Category:EXP Calculator: Difference between revisions
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Accuracy check against the live game (29 September 2026) |
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== EXP Requirement Per Level == | == EXP Requirement Per Level == | ||
Every skill uses the same curve: level 1→2 costs 480 XP, and each level after that costs 20% more than the one before (level L→L+1 costs 480 × 1.2<sup>L−1</sup> XP). The level cap is 40. | |||
{| class="wikitable" | |||
! Level !! Total XP needed | |||
|- | |||
| 10 || 9,984 | |||
|- | |||
| 20 || 74,276 | |||
|- | |||
| 30 || 472,353 | |||
|- | |||
| 40 (cap) || 2,937,144 | |||
|} | |||
== Resources EXP == | == Resources EXP == | ||
Gathering XP is paid once per felled tree or mined-out rock, not per swing: '''20''' per tree, '''25''' per Dunes cactus, and by ore '''20''' Stone, '''25''' Coal, '''50''' Iron Ore, '''90''' Silver Ore. A tree or a single-tile rock takes 6 swings (two-tile rocks 7, 2x2 clusters 10). Higher-tier tools swing faster (copper 5%, iron 10%, silver 15%), so they clear each tree or rock sooner and raise EXP per minute. | |||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
| Line 17: | Line 29: | ||
[[File:Wood.png|48px|link=Wood]] | [[File:Wood.png|48px|link=Wood]] | ||
<br> | <br> | ||
'''All Axe Tiers:''' 25 | '''All Axe Tiers:''' 20 EXP per felled tree (25 per cactus) | ||
| | | | ||
[[File:Stone.png|48px|link=Stone]] [[File:Coal.png|48px|link=Coal]] [[File:Metal.png|48px|link=Metal]] | [[File:Stone.png|48px|link=Stone]] [[File:Coal.png|48px|link=Coal]] [[File:Metal.png|48px|link=Metal]] | ||
<br> | <br> | ||
'''All Pickaxe Tiers:''' | '''All Pickaxe Tiers:''' 20–90 EXP per mined-out rock, by ore | ||
|} | |} | ||
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[[File:Wood.png|48px|link=Wood]] | [[File:Wood.png|48px|link=Wood]] | ||
All Axe Tiers: | All Axe Tiers: 20 EXP per felled tree; a tree takes 6 swings. Swing Speed is the time per swing; the rates assume nonstop chopping. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Tier !! Swing Speed !! EXP Per Minute !! EXP Per Hour !! EXP Per Day | ! Tier !! Swing Speed !! EXP Per Minute !! EXP Per Hour !! EXP Per Day | ||
|- | |- | ||
| Starter || | | Starter || 0.60s || 333 EXP || 20,000 EXP || 480,000 EXP | ||
|- | |- | ||
| Copper || | | Copper || 0.57s || 351 EXP || 21,053 EXP || 505,263 EXP | ||
|- | |- | ||
| Iron || | | Iron || 0.54s || 370 EXP || 22,222 EXP || 533,333 EXP | ||
|- | |- | ||
| Silver || | | Silver || 0.51s || 392 EXP || 23,529 EXP || 564,706 EXP | ||
|} | |} | ||
A cactus in [[The Dunes]] takes the same 6 swings and pays 25 EXP, but needs Woodcutting 20 and an Iron or Silver Axe: 27,778 EXP per hour with an Iron Axe, 29,412 with a Silver Axe. | |||
=== Stone, Coal, Iron, Silver === | === Stone, Coal, Iron, Silver === | ||
[[File:Stone.png|48px|link=Stone]] [[File:Coal.png|48px|link=Coal]] [[File:Metal.png|48px|link=Metal]] | [[File:Stone.png|48px|link=Stone]] [[File:Coal.png|48px|link=Coal]] [[File:Metal.png|48px|link=Metal]] | ||
All Pickaxe Tiers: 25 EXP per | All Pickaxe Tiers: each ore pays its own XP per mined-out rock — Stone 20, Coal 25, Iron Ore 50 (Mining 5), Silver Ore 90 (Mining 20). The table shows EXP per hour of nonstop mining on single-tile rocks (6 swings each); two-tile rocks and 2x2 clusters pay the same XP for 7 and 10 swings. Multiply by 24 for a day. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Tier !! Swing Speed !! | ! Tier !! Swing Speed !! Stone !! Coal !! Iron Ore !! Silver Ore | ||
