Silver Armor Set: Difference between revisions
Created page with "{{Infobox item | name = Silver Armor Set | image = Silver armor set.png | image_size = 120px | category = Armor | stats = +40 shield (full set), 1,000 durability per piece | obtained = Forged at Frostmere or Dunes West }} '''Silver Armor Set''' is the highest armor tier in Kintara, consisting of four protective pieces that work together to absorb incoming damage through a shield pool system. A complete set grants +40 shield bonus and requires Combat..." |
Silver Ore is mined in the Dunes; worn pieces can be traded; ore totals; breaking and death loss; fixed links (accuracy audit 3) |
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| image_size = 120px | | image_size = 120px | ||
| category = Armor | | category = Armor | ||
| stats = | | stats = 15% damage reduction (full set), 2,500 durability per piece | ||
| obtained = | | obtained = Crafted by [[Kaziir the Armoursmith]] in [[The Dunes]] | ||
}} | }} | ||
'''Silver Armor Set''' is the highest armor tier in Kintara, consisting of four protective pieces that | '''Silver Armor Set''' is the highest armor tier in Kintara, consisting of four protective pieces that each reduce the damage you take. A complete set grants 15% damage reduction and requires [[Combat]] 25 to equip any piece. | ||
Silver armor represents the endgame defense — the most protective gear available and the ultimate investment in survivability. | Silver armor represents the endgame defense — the most protective gear available and the ultimate investment in survivability. | ||
| Line 17: | Line 17: | ||
! Piece | ! Piece | ||
! Smithing req | ! Smithing req | ||
! | ! Damage reduction | ||
! Durability | ! Durability | ||
! Cost (per piece) | ! Cost (per piece) | ||
| Line 23: | Line 23: | ||
| [[Silver Helmet]] | | [[Silver Helmet]] | ||
| 24 | | 24 | ||
| | | 3% | ||
| | | 2,500 | ||
| | | 80 silver ingot + 60 molten rock + 15 brute horn | ||
|- | |- | ||
| [[Silver Body Armor]] | | [[Silver Body Armor]] | ||
| | | 30 | ||
| | | 6% | ||
| | | 2,500 | ||
| | | 100 silver ingot + 80 molten rock + 25 brute horn | ||
|- | |- | ||
| [[Silver Legguards]] | | [[Silver Legguards]] | ||
| | | 28 | ||
| | | 4.5% | ||
| | | 2,500 | ||
| | | 75 silver ingot + 70 molten rock + 25 brute horn | ||
|- | |- | ||
| [[Silver Boots]] | | [[Silver Boots]] | ||
| | | 26 | ||
| | | 1.5% | ||
| | | 2,500 | ||
| | | 40 silver ingot + 20 molten rock + 10 brute horn | ||
|} | |} | ||
'''Total cost for full set:''' 295 silver ingots + 230 molten rock + 75 brute horns | |||
== Set Bonus == | == Set Bonus == | ||
Wearing all four pieces together grants: | Wearing all four pieces together grants: | ||
* | * '''15% damage reduction total''' (3% + 6% + 4.5% + 1.5%) | ||
* | * '''2,500 durability on each piece''' | ||
* | * '''100% coverage''' (head, torso, legs, feet) | ||
Partial sets still | There is no extra bonus for completing the set: the 15% is simply the four pieces added together. Partial sets still help — each piece adds its own reduction independently. | ||
== | == Damage Reduction == | ||
Armor no longer widens the shield pool — it reduces the damage you take instead. The shield pool stays at a fixed 100 points regardless of armor; restore it with [[Shield Potion|Shield Potions]]. | |||
{| class="wikitable" | {| class="wikitable" | ||
! Configuration | ! Configuration | ||
! | ! Damage reduction | ||
! Notes | ! Notes | ||
|- | |- | ||
| No armor | | No armor | ||
| | | 0% | ||
| | | [[King Scorpia]], [[Venomweaver]] cave hazards, [[Giant Scorpion]]s and [[Magma Brute]]s deal 1.5× damage to unarmored players | ||
|- | |- | ||
| 1 Silver piece | | 1 Silver piece | ||
| | | 1.5–6% | ||
| | | Depends on the piece; any piece also removes the unarmored penalty | ||
|- | |- | ||
| Full Silver set (4 pieces) | | Full Silver set (4 pieces) | ||
| | | 15% | ||
