Bow: Difference between revisions
Creates the Bow: sold by Sahriel the Bowbinder for 50 Gold; shoots players and monsters up to 4 tiles away, 1 hit in 3 for 40 damage, one arrow per shot |
Frostbound Set (limited until 30 Nov 2026), dish stacking, bows on Frostmere/Eldergrove/Wild wolves, Frostmere potions, salvage daily limit |
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| gathered_at = Sold by [[Sahriel the Bowbinder]] in [[The Dunes East]] for 50 Gold | | gathered_at = Sold by [[Sahriel the Bowbinder]] in [[The Dunes East]] for 50 Gold | ||
| skill = [[Combat]] | | skill = [[Combat]] | ||
| processing = Hits | | processing = Hits 2 times in 3 for 40 damage, up to 6 tiles away — each shot uses one [[Arrow]] | ||
}} | }} | ||
'''Bow''' is a ranged weapon used for [[Combat]]. It is sold by [[Sahriel the Bowbinder]] in [[The Dunes East]] for '''50 Gold''' and shoots players and monsters up to ''' | '''Bow''' is a ranged weapon used for [[Combat]]. It is sold by [[Sahriel the Bowbinder]] in [[The Dunes East]] for '''50 Gold''' and shoots players and monsters up to '''6 tiles''' away. An arrow hits '''2 times in 3''' for '''40''' damage, and every shot uses one [[Arrow]], hit or miss. The Bow has no durability and no tier: it never wears out and never needs repairing. | ||
<div class="kin-note"><span class="kin-note-label">Update:</span> The Bow's reach went up from 4 to 6 tiles, and 2 arrows in 3 now hit instead of 1 in 3. [[Arrow|Arrows]] are now fletched by [[Sahriel the Bowbinder]] from Wood, Stone and Feathers instead of bought for Gold.</div> | |||
== Use == | == Use == | ||
* Equip the Bow in a hotbar slot (keys 1–6) and select it, the same way as a [[Sword]]. | * Equip the Bow in a hotbar slot (keys 1–6) and select it, the same way as a [[Sword]]. | ||
* Click a player or a monster up to ''' | * Click a player or a monster up to '''6 tiles''' away to shoot. A diagonal step counts as one tile, so a target six tiles away on a diagonal is still in range. Any further and you see "Too far to shoot." | ||
* Each shot uses one [[Arrow]], hit or miss. Only arrows in your backpack or hotbar can be shot; arrows in the bank don't count. With none, you see "You need arrows to use your bow." | * Each shot uses one [[Arrow]], hit or miss. Only arrows in your backpack or hotbar can be shot; arrows in the bank don't count. With none, you see "You need arrows to use your bow." | ||
* A shot the game refuses — out of range, at a guildmate, from a safe camp, or too soon after your last attack — uses no arrow. | * A shot the game refuses — out of range, at a guildmate, from a safe camp, or too soon after your last attack — uses no arrow. | ||
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| Silver Sword || 30 || Melee | | Silver Sword || 30 || Melee | ||
|- | |- | ||
| '''Bow''' || 40 ( | | '''Bow''' || 40 (2 shots in 3 hit) || Up to 6 tiles | ||
|} | |} | ||
== Where you can shoot == | == Where you can shoot == | ||
The Bow | The Bow fires in the open-PvP realms: the [[Wilderness]], Deep Wilderness ([[Wilderness Extension]]), Wilderness East ([[Expanded Wilderness]]), the [[Emberstone]] and all three Dunes realms ([[The Dunes East]], [[The Dunes West]] and [[The Dunes South]]). It also fires at monsters, but never at players, in [[Frostmere]] and [[Eldergrove]]. | ||
* '''Players:''' you can't shoot guildmates or players standing in a safe camp, and you can't shoot from a safe camp. | * '''Players:''' you can't shoot guildmates or players standing in a safe camp, and you can't shoot from a safe camp. | ||
* '''Monsters:''' you can shoot the monsters that roam those realms — [[Wild Zombie|Wild Zombies]] and [[Wild Dragon|Wild Dragons]] in the Wilderness realms, [[Magma Brute|Magma Brutes]] in the Emberstone, and [[Giant Scorpion|Giant Scorpions]] and [[King Scorpia]] in the Dunes. The [[Wild Wolf|Wild Wolves]] of Wilderness East can' | * '''Monsters:''' you can shoot the monsters that roam those realms — [[Wild Zombie|Wild Zombies]] and [[Wild Dragon|Wild Dragons]] in the Wilderness realms, [[Magma Brute|Magma Brutes]] in the Emberstone, and [[Giant Scorpion|Giant Scorpions]] and [[King Scorpia]] in the Dunes. The [[Wild Wolf|Wild Wolves]] of Wilderness East can be shot too. | ||
