Category:EXP Calculator: Difference between revisions

From Kintara
Jump to navigation Jump to search
JAO (talk | contribs)
mNo edit summary
Cactus pays 60 Woodcutting XP; note the iron/silver tool XP bonus
 
(9 intermediate revisions by 3 users not shown)
Line 1: Line 1:
'''EXP Calculator''' is a tool for calculating the experience points from resources mining to killing mobs and bosses, and the EXP required for each character level.
'''EXP Calculator''' is a tool for calculating the experience points from resources mining to killing mobs and bosses, and the EXP required for each character level.
 
The calculations below do not include travel time between [[Wood|Tree]], [[Stone]], [[Coal]], Iron nodes, Fishing spots, Mobs spots, or Boss spots, and assume no competition for resources in the area.
The calculations below do not include travel time between [[Wood|Tree]], [[Stone]], [[Coal]], [[Metal]] nodes, Fishing spots, Mobs spots, or Boss spots, and assume no competition for resources in the area.


== EXP Requirement Per Level ==
== EXP Requirement Per Level ==
Every skill uses the same curve: level 1→2 costs 480 XP, and each level after that costs 20% more than the one before (level L→L+1 costs 480 × 1.2<sup>L−1</sup> XP). The level cap is 40.


''Coming soon.''
{| class="wikitable"
! Level !! Total XP needed
|-
| 10 || 9,984
|-
| 20 || 74,276
|-
| 30 || 472,353
|-
| 40 (cap) || 2,937,144
|}


== Resources EXP ==
== Resources EXP ==
Gathering XP is paid once per felled tree or mined-out rock, not per swing: '''20''' per tree, '''60''' per Dunes cactus, and by ore '''20''' Stone, '''25''' Coal, '''50''' Iron Ore, '''90''' Silver Ore. A tree or a single-tile rock takes 6 swings (two-tile rocks 7, 2x2 clusters 10). Higher-tier tools swing faster (copper 5%, iron 10%, silver 15%), so they clear each tree or rock sooner and raise EXP per minute. Iron and silver axes and pickaxes also add +5% and +10% XP per tree or rock; the tables below show the base XP, before that bonus.


{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
|-
|-
! Wood
! Wood
! Stone, Coal, Metal
! Stone, Coal, Iron, Silver
|-
|-
|
|
[[File:Wood.png|48px|link=Wood]]
[[File:Wood.png|48px|link=Wood]]
<br>
<br>
'''Lvl 1 Axe:''' 25 EXP<br>'''Lvl 2 Axe:''' 50 EXP
'''All Axe Tiers:''' 20 EXP per felled tree (60 per cactus)
|
|
[[File:Stone.png|48px|link=Stone]] [[File:Coal.png|48px|link=Coal]] [[File:Metal.png|48px|link=Metal]]
[[File:Stone.png|48px|link=Stone]] [[File:Coal.png|48px|link=Coal]] [[File:Metal.png|48px|link=Metal]]
<br>
<br>
'''Lvl 1 Pickaxe:''' 25 EXP<br>'''Lvl 2 Pickaxe:''' 50 EXP
'''All Pickaxe Tiers:''' 20–90 EXP per mined-out rock, by ore
|}
|}


=== Wood ===
=== Wood ===
[[File:Wood.png|48px|link=Wood]]
[[File:Wood.png|48px|link=Wood]]


Lvl 1 Axe: 25 EXP per 5 seconds | Lvl 2 Axe: 50 EXP per 5 seconds
All Axe Tiers: 20 EXP per felled tree; a tree takes 6 swings. Swing Speed is the time per swing; the rates assume nonstop chopping with no walking between trees.


{| class="wikitable"
{| class="wikitable"
! EXP Time !! Lvl 1 Axe !! Lvl 2 Axe
! Tier !! Swing Speed !! EXP Per Minute !! EXP Per Hour !! EXP Per Day
|-
| Starter || 0.60s || 333 EXP || 20,000 EXP || 480,000 EXP
|-
|-
| Per Minute || 25 × 12 = 300 EXP || 50 × 12 = 600 EXP
| Copper || 0.57s || 351 EXP || 21,053 EXP || 505,263 EXP
|-
|-
| Per Hour || 300 × 60 = 18,000 EXP || 600 × 60 = 36,000 EXP
| Iron || 0.54s || 370 EXP || 22,222 EXP || 533,333 EXP
|-
|-
| Per Day || 18,000 × 24 = 432,000 EXP || 36,000 × 24 = 864,000 EXP
| Silver || 0.51s || 392 EXP || 23,529 EXP || 564,706 EXP
|}
|}


=== Stone, Coal, Metal ===
A cactus in [[The Dunes]] takes the same 6 swings and pays 60 EXP, but needs Woodcutting 20 and an Iron or Silver Axe: 66,667 EXP per hour with an Iron Axe, 70,588 with a Silver Axe (70,000 and 77,647 with the axes' +5% and +10% bonus).


