Iron armor set: Difference between revisions
No edit summary |
Full iron set = 10% damage reduction; set costs 165/165/27; 2,500 durability per piece; iron is the first tier (content audit) |
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| image_size = 120px | | image_size = 120px | ||
| category = Armor | | category = Armor | ||
| stats = | | stats = 10% damage reduction (full set), 2,500 durability per piece | ||
| obtained = | | obtained = Crafted by [[Kaziir the Armoursmith]] in [[The Dunes]] | ||
}} | }} | ||
'''Iron Armor Set''' is the first armor tier in Kintara, consisting of four protective pieces that | '''Iron Armor Set''' is the first armor tier in Kintara, consisting of four protective pieces that each reduce the damage you take. A complete set grants 10% damage reduction and requires [[Combat]] 15 to equip any piece. | ||
Iron armor represents the entry into serious combat preparation — the first real defense against high-level threats. | Iron armor represents the entry into serious combat preparation — the first real defense against high-level threats. | ||
| Line 17: | Line 17: | ||
! Piece | ! Piece | ||
! Smithing req | ! Smithing req | ||
! | ! Damage reduction | ||
! Durability | ! Durability | ||
! Cost (per piece) | ! Cost (per piece) | ||
| Line 23: | Line 23: | ||
| [[Iron Helmet]] | | [[Iron Helmet]] | ||
| 14 | | 14 | ||
| | | 2% | ||
| | | 2,500 | ||
| | | 40 iron ingot + 40 molten rock + 5 brute horn | ||
|- | |- | ||
| [[Iron Body Armor]] | | [[Iron Body Armor]] | ||
| 20 | | 20 | ||
| | | 4% | ||
| | | 2,500 | ||
| | | 50 iron ingot + 50 molten rock + 10 brute horn | ||
|- | |- | ||
| [[Iron Legguards]] | | [[Iron Legguards]] | ||
| 18 | | 18 | ||
| | | 3% | ||
| | | 2,500 | ||
| | | 50 iron ingot + 50 molten rock + 10 brute horn | ||
|- | |- | ||
| [[Iron Boots]] | | [[Iron Boots]] | ||
| 16 | | 16 | ||
| | | 1% | ||
| | | 2,500 | ||
| | | 25 iron ingot + 25 molten rock + 2 brute horn | ||
|} | |} | ||
**Total cost for full set:** | **Total cost for full set:** 165 iron ingots + 165 molten rock + 27 brute horns | ||
== Set Bonus == | == Set Bonus == | ||
Wearing all four pieces together grants: | Wearing all four pieces together grants: | ||
* ** | * **10% damage reduction total** (2% + 4% + 3% + 1%) | ||
* ** | * **2,500 durability on each piece** | ||
* **100% coverage** (head, torso, legs, feet) | * **100% coverage** (head, torso, legs, feet) | ||
Partial sets still | Partial sets still help — each piece adds its own reduction independently. | ||
== | == Damage Reduction == | ||
Armor no longer widens the shield pool — it reduces the damage you take instead. The shield pool stays at a fixed 100 points regardless of armor; restore it with [[Shield Potion|Shield Potions]]. | |||
{| class="wikitable" | {| class="wikitable" | ||
! Configuration | ! Configuration | ||
! | ! Damage reduction | ||
! Notes | ! Notes | ||
|- | |- | ||
| No armor | | No armor | ||
| | | 0% | ||
| | | [[King Scorpia]], [[Venomweaver]] cave hazards, [[Giant Scorpion]]s and [[Magma Brute]]s deal 1.5× damage to unarmored players | ||
|- | |- | ||
| 1 Iron piece | | 1 Iron piece | ||
| | | 1–4% | ||
| | | Depends on the piece; any piece also removes the unarmored penalty | ||
|- | |- | ||
| Full Iron set (4 pieces) | | Full Iron set (4 pieces) | ||
| | | 10% | ||
| + | | 2% helmet + 4% body + 3% legs + 1% boots | ||
|- | |- | ||
| Full Silver set (4 pieces) | | Full Silver set (4 pieces) | ||
| | | 15% | ||
| | | Comparison to higher tier | ||
|} | |} | ||
== Durability & Repair == | == Durability & Repair == | ||
Each armor piece has ** | Each armor piece has **2,500 durability**. Every hit you take costs 1 durability point on each piece you're wearing. | ||
All worn pieces wear simultaneously — a full set consumes 4 durability points per hit across the set, but each individual piece still survives 2,500 hits. Wearing the full set does not make any single piece break sooner. | |||