| + | | 3% helmet + 6% body + 4.5% legs + 1.5% boots | ||
|- | |- | ||
| Comparison: Full Iron set | | Comparison: Full Iron set | ||
| | | 10% | ||
| | | Iron tier | ||
|} | |} | ||
Silver provides | Silver provides 1.5× the damage reduction of Iron. | ||
== Durability & Repair == | == Durability & Repair == | ||
Each armor piece has | Each armor piece has '''2,500 durability'''. Every hit you take costs 1 durability point on each piece you're wearing. | ||
All worn pieces wear simultaneously — a full set consumes 4 durability points per hit across the set, but each individual piece still survives 2,500 hits. Wearing the full set does not make any single piece break sooner. A piece that reaches 0 durability breaks and is destroyed, so repair it before then. | |||
'''Repair at [[Grimjaw]] in [[Frostmere]] or [[Harun the Forgewright]] in [[Dunes West]]''' (crafting is done at [[Kaziir the Armoursmith]]'s): | |||
* | * '''Repair cost:''' 60% of the full forge bill (ingots, Molten Rock and Brute Horn), scaled by durability loss, each material rounded up (minimum 1) | ||
* Example: Silver Helmet (80 ingots to forge) at 50% durability ≈ 24 silver ingots + 18 Molten Rock + 5 Brute Horns to repair | |||
* Example: Silver Helmet ( | |||
== Crafting Progression == | == Crafting Progression == | ||
| Line 118: | Line 100: | ||
! Tier | ! Tier | ||
! Armor type | ! Armor type | ||
! | ! Damage reduction (full set) | ||
! Combat req | ! Combat req | ||
! Smithing req | ! Smithing req | ||
! Status | ! Status | ||
|- | |- | ||
| | | First | ||
| Iron | | Iron | ||
| | | 10% | ||
| 15 | | 15 | ||
| | | 14–20 | ||
| Entry-level armor | | Entry-level armor | ||
|- | |- | ||
| | | Second | ||
| '''Silver''' | | '''Silver''' | ||
| ''' | | '''15%''' | ||
| '''25''' | | '''25''' | ||
| ''' | | '''24–30''' | ||
| '''End-game / Best-in-slot''' | | '''End-game / Best-in-slot''' | ||
|} | |} | ||
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|- | |- | ||
| [[Silver Ingot]] | | [[Silver Ingot]] | ||
| | | 295 | ||
| Smelt [[Silver Ore]] + [[Coal]] at | | Smelt 4 [[Silver Ore]] + 8 [[Coal]] per ingot at Grimjaw's or Harun's forge | ||
| | | 1,180 Silver Ore + 2,360 Coal in total; Silver Ore needs Mining 20 | ||
|- | |- | ||
| [[Molten Rock]] | | [[Molten Rock]] | ||
| | | 230 | ||
| | | Lava fishing at [[Emberstone]] | ||
| | | One per catch, with the [[Fire-Resistant Fishing Rod]] | ||
|- | |- | ||
| [[Brute Horn]] | | [[Brute Horn]] | ||
| | | 75 | ||
| Kill [[Magma Brute]] at [[Emberstone]] | | Kill [[Magma Brute]] at [[Emberstone]] | ||
| 1 in 5 drop rate; ~ | | 1 in 5 drop rate; ~375 kills on average | ||
|} | |} | ||
== Mining & Smithing Gates == | == Mining & Smithing Gates == | ||
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|- | |- | ||
| Mining 20 | | Mining 20 | ||
| Unlock Silver Ore gathering | | Unlock Silver Ore gathering on the Dunes maps (a forged pickaxe is needed there) | ||
| Must reach Mining 20 first | | Must reach Mining 20 first | ||
|- | |- | ||
| Smithing | | Smithing 24–30 | ||
| | | Craft individual Silver armor pieces | ||
| | | Includes the highest Smithing requirement in the game (Silver Body Armor, 30) | ||
|- | |- | ||
| Combat 25 | | Combat 25 | ||
| Line 191: | Line 171: | ||
== Trading & Marketplace == | == Trading & Marketplace == | ||
Silver Armor pieces can only be | Silver Armor pieces can only be listed on the [[Marketplace]] when '''undamaged''' (100% durability): | ||
* | * '''Damaged pieces:''' Cannot be listed on the marketplace; player-to-player trades accept them, and the piece keeps its durability | ||
* | * '''Repair first:''' Repair at Grimjaw or Harun to restore to "like new" condition | ||
* | * '''Undamaged pieces:''' Fully tradeable and extremely valuable | ||
* | * '''High demand:''' Many players seek complete Silver sets but few complete them | ||