=== Stone, Coal, Iron, Silver ===
[[File:Stone.png|48px|link=Stone]] [[File:Coal.png|48px|link=Coal]] [[File:Metal.png|48px|link=Metal]]
[[File:Stone.png|48px|link=Stone]] [[File:Coal.png|48px|link=Coal]] [[File:Metal.png|48px|link=Metal]]


Lvl 1 Pickaxe: 25 EXP per 5 seconds | Lvl 2 Pickaxe: 50 EXP per 5 seconds
All Pickaxe Tiers: each ore pays its own XP per mined-out rock — Stone 20, Coal 25, Iron Ore 50 (Mining 5), Silver Ore 90 (Mining 20). The table shows EXP per hour of nonstop mining on single-tile rocks (6 swings each) with no walking between rocks; two-tile rocks and 2x2 clusters pay the same XP for 7 and 10 swings. Multiply by 24 for a day.


{| class="wikitable"
{| class="wikitable"
! EXP Time !! Lvl 1 Pickaxe !! Lvl 2 Pickaxe
! Tier !! Swing Speed !! Stone !! Coal !! Iron Ore !! Silver Ore
|-
|-
| Per Minute || 25 × 12 = 300 EXP || 50 × 12 = 600 EXP
| Starter || 0.52s || 23,077 EXP || 28,846 EXP || 57,692 EXP || — (starter tools don't work in [[The Dunes]])
|-
|-
| Per Hour || 300 × 60 = 18,000 EXP || 600 × 60 = 36,000 EXP
| Copper || 0.494s || 24,291 EXP || 30,364 EXP || 60,729 EXP || 109,312 EXP
|-
|-
| Per Day || 18,000 × 24 = 432,000 EXP || 36,000 × 24 = 864,000 EXP
| Iron || 0.468s || 25,641 EXP || 32,051 EXP || 64,103 EXP || 115,385 EXP
|-
| Silver || 0.442s || 27,149 EXP || 33,937 EXP || 67,873 EXP || 122,172 EXP
|}
|}


== Fishing and Cooking ==
Stone and Coal come from rocks outside [[Frostmere]] and [[The Dunes]], Iron Ore from Frostmere and Silver Ore from The Dunes. See [[Mining]] for gathering locations.


{| class="wikitable" style="text-align:center;"
=== Fish ===
[[File:Fish.png|48px|link=Fish]]
 
{| class="wikitable"
! Fish !! Fishing Level !! Bait !! Catch XP !! Cook XP
|-
| Herring || 1 || Feather Bait || 125 XP || 125 XP
|-
| Trout || 6 || Trout Bait || 130 XP || 130 XP
|-
| Bass || 13 || Bass Bait || 135 XP || 135 XP
|-
| Tuna || 20 || Tuna Bait || 140 XP || 140 XP
|-
| Swordfish || 28 || Squid Bait || 145 XP || 145 XP
|}
 
'''Placeholder Cast EXP (assumes 30 seconds per catch, subject to change):'''
 
{| class="wikitable"
! Fish !! EXP Per Minute !! EXP Per Hour !! EXP Per Day
|-
| Herring || 125 × 2 = 250 EXP || 250 × 60 = 15,000 EXP || 15,000 × 24 = 360,000 EXP
|-
| Trout || 130 × 2 = 260 EXP || 260 × 60 = 15,600 EXP || 15,600 × 24 = 374,400 EXP
|-
| Bass || 135 × 2 = 270 EXP || 270 × 60 = 16,200 EXP || 16,200 × 24 = 388,800 EXP
|-
|-
! Fish
| Tuna || 140 × 2 = 280 EXP || 280 × 60 = 16,800 EXP || 16,800 × 24 = 403,200 EXP
! Cooking
|-
|-
|
| Swordfish || 145 × 2 = 290 EXP || 290 × 60 = 17,400 EXP || 17,400 × 24 = 417,600 EXP
[[File:Fish.png|48px|link=Fish]]
<br>
'''Lvl 1 Fishing Rod:''' 125 EXP
|
[[File:Firepit.svg|48px]]
<br>
'''Default Cooking:''' 125 EXP
|}
|}


=== Fish ===
Fish at [[The Pond]], [[Whisperwood]], [[The Shores]] or [[The Deep]] depending on tier. A bite comes 20–30 seconds after each cast (30% sooner with the full [[Angler Outfit]]), so the table above uses the slowest bite and leaves out casting and walking between spots.