|- | |- | ||
| Starter || | | Starter || 0.52s || 23,077 EXP || 28,846 EXP || 57,692 EXP || — (starter tools don't work in [[The Dunes]]) | ||
|- | |- | ||
| Copper || | | Copper || 0.494s || 24,291 EXP || 30,364 EXP || 60,729 EXP || 109,312 EXP | ||
|- | |- | ||
| Iron || | | Iron || 0.468s || 25,641 EXP || 32,051 EXP || 64,103 EXP || 115,385 EXP | ||
|- | |- | ||
| Silver || | | Silver || 0.442s || 27,149 EXP || 33,937 EXP || 67,873 EXP || 122,172 EXP | ||
|} | |} | ||
Stone | Stone and Coal come from rocks outside [[Frostmere]] and [[The Dunes]], Iron Ore from Frostmere and Silver Ore from The Dunes. See [[Mining]] for gathering locations. | ||
=== Fish === | === Fish === | ||
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|- | |- | ||
| Tuna || 20 || Tuna Bait || 140 XP || 140 XP | | Tuna || 20 || Tuna Bait || 140 XP || 140 XP | ||
|- | |||
| Swordfish || 28 || Squid Bait || 145 XP || 145 XP | |||
|} | |} | ||
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|- | |- | ||
| Tuna || 140 × 2 = 280 EXP || 280 × 60 = 16,800 EXP || 16,800 × 24 = 403,200 EXP | | Tuna || 140 × 2 = 280 EXP || 280 × 60 = 16,800 EXP || 16,800 × 24 = 403,200 EXP | ||
|- | |||
| Swordfish || 145 × 2 = 290 EXP || 290 × 60 = 17,400 EXP || 17,400 × 24 = 417,600 EXP | |||
|} | |} | ||
Fish at [[The Pond]], [[Whisperwood]], or [[The | Fish at [[The Pond]], [[Whisperwood]], [[The Shores]] or [[The Deep]] depending on tier. A bite comes 20–30 seconds after each cast (30% sooner with the full [[Angler Outfit]]), so the table above uses the slowest bite and leaves out casting and walking between spots. | ||
=== Cooking === | === Cooking === | ||
| Line 124: | Line 142: | ||
|- | |- | ||
| Tuna || 140 × 6 = 840 EXP || 840 × 60 = 50,400 EXP || 50,400 × 24 = 1,209,600 EXP | | Tuna || 140 × 6 = 840 EXP || 840 × 60 = 50,400 EXP || 50,400 × 24 = 1,209,600 EXP | ||
|- | |||
| Swordfish || 145 × 6 = 870 EXP || 870 × 60 = 52,200 EXP || 52,200 × 24 = 1,252,800 EXP | |||
|} | |} | ||
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|} | |} | ||
Smithing XP comes from smelting and forging. Smelting takes 1 second per ingot (batchable ×1/×5/×10). Forging takes | Smithing XP comes from smelting and forging. Smelting takes 1 second per ingot (batchable ×1/×5/×10). Forging takes about 1 second per item. Repairs are instant. | ||
=== Smelting XP === | === Smelting XP === | ||
| Line 157: | Line 177: | ||
=== Forging Tools XP === | === Forging Tools XP === | ||
Each forge action takes | Each forge action takes about 1 second, so forging XP is limited by materials, not time. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Tool !! Smithing XP !! | ! Tool !! Smithing XP !! Materials per forge | ||
|- | |- | ||
| Copper tool (Axe/Sword/Pickaxe) || 400 XP || | | Copper tool (Axe/Sword/Pickaxe) || 400 XP || 20–28 Copper Ingots + 400–850 Wood | ||
|- | |- | ||
| Iron tool (Axe/Sword/Pickaxe) || 750 XP || | | Iron tool (Axe/Sword/Pickaxe) || 750 XP || 40–60 Iron Ingots + 1,000–1,600 Wood | ||
|- | |- | ||
| Silver tool (Axe/Sword/Pickaxe) || | | Silver tool (Axe/Sword/Pickaxe) || 700 XP || 80–100 Silver Ingots + 2,000–3,000 Wood | ||
