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'''EXP Calculator''' is a tool for calculating the experience points from resources mining to killing mobs and bosses, and the EXP required for each character level.
'''EXP Calculator''' is a tool for calculating the experience points from resources mining to killing mobs and bosses, and the EXP required for each character level.
The calculations below do not include travel time between [[Wood|Tree]], [[Stone]], [[Coal]], [[Metal]] nodes, Fishing spots, Mobs spots, or Boss spots, and assume no competition for resources in the area.
The calculations below do not include travel time between [[Wood|Tree]], [[Stone]], [[Coal]], Iron nodes, Fishing spots, Mobs spots, or Boss spots, and assume no competition for resources in the area.
 
== EXP Requirement Per Level ==
== EXP Requirement Per Level ==
''Coming soon.''
''Coming soon.''
== Resources EXP ==
== Resources EXP ==
All gathering resources award '''25 EXP per swing'''. Higher-tier tools swing faster, increasing EXP per minute.
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
|-
|-
! Wood
! Wood
! Stone, Coal, Metal
! Stone, Coal, Iron, Silver
|-
|-
|
|
[[File:Wood.png|48px|link=Wood]]
[[File:Wood.png|48px|link=Wood]]
<br>
<br>
'''Lvl 1 Axe:''' 25 EXP<br>'''Lvl 2 Axe:''' 50 EXP
'''All Axe Tiers:''' 25 EXP per swing
|
|
[[File:Stone.png|48px|link=Stone]] [[File:Coal.png|48px|link=Coal]] [[File:Metal.png|48px|link=Metal]]
[[File:Stone.png|48px|link=Stone]] [[File:Coal.png|48px|link=Coal]] [[File:Metal.png|48px|link=Metal]]
<br>
<br>
'''Lvl 1 Pickaxe:''' 25 EXP<br>'''Lvl 2 Pickaxe:''' 50 EXP
'''All Pickaxe Tiers:''' 25 EXP per swing
|}
|}
=== Wood ===
=== Wood ===
[[File:Wood.png|48px|link=Wood]]
[[File:Wood.png|48px|link=Wood]]
Lvl 1 Axe: 25 EXP per 5 seconds | Lvl 2 Axe: 50 EXP per 5 seconds
 
All Axe Tiers: 25 EXP per swing
 
{| class="wikitable"
{| class="wikitable"
! EXP Time !! Lvl 1 Axe !! Lvl 2 Axe
! Tier !! Swing Speed !! EXP Per Minute !! EXP Per Hour !! EXP Per Day
|-
|-
| Per Minute || 25 × 12 = 300 EXP || 50 × 12 = 600 EXP
| Starter || 4.74s || 25 × 12.66 = 316 EXP || 316 × 60 = 18,987 EXP || 18,987 × 24 = 455,696 EXP
|-
|-
| Per Hour || 300 × 60 = 18,000 EXP || 600 × 60 = 36,000 EXP
| Copper || 4.5s || 25 × 13.33 = 333 EXP || 333 × 60 = 20,000 EXP || 20,000 × 24 = 480,000 EXP
|-
|-
| Per Day || 18,000 × 24 = 432,000 EXP || 36,000 × 24 = 864,000 EXP
| Iron || 4.25s || 25 × 14.12 = 353 EXP || 353 × 60 = 21,176 EXP || 21,176 × 24 = 508,235 EXP
|-
| Silver || 4.0s || 25 × 15.00 = 375 EXP || 375 × 60 = 22,500 EXP || 22,500 × 24 = 540,000 EXP
|}
|}
=== Stone, Coal, Metal ===
 
=== Stone, Coal, Iron, Silver ===
[[File:Stone.png|48px|link=Stone]] [[File:Coal.png|48px|link=Coal]] [[File:Metal.png|48px|link=Metal]]
[[File:Stone.png|48px|link=Stone]] [[File:Coal.png|48px|link=Coal]] [[File:Metal.png|48px|link=Metal]]
Lvl 1 Pickaxe: 25 EXP per 5 seconds | Lvl 2 Pickaxe: 50 EXP per 5 seconds
 