[[File:Fish.png|48px|link=Fish]]
=== Cooking ===
[[File:Firepit.svg|48px]]


Lvl 1 Fishing Rod: 125 EXP per 30 seconds
Cooking rolls against your [[Cooking]] level for a chance to burn the fish. A burnt fish gives 0 Cooking XP, cannot be eaten, but can still be traded.


{| class="wikitable"
{| class="wikitable"
! EXP Time !! Lvl 1 Fishing Rod
! Cooking Level !! Burn Chance
|-
| 5 and below || 30.0%
|-
| 10 || 26.4%
|-
|-
| Per Minute || 125 × 2 = 250 EXP
| 20 || 19.3%
|-
|-
| Per Hour || 250 × 60 = 15,000 EXP
| 30 || 12.1%
|-
|-
| Per Day || 15,000 × 24 = 360,000 EXP
| 40 || 5.0%
|}
|}


=== Cooking ===
Burn chance slides roughly 0.7% per level between anchors and never reaches 0%.
 
[[File:Firepit.svg|48px]]


Default Cooking: 125 EXP per 10 seconds
'''Placeholder Cooking EXP (assumes default 10-second cook, no burns, subject to change):'''


{| class="wikitable"
{| class="wikitable"
! EXP Time !! Default Cooking
! Fish !! EXP Per Minute !! EXP Per Hour !! EXP Per Day
|-
|-
| Per Minute || 125 × 6 = 750 EXP
| Herring || 125 × 6 = 750 EXP || 750 × 60 = 45,000 EXP || 45,000 × 24 = 1,080,000 EXP
|-
|-
| Per Hour || 750 × 60 = 45,000 EXP
| Trout || 130 × 6 = 780 EXP || 780 × 60 = 46,800 EXP || 46,800 × 24 = 1,123,200 EXP
|-
|-
| Per Day || 45,000 × 24 = 1,080,000 EXP
| Bass || 135 × 6 = 810 EXP || 810 × 60 = 48,600 EXP || 48,600 × 24 = 1,166,400 EXP
|-
| Tuna || 140 × 6 = 840 EXP || 840 × 60 = 50,400 EXP || 50,400 × 24 = 1,209,600 EXP
|-
| Swordfish || 145 × 6 = 870 EXP || 870 × 60 = 52,200 EXP || 52,200 × 24 = 1,252,800 EXP
|}
|}
Cook [[Fish]] or [[Raw Chicken]] at roast pits in [[The Pond]] or [[Whisperwood]] for [[Cooking]] XP. Actual EXP/hour will be lower once burn chance is factored in.


== Smithing ==
== Smithing ==
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
|-
|-
Line 114: Line 156:
[[File:Anvil.png|48px]]
[[File:Anvil.png|48px]]
<br>
<br>
'''Smithing:''' 750 Skill EXP
'''Smithing:''' XP varies by action
|}
|}


[[File:Anvil.png|48px]]
Smithing XP comes from smelting and forging. Smelting takes 1 second per ingot (batchable ×1/×5/×10). Forging takes about 1 second per item. Repairs are instant.
 
=== Smelting XP ===
 
Smelting now takes 1 second per ingot and is batchable (×1, ×5, ×10), scaling materials, time, and XP together.
 
{| class="wikitable"
! Ingot !! XP per Ingot !! XP per ×10 Batch !! Time per ×10 Batch !! EXP Per Hour (continuous)
|-
| Copper Ingot || 10 XP || 100 XP || 10 seconds || 36,000 XP
|-
| Iron Ingot || 22 XP || 220 XP || 10 seconds || 79,200 XP
|-
| Silver Ingot || 30 XP || 300 XP || 10 seconds || 108,000 XP
|}
 
=== Forging Tools XP ===
 
Each forge action takes about 1 second, so forging XP is limited by materials, not time.
 