**Repair at | **Repair at [[Grimjaw]] in [[Frostmere]] or [[Harun the Forgewright]] in [[Dunes West]]** (crafting is done at [[Kaziir the Armoursmith]]'s): | ||
* **Repair cost:** | * **Repair cost:** 60% of the full forge bill (ingots, Molten Rock and Brute Horn), scaled by durability loss, each material rounded up (minimum 1) | ||
* **Example:** Iron Helmet | * **Example:** Iron Helmet at 50% durability ≈ 12 iron ingots + 12 Molten Rock + 2 Brute Horns to repair | ||
== Crafting Progression == | == Crafting Progression == | ||
Iron | Iron is the first of Kintara's two armor tiers: | ||
{| class="wikitable" | {| class="wikitable" | ||
! Tier | ! Tier | ||
! Armor type | ! Armor type | ||
! | ! Damage reduction (full set) | ||
! Combat req | ! Combat req | ||
! Smithing req | ! Smithing req | ||
! Next tier | ! Next tier | ||
|- | |- | ||
| | | First | ||
| '''Iron''' | | '''Iron''' | ||
| ''' | | '''10%''' | ||
| '''15''' | | '''15''' | ||
| ''' | | '''14–20''' | ||
| Silver | | Silver | ||
|- | |- | ||
| | | Second | ||
| Silver | | Silver | ||
| | | 15% | ||
| 25 | | 25 | ||
| | | 24–30 | ||
| — | | — | ||
|} | |} | ||
Iron armor is a significant power jump from wearing no armor | Iron armor is a significant power jump from wearing no armor: a full Iron set cuts all incoming mob damage by 10% and removes the 1.5× unarmored penalty. | ||
== Sourcing Materials == | == Sourcing Materials == | ||
| Line 157: | Line 130: | ||
|- | |- | ||
| [[Iron Ingot]] | | [[Iron Ingot]] | ||
| | | 165 | ||
| Smelt | | Smelt 6 [[Iron Ore]] + 6 [[Coal]] per ingot at any furnace | ||
| | | 990 Iron Ore + 990 Coal in total | ||
|- | |- | ||
| [[Molten Rock]] | | [[Molten Rock]] | ||
| | | 165 | ||
| Fish at [[Emberstone]] lava pits | | Fish at [[Emberstone]] lava pits | ||
| Common drop; ~1-2 per cast | | Common drop; ~1-2 per cast | ||
|- | |- | ||
| [[Brute Horn]] | | [[Brute Horn]] | ||
| | | 27 | ||
| Kill [[Magma Brute]] at [[Emberstone]] | | Kill [[Magma Brute]] at [[Emberstone]] | ||
| 1 in 5 drop rate; ~ | | 1 in 5 drop rate; ~135 kills on average | ||
|} | |} | ||
== Trading & Marketplace == | == Trading & Marketplace == | ||
| Line 178: | Line 149: | ||
* **Damaged pieces:** Cannot list on marketplace, cannot player-trade | * **Damaged pieces:** Cannot list on marketplace, cannot player-trade | ||
* **Repair first:** Repair at | * **Repair first:** Repair at Grimjaw or Harun to restore to "like new" condition | ||
* **Undamaged pieces:** Fully tradeable and valuable | * **Undamaged pieces:** Fully tradeable and valuable | ||
* **Damaged items returned:** 278 damaged Iron pieces were returned to owners during the marketplace overhaul | * **Damaged items returned:** 278 damaged Iron pieces were returned to owners during the marketplace overhaul | ||
| Line 187: | Line 158: | ||
! Details | ! Details | ||
|- | |- | ||
| | | Damage reduction | ||
| | | Cuts incoming mob damage by up to 10% (full set) | ||
|- | |||
| Unarmored penalty | |||
| With no armor at all, the four late-game mob families deal 1.5× damage; any piece removes this | |||
|- | |- | ||
| Heat immunity | | Heat immunity | ||
| Line 194: | Line 168: | ||
|- | |- | ||
| Durability drain rate | | Durability drain rate | ||
| | | All worn pieces lose 1 durability per hit simultaneously | ||
|- | |- | ||
| | | Tier position | ||
| | | Iron is the first of the two armor tiers; Silver is superior | ||
|- | |- | ||
| Partial sets | | Partial sets | ||
| Still provide | | Still provide their reductions; no penalty for wearing incomplete set | ||
|- | |||
| Relics | |||
| Every Iron piece is eligible for a Relic from [[Qadim the Relicweaver]] | |||
|} | |} | ||
== Set Acquisition Timeline == | |||
{| class="wikitable" | {| class="wikitable" | ||
! Progression milestone | ! Progression milestone | ||
