Locations are the realms, zones, and interiors that make up Kintara. Some areas are calm and safe, while others use Wilderness PvP rules or level gates.
Use this page as the main world index.
Location types
| Type
|
Locations
|
Notes
|
| Safe zones
|
Mainland, The Pond, Whisperwood, Frostmere, The Shores
|
Calm or mostly safe areas used for shops, gathering, fishing, cooking, and progression.
|
| Wilderness zones
|
Wilderness, Wilderness Extension, Expanded Wilderness
|
PvP danger zones with hostile creatures, gathering nodes, or tameable wildlife.
|
| Combat areas
|
PvP Arena
|
Player combat and wager activity.
|
| Interiors and shops
|
Bank, Casino, Alchemist Shop, Whisperwood Pet Shop, Blacksmith Forge, The Residences
|
Service areas, vendors, storage, housing, and upgrades.
|
Main areas
| Location
|
Zone type
|
Connected to
|
Main features
|
| Mainland
|
Safe hub
|
Wilderness, The Pond, Whisperwood, PvP Arena
|
Fountain, Bank, Casino, shops, Traveling Merchant, Quartermaster.
|
| Wilderness
|
PvP / Open
|
Mainland, Wilderness Extension, Expanded Wilderness
|
Trees, rocks, coal, Zombies, Dragons, safe camp.
|
| The Pond
|
Calm / No PvP
|
Mainland, The Shores, Expanded Wilderness
|
Fishing water, roast pits, Old Fisher, The Veil-Warden, The Residences.
|
| Whisperwood
|
Calm / No PvP
|
Mainland, Frostmere
|
Pet shop, roast pits, Chickens, shacks, calm gathering.
|
| Frostmere
|
Calm / Level-gated
|
Whisperwood
|
Metal ore, Grimjaw, Blacksmith Forge, Smithing.
|
Wilderness and gated areas
| Location
|
Entry requirement
|
Main features
|
| Wilderness Extension
|
None for area; cave gate shows level 20 message
|
Reduced trees and rocks, fewer mobs, level-gated cave facade.
|
| Expanded Wilderness
|
None
|
Wild Wolves, trees, rocks, coal, route between Wilderness and The Pond.
|
| The Shores
|
Minimum average skill level 20
|
Ocean fishing and Tralalero Tralala mount source.
|
Interiors and services
Related pages
| Page
|
Why it matters
|
| NPCs
|
Many locations are defined by service NPCs.
|
| Resources
|
Gathering locations produce resources.
|
| Creatures
|
Wilderness and forest zones contain creatures.
|
| Skills
|
Locations are tied to skill training routes.
|
| Economy
|
Shops, Gold, property, and marketplace systems connect to locations.
|
Pages in category "Locations"
The following 13 pages are in this category, out of 13 total.