{| class="wikitable"
! Tool !! Smithing XP !! Materials per forge
|-
| Copper tool (Axe/Sword/Pickaxe) || 400 XP || 20–28 Copper Ingots + 400–850 Wood
|-
| Iron tool (Axe/Sword/Pickaxe) || 750 XP || 40–60 Iron Ingots + 1,000–1,600 Wood
|-
| Silver tool (Axe/Sword/Pickaxe) || 700 XP || 80–100 Silver Ingots + 2,000–3,000 Wood
|}


Smithing: 750 Skill EXP per 60 seconds
=== Forging Armor XP ===


{| class="wikitable"
{| class="wikitable"
! EXP Time !! Default Smithing
! Piece !! Smithing XP
|-
| Iron Boots || 175 XP
|-
| Iron Helmet || 280 XP
|-
| Iron Legguards || 350 XP
|-
| Iron Body Armor || 350 XP
|-
| Silver Boots || 280 XP
|-
|-
| Per Minute || 750 × 1 = 750 EXP
| Silver Helmet || 560 XP
|-
|-
| Per Hour || 750 × 60 = 45,000 EXP
| Silver Legguards || 525 XP
|-
|-
| Per Day || 45,000 × 24 = 1,080,000 EXP
| Silver Body Armor || 700 XP
|}
|}
Armor pays 7 Smithing XP per ingot in the recipe. Full iron set: 1,155 XP total. Full silver set: 2,065 XP total.
''Note: [[Smithing]] is a bonus skill and does not count toward [[Total Level]].''


== Mobs and Bosses ==
== Mobs and Bosses ==
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
|-
|-
Line 140: Line 223:
! Small Spider
! Small Spider
! Venomweaver
! Venomweaver
! Giant Scorpion
! King Scorpia
|-
|-
|
|
[[File:WildZombie.png|48px|link=Wild Zombie]]
[[File:WildZombie.png|48px|link=Wild Zombie]]
<br>
<br>
'''Lvl 1 Sword:''' 50 EXP<br>'''Lvl 2 Sword:''' 100 EXP
'''Sword:''' 50 EXP<br>
|
|
[[File:Dragon.png|48px|link=Wild Dragon]]
[[File:Dragon.png|48px|link=Wild Dragon]]
<br>
<br>
'''Lvl 1 Sword:''' 150 EXP<br>'''Lvl 2 Sword:''' 300 EXP
'''Sword:''' 75 EXP<br>
|
|
[[File:Magma_Brute.png|48px|link=Magma Brute]]
[[File:Magma_Brute.png|48px|link=Magma Brute]]
<br>
<br>
'''Lvl 1 Sword:''' 175 EXP<br>'''Lvl 2 Sword:''' 350 EXP
'''Sword:''' 100 EXP<br>
|
|
[[File:Venomweaver_icon.png|48px]]
[[File:Venomweaver_icon.png|48px]]
<br>
<br>
'''Lvl 1 Sword:''' 100 EXP<br>'''Lvl 2 Sword:''' 200 EXP
'''Sword:''' 100 EXP<br>
|
|
[[File:Venomweaver_icon.png|96px|link=Venomweaver]]
[[File:Venomweaver_icon.png|96px|link=Venomweaver]]
<br>
<br>
'''Lvl 1 Sword:''' 1000 EXP<br>'''Lvl 2 Sword:''' 2000 EXP
'''Sword:''' 750 EXP<br>
|
[[File:giantscorpion.png|48px|link=Giant Scorpion]]
<br>
'''Sword:''' 110 EXP<br>
|
[[File:kingscorpia.png|96px|link=King Scorpia]]
<br>
'''Sword:''' 1,300 EXP<br>
|}
 
{| class="wikitable"
! Mob / Boss
! Location
! Notes
|-
| [[Wild Zombie]]
| South [[Wilderness]]
| Best early-game Combat XP grind. Common and easy to find.
|-
| [[Wild Dragon]]
| North [[Wilderness]]
| Higher XP than zombies but harder to fight.
|-
| [[Magma Brute]]
| [[Emberstone]] (Total Level 25 required)
| 100 EXP per kill. Among ordinary open-world mobs only the [[Giant Scorpion]] (110) pays more.
|-
| Small Spider
| [[Glade Cave]] ([[Venomweaver]] boss fight)
| Spawned during boss fight. Kill immediately to prevent distraction.
|-
| [[Venomweaver]]
| [[Glade Cave]]
| Boss mob. 750 EXP per kill for every player who damaged it and is still in the cave; only [[King Scorpia]] (1,300) pays more.
|}
 