|} | |} | ||
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! Piece !! Smithing XP | ! Piece !! Smithing XP | ||
|- | |- | ||
| Iron Boots || | | Iron Boots || 175 XP | ||
|- | |- | ||
| Iron Helmet || | | Iron Helmet || 280 XP | ||
|- | |- | ||
| Iron Legguards || | | Iron Legguards || 350 XP | ||
|- | |- | ||
| Iron Body Armor || | | Iron Body Armor || 350 XP | ||
|- | |- | ||
| Silver Boots || | | Silver Boots || 280 XP | ||
|- | |- | ||
| Silver Helmet || | | Silver Helmet || 560 XP | ||
|- | |- | ||
| Silver Legguards || | | Silver Legguards || 525 XP | ||
|- | |- | ||
| Silver Body Armor || | | Silver Body Armor || 700 XP | ||
|} | |} | ||
Full iron set: 1, | Armor pays 7 Smithing XP per ingot in the recipe. Full iron set: 1,155 XP total. Full silver set: 2,065 XP total. | ||
''Note: [[Smithing]] is a bonus skill and does not count toward [[Total Level]].'' | ''Note: [[Smithing]] is a bonus skill and does not count toward [[Total Level]].'' | ||
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[[File:Dragon.png|48px|link=Wild Dragon]] | [[File:Dragon.png|48px|link=Wild Dragon]] | ||
<br> | <br> | ||
'''Sword:''' | '''Sword:''' 75 EXP<br> | ||
| | | | ||
[[File:Magma_Brute.png|48px|link=Magma Brute]] | [[File:Magma_Brute.png|48px|link=Magma Brute]] | ||
| Line 251: | Line 271: | ||
| [[Magma Brute]] | | [[Magma Brute]] | ||
| [[Emberstone]] (Total Level 25 required) | | [[Emberstone]] (Total Level 25 required) | ||
| | | 100 EXP per kill. Among ordinary open-world mobs only the [[Giant Scorpion]] (110) pays more. | ||
|- | |- | ||
| Small Spider | | Small Spider | ||
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| [[Venomweaver]] | | [[Venomweaver]] | ||
| [[Glade Cave]] | | [[Glade Cave]] | ||
| Boss mob. | | Boss mob. 750 EXP per kill for every player who damaged it and is still in the cave; only [[King Scorpia]] (1,300) pays more. | ||
|} | |} | ||
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|- | |- | ||
| [[Woodcutting]] | | [[Woodcutting]] | ||
| Silver Axe on | | Silver Axe on [[Cacti]] in [[The Dunes]] (Woodcutting 20); 23,529 EXP on trees | ||
| | | 29,412 EXP | ||
|- | |- | ||
| [[Mining]] | | [[Mining]] | ||
| Silver Pickaxe on | | Silver Pickaxe on [[Silver Ore]] in [[The Dunes]] (Mining 20) | ||
| | | 122,172 EXP on single-tile rocks | ||
|- | |- | ||
| [[Fishing]] | | [[Fishing]] | ||
| [[Fishing Rod]] | | [[Level 2 Fishing Rod]] on [[Swordfish]] in [[The Deep]] (Fishing 28) | ||
| | | 17,400–26,100 EXP (a bite every 20–30 seconds) | ||
|- | |- | ||
| [[Cooking]] | | [[Cooking]] | ||
| Cook | | Cook [[Swordfish]] continuously at roast pits in [[The Pond]] or [[Whisperwood]] (Cooking 28) | ||
| | | 52,200 EXP before burns | ||
|- | |- | ||
| [[Smithing]] | | [[Smithing]] | ||
| Forge | | Forge Iron tools (750 XP each, the most per forge) at [[Frostmere]] or [[Dunes West]] | ||
| | | Limited by materials — each forge takes about 1 second | ||
|- | |- | ||
| [[Combat]] | | [[Combat]] | ||
| Line 298: | Line 318: | ||
! Why it matters | ! Why it matters | ||
|- | |- | ||
| [[Category:Skills]] | | [[:Category:Skills]] | ||
| Full overview of all six skills. | | Full overview of all six skills. | ||
|- | |- | ||
| Line 304: | Line 324: | ||
| Average of five core skill levels — used for zone entry gates. | | Average of five core skill levels — used for zone entry gates. | ||
