King Scorpia: Difference between revisions

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| name          = King Scorpia
| name          = King Scorpia
| image          = Kingscorpia.png
| image          = Kingscorpia.png
| found_at      = [[The Dunes]] (South)
| found_at      = [[The Dunes]] (South) — spawns randomly across US, EU, and Asia server regions
| hp_or_lives    = Boss encounter
| hp_or_lives    = Boss encounter
| aggro_tiles    = 12 tiles
| aggro_tiles    = 12 tiles
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| combat_xp      = 1,300 [[Combat]] XP per kill
| combat_xp      = 1,300 [[Combat]] XP per kill
| drops          = King Scorpia Mount, Hard Scroll, Medium Scroll, Gold, Cacti, Health Potion+, salvage materials
| drops          = King Scorpia Mount, Hard Scroll, Medium Scroll, Gold, Cacti, Health Potion+, salvage materials
| notes          = World boss in The Dunes South. Respawn timing varies. Top 3 damage dealers who are alive get loot.
| notes          = World boss in The Dunes South. Spawns at random per server region — no fixed timer. Top 3 damage dealers who are alive get loot.
}}
}}
'''King Scorpia''' is a world boss located in [[The Dunes]] (South realm). Players must reach [[The Dunes South]] to participate. Loot is distributed to the top 3 damage dealers who are still alive when he falls.
'''King Scorpia''' is a world boss located in [[The Dunes]] (South realm). Players must reach [[The Dunes South]] to participate. Loot is distributed to the top 3 damage dealers who are still alive when he falls.
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<div class="kin-note"><span class="kin-note-label">Requirement:</span> Players need [[Total Level]] 20 to enter [[The Dunes]] from The Shores. The Dunes can also be entered from The Pond with no level requirement.</div>
<div class="kin-note"><span class="kin-note-label">Requirement:</span> Players need [[Total Level]] 20 to enter [[The Dunes]] from The Shores. The Dunes can also be entered from The Pond with no level requirement.</div>
<div class="kin-note"><span class="kin-note-label">Update — Random Spawns:</span> King Scorpia no longer keeps a schedule. He now spawns at random across server regions — US, EU, and Asia realms all get their turn, rolling in every few hours per region with no fixed times. A crimson banner announces each spawn region-wide, naming the exact server it appeared on. There's no camping the clock anymore — see the banner, get there before it falls without you.</div>


<div class="kin-note"><span class="kin-note-label">Update:</span> King Scorpia has relocated from [[The Dunes West]] to the new [[The Dunes South]] realm. The Dunes West camp gates that previously let players fight him from the edge of a safe pen have been removed entirely — not adjusted, gone. With no safe zones anywhere in The Dunes South, there is nothing left to hide behind, which replaces the old gate rule rather than patching it. Dunes West keeps its pens and its 6 Giant Scorpions, but no longer has a boss.</div>
<div class="kin-note"><span class="kin-note-label">Update:</span> King Scorpia has relocated from [[The Dunes West]] to the new [[The Dunes South]] realm. The Dunes West camp gates that previously let players fight him from the edge of a safe pen have been removed entirely — not adjusted, gone. With no safe zones anywhere in The Dunes South, there is nothing left to hide behind, which replaces the old gate rule rather than patching it. Dunes West keeps its pens and its 6 Giant Scorpions, but no longer has a boss.</div>
<div class="kin-note"><span class="kin-note-label">Update — Balance Pass:</span> A broad tuning pass reworked King Scorpia. HP dropped from 3,500 to 2,500, but his aggro range increased from 8 to 12 tiles — he notices you sooner even though the fight itself is shorter. Combat XP was raised from 600 to 1,300. He also gained a new Medium Scroll drop at 1 in 75.</div>


== Encounter ==
== Encounter ==
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|-
|-
| Aggro range
| Aggro range
| 12 tiles
| 12 tiles (flat radius — no edge of the arena to stand on)
|-
| Movement speed
| Roughly 2x the speed of a regular Giant Scorpion pack once chasing
|-
|-
| Respawn
| Spawn
| Variable no longer a fixed timer
| Random per server region (US/EU/Asia) announced by a crimson banner naming the exact server. No fixed timer, no camping.
|-
|-
| Participation
| Participation
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| The Throw (1 in 5 attacks)
| The Throw (1 in 5 attacks)
| Picks you up, hurls you 6 tiles away, bounces off walls and terrain. No damage, just repositioning.
| Picks you up, hurls you 6 tiles away, bounces off walls and terrain. No damage, just repositioning.
|-
| World boss exemption
| Not subject to aggro fatigue (the 90-second chase → 30-second breather rule that applies to regular mobs). King Scorpia chases without a break.
|}
|}