== Fastest XP routes ==
{| class="wikitable"
! Skill
! Fastest method
! EXP per hour
|-
| [[Woodcutting]]
| Silver Axe on [[Cacti]] in [[The Dunes]] (Woodcutting 20); 23,529 EXP on trees
| 29,412 EXP
|-
| [[Mining]]
| Silver Pickaxe on [[Silver Ore]] in [[The Dunes]] (Mining 20)
| 122,172 EXP on single-tile rocks
|-
| [[Fishing]]
| [[Level 2 Fishing Rod]] on [[Swordfish]] in [[The Deep]] (Fishing 28)
| 17,400–26,100 EXP (a bite every 20–30 seconds)
|-
| [[Cooking]]
| Cook [[Swordfish]] continuously at roast pits in [[The Pond]] or [[Whisperwood]] (Cooking 28)
| 52,200 EXP before burns
|-
| [[Smithing]]
| Forge Iron tools (750 XP each, the most per forge) at [[Frostmere]] or [[Dunes West]]
| Limited by materials — each forge takes about 1 second
|-
| [[Combat]]
| [[King Scorpia]] kills with a Silver Sword
| 1,300 EXP per kill (varies by kill speed)
|}
 
== Related pages ==
{| class="wikitable"
! Page
! Why it matters
|-
| [[:Category:Skills]]
| Full overview of all six skills.
|-
| [[Total Level]]
| Average of five core skill levels — used for zone entry gates.
|-
| [[Iron Axe]]
| Iron-tier axe: swings 10% faster; same XP per tree.
|-
| [[Iron Pickaxe]]
| Iron-tier pickaxe: swings 10% faster; same XP per rock.
|-
| [[Iron Sword]]
| Iron-tier sword: hits for 26. No sword changes Combat XP per kill.
|-
| [[Venomweaver]]
| 750 Combat XP per kill; only [[King Scorpia]] (1,300) pays more.
|-
| [[Magma Brute]]
| 100 Combat XP per kill; the [[Giant Scorpion]] (110) pays slightly more.
|-
| [[Frostmere]]
| Location of the [[Blacksmith Forge]] for Smithing.
|-
| [[Daily Quests]]
| Daily quests reward bonus skill XP on top of normal training.
|}
|}


[[Category:EXP_Calculator]]
[[Category:Kintara Wiki]]
[[Category:Kintara Wiki]]

Latest revision as of 22:18, 27 October 2026

EXP Calculator is a tool for calculating the experience points from resources mining to killing mobs and bosses, and the EXP required for each character level. The calculations below do not include travel time between Tree, Stone, Coal, Iron nodes, Fishing spots, Mobs spots, or Boss spots, and assume no competition for resources in the area.

EXP Requirement Per Level

Every skill uses the same curve: level 1→2 costs 480 XP, and each level after that costs 20% more than the one before (level L→L+1 costs 480 × 1.2L−1 XP). The level cap is 40.

Level Total XP needed
10 9,984
20 74,276
30 472,353
40 (cap) 2,937,144

Resources EXP

Gathering XP is paid once per felled tree or mined-out rock, not per swing: 20 per tree, 60 per Dunes cactus, and by ore 20 Stone, 25 Coal, 50 Iron Ore, 90 Silver Ore. A tree or a single-tile rock takes 6 swings (two-tile rocks 7, 2x2 clusters 10). Higher-tier tools swing faster (copper 5%, iron 10%, silver 15%), so they clear each tree or rock sooner and raise EXP per minute. Iron and silver axes and pickaxes also add +5% and +10% XP per tree or rock; the tables below show the base XP, before that bonus.

Wood Stone, Coal, Iron, Silver


All Axe Tiers: 20 EXP per felled tree (60 per cactus)


All Pickaxe Tiers: 20–90 EXP per mined-out rock, by ore

Wood

All Axe Tiers: 20 EXP per felled tree; a tree takes 6 swings. Swing Speed is the time per swing; the rates assume nonstop chopping with no walking between trees.