All Pickaxe Tiers: 25 EXP per swing
 
{| class="wikitable"
{| class="wikitable"
! EXP Time !! Lvl 1 Pickaxe !! Lvl 2 Pickaxe
! Tier !! Swing Speed !! EXP Per Minute !! EXP Per Hour !! EXP Per Day
|-
|-
| Per Minute || 25 × 12 = 300 EXP || 50 × 12 = 600 EXP
| Starter || 4.74s || 25 × 12.66 = 316 EXP || 316 × 60 = 18,987 EXP || 18,987 × 24 = 455,696 EXP
|-
|-
| Per Hour || 300 × 60 = 18,000 EXP || 600 × 60 = 36,000 EXP
| Copper || 4.5s || 25 × 13.33 = 333 EXP || 333 × 60 = 20,000 EXP || 20,000 × 24 = 480,000 EXP
|-
|-
| Per Day || 18,000 × 24 = 432,000 EXP || 36,000 × 24 = 864,000 EXP
| Iron || 4.25s || 25 × 14.12 = 353 EXP || 353 × 60 = 21,176 EXP || 21,176 × 24 = 508,235 EXP
|-
| Silver || 4.0s || 25 × 15.00 = 375 EXP || 375 × 60 = 22,500 EXP || 22,500 × 24 = 540,000 EXP
|}
|}
Stone, Coal, and Metal nodes all share the same XP rates. See [[Mining]] for gathering locations.
 
== Fishing and Cooking ==
Stone, Coal, Iron, and Silver nodes all share the same XP rates. See [[Mining]] for gathering locations.
{| class="wikitable" style="text-align:center;"
 
=== Fish ===
[[File:Fish.png|48px|link=Fish]]
 
{| class="wikitable"
! Fish !! Fishing Level !! Bait !! Catch XP !! Cook XP
|-
| Herring || 1 || Feather Bait || 125 XP || 125 XP
|-
| Trout || 6 || Trout Bait || 130 XP || 130 XP
|-
|-
! Fish
| Bass || 13 || Bass Bait || 135 XP || 135 XP
! Cooking
|-
|-
|
| Tuna || 20 || Tuna Bait || 140 XP || 140 XP
[[File:Fish.png|48px|link=Fish]]
<br>
'''Lvl 1 Fishing Rod:''' 125 EXP
|
[[File:Firepit.svg|48px]]
<br>
'''Default Cooking:''' 125 EXP
|}
|}
=== Fish ===
 
[[File:Fish.png|48px|link=Fish]]
'''Placeholder Cast EXP (assumes 30 seconds per catch, subject to change):'''
Lvl 1 Fishing Rod: 125 EXP per 30 seconds
 
{| class="wikitable"
{| class="wikitable"
! EXP Time !! Lvl 1 Fishing Rod
! Fish !! EXP Per Minute !! EXP Per Hour !! EXP Per Day
|-
|-
| Per Minute || 125 × 2 = 250 EXP
| Herring || 125 × 2 = 250 EXP || 250 × 60 = 15,000 EXP || 15,000 × 24 = 360,000 EXP
|-
|-
| Per Hour || 250 × 60 = 15,000 EXP
| Trout || 130 × 2 = 260 EXP || 260 × 60 = 15,600 EXP || 15,600 × 24 = 374,400 EXP
|-
|-
| Per Day || 15,000 × 24 = 360,000 EXP
| Bass || 135 × 2 = 270 EXP || 270 × 60 = 16,200 EXP || 16,200 × 24 = 388,800 EXP
|-
| Tuna || 140 × 2 = 280 EXP || 280 × 60 = 16,800 EXP || 16,800 × 24 = 403,200 EXP
|}
|}
Fish at [[The Pond]] or [[The Shores]] for [[Fishing]] XP.
 
Fish at [[The Pond]], [[Whisperwood]], or [[The Shores]] depending on tier. Catch time varies by active spot and is not fixed per patch notes — the above uses the old 30-second baseline as a placeholder.
 
=== Cooking ===
=== Cooking ===
[[File:Firepit.svg|48px]]
[[File:Firepit.svg|48px]]
Default Cooking: 125 EXP per 10 seconds
 
Cooking rolls against your [[Cooking]] level for a chance to burn the fish. A burnt fish gives 0 Cooking XP, cannot be eaten, but can still be traded.
 