|- | |- | ||
| [[ | | [[Iron Axe]] | ||
| | | Iron-tier axe: swings 10% faster; same XP per tree. | ||
|- | |- | ||
| [[ | | [[Iron Pickaxe]] | ||
| | | Iron-tier pickaxe: swings 10% faster; same XP per rock. | ||
|- | |- | ||
| [[ | | [[Iron Sword]] | ||
| | | Iron-tier sword: hits for 26. No sword changes Combat XP per kill. | ||
|- | |- | ||
| [[Venomweaver]] | | [[Venomweaver]] | ||
| | | 750 Combat XP per kill; only [[King Scorpia]] (1,300) pays more. | ||
|- | |- | ||
| [[Magma Brute]] | | [[Magma Brute]] | ||
| | | 100 Combat XP per kill; the [[Giant Scorpion]] (110) pays slightly more. | ||
|- | |- | ||
| [[Frostmere]] | | [[Frostmere]] | ||
Revision as of 07:01, 29 September 2026
EXP Calculator is a tool for calculating the experience points from resources mining to killing mobs and bosses, and the EXP required for each character level. The calculations below do not include travel time between Tree, Stone, Coal, Iron nodes, Fishing spots, Mobs spots, or Boss spots, and assume no competition for resources in the area.
EXP Requirement Per Level
Every skill uses the same curve: level 1→2 costs 480 XP, and each level after that costs 20% more than the one before (level L→L+1 costs 480 × 1.2L−1 XP). The level cap is 40.
| Level | Total XP needed |
|---|---|
| 10 | 9,984 |
| 20 | 74,276 |
| 30 | 472,353 |
| 40 (cap) | 2,937,144 |
Resources EXP
Gathering XP is paid once per felled tree or mined-out rock, not per swing: 20 per tree, 25 per Dunes cactus, and by ore 20 Stone, 25 Coal, 50 Iron Ore, 90 Silver Ore. A tree or a single-tile rock takes 6 swings (two-tile rocks 7, 2x2 clusters 10). Higher-tier tools swing faster (copper 5%, iron 10%, silver 15%), so they clear each tree or rock sooner and raise EXP per minute.
| Wood | Stone, Coal, Iron, Silver |
|---|---|
Wood
All Axe Tiers: 20 EXP per felled tree; a tree takes 6 swings. Swing Speed is the time per swing; the rates assume nonstop chopping.
| Tier | Swing Speed | EXP Per Minute | EXP Per Hour | EXP Per Day |
|---|---|---|---|---|
| Starter | 0.60s | 333 EXP | 20,000 EXP | 480,000 EXP |
| Copper | 0.57s | 351 EXP | 21,053 EXP | 505,263 EXP |
| Iron | 0.54s | 370 EXP | 22,222 EXP | 533,333 EXP |
| Silver | 0.51s | 392 EXP | 23,529 EXP | 564,706 EXP |
A cactus in The Dunes takes the same 6 swings and pays 25 EXP, but needs Woodcutting 20 and an Iron or Silver Axe: 27,778 EXP per hour with an Iron Axe, 29,412 with a Silver Axe.
Stone, Coal, Iron, Silver
All Pickaxe Tiers: each ore pays its own XP per mined-out rock — Stone 20, Coal 25, Iron Ore 50 (Mining 5), Silver Ore 90 (Mining 20). The table shows EXP per hour of nonstop mining on single-tile rocks (6 swings each); two-tile rocks and 2x2 clusters pay the same XP for 7 and 10 swings. Multiply by 24 for a day.
| Tier | Swing Speed | Stone | Coal | Iron Ore | Silver Ore |
|---|---|---|---|---|---|
| Starter | 0.52s | 23,077 EXP | 28,846 EXP | 57,692 EXP | — (starter tools don't work in The Dunes) |
| Copper | 0.494s | 24,291 EXP | 30,364 EXP | 60,729 EXP | 109,312 EXP |
| Iron | 0.468s | 25,641 EXP | 32,051 EXP | 64,103 EXP | 115,385 EXP |
| Silver | 0.442s | 27,149 EXP | 33,937 EXP | 67,873 EXP | 122,172 EXP |
Stone and Coal come from rocks outside Frostmere and The Dunes, Iron Ore from Frostmere and Silver Ore from The Dunes. See Mining for gathering locations.