Tier Swing Speed EXP Per Minute EXP Per Hour EXP Per Day
Starter 0.60s 333 EXP 20,000 EXP 480,000 EXP
Copper 0.57s 351 EXP 21,053 EXP 505,263 EXP
Iron 0.54s 370 EXP 22,222 EXP 533,333 EXP
Silver 0.51s 392 EXP 23,529 EXP 564,706 EXP

A cactus in The Dunes takes the same 6 swings and pays 60 EXP, but needs Woodcutting 20 and an Iron or Silver Axe: 66,667 EXP per hour with an Iron Axe, 70,588 with a Silver Axe (70,000 and 77,647 with the axes' +5% and +10% bonus).

Stone, Coal, Iron, Silver

All Pickaxe Tiers: each ore pays its own XP per mined-out rock — Stone 20, Coal 25, Iron Ore 50 (Mining 5), Silver Ore 90 (Mining 20). The table shows EXP per hour of nonstop mining on single-tile rocks (6 swings each) with no walking between rocks; two-tile rocks and 2x2 clusters pay the same XP for 7 and 10 swings. Multiply by 24 for a day.

Tier Swing Speed Stone Coal Iron Ore Silver Ore
Starter 0.52s 23,077 EXP 28,846 EXP 57,692 EXP — (starter tools don't work in The Dunes)
Copper 0.494s 24,291 EXP 30,364 EXP 60,729 EXP 109,312 EXP
Iron 0.468s 25,641 EXP 32,051 EXP 64,103 EXP 115,385 EXP
Silver 0.442s 27,149 EXP 33,937 EXP 67,873 EXP 122,172 EXP

Stone and Coal come from rocks outside Frostmere and The Dunes, Iron Ore from Frostmere and Silver Ore from The Dunes. See Mining for gathering locations.

Fish

Fish Fishing Level Bait Catch XP Cook XP
Herring 1 Feather Bait 125 XP 125 XP
Trout 6 Trout Bait 130 XP 130 XP
Bass 13 Bass Bait 135 XP 135 XP
Tuna 20 Tuna Bait 140 XP 140 XP
Swordfish 28 Squid Bait 145 XP 145 XP

Placeholder Cast EXP (assumes 30 seconds per catch, subject to change):

Fish EXP Per Minute EXP Per Hour EXP Per Day
Herring 125 × 2 = 250 EXP 250 × 60 = 15,000 EXP 15,000 × 24 = 360,000 EXP
Trout 130 × 2 = 260 EXP 260 × 60 = 15,600 EXP 15,600 × 24 = 374,400 EXP
Bass 135 × 2 = 270 EXP 270 × 60 = 16,200 EXP 16,200 × 24 = 388,800 EXP
Tuna 140 × 2 = 280 EXP 280 × 60 = 16,800 EXP 16,800 × 24 = 403,200 EXP
Swordfish 145 × 2 = 290 EXP 290 × 60 = 17,400 EXP 17,400 × 24 = 417,600 EXP

Fish at The Pond, Whisperwood, The Shores or The Deep depending on tier. A bite comes 20–30 seconds after each cast (30% sooner with the full Angler Outfit), so the table above uses the slowest bite and leaves out casting and walking between spots.

Cooking

Cooking rolls against your Cooking level for a chance to burn the fish. A burnt fish gives 0 Cooking XP, cannot be eaten, but can still be traded.

Cooking Level Burn Chance
5 and below 30.0%
10 26.4%
20 19.3%
30 12.1%
40 5.0%

Burn chance slides roughly 0.7% per level between anchors and never reaches 0%.

Placeholder Cooking EXP (assumes default 10-second cook, no burns, subject to change):

Fish EXP Per Minute EXP Per Hour EXP Per Day
Herring 125 × 6 = 750 EXP 750 × 60 = 45,000 EXP 45,000 × 24 = 1,080,000 EXP
Trout 130 × 6 = 780 EXP 780 × 60 = 46,800 EXP 46,800 × 24 = 1,123,200 EXP
Bass 135 × 6 = 810 EXP 810 × 60 = 48,600 EXP 48,600 × 24 = 1,166,400 EXP
Tuna 140 × 6 = 840 EXP 840 × 60 = 50,400 EXP 50,400 × 24 = 1,209,600 EXP
Swordfish 145 × 6 = 870 EXP 870 × 60 = 52,200 EXP 52,200 × 24 = 1,252,800 EXP

Cook Fish or Raw Chicken at roast pits in The Pond or Whisperwood for Cooking XP. Actual EXP/hour will be lower once burn chance is factored in.