{| class="wikitable"
{| class="wikitable"
! EXP Time !! Default Cooking
! Cooking Level !! Burn Chance
|-
|-
| Per Minute || 125 × 6 = 750 EXP
| 5 and below || 30.0%
|-
|-
| Per Hour || 750 × 60 = 45,000 EXP
| 10 || 26.4%
|-
|-
| Per Day || 45,000 × 24 = 1,080,000 EXP
| 20 || 19.3%
|-
| 30 || 12.1%
|-
| 40 || 5.0%
|}
|}
Cook [[Fish]] or [[Raw Chicken]] at roast pits in [[The Pond]] or [[Whisperwood]] for [[Cooking]] XP.
 
Burn chance slides roughly 0.7% per level between anchors and never reaches 0%.
 
'''Placeholder Cooking EXP (assumes default 10-second cook, no burns, subject to change):'''
 
{| class="wikitable"
! Fish !! EXP Per Minute !! EXP Per Hour !! EXP Per Day
|-
| Herring || 125 × 6 = 750 EXP || 750 × 60 = 45,000 EXP || 45,000 × 24 = 1,080,000 EXP
|-
| Trout || 130 × 6 = 780 EXP || 780 × 60 = 46,800 EXP || 46,800 × 24 = 1,123,200 EXP
|-
| Bass || 135 × 6 = 810 EXP || 810 × 60 = 48,600 EXP || 48,600 × 24 = 1,166,400 EXP
|-
| Tuna || 140 × 6 = 840 EXP || 840 × 60 = 50,400 EXP || 50,400 × 24 = 1,209,600 EXP
|}
 
Cook [[Fish]] or [[Raw Chicken]] at roast pits in [[The Pond]] or [[Whisperwood]] for [[Cooking]] XP. Actual EXP/hour will be lower once burn chance is factored in.
 
== Smithing ==
== Smithing ==
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
Line 92: Line 136:
[[File:Anvil.png|48px]]
[[File:Anvil.png|48px]]
<br>
<br>
'''Smithing:''' 750 Skill EXP
'''Smithing:''' XP varies by action
|}
 
Smithing XP comes from smelting and forging. Smelting takes 1 second per ingot (batchable ×1/×5/×10). Forging takes 30 seconds per item. Repairs are instant.
 
=== Smelting XP ===
 
Smelting now takes 1 second per ingot and is batchable (×1, ×5, ×10), scaling materials, time, and XP together.
 
{| class="wikitable"
! Ingot !! XP per Ingot !! XP per ×10 Batch !! Time per ×10 Batch !! EXP Per Hour (continuous)
|-
| Copper Ingot || 10 XP || 100 XP || 10 seconds || 36,000 XP
|-
| Iron Ingot || 22 XP || 220 XP || 10 seconds || 79,200 XP
|-
| Silver Ingot || 30 XP || 300 XP || 10 seconds || 108,000 XP
|}
 
=== Forging Tools XP ===
 
Each forge action takes 30 seconds.
 
{| class="wikitable"
! Tool !! Smithing XP !! XP Per Hour (30s forge)
|-
| Copper tool (Axe/Sword/Pickaxe) || 400 XP || 400 × 120 = 48,000 XP
|-
| Iron tool (Axe/Sword/Pickaxe) || 750 XP || 750 × 120 = 90,000 XP
|-
| Silver tool (Axe/Sword/Pickaxe) || 1,100 XP || 1,100 × 120 = 132,000 XP
|}
 
=== Forging Armor XP ===
 
{| class="wikitable"
! Piece !! Smithing XP
|-
| Iron Boots || 250 XP
|-
| Iron Helmet || 400 XP
|-
| Iron Legguards || 500 XP
|-
| Iron Body Armor || 500 XP
|-
| Silver Boots || 400 XP
|-
| Silver Helmet || 800 XP
|-
| Silver Legguards || 750 XP
|-
| Silver Body Armor || 1,000 XP
|}
 
Full iron set: 1,650 XP total. Full silver set: 2,950 XP total.
 
