
|
18
|
| Copper Sword
|
23
|
4
|
| Iron Sword
|
26
|
4
|
| Silver Sword
|
30
|
3
|
A Strength Potion adds +10 to every hit, and a sword-damage dish adds +3 or +5.
Drops and rewards
| Reward
|
Chance
|
Notes
|
| 50 Combat XP
|
Every kill
|
Paid to the killing blow. An Iron Sword adds 5% and a Silver Sword 10%.
|
| Frost Pelt ×1
|
1 in 4
|
No use yet — see Frost Pelt.
|
| Iron Ore ×1–2
|
1 in 8
|
|
| Coal ×1–2
|
1 in 8
|
Handy, since Frostmere's rocks don't carry coal.
|
Each drop is rolled on its own, so one kill can drop more than one. Drops go to your backpack first, then your bank if the backpack is full.
Knockouts
Frostmere is not a death realm. If a bite would take your last point of health, you're knocked out instead: you wake at full health on the arrival strip under the Whisperwood arrows, with nothing lost. For 10 seconds afterwards the packs leave you alone — that grace ends early if you swing at something.
Related pages