Frost Troll

From Kintara
Jump to navigation Jump to search
Frost Troll
Found at Frostmere — the glade in the south-east corner
HP 900 HP
Aggro range 4 tiles
Contact damage 10–22 HP per hit (rolled)
Combat XP 250 to every player who dealt at least 10% of its HP
Drops 3 Frost Pelt · 4–6 Iron Ore · 3–5 Coal — every kill, to the top damager
Notes One per server. Respawns 10 minutes after it falls. Slow — you can always walk away. A Bow can only hit it from inside its glade or right next to it.

The Frost Troll is Frostmere's elite — a hulking brute that guards a glade in the south-east corner of the realm. It isn't a raid boss, but with 900 HP and heavy hits it's built to be fought as a group, and everyone who pulls their weight is paid.

Behaviour

Behaviour Value
Where Its own glade in the south-east of Frostmere. It never leaves the glade, but it can reach you on the glade's edge.
How many One per server
HP 900
Aggro range 4 tiles
Speed Slow — a player can always walk away from it
Hit 10–22 HP (rolled), reduced by your armour
Respawn 10 minutes

Frost Wolves keep out of the troll's glade, so you only have the troll to deal with in there.

Hits to kill

Sword Damage per hit Hits to kill (solo)
Starter Sword 5 180
Copper Sword 23 40
Iron Sword 26 35
Silver Sword 30 30

A Strength Potion adds +10 to every hit, and a sword-damage dish adds +3 or +5. A damage-reduction dish such as Brute Horn Broth or Reef Feast takes 10–15% off every hit the troll lands.

Rewards

Reward Who gets it
250 Combat XP Everyone still in Frostmere who dealt at least 10% of the troll's HP (90 damage) in the last minute of the fight — the killing blow included, and held to the same 10% rule. An Iron Sword adds 5% and a Silver Sword 10%.
3 Frost Pelt + 4–6 Iron Ore + 3–5 Coal The player who dealt the most damage (the killing blow if no one else is ahead). Dropped on every kill.
  • The loot goes to the top damager, not the last hit, so there's no point racing for the killing blow.
  • A troll kill counts as a monster kill for the Monster Hunter achievements (for the killing blow) and is worth 4 points toward Guild Seasons.
  • Drops go to your backpack first, then your bank if the backpack is full.

Knockouts

Like everything in Frostmere, the troll can't kill you. A hit that would take your last point of health knocks you out: you wake at full health on the arrival strip under the Whisperwood arrows, with nothing lost, and the monsters leave you alone for 10 seconds.

Page Why it matters
Frostmere The troll's home realm.
Frost Wolf The packs that roam the rest of Frostmere.
Frost Pelt Three on every kill.
Cooking Dishes Damage and damage-reduction buffs for the fight.
Creatures of Kintara
HostileWild Zombie  ·  Wild Dragon  ·  Magma Brute  ·  Giant Scorpion
BossVenomweaver  ·  King Scorpia
TameableWild Wolf
PassiveWhisperwood Chicken
HazardSharks