''Note: [[Smithing]] is a bonus skill and does not count toward [[Total Level]].''
 
== Mobs and Bosses ==
{| class="wikitable" style="text-align:center;"
|-
! Wild Zombie
! Wild Dragon
! Magma Brute
! Small Spider
! Venomweaver
! Giant Scorpion
! King Scorpia
|-
|
[[File:WildZombie.png|48px|link=Wild Zombie]]
<br>
'''Sword:''' 50 EXP<br>
|
[[File:Dragon.png|48px|link=Wild Dragon]]
<br>
'''Sword:''' 150 EXP<br>
|
[[File:Magma_Brute.png|48px|link=Magma Brute]]
<br>
'''Sword:''' 100 EXP<br>
|
[[File:Venomweaver_icon.png|48px]]
<br>
'''Sword:''' 100 EXP<br>
|
[[File:Venomweaver_icon.png|96px|link=Venomweaver]]
<br>
'''Sword:''' 750 EXP<br>
|
[[File:giantscorpion.png|48px|link=Scorpion]]
<br>
'''Sword:''' 110 EXP<br>
|
[[File:kingscorpia.png|96px|link=King Scorpia]]
<br>
'''Sword:''' 1,300 EXP<br>
|}
|}
[[File:Anvil.png|48px]]
 
Smithing: 750
{| class="wikitable"
! Mob / Boss
! Location
! Notes
|-
| [[Wild Zombie]]
| South [[Wilderness]]
| Best early-game Combat XP grind. Common and easy to find.
|-
| [[Wild Dragon]]
| North [[Wilderness]]
| Higher XP than zombies but harder to fight.
|-
| [[Magma Brute]]
| [[Emberstone]] (Total Level 25 required)
| Highest open-world mob XP in the game.
|-
| Small Spider
| [[Glade Cave]] ([[Venomweaver]] boss fight)
| Spawned during boss fight. Kill immediately to prevent distraction.
|-
| [[Venomweaver]]
| [[Glade Cave]]
| Boss mob. Highest single boss XP source in the game at 750 EXP per kill.
|}
 
== Fastest XP routes ==
{| class="wikitable"
! Skill
! Fastest method
! EXP per hour
|-
| [[Woodcutting]]
| Silver Axe on trees in the [[Wilderness]]
| 22,500 EXP
|-
| [[Mining]]
| Silver Pickaxe on any node in the [[Wilderness]] or [[Frostmere]]
| 22,500 EXP
|-
| [[Fishing]]
| [[Fishing Rod]] at [[The Pond]] or [[The Shores]]
| 15,000 EXP
|-
| [[Cooking]]
| Cook batches continuously at roast pits in [[The Pond]] or [[Whisperwood]]
| 45,000 EXP
|-
| [[Smithing]]
| Forge Silver tools repeatedly at [[Frostmere]] or [[Dunes West]] (limited by material supply)
| 132,000 EXP
|-
| [[Combat]]
| [[King Scorpia]] kills with a Silver Sword
| 1,300 EXP per kill (varies by kill speed)
|}
 
== Related pages ==
{| class="wikitable"
! Page
! Why it matters
|-
| [[Category:Skills]]
| Full overview of all six skills.
|-
| [[Total Level]]
| Average of five core skill levels — used for zone entry gates.
|-
| [[Lvl 2 Axe]]
| Doubles Woodcutting XP and most material-efficient smith for XP.
|-
| [[Lvl 2 Pickaxe]]
| Doubles Mining XP and most material-efficient smith for XP.
|-
| [[Lvl 2 Sword]]
| Doubles Combat XP per kill.
|-
| [[Venomweaver]]
| Highest XP source in the game.
|-
| [[Magma Brute]]
| Highest open-world mob XP source.
|-
| [[Frostmere]]
| Location of the [[Blacksmith Forge]] for Smithing.
|-
| [[Daily Quests]]
| Daily quests reward bonus skill XP on top of normal training.
|}
 
[[Category:EXP_Calculator]]
[[Category:Kintara Wiki]]

Latest revision as of 06:19, 11 August 2026

EXP Calculator is a tool for calculating the experience points from resources mining to killing mobs and bosses, and the EXP required for each character level. The calculations below do not include travel time between Tree, Stone, Coal, Iron nodes, Fishing spots, Mobs spots, or Boss spots, and assume no competition for resources in the area.