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|}
|}


For comparison, other retuned combat XP grants include 110 XP for a [[Giant Scorpion]], 100 XP for a [[Magma Brute]] <ref>Figure as given in the balance pass patch notes — conflicts with previously documented Magma Brute XP values (175 base / 350 with Lvl 2 Sword / 367 with guild bonus). Not yet confirmed whether this is a new flat base or a replacement of the weapon-scaling system. Verify in-game before treating as final.</ref>, and 750 XP for [[Venomweaver]].
For comparison, other retuned combat XP grants include 110 XP for a [[Giant Scorpion]], 100 XP for a [[Magma Brute]] <ref>Figure as given in an earlier balance pass patch note — conflicts with previously documented Magma Brute XP values (175 base / 350 with Lvl 2 Sword / 367 with guild bonus). Not yet confirmed whether this is a new flat base or a replacement of the weapon-scaling system. Verify in-game before treating as final.</ref>, and 750 XP for [[Venomweaver]].


== Loot pool ==
== Loot pool ==
Every King Scorpia kill rolls each of the following independently. Top 3 damage dealers who are alive at death get to roll.
Every King Scorpia kill rolls each of the following. Top 3 damage dealers who are alive at death get to roll.


{| class="wikitable"
{| class="wikitable"
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| 1 in 200
| 1 in 200
| 18–30
| 18–30
| Direct payout to top 3 damage dealers.
| Direct payout to top 3 damage dealers. Independent of the scroll roll below.
|-
| [[Hard Scroll]]
| 1 in 100
| 1
| Third scroll tier. Redeem to [[Maelor the Scrollbinder]] for 30–50 Gold + 9 independent cosmetic rolls.
|-
|-
| [[Medium Scroll]]
| Scroll (Hard or Medium)
| 1 in 75
| See note
| 1
| 1
| New drop added in the balance pass — rolls alongside his existing table.
| '''Only one scroll drops per kill.''' [[Hard Scroll]] is checked first at 1 in 100. If it doesn't hit, [[Medium Scroll]] is checked at a compensated rate such that its true overall odds land at 1 in 75. These are NOT two independent rolls that can both hit the same kill.
|-
|-
| [[King Scorpia Mount]]
| [[King Scorpia Mount]]
| 1 in 1,000
| 1 in 1,000
| 1
| 1
| Exclusive mount. Duplicates can be collected.
| Exclusive mount. Duplicates can be collected. Gildable — see below.
|-
|-
| [[Cacti]]
| [[Cacti]]
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|}
|}


Each drop rolls independently — a single kill can yield multiple drops or none.
<div class="kin-note"><span class="kin-note-label">Correction:</span> An earlier version of this page (and related pages) described King Scorpia's Hard Scroll (1/100) and Medium Scroll (1/75) as two independent rolls that could both land on the same kill. That was wrong. Only one scroll drops per kill: Hard Scroll is checked first, and the 1 in 75 figure for Medium Scroll is a compensated rate — the number you're told is the number you actually get, after accounting for the cases where Hard already hit. This differs from [[Venomweaver]], where the Medium and Hard Scroll rolls genuinely are independent and can both land on one kill.</div>
 
<div class="kin-note"><span class="kin-note-label">Update — Balance Pass:</span> King Scorpia now drops a Medium Scroll at 1 in 75, on top of his existing Gold/Hard Scroll/Mount/consolation table. This is a fast, high-value Medium Scroll source given how rare a King Scorpia kill already is to organize.</div>


== King Scorpia Mount ==
== King Scorpia Mount ==
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| Duplicates
| Duplicates
| Allowed — owning one no longer blocks further drops
| Allowed — owning one no longer blocks further drops
|-
| Gilding
| Supported — [[Sorrel the Stablemaster|Sorrel]] can gild it into a Gold King Scorpia Mount (20%/40%/60% success for 1/2/3 mounts input, all inputs burned regardless of outcome)
|}
|}


<div class="kin-note"><span class="kin-note-label">Update:</span> King Scorpia Mount is no longer one-per-player. Duplicate drops are now collectible, tradeable, and stackable — useful for recipes that require more than one.</div>
<div class="kin-note"><span class="kin-note-label">Update:</span> King Scorpia Mount is no longer one-per-player. Duplicate drops are now collectible, tradeable, and stackable — useful for gilding attempts or recipes that require more than one.</div>
 