A full undamaged Silver set is one of the most valuable commodity items in the marketplace. | A full undamaged Silver set is one of the most valuable commodity items in the marketplace. | ||
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! Details | ! Details | ||
|- | |- | ||
| | | Damage reduction | ||
| | | Cuts incoming damage from mobs and players by up to 15% (full set) — the highest armor defense in the game | ||
|- | |||
| Unarmored penalty | |||
| With no armor at all, the four late-game mob families deal 1.5× damage; any piece removes this | |||
|- | |- | ||
| Heat immunity | | Heat immunity | ||
| Does NOT protect from [[The Dunes]] heat (heat | | Does NOT protect from [[The Dunes]] heat (heat ignores armor and shield) | ||
|- | |- | ||
| Durability drain rate | | Durability drain rate | ||
| | | All worn pieces lose 1 durability per hit simultaneously | ||
|- | |- | ||
| PvP readiness | | PvP readiness | ||
| Line 218: | Line 201: | ||
|- | |- | ||
| Partial sets | | Partial sets | ||
| Still provide | | Still provide their reductions; no penalty for wearing incomplete set | ||
|- | |- | ||
| Comparison to Iron | | Comparison to Iron | ||
| | | 1.5× the damage reduction (15% vs 10% for the full set) | ||
|- | |||
| Relics | |||
| Every Silver piece is eligible for a Relic from [[Qadim the Relicweaver]] | |||
|- | |||
| Death | |||
| Worn armor is lost on death: it drops into your tombstone in the Wilderness, Emberstone or the Dunes, and is destroyed outright in the Glade Cave | |||
|} | |} | ||
A full Silver set with [[ | A full Silver set with a [[Sword|Silver Sword]] and [[Strength Potion]] represents the complete end-game PvP loadout. | ||
== Set Acquisition Timeline == | == Set Acquisition Timeline == | ||
| Line 238: | Line 227: | ||
|- | |- | ||
| [[Smithing]] 24+ required | | [[Smithing]] 24+ required | ||
| Begin crafting Silver Helmet and | | Begin crafting with the Silver Helmet (24), then Boots (26), Legguards (28) and Body Armor (30) | ||
|- | |- | ||
| Complete | | Complete end-game set | ||
| After crafting all 4 pieces | | After crafting all 4 pieces | ||
|- | |- | ||
| End-game status | | End-game status | ||
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| Foot piece of the set. | | Foot piece of the set. | ||
|- | |- | ||
| [[Iron | | [[Iron armor set]] | ||
| Lower-tier armor ( | | Lower-tier armor (10% damage reduction). | ||
|- | |||
| [[Kaziir the Armoursmith]] | |||
| NPC who forges all armor in his Dunes house. | |||
|- | |||
| [[Qadim the Relicweaver]] | |||
| Can weave a Relic onto armor pieces. | |||
|- | |- | ||
| [[Silver Ingot]] | | [[Silver Ingot]] | ||
| Line 294: | Line 289: | ||
|- | |- | ||
| [[Grimjaw]] | | [[Grimjaw]] | ||
| Blacksmith in Frostmere ( | | Blacksmith in Frostmere (repairs tools and armor). | ||
|- | |- | ||
| [[Harun the Forgewright]] | | [[Harun the Forgewright]] | ||
| Blacksmith in Dunes West ( | | Blacksmith in Dunes West (repairs tools and armor). | ||
|- | |- | ||
| [[Frostmere]] | | [[Frostmere]] | ||
| | | Repair location. | ||
|- | |- | ||
| [[Dunes West]] | | [[Dunes West]] | ||
| | | Second repair location. | ||
|- | |- | ||
| [[Marketplace]] | | [[Marketplace]] | ||
| Where undamaged armor pieces are traded. | | Where undamaged armor pieces are traded. | ||
|- | |- | ||
| [[Silver Sword]] | | [[Sword|Silver Sword]] | ||
| Best melee weapon — pairs with Silver armor for end-game loadout. | | Best melee weapon — pairs with Silver armor for end-game loadout. | ||
|} | |} | ||
Latest revision as of 09:35, 11 September 2026
| Silver Armor Set | |
|---|---|
| Category | Armor |
| Effect | 15% damage reduction (full set), 2,500 durability per piece |
| Cost / Recipe | |
| How to get | Crafted by Kaziir the Armoursmith in The Dunes |
Silver Armor Set is the highest armor tier in Kintara, consisting of four protective pieces that each reduce the damage you take. A complete set grants 15% damage reduction and requires Combat 25 to equip any piece.