EXP Requirement Per Level

Coming soon.

Resources EXP

All gathering resources award 25 EXP per swing. Higher-tier tools swing faster, increasing EXP per minute.

Wood Stone, Coal, Iron, Silver


All Axe Tiers: 25 EXP per swing


All Pickaxe Tiers: 25 EXP per swing

Wood

All Axe Tiers: 25 EXP per swing

Tier Swing Speed EXP Per Minute EXP Per Hour EXP Per Day
Starter 4.74s 25 × 12.66 = 316 EXP 316 × 60 = 18,987 EXP 18,987 × 24 = 455,696 EXP
Copper 4.5s 25 × 13.33 = 333 EXP 333 × 60 = 20,000 EXP 20,000 × 24 = 480,000 EXP
Iron 4.25s 25 × 14.12 = 353 EXP 353 × 60 = 21,176 EXP 21,176 × 24 = 508,235 EXP
Silver 4.0s 25 × 15.00 = 375 EXP 375 × 60 = 22,500 EXP 22,500 × 24 = 540,000 EXP

Stone, Coal, Iron, Silver

All Pickaxe Tiers: 25 EXP per swing

Tier Swing Speed EXP Per Minute EXP Per Hour EXP Per Day
Starter 4.74s 25 × 12.66 = 316 EXP 316 × 60 = 18,987 EXP 18,987 × 24 = 455,696 EXP
Copper 4.5s 25 × 13.33 = 333 EXP 333 × 60 = 20,000 EXP 20,000 × 24 = 480,000 EXP
Iron 4.25s 25 × 14.12 = 353 EXP 353 × 60 = 21,176 EXP 21,176 × 24 = 508,235 EXP
Silver 4.0s 25 × 15.00 = 375 EXP 375 × 60 = 22,500 EXP 22,500 × 24 = 540,000 EXP

Stone, Coal, Iron, and Silver nodes all share the same XP rates. See Mining for gathering locations.

Fish

Fish Fishing Level Bait Catch XP Cook XP
Herring 1 Feather Bait 125 XP 125 XP
Trout 6 Trout Bait 130 XP 130 XP
Bass 13 Bass Bait 135 XP 135 XP
Tuna 20 Tuna Bait 140 XP 140 XP

Placeholder Cast EXP (assumes 30 seconds per catch, subject to change):

Fish EXP Per Minute EXP Per Hour EXP Per Day
Herring 125 × 2 = 250 EXP 250 × 60 = 15,000 EXP 15,000 × 24 = 360,000 EXP
Trout 130 × 2 = 260 EXP 260 × 60 = 15,600 EXP 15,600 × 24 = 374,400 EXP
Bass 135 × 2 = 270 EXP 270 × 60 = 16,200 EXP 16,200 × 24 = 388,800 EXP
Tuna 140 × 2 = 280 EXP 280 × 60 = 16,800 EXP 16,800 × 24 = 403,200 EXP

Fish at The Pond, Whisperwood, or The Shores depending on tier. Catch time varies by active spot and is not fixed per patch notes — the above uses the old 30-second baseline as a placeholder.

Cooking

Cooking rolls against your Cooking level for a chance to burn the fish. A burnt fish gives 0 Cooking XP, cannot be eaten, but can still be traded.

Cooking Level Burn Chance
5 and below 30.0%
10 26.4%
20 19.3%
30 12.1%
40 5.0%

Burn chance slides roughly 0.7% per level between anchors and never reaches 0%.

Placeholder Cooking EXP (assumes default 10-second cook, no burns, subject to change):

Fish EXP Per Minute EXP Per Hour EXP Per Day
Herring 125 × 6 = 750 EXP 750 × 60 = 45,000 EXP 45,000 × 24 = 1,080,000 EXP
Trout 130 × 6 = 780 EXP 780 × 60 = 46,800 EXP 46,800 × 24 = 1,123,200 EXP
Bass 135 × 6 = 810 EXP 810 × 60 = 48,600 EXP 48,600 × 24 = 1,166,400 EXP
Tuna 140 × 6 = 840 EXP 840 × 60 = 50,400 EXP 50,400 × 24 = 1,209,600 EXP

Cook Fish or Raw Chicken at roast pits in The Pond or Whisperwood for Cooking XP. Actual EXP/hour will be lower once burn chance is factored in.