<div class="kin-note"><span class="kin-note-label">Update:</span> King Scorpia Mount now has a gilded variant — [[Gold King Scorpia Mount]] — as part of a pass that extended gilding to every rideable mount in the game.</div>


=== Scorpion Camouflage ===
=== Scorpion Camouflage ===
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|-
|-
| [[King Scorpia Mount]]
| [[King Scorpia Mount]]
| Exclusive mount reward (1 in 1,000), duplicates allowed.
| Exclusive mount reward (1 in 1,000), duplicates allowed, gildable.
|-
| [[Gold King Scorpia Mount]]
| Gilded variant via Sorrel.
|-
|-
| [[Hard Scroll]]
| [[Hard Scroll]]
| Third scroll tier (1 in 100 chance), also now dropped by [[Venomweaver]].
| Checked first on every kill (1 in 100).
|-
|-
| [[Medium Scroll]]
| [[Medium Scroll]]
| Second scroll tier — King Scorpia is now a source at 1 in 75.
| Only drops if Hard Scroll doesn't (compensated 1 in 75 overall rate).
|-
|-
| [[Maelor the Scrollbinder]]
| [[Maelor the Scrollbinder]]
| Redeems Hard Scrolls for Gold and cosmetics.
| Redeems Hard/Medium Scrolls for Gold and cosmetics.
|-
| [[Sorrel the Stablemaster]]
| Gilds King Scorpia Mount into its Gold variant.
|-
|-
| [[Desert Robes]]
| [[Desert Robes]]

Revision as of 05:13, 11 August 2026

King Scorpia
Found at The Dunes (South) — spawns randomly across US, EU, and Asia server regions
Hits to kill Boss encounter
Aggro range 12 tiles
Contact damage High
Combat XP 1,300 Combat XP per kill
Drops King Scorpia Mount, Hard Scroll, Medium Scroll, Gold, Cacti, Health Potion+, salvage materials
Notes World boss in The Dunes South. Spawns at random per server region — no fixed timer. Top 3 damage dealers who are alive get loot.

King Scorpia is a world boss located in The Dunes (South realm). Players must reach The Dunes South to participate. Loot is distributed to the top 3 damage dealers who are still alive when he falls.

The fight is squad-based but uses independent rolls — no competing with your own team.

Requirement: Players need Total Level 20 to enter The Dunes from The Shores. The Dunes can also be entered from The Pond with no level requirement.
Update — Random Spawns: King Scorpia no longer keeps a schedule. He now spawns at random across server regions — US, EU, and Asia realms all get their turn, rolling in every few hours per region with no fixed times. A crimson banner announces each spawn region-wide, naming the exact server it appeared on. There's no camping the clock anymore — see the banner, get there before it falls without you.
Update: King Scorpia has relocated from The Dunes West to the new The Dunes South realm. The Dunes West camp gates that previously let players fight him from the edge of a safe pen have been removed entirely — not adjusted, gone. With no safe zones anywhere in The Dunes South, there is nothing left to hide behind, which replaces the old gate rule rather than patching it. Dunes West keeps its pens and its 6 Giant Scorpions, but no longer has a boss.

Encounter

Detail Value
Encounter type World boss
Location The Dunes South
Requirement Total Level 20 (via The Shores) — no requirement via The Pond
HP 2,500
Aggro range 12 tiles (flat radius — no edge of the arena to stand on)
Movement speed Roughly 2x the speed of a regular Giant Scorpion pack once chasing
Spawn Random per server region (US/EU/Asia) — announced by a crimson banner naming the exact server. No fixed timer, no camping.
Participation Squad-based, individualized loot
Loot eligibility Top 3 damage dealers who are alive at kill time
Leaderboard Does not count toward the Boss Kills leaderboard or your guild's boss tally
Nearby mobs Shares the realm with 8 regular Scorpions — one fewer than the east realms, leaving room to fight the boss without standing in other players' aggro

Boss Mechanics

Mechanic Details
Bite damage 25 HP per hit
Riposte damage 10 HP counter-attack after you hit him
Movement speed 2x faster than ordinary Scorpions
Terrain interaction Walks straight through scenery (does not path around obstacles)
Hit-stun resistance 2x more resistant than ordinary Scorpions — shrugs off stun twice as fast
The Throw (1 in 5 attacks) Picks you up, hurls you 6 tiles away, bounces off walls and terrain. No damage, just repositioning.
World boss exemption Not subject to aggro fatigue (the 90-second chase → 30-second breather rule that applies to regular mobs). King Scorpia chases without a break.