Silver armor represents the endgame defense — the most protective gear available and the ultimate investment in survivability.
Complete Set
The Silver Armor Set consists of four pieces, each craftable separately:
| Piece | Smithing req | Damage reduction | Durability | Cost (per piece) |
|---|---|---|---|---|
| Silver Helmet | 24 | 3% | 2,500 | 80 silver ingot + 60 molten rock + 15 brute horn |
| Silver Body Armor | 30 | 6% | 2,500 | 100 silver ingot + 80 molten rock + 25 brute horn |
| Silver Legguards | 28 | 4.5% | 2,500 | 75 silver ingot + 70 molten rock + 25 brute horn |
| Silver Boots | 26 | 1.5% | 2,500 | 40 silver ingot + 20 molten rock + 10 brute horn |
Total cost for full set: 295 silver ingots + 230 molten rock + 75 brute horns
Set Bonus
Wearing all four pieces together grants:
- 15% damage reduction total (3% + 6% + 4.5% + 1.5%)
- 2,500 durability on each piece
- 100% coverage (head, torso, legs, feet)
There is no extra bonus for completing the set: the 15% is simply the four pieces added together. Partial sets still help — each piece adds its own reduction independently.
Damage Reduction
Armor no longer widens the shield pool — it reduces the damage you take instead. The shield pool stays at a fixed 100 points regardless of armor; restore it with Shield Potions.
| Configuration | Damage reduction | Notes |
|---|---|---|
| No armor | 0% | King Scorpia, Venomweaver cave hazards, Giant Scorpions and Magma Brutes deal 1.5× damage to unarmored players |
| 1 Silver piece | 1.5–6% | Depends on the piece; any piece also removes the unarmored penalty |
| Full Silver set (4 pieces) | 15% | 3% helmet + 6% body + 4.5% legs + 1.5% boots |
| Comparison: Full Iron set | 10% | Iron tier |
Silver provides 1.5× the damage reduction of Iron.
Durability & Repair
Each armor piece has 2,500 durability. Every hit you take costs 1 durability point on each piece you're wearing.
All worn pieces wear simultaneously — a full set consumes 4 durability points per hit across the set, but each individual piece still survives 2,500 hits. Wearing the full set does not make any single piece break sooner. A piece that reaches 0 durability breaks and is destroyed, so repair it before then.
Repair at Grimjaw in Frostmere or Harun the Forgewright in Dunes West (crafting is done at Kaziir the Armoursmith's):
- Repair cost: 60% of the full forge bill (ingots, Molten Rock and Brute Horn), scaled by durability loss, each material rounded up (minimum 1)
- Example: Silver Helmet (80 ingots to forge) at 50% durability ≈ 24 silver ingots + 18 Molten Rock + 5 Brute Horns to repair
Crafting Progression
Silver Armor Set is the pinnacle of the armor progression:
| Tier | Armor type | Damage reduction (full set) | Combat req | Smithing req | Status |
|---|---|---|---|---|---|
| First | Iron | 10% | 15 | 14–20 | Entry-level armor |
| Second | Silver | 15% | 25 | 24–30 | End-game / Best-in-slot |
Silver armor is the final armor tier — there is no higher protection available.