Fish
| Fish | Fishing Level | Bait | Catch XP | Cook XP |
|---|---|---|---|---|
| Herring | 1 | Feather Bait | 125 XP | 125 XP |
| Trout | 6 | Trout Bait | 130 XP | 130 XP |
| Bass | 13 | Bass Bait | 135 XP | 135 XP |
| Tuna | 20 | Tuna Bait | 140 XP | 140 XP |
| Swordfish | 28 | Squid Bait | 145 XP | 145 XP |
Placeholder Cast EXP (assumes 30 seconds per catch, subject to change):
| Fish | EXP Per Minute | EXP Per Hour | EXP Per Day |
|---|---|---|---|
| Herring | 125 × 2 = 250 EXP | 250 × 60 = 15,000 EXP | 15,000 × 24 = 360,000 EXP |
| Trout | 130 × 2 = 260 EXP | 260 × 60 = 15,600 EXP | 15,600 × 24 = 374,400 EXP |
| Bass | 135 × 2 = 270 EXP | 270 × 60 = 16,200 EXP | 16,200 × 24 = 388,800 EXP |
| Tuna | 140 × 2 = 280 EXP | 280 × 60 = 16,800 EXP | 16,800 × 24 = 403,200 EXP |
| Swordfish | 145 × 2 = 290 EXP | 290 × 60 = 17,400 EXP | 17,400 × 24 = 417,600 EXP |
Fish at The Pond, Whisperwood, The Shores or The Deep depending on tier. A bite comes 20–30 seconds after each cast (30% sooner with the full Angler Outfit), so the table above uses the slowest bite and leaves out casting and walking between spots.
Cooking
Cooking rolls against your Cooking level for a chance to burn the fish. A burnt fish gives 0 Cooking XP, cannot be eaten, but can still be traded.
| Cooking Level | Burn Chance |
|---|---|
| 5 and below | 30.0% |
| 10 | 26.4% |
| 20 | 19.3% |
| 30 | 12.1% |
| 40 | 5.0% |
Burn chance slides roughly 0.7% per level between anchors and never reaches 0%.
Placeholder Cooking EXP (assumes default 10-second cook, no burns, subject to change):
| Fish | EXP Per Minute | EXP Per Hour | EXP Per Day |
|---|---|---|---|
| Herring | 125 × 6 = 750 EXP | 750 × 60 = 45,000 EXP | 45,000 × 24 = 1,080,000 EXP |
| Trout | 130 × 6 = 780 EXP | 780 × 60 = 46,800 EXP | 46,800 × 24 = 1,123,200 EXP |
| Bass | 135 × 6 = 810 EXP | 810 × 60 = 48,600 EXP | 48,600 × 24 = 1,166,400 EXP |
| Tuna | 140 × 6 = 840 EXP | 840 × 60 = 50,400 EXP | 50,400 × 24 = 1,209,600 EXP |
| Swordfish | 145 × 6 = 870 EXP | 870 × 60 = 52,200 EXP | 52,200 × 24 = 1,252,800 EXP |
Cook Fish or Raw Chicken at roast pits in The Pond or Whisperwood for Cooking XP. Actual EXP/hour will be lower once burn chance is factored in.
Smithing
| Blacksmith |
|---|
Smithing XP comes from smelting and forging. Smelting takes 1 second per ingot (batchable ×1/×5/×10). Forging takes about 1 second per item. Repairs are instant.