Combat XP

Defeating King Scorpia grants 1,300 Combat XP to every player who dealt damage and is still alive inside The Dunes when the boss dies. This is a flat grant per participant.

Target Combat XP Notes
King Scorpia (boss kill) 1,300 Granted to each damage-dealing participant alive at kill time.

For comparison, other retuned combat XP grants include 110 XP for a Giant Scorpion, 100 XP for a Magma Brute <ref>Figure as given in an earlier balance pass patch note — conflicts with previously documented Magma Brute XP values (175 base / 350 with Lvl 2 Sword / 367 with guild bonus). Not yet confirmed whether this is a new flat base or a replacement of the weapon-scaling system. Verify in-game before treating as final.</ref>, and 750 XP for Venomweaver.

Loot pool

Every King Scorpia kill rolls each of the following. Top 3 damage dealers who are alive at death get to roll.

Drop Chance Amount Notes
Gold 1 in 200 18–30 Direct payout to top 3 damage dealers. Independent of the scroll roll below.
Scroll (Hard or Medium) See note 1 Only one scroll drops per kill. Hard Scroll is checked first at 1 in 100. If it doesn't hit, Medium Scroll is checked at a compensated rate such that its true overall odds land at 1 in 75. These are NOT two independent rolls that can both hit the same kill.
King Scorpia Mount 1 in 1,000 1 Exclusive mount. Duplicates can be collected. Gildable — see below.
Cacti 1 in 25 10–25 Consolation drop — offsets the heat/health cost of the fight rather than being a real reward.
Health Potion+ 1 in 50 5–15 Consolation drop — offsets the heat/health cost of the fight rather than being a real reward.
Correction: An earlier version of this page (and related pages) described King Scorpia's Hard Scroll (1/100) and Medium Scroll (1/75) as two independent rolls that could both land on the same kill. That was wrong. Only one scroll drops per kill: Hard Scroll is checked first, and the 1 in 75 figure for Medium Scroll is a compensated rate — the number you're told is the number you actually get, after accounting for the cases where Hard already hit. This differs from Venomweaver, where the Medium and Hard Scroll rolls genuinely are independent and can both land on one kill.

King Scorpia Mount

The rare King Scorpia Mount drops only from King Scorpia himself (not from ordinary Giant Scorpions).

Stat Value
Base speed 25%
Max speed (trained) 55%
Special mechanic Scorpion camouflage
Duplicates Allowed — owning one no longer blocks further drops
Gilding Supported — Sorrel can gild it into a Gold King Scorpia Mount (20%/40%/60% success for 1/2/3 mounts input, all inputs burned regardless of outcome)
Update: King Scorpia Mount is no longer one-per-player. Duplicate drops are now collectible, tradeable, and stackable — useful for gilding attempts or recipes that require more than one.
Update: King Scorpia Mount now has a gilded variant — Gold King Scorpia Mount — as part of a pass that extended gilding to every rideable mount in the game.

Scorpion Camouflage

While riding King Scorpia Mount:

  • All ordinary Giant Scorpions ignore you completely
  • Attack a Scorpion and camouflage breaks — they hunt you for 30 seconds
  • Every further attack refreshes the 30-second timer
  • Stop attacking and wait it out, you become invisible again
  • Useful for farming or repositioning in The Dunes
Page Why it matters
Combat Required skill and source of XP reward.
The Dunes Parent zone.
The Dunes South Current location of King Scorpia.
The Dunes West Former location — no longer has a boss.
Giant Scorpion Regular scorpion mob sharing the realm.
King Scorpia Mount Exclusive mount reward (1 in 1,000), duplicates allowed, gildable.
Gold King Scorpia Mount Gilded variant via Sorrel.
Hard Scroll Checked first on every kill (1 in 100).
Medium Scroll Only drops if Hard Scroll doesn't (compensated 1 in 75 overall rate).
Maelor the Scrollbinder Redeems Hard/Medium Scrolls for Gold and cosmetics.
Sorrel the Stablemaster Gilds King Scorpia Mount into its Gold variant.
Desert Robes Heat immunity for The Dunes.
Health Potion+ Dunes-only healing potion, also a King Scorpia consolation drop.
Cacti Instant healing, also a King Scorpia consolation drop.
Gold King Scorpia is a significant Gold source.
Mobs King Scorpia is a world boss.
Creatures of Kintara
HostileWild Zombie  ·  Wild Dragon  ·  Magma Brute
TameableWild Wolf
PassiveWhisperwood Chicken