Sourcing Materials
To craft a complete Silver Armor Set:
| Material | Amount | Farming location | Notes |
|---|---|---|---|
| Silver Ingot | 295 | Smelt 4 Silver Ore + 8 Coal per ingot at Grimjaw's or Harun's forge | 1,180 Silver Ore + 2,360 Coal in total; Silver Ore needs Mining 20 |
| Molten Rock | 230 | Lava fishing at Emberstone | One per catch, with the Fire-Resistant Fishing Rod |
| Brute Horn | 75 | Kill Magma Brute at Emberstone | 1 in 5 drop rate; ~375 kills on average |
Mining & Smithing Gates
Silver armor requires end-game progression:
| Gate | Requirement | Notes |
|---|---|---|
| Mining 20 | Unlock Silver Ore gathering on the Dunes maps (a forged pickaxe is needed there) | Must reach Mining 20 first |
| Smithing 24–30 | Craft individual Silver armor pieces | Includes the highest Smithing requirement in the game (Silver Body Armor, 30) |
| Combat 25 | Equip Silver armor | 10 levels higher than Iron requirement |
Silver armor is a serious end-game goal requiring both high Mining and Smithing progression.
Trading & Marketplace
Silver Armor pieces can only be listed on the Marketplace when undamaged (100% durability):
- Damaged pieces: Cannot be listed on the marketplace; player-to-player trades accept them, and the piece keeps its durability
- Repair first: Repair at Grimjaw or Harun to restore to "like new" condition
- Undamaged pieces: Fully tradeable and extremely valuable
- High demand: Many players seek complete Silver sets but few complete them
A full undamaged Silver set is one of the most valuable commodity items in the marketplace.
Combat Considerations
| Scenario | Details |
|---|---|
| Damage reduction | Cuts incoming damage from mobs and players by up to 15% (full set) — the highest armor defense in the game |
| Unarmored penalty | With no armor at all, the four late-game mob families deal 1.5× damage; any piece removes this |
| Heat immunity | Does NOT protect from The Dunes heat (heat ignores armor and shield) |
| Durability drain rate | All worn pieces lose 1 durability per hit simultaneously |
| PvP readiness | Full Silver set is the highest defense tier — competitive in all content |
| Partial sets | Still provide their reductions; no penalty for wearing incomplete set |
| Comparison to Iron | 1.5× the damage reduction (15% vs 10% for the full set) |
| Relics | Every Silver piece is eligible for a Relic from Qadim the Relicweaver |
| Death | Worn armor is lost on death: it drops into your tombstone in the Wilderness, Emberstone or the Dunes, and is destroyed outright in the Glade Cave |
A full Silver set with a Silver Sword and Strength Potion represents the complete end-game PvP loadout.
Set Acquisition Timeline
| Progression milestone | Details |
|---|---|
| Combat 25 required | Before you can equip ANY Silver armor piece |
| Mining 20 required | Unlock Silver Ore gathering (prerequisite for crafting) |
| Smithing 24+ required | Begin crafting with the Silver Helmet (24), then Boots (26), Legguards (28) and Body Armor (30) |
| Complete end-game set | After crafting all 4 pieces |
| End-game status | Full Silver set is the final armor tier — nothing higher exists |
Most players farm Iron Armor first, then transition to Silver farming once reaching Mining 20 and Smithing 24.
Related pages
| Page | Why it matters |
|---|---|
| Armor | Armor system overview. |
| Silver Helmet | Head piece of the set. |
| Silver Body Armor | Torso piece of the set. |
| Silver Legguards | Leg piece of the set. |
| Silver Boots | Foot piece of the set. |
| Iron armor set | Lower-tier armor (10% damage reduction). |
| Kaziir the Armoursmith | NPC who forges all armor in his Dunes house. |
| Qadim the Relicweaver | Can weave a Relic onto armor pieces. |
| Silver Ingot | Primary crafting material. |
| Silver Ore | Source material requiring Mining 20. |
| Molten Rock | Secondary material from Emberstone fishing. |
| Brute Horn | Tertiary material from Magma Brutes. |
| Shield Potion | Restores shield points. |
| Smithing | Skill used to forge armor. |
| Combat | Skill that gates armor wearing (Combat 25). |
| Grimjaw | Blacksmith in Frostmere (repairs tools and armor). |
| Harun the Forgewright | Blacksmith in Dunes West (repairs tools and armor). |
| Frostmere | Repair location. |
| Dunes West | Second repair location. |
| Marketplace | Where undamaged armor pieces are traded. |
| Silver Sword | Best melee weapon — pairs with Silver armor for end-game loadout. |