| Line 212: | Line 189: | ||
|- | |- | ||
| [[Iron Helmet]] first | | [[Iron Helmet]] first | ||
| | | Lowest Smithing gate (14); second-cheapest bill | ||
|- | |- | ||
| Complete | | Complete first-tier set | ||
| After crafting all 4 pieces | | After crafting all 4 pieces | ||
|- | |- | ||
| Ready for Silver | | Ready for Silver | ||
| Line 221: | Line 198: | ||
|} | |} | ||
Most players craft Iron Helmet → Boots → Legguards → Body Armor in that order (cheapest | Most players craft Iron Helmet → Boots → Legguards → Body Armor in that order (the order of their Smithing gates; Boots have the cheapest bill, Helmet the second-cheapest). | ||
== Related pages == | == Related pages == | ||
| Line 244: | Line 221: | ||
|- | |- | ||
| [[Silver Armor Set]] | | [[Silver Armor Set]] | ||
| Higher-tier armor ( | | Higher-tier armor (15% damage reduction). | ||
|- | |||
| [[Kaziir the Armoursmith]] | |||
| NPC who forges all armor in his Dunes house. | |||
|- | |||
| [[Qadim the Relicweaver]] | |||
| Can weave a Relic onto armor pieces. | |||
|- | |- | ||
| [[Iron Ingot]] | | [[Iron Ingot]] | ||
| Line 265: | Line 248: | ||
|- | |- | ||
| [[Grimjaw]] | | [[Grimjaw]] | ||
| Blacksmith in Frostmere ( | | Blacksmith in Frostmere (repairs tools and armor). | ||
|- | |- | ||
| [[Harun the Forgewright]] | | [[Harun the Forgewright]] | ||
| Blacksmith in Dunes West ( | | Blacksmith in Dunes West (repairs tools and armor). | ||
|- | |- | ||
| [[Frostmere]] | | [[Frostmere]] | ||
| | | Repair location. | ||
|- | |- | ||
| [[Dunes West]] | | [[Dunes West]] | ||
| | | Second repair location. | ||
|- | |- | ||
| [[Marketplace]] | | [[Marketplace]] | ||
Revision as of 19:37, 10 September 2026
| Iron Armor Set | |
|---|---|
| Category | Armor |
| Effect | 10% damage reduction (full set), 2,500 durability per piece |
| Cost / Recipe | |
| How to get | Crafted by Kaziir the Armoursmith in The Dunes |
Iron Armor Set is the first armor tier in Kintara, consisting of four protective pieces that each reduce the damage you take. A complete set grants 10% damage reduction and requires Combat 15 to equip any piece.
Iron armor represents the entry into serious combat preparation — the first real defense against high-level threats.
Complete Set
The Iron Armor Set consists of four pieces, each craftable separately:
| Piece | Smithing req | Damage reduction | Durability | Cost (per piece) |
|---|---|---|---|---|
| Iron Helmet | 14 | 2% | 2,500 | 40 iron ingot + 40 molten rock + 5 brute horn |
| Iron Body Armor | 20 | 4% | 2,500 | 50 iron ingot + 50 molten rock + 10 brute horn |
| Iron Legguards | 18 | 3% | 2,500 | 50 iron ingot + 50 molten rock + 10 brute horn |
| Iron Boots | 16 | 1% | 2,500 | 25 iron ingot + 25 molten rock + 2 brute horn |
- Total cost for full set:** 165 iron ingots + 165 molten rock + 27 brute horns
Set Bonus
Wearing all four pieces together grants:
- **10% damage reduction total** (2% + 4% + 3% + 1%)
- **2,500 durability on each piece**
- **100% coverage** (head, torso, legs, feet)
Partial sets still help — each piece adds its own reduction independently.
Damage Reduction
Armor no longer widens the shield pool — it reduces the damage you take instead. The shield pool stays at a fixed 100 points regardless of armor; restore it with Shield Potions.
| Configuration | Damage reduction | Notes |
|---|---|---|
| No armor | 0% | King Scorpia, Venomweaver cave hazards, Giant Scorpions and Magma Brutes deal 1.5× damage to unarmored players |
| 1 Iron piece | 1–4% | Depends on the piece; any piece also removes the unarmored penalty |
| Full Iron set (4 pieces) | 10% | 2% helmet + 4% body + 3% legs + 1% boots |
| Full Silver set (4 pieces) | 15% | Comparison to higher tier |
Durability & Repair
Each armor piece has **2,500 durability**. Every hit you take costs 1 durability point on each piece you're wearing.