Smithing

Blacksmith


Smithing: XP varies by action

Smithing XP comes from smelting and forging. Smelting takes 1 second per ingot (batchable ×1/×5/×10). Forging takes 30 seconds per item. Repairs are instant.

Smelting XP

Smelting now takes 1 second per ingot and is batchable (×1, ×5, ×10), scaling materials, time, and XP together.

Ingot XP per Ingot XP per ×10 Batch Time per ×10 Batch EXP Per Hour (continuous)
Copper Ingot 10 XP 100 XP 10 seconds 36,000 XP
Iron Ingot 22 XP 220 XP 10 seconds 79,200 XP
Silver Ingot 30 XP 300 XP 10 seconds 108,000 XP

Forging Tools XP

Each forge action takes 30 seconds.

Tool Smithing XP XP Per Hour (30s forge)
Copper tool (Axe/Sword/Pickaxe) 400 XP 400 × 120 = 48,000 XP
Iron tool (Axe/Sword/Pickaxe) 750 XP 750 × 120 = 90,000 XP
Silver tool (Axe/Sword/Pickaxe) 1,100 XP 1,100 × 120 = 132,000 XP

Forging Armor XP

Piece Smithing XP
Iron Boots 250 XP
Iron Helmet 400 XP
Iron Legguards 500 XP
Iron Body Armor 500 XP
Silver Boots 400 XP
Silver Helmet 800 XP
Silver Legguards 750 XP
Silver Body Armor 1,000 XP

Full iron set: 1,650 XP total. Full silver set: 2,950 XP total.

Note: Smithing is a bonus skill and does not count toward Total Level.

Mobs and Bosses

Wild Zombie Wild Dragon Magma Brute Small Spider Venomweaver Giant Scorpion King Scorpia


Sword: 50 EXP


Sword: 150 EXP


Sword: 100 EXP


Sword: 100 EXP


Sword: 750 EXP


Sword: 110 EXP


Sword: 1,300 EXP

Mob / Boss Location Notes
Wild Zombie South Wilderness Best early-game Combat XP grind. Common and easy to find.
Wild Dragon North Wilderness Higher XP than zombies but harder to fight.
Magma Brute Emberstone (Total Level 25 required) Highest open-world mob XP in the game.
Small Spider Glade Cave (Venomweaver boss fight) Spawned during boss fight. Kill immediately to prevent distraction.
Venomweaver Glade Cave Boss mob. Highest single boss XP source in the game at 750 EXP per kill.

Fastest XP routes

Skill Fastest method EXP per hour
Woodcutting Silver Axe on trees in the Wilderness 22,500 EXP
Mining Silver Pickaxe on any node in the Wilderness or Frostmere 22,500 EXP
Fishing Fishing Rod at The Pond or The Shores 15,000 EXP
Cooking Cook batches continuously at roast pits in The Pond or Whisperwood 45,000 EXP
Smithing Forge Silver tools repeatedly at Frostmere or Dunes West (limited by material supply) 132,000 EXP
Combat King Scorpia kills with a Silver Sword 1,300 EXP per kill (varies by kill speed)
Page Why it matters
Full overview of all six skills.
Total Level Average of five core skill levels — used for zone entry gates.
Lvl 2 Axe Doubles Woodcutting XP and most material-efficient smith for XP.
Lvl 2 Pickaxe Doubles Mining XP and most material-efficient smith for XP.
Lvl 2 Sword Doubles Combat XP per kill.
Venomweaver Highest XP source in the game.
Magma Brute Highest open-world mob XP source.
Frostmere Location of the Blacksmith Forge for Smithing.
Daily Quests Daily quests reward bonus skill XP on top of normal training.

Subcategories

This category has only the following subcategory.