Smithing

Blacksmith


Smithing: XP varies by action

Smithing XP comes from smelting and forging. Smelting takes 1 second per ingot (batchable ×1/×5/×10). Forging takes about 1 second per item. Repairs are instant.

Smelting XP

Smelting now takes 1 second per ingot and is batchable (×1, ×5, ×10), scaling materials, time, and XP together.

Ingot XP per Ingot XP per ×10 Batch Time per ×10 Batch EXP Per Hour (continuous)
Copper Ingot 10 XP 100 XP 10 seconds 36,000 XP
Iron Ingot 22 XP 220 XP 10 seconds 79,200 XP
Silver Ingot 30 XP 300 XP 10 seconds 108,000 XP

Forging Tools XP

Each forge action takes about 1 second, so forging XP is limited by materials, not time.

Tool Smithing XP Materials per forge
Copper tool (Axe/Sword/Pickaxe) 400 XP 20–28 Copper Ingots + 400–850 Wood
Iron tool (Axe/Sword/Pickaxe) 750 XP 40–60 Iron Ingots + 1,000–1,600 Wood
Silver tool (Axe/Sword/Pickaxe) 700 XP 80–100 Silver Ingots + 2,000–3,000 Wood

Forging Armor XP

Piece Smithing XP
Iron Boots 175 XP
Iron Helmet 280 XP
Iron Legguards 350 XP
Iron Body Armor 350 XP
Silver Boots 280 XP
Silver Helmet 560 XP
Silver Legguards 525 XP
Silver Body Armor 700 XP

Armor pays 7 Smithing XP per ingot in the recipe. Full iron set: 1,155 XP total. Full silver set: 2,065 XP total.

Note: Smithing is a bonus skill and does not count toward Total Level.

Mobs and Bosses

Wild Zombie Wild Dragon Magma Brute Small Spider Venomweaver Giant Scorpion King Scorpia


Sword: 50 EXP


Sword: 75 EXP


Sword: 100 EXP


Sword: 100 EXP


Sword: 750 EXP


Sword: 110 EXP


Sword: 1,300 EXP

Mob / Boss Location Notes
Wild Zombie South Wilderness Best early-game Combat XP grind. Common and easy to find.
Wild Dragon North Wilderness Higher XP than zombies but harder to fight.
Magma Brute Emberstone (Total Level 25 required) 100 EXP per kill. Among ordinary open-world mobs only the Giant Scorpion (110) pays more.
Small Spider Glade Cave (Venomweaver boss fight) Spawned during boss fight. Kill immediately to prevent distraction.
Venomweaver Glade Cave Boss mob. 750 EXP per kill for every player who damaged it and is still in the cave; only King Scorpia (1,300) pays more.

Fastest XP routes

Skill Fastest method EXP per hour
Woodcutting Silver Axe on Cacti in The Dunes (Woodcutting 20); 23,529 EXP on trees 29,412 EXP
Mining Silver Pickaxe on Silver Ore in The Dunes (Mining 20) 122,172 EXP on single-tile rocks
Fishing Level 2 Fishing Rod on Swordfish in The Deep (Fishing 28) 17,400–26,100 EXP (a bite every 20–30 seconds)
Cooking Cook Swordfish continuously at roast pits in The Pond or Whisperwood (Cooking 28) 52,200 EXP before burns
Smithing Forge Iron tools (750 XP each, the most per forge) at Frostmere or Dunes West Limited by materials — each forge takes about 1 second
Combat King Scorpia kills with a Silver Sword 1,300 EXP per kill (varies by kill speed)
Page Why it matters
Category:Skills Full overview of all six skills.
Total Level Average of five core skill levels — used for zone entry gates.
Iron Axe Iron-tier axe: swings 10% faster; same XP per tree.
Iron Pickaxe Iron-tier pickaxe: swings 10% faster; same XP per rock.
Iron Sword Iron-tier sword: hits for 26. No sword changes Combat XP per kill.
Venomweaver 750 Combat XP per kill; only King Scorpia (1,300) pays more.
Magma Brute 100 Combat XP per kill; the Giant Scorpion (110) pays slightly more.
Frostmere Location of the Blacksmith Forge for Smithing.
Daily Quests Daily quests reward bonus skill XP on top of normal training.

Subcategories

This category has only the following subcategory.