All worn pieces wear simultaneously — a full set consumes 4 durability points per hit across the set, but each individual piece still survives 2,500 hits. Wearing the full set does not make any single piece break sooner.
- Repair at Grimjaw in Frostmere or Harun the Forgewright in Dunes West** (crafting is done at Kaziir the Armoursmith's):
- **Repair cost:** 60% of the full forge bill (ingots, Molten Rock and Brute Horn), scaled by durability loss, each material rounded up (minimum 1)
- **Example:** Iron Helmet at 50% durability ≈ 12 iron ingots + 12 Molten Rock + 2 Brute Horns to repair
Crafting Progression
Iron is the first of Kintara's two armor tiers:
| Tier | Armor type | Damage reduction (full set) | Combat req | Smithing req | Next tier |
|---|---|---|---|---|---|
| First | Iron | 10% | 15 | 14–20 | Silver |
| Second | Silver | 15% | 25 | 24–30 | — |
Iron armor is a significant power jump from wearing no armor: a full Iron set cuts all incoming mob damage by 10% and removes the 1.5× unarmored penalty.
Sourcing Materials
To craft a complete Iron Armor Set:
| Material | Amount | Farming location | Notes |
|---|---|---|---|
| Iron Ingot | 165 | Smelt 6 Iron Ore + 6 Coal per ingot at any furnace | 990 Iron Ore + 990 Coal in total |
| Molten Rock | 165 | Fish at Emberstone lava pits | Common drop; ~1-2 per cast |
| Brute Horn | 27 | Kill Magma Brute at Emberstone | 1 in 5 drop rate; ~135 kills on average |
Trading & Marketplace
Iron Armor pieces can only be sold or traded when **undamaged** (100% durability):
- **Damaged pieces:** Cannot list on marketplace, cannot player-trade
- **Repair first:** Repair at Grimjaw or Harun to restore to "like new" condition
- **Undamaged pieces:** Fully tradeable and valuable
- **Damaged items returned:** 278 damaged Iron pieces were returned to owners during the marketplace overhaul
Combat Considerations
| Scenario | Details |
|---|---|
| Damage reduction | Cuts incoming mob damage by up to 10% (full set) |
| Unarmored penalty | With no armor at all, the four late-game mob families deal 1.5× damage; any piece removes this |
| Heat immunity | Does NOT protect from The Dunes heat (heat bypasses shield) |
| Durability drain rate | All worn pieces lose 1 durability per hit simultaneously |
| Tier position | Iron is the first of the two armor tiers; Silver is superior |
| Partial sets | Still provide their reductions; no penalty for wearing incomplete set |
| Relics | Every Iron piece is eligible for a Relic from Qadim the Relicweaver |
Set Acquisition Timeline
| Progression milestone | Details |
|---|---|
| Combat 15 required | Before you can equip ANY Iron armor piece |
| Iron Helmet first | Lowest Smithing gate (14); second-cheapest bill |
| Complete first-tier set | After crafting all 4 pieces |
| Ready for Silver | Continue farming ingots/materials for Silver armor (Smithing 24+) |
Most players craft Iron Helmet → Boots → Legguards → Body Armor in that order (the order of their Smithing gates; Boots have the cheapest bill, Helmet the second-cheapest).
Related pages
| Page | Why it matters |
|---|---|
| Armor | Armor system overview. |
| Iron Helmet | Head piece of the set. |
| Iron Body Armor | Torso piece of the set. |
| Iron Legguards | Leg piece of the set. |
| Iron Boots | Foot piece of the set. |
| Silver Armor Set | Higher-tier armor (15% damage reduction). |
| Kaziir the Armoursmith | NPC who forges all armor in his Dunes house. |
| Qadim the Relicweaver | Can weave a Relic onto armor pieces. |
| Iron Ingot | Primary crafting material. |
| Molten Rock | Secondary material from Emberstone fishing. |
| Brute Horn | Tertiary material from Magma Brutes. |
| Shield Potion | Restores shield points. |
| Smithing | Skill used to forge armor. |
| Combat | Skill that gates armor wearing (Combat 15). |
| Grimjaw | Blacksmith in Frostmere (repairs tools and armor). |
| Harun the Forgewright | Blacksmith in Dunes West (repairs tools and armor). |
| Frostmere | Repair location. |
| Dunes West | Second repair location. |
| Marketplace | Where undamaged armor pieces are traded. |