Iron armor set: Difference between revisions

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Full iron set = 10% damage reduction; set costs 165/165/27; 2,500 durability per piece; iron is the first tier (content audit)
Accuracy audit 4: 1 correction(s) verified against live game values
 
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**Total cost for full set:** 165 iron ingots + 165 molten rock + 27 brute horns
'''Total cost for full set:''' 165 iron ingots + 165 molten rock + 27 brute horns


== Set Bonus ==
== Set Bonus ==
Wearing all four pieces together grants:
Wearing all four pieces together grants:


* **10% damage reduction total** (2% + 4% + 3% + 1%)
* '''10% damage reduction total''' (2% + 4% + 3% + 1%)
* **2,500 durability on each piece**
* '''2,500 durability on each piece'''
* **100% coverage** (head, torso, legs, feet)
* '''100% coverage''' (head, torso, legs, feet)


Partial sets still help — each piece adds its own reduction independently.
There is no extra bonus for completing the set: the 10% is simply the four pieces added together. Partial sets still help — each piece adds its own reduction independently.


== Damage Reduction ==
== Damage Reduction ==
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== Durability & Repair ==
== Durability & Repair ==
Each armor piece has **2,500 durability**. Every hit you take costs 1 durability point on each piece you're wearing.
Each armor piece has '''2,500 durability'''. Every hit you take costs 1 durability point on each piece you're wearing.


All worn pieces wear simultaneously — a full set consumes 4 durability points per hit across the set, but each individual piece still survives 2,500 hits. Wearing the full set does not make any single piece break sooner.
All worn pieces wear simultaneously — a full set consumes 4 durability points per hit across the set, but each individual piece still survives 2,500 hits. Wearing the full set does not make any single piece break sooner. A piece that reaches 0 durability breaks and is destroyed, so repair it before then.


**Repair at [[Grimjaw]] in [[Frostmere]] or [[Harun the Forgewright]] in [[Dunes West]]** (crafting is done at [[Kaziir the Armoursmith]]'s):
'''Repair at [[Grimjaw]] in [[Frostmere]] or [[Harun the Forgewright]] in [[Dunes West]]''' (crafting is done at [[Kaziir the Armoursmith]]'s):


* **Repair cost:** 60% of the full forge bill (ingots, Molten Rock and Brute Horn), scaled by durability loss, each material rounded up (minimum 1)
* '''Repair cost:''' 60% of the full forge bill (ingots, Molten Rock and Brute Horn), scaled by durability loss, each material rounded up (minimum 1)
* **Example:** Iron Helmet at 50% durability ≈ 12 iron ingots + 12 Molten Rock + 2 Brute Horns to repair
* '''Example:''' Iron Helmet at 50% durability ≈ 12 iron ingots + 12 Molten Rock + 2 Brute Horns to repair


== Crafting Progression ==
== Crafting Progression ==
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Iron armor is a significant power jump from wearing no armor: a full Iron set cuts all incoming mob damage by 10% and removes the 1.5× unarmored penalty.
Iron armor is a significant power jump from wearing no armor: a full Iron set cuts incoming damage from mobs and players by 10% and removes the 1.5× unarmored penalty.


== Sourcing Materials ==
== Sourcing Materials ==
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| [[Iron Ingot]]
| [[Iron Ingot]]
| 165
| 165
| Smelt 6 [[Iron Ore]] + 6 [[Coal]] per ingot at any furnace
| Smelt 6 [[Iron Ore]] + 6 [[Coal]] per ingot at Grimjaw's or Harun's forge
| 990 Iron Ore + 990 Coal in total
| 990 Iron Ore + 990 Coal in total
|-
|-
| [[Molten Rock]]
| [[Molten Rock]]
| 165
| 165
| Fish at [[Emberstone]] lava pits
| Lava fishing at [[Emberstone]]
| Common drop; ~1-2 per cast
| One per catch, with the [[Fire-Resistant Fishing Rod]]
|-
|-
| [[Brute Horn]]
| [[Brute Horn]]
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== Trading & Marketplace ==
== Trading & Marketplace ==
Iron Armor pieces can only be sold or traded when **undamaged** (100% durability):
Iron Armor pieces can only be listed on the [[Marketplace]] when '''undamaged''' (100% durability):


* **Damaged pieces:** Cannot list on marketplace, cannot player-trade
* '''Damaged pieces:''' Cannot be listