| King Scorpia
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| Found at
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The Dunes (South) — spawns randomly across US, EU, and Asia server regions
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| Hits to kill
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Boss encounter
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| Aggro range
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12 tiles
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| Contact damage
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High
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| Combat XP
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1,300 Combat XP per kill
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| Drops
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King Scorpia Mount, Hard Scroll, Medium Scroll, Gold, Cacti, Health Potion+, salvage materials
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| Notes
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World boss in The Dunes South. Spawns at random per server region — no fixed timer. Top 3 damage dealers who are alive get loot.
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King Scorpia is a world boss located in The Dunes (South realm). Players must reach The Dunes South to participate. Loot is distributed to the top 3 damage dealers who are still alive when he falls.
The fight is squad-based but uses independent rolls — no competing with your own team.
Requirement: Players need
Total Level 20 to enter
The Dunes from The Shores. The Dunes can also be entered from The Pond with no level requirement.
Update — Random Spawns: King Scorpia no longer keeps a schedule. He now spawns at random across server regions — US, EU, and Asia realms all get their turn, rolling in every few hours per region with no fixed times. A crimson banner announces each spawn region-wide, naming the exact server it appeared on. There's no camping the clock anymore — see the banner, get there before it falls without you.
Update: King Scorpia has relocated from
The Dunes West to the new
The Dunes South realm. The Dunes West camp gates that previously let players fight him from the edge of a safe pen have been removed entirely — not adjusted, gone. With no safe zones anywhere in The Dunes South, there is nothing left to hide behind, which replaces the old gate rule rather than patching it. Dunes West keeps its pens and its 6 Giant Scorpions, but no longer has a boss.
Encounter
| Detail
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Value
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| Encounter type
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World boss
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| Location
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The Dunes South
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| Requirement
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Total Level 20 (via The Shores) — no requirement via The Pond
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| HP
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2,500
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| Aggro range
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12 tiles (flat radius — no edge of the arena to stand on)
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| Movement speed
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Roughly 2x the speed of a regular Giant Scorpion pack once chasing
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| Spawn
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Random per server region (US/EU/Asia) — announced by a crimson banner naming the exact server. No fixed timer, no camping.
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| Participation
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Squad-based, individualized loot
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| Loot eligibility
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Top 3 damage dealers who are alive at kill time
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| Leaderboard
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Does not count toward the Boss Kills leaderboard or your guild's boss tally
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| Nearby mobs
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Shares the realm with 8 regular Scorpions — one fewer than the east realms, leaving room to fight the boss without standing in other players' aggro
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Boss Mechanics
| Mechanic
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Details
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| Bite damage
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25 HP per hit
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| Riposte damage
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10 HP counter-attack after you hit him
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| Movement speed
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2x faster than ordinary Scorpions
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| Terrain interaction
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Walks straight through scenery (does not path around obstacles)
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| Hit-stun resistance
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2x more resistant than ordinary Scorpions — shrugs off stun twice as fast
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| The Throw (1 in 5 attacks)
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Picks you up, hurls you 6 tiles away, bounces off walls and terrain. No damage, just repositioning.
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| World boss exemption
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Not subject to aggro fatigue (the 90-second chase → 30-second breather rule that applies to regular mobs). King Scorpia chases without a break.
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Combat XP
Defeating King Scorpia grants 1,300 Combat XP to every player who dealt damage and is still alive inside The Dunes when the boss dies. This is a flat grant per participant.
| Target
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Combat XP
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Notes
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| King Scorpia (boss kill)
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1,300
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Granted to each damage-dealing participant alive at kill time.
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For comparison, other retuned combat XP grants include 110 XP for a Giant Scorpion, 100 XP for a Magma Brute <ref>Figure as given in an earlier balance pass patch note — conflicts with previously documented Magma Brute XP values (175 base / 350 with Lvl 2 Sword / 367 with guild bonus). Not yet confirmed whether this is a new flat base or a replacement of the weapon-scaling system. Verify in-game before treating as final.</ref>, and 750 XP for Venomweaver.
Loot pool
Every King Scorpia kill rolls each of the following. Top 3 damage dealers who are alive at death get to roll.
| Drop
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Chance
|
Amount
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Notes
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| Gold
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1 in 200
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18–30
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Direct payout to top 3 damage dealers. Independent of the scroll roll below.
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| Scroll (Hard or Medium)
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See note
|
1
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Only one scroll drops per kill. Hard Scroll is checked first at 1 in 100. If it doesn't hit, Medium Scroll is checked at a compensated rate such that its true overall odds land at 1 in 75. These are NOT two independent rolls that can both hit the same kill.
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| King Scorpia Mount
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1 in 1,000
|
1
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Exclusive mount. Duplicates can be collected. Gildable — see below.
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| Cacti
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1 in 25
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10–25
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Consolation drop — offsets the heat/health cost of the fight rather than being a real reward.
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| Health Potion+
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1 in 50
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5–15
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Consolation drop — offsets the heat/health cost of the fight rather than being a real reward.
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Correction: An earlier version of this page (and related pages) described King Scorpia's Hard Scroll (1/100) and Medium Scroll (1/75) as two independent rolls that could both land on the same kill. That was wrong. Only one scroll drops per kill: Hard Scroll is checked first, and the 1 in 75 figure for Medium Scroll is a compensated rate — the number you're told is the number you actually get, after accounting for the cases where Hard already hit. This differs from
Venomweaver, where the Medium and Hard Scroll rolls genuinely are independent and can both land on one kill.
King Scorpia Mount
The rare King Scorpia Mount drops only from King Scorpia himself (not from ordinary Giant Scorpions).
| Stat
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Value
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| Base speed
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25%
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| Max speed (trained)
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55%
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| Special mechanic
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Scorpion camouflage
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| Duplicates
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Allowed — owning one no longer blocks further drops
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| Gilding
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Supported — Sorrel can gild it into a Gold King Scorpia Mount (20%/40%/60% success for 1/2/3 mounts input, all inputs burned regardless of outcome)
|
Update: King Scorpia Mount is no longer one-per-player. Duplicate drops are now collectible, tradeable, and stackable — useful for gilding attempts or recipes that require more than one.
Update: King Scorpia Mount now has a gilded variant —
Gold King Scorpia Mount — as part of a pass that extended gilding to every rideable mount in the game.
Scorpion Camouflage
While riding King Scorpia Mount:
- All ordinary Giant Scorpions ignore you completely
- Attack a Scorpion and camouflage breaks — they hunt you for 30 seconds
- Every further attack refreshes the 30-second timer
- Stop attacking and wait it out, you become invisible again
- Useful for farming or repositioning in The Dunes
Related pages