* '''[[Frostmere]]:''' [[Frost Wolf|Frost Wolves]] and the [[Frost Troll]]. The troll never leaves its glade, so it can only be shot from inside the glade or right next to it; further out you see "It can't reach you there. Get closer to shoot it." You can't shoot from Frostmere's safe areas. | |||
* '''[[Eldergrove]]:''' the chickens. You can't shoot monsters from a safe camp or a fenced pen either ("You can't shoot from a safe area."). | |||
* An arrow that hits a monster lands like a sword hit and staggers it. | * An arrow that hits a monster lands like a sword hit and staggers it. | ||
* '''[[King Scorpia]]:''' arrows hurt him, but only arrows shot from within his reach count toward his drops and XP. | * '''[[King Scorpia]]:''' arrows hurt him, but only arrows shot from within his reach count toward his drops and XP. | ||
Latest revision as of 19:32, 25 October 2026
| Bow | |
|---|---|
| Type | Weapon (ranged) |
| Gathered at | Sold by Sahriel the Bowbinder in The Dunes East for 50 Gold |
| Skill | Combat |
| Used for | Hits 2 times in 3 for 40 damage, up to 6 tiles away — each shot uses one Arrow |
Bow is a ranged weapon used for Combat. It is sold by Sahriel the Bowbinder in The Dunes East for 50 Gold and shoots players and monsters up to 6 tiles away. An arrow hits 2 times in 3 for 40 damage, and every shot uses one Arrow, hit or miss. The Bow has no durability and no tier: it never wears out and never needs repairing.
Use
- Equip the Bow in a hotbar slot (keys 1–6) and select it, the same way as a Sword.
- Click a player or a monster up to 6 tiles away to shoot. A diagonal step counts as one tile, so a target six tiles away on a diagonal is still in range. Any further and you see "Too far to shoot."
- Each shot uses one Arrow, hit or miss. Only arrows in your backpack or hotbar can be shot; arrows in the bank don't count. With none, you see "You need arrows to use your bow."
- A shot the game refuses — out of range, at a guildmate, from a safe camp, or too soon after your last attack — uses no arrow.
- The Bow shoots as fast as a sword swings: one swing or shot every 1.5 seconds, whichever weapon you use, so switching between the Bow and a sword won't get you an extra attack.
- Everyone nearby sees your arrows fly, hit or miss, but only you and the player you shot see the numbers.
Acquisition
- Sold by Sahriel the Bowbinder in The Dunes East for 50 Gold. He won't sell you a second Bow while you are still carrying one.
- Bows can be traded between players and listed on the Marketplace.
Damage
An arrow that hits does 40 damage. Against players, armor takes some off, just as it does with swords, and the number shown is what the target actually lost. A Strength Potion doesn't add to an arrow's damage, and the Bow can't carry a Relic.
There is no XP per shot and no separate archery skill. A kill with the Bow pays the same Combat XP, drops and kill credit as a sword kill.
| Weapon | Damage per hit | Reach |
|---|---|---|
| Starter Sword | 5 | Melee |
| Copper Sword | 23 | Melee |
| Iron Sword | 26 | Melee |
| Silver Sword | 30 | Melee |
| Bow | 40 (2 shots in 3 hit) | Up to 6 tiles |
Where you can shoot
The Bow fires in the open-PvP realms: the Wilderness, Deep Wilderness (Wilderness Extension), Wilderness East (Expanded Wilderness), the Emberstone and all three Dunes realms (The Dunes East, The Dunes West and The Dunes South). It also fires at monsters, but never at players, in Frostmere and Eldergrove.
- Players: you can't shoot guildmates or players standing in a safe camp, and you can't shoot from a safe camp.
- Monsters: you can shoot the monsters that roam those realms — Wild Zombies and Wild Dragons in the Wilderness realms, Magma Brutes in the Emberstone, and Giant Scorpions and King Scorpia in the Dunes. The Wild Wolves of Wilderness East can be shot too.
- Frostmere: Frost Wolves and the Frost Troll. The troll never leaves its glade, so it can only be shot from inside the glade or right next to it; further out you see "It can't reach you there. Get closer to shoot it." You can't shoot from Frostmere's safe areas.
- Eldergrove: the chickens. You can't shoot monsters from a safe camp or a fenced pen either ("You can't shoot from a safe area.").
- An arrow that hits a monster lands like a sword hit and staggers it.
- King Scorpia: arrows hurt him, but only arrows shot from within his reach count toward his drops and XP.
- King Scorpia Mount: an arrow that hits a Giant Scorpion breaks your camouflage, just as a sword hit does; a missed arrow doesn't.