Smelting XP
Smelting now takes 1 second per ingot and is batchable (×1, ×5, ×10), scaling materials, time, and XP together.
| Ingot | XP per Ingot | XP per ×10 Batch | Time per ×10 Batch | EXP Per Hour (continuous) |
|---|---|---|---|---|
| Copper Ingot | 10 XP | 100 XP | 10 seconds | 36,000 XP |
| Iron Ingot | 22 XP | 220 XP | 10 seconds | 79,200 XP |
| Silver Ingot | 30 XP | 300 XP | 10 seconds | 108,000 XP |
Forging Tools XP
Each forge action takes about 1 second, so forging XP is limited by materials, not time.
| Tool | Smithing XP | Materials per forge |
|---|---|---|
| Copper tool (Axe/Sword/Pickaxe) | 400 XP | 20–28 Copper Ingots + 400–850 Wood |
| Iron tool (Axe/Sword/Pickaxe) | 750 XP | 40–60 Iron Ingots + 1,000–1,600 Wood |
| Silver tool (Axe/Sword/Pickaxe) | 700 XP | 80–100 Silver Ingots + 2,000–3,000 Wood |
Forging Armor XP
| Piece | Smithing XP |
|---|---|
| Iron Boots | 175 XP |
| Iron Helmet | 280 XP |
| Iron Legguards | 350 XP |
| Iron Body Armor | 350 XP |
| Silver Boots | 280 XP |
| Silver Helmet | 560 XP |
| Silver Legguards | 525 XP |
| Silver Body Armor | 700 XP |
Armor pays 7 Smithing XP per ingot in the recipe. Full iron set: 1,155 XP total. Full silver set: 2,065 XP total.
Note: Smithing is a bonus skill and does not count toward Total Level.
Mobs and Bosses
| Wild Zombie | Wild Dragon | Magma Brute | Small Spider | Venomweaver | Giant Scorpion | King Scorpia |
|---|---|---|---|---|---|---|
| Mob / Boss | Location | Notes |
|---|---|---|
| Wild Zombie | South Wilderness | Best early-game Combat XP grind. Common and easy to find. |
| Wild Dragon | North Wilderness | Higher XP than zombies but harder to fight. |
| Magma Brute | Emberstone (Total Level 25 required) | 100 EXP per kill. Among ordinary open-world mobs only the Giant Scorpion (110) pays more. |
| Small Spider | Glade Cave (Venomweaver boss fight) | Spawned during boss fight. Kill immediately to prevent distraction. |
| Venomweaver | Glade Cave | Boss mob. 750 EXP per kill for every player who damaged it and is still in the cave; only King Scorpia (1,300) pays more. |
Fastest XP routes
| Skill | Fastest method | EXP per hour |
|---|---|---|
| Woodcutting | Silver Axe on Cacti in The Dunes (Woodcutting 20); 23,529 EXP on trees | 29,412 EXP |
| Mining | Silver Pickaxe on Silver Ore in The Dunes (Mining 20) | 122,172 EXP on single-tile rocks |
| Fishing | Level 2 Fishing Rod on Swordfish in The Deep (Fishing 28) | 17,400–26,100 EXP (a bite every 20–30 seconds) |
| Cooking | Cook Swordfish continuously at roast pits in The Pond or Whisperwood (Cooking 28) | 52,200 EXP before burns |
| Smithing | Forge Iron tools (750 XP each, the most per forge) at Frostmere or Dunes West | Limited by materials — each forge takes about 1 second |
| Combat | King Scorpia kills with a Silver Sword | 1,300 EXP per kill (varies by kill speed) |
Related pages
| Page | Why it matters |
|---|---|
| Category:Skills | Full overview of all six skills. |
| Total Level | Average of five core skill levels — used for zone entry gates. |
| Iron Axe | Iron-tier axe: swings 10% faster; same XP per tree. |
| Iron Pickaxe | Iron-tier pickaxe: swings 10% faster; same XP per rock. |
| Iron Sword | Iron-tier sword: hits for 26. No sword changes Combat XP per kill. |
| Venomweaver | 750 Combat XP per kill; only King Scorpia (1,300) pays more. |
| Magma Brute | 100 Combat XP per kill; the Giant Scorpion (110) pays slightly more. |
| Frostmere | Location of the Blacksmith Forge for Smithing. |
| Daily Quests | Daily quests reward bonus skill XP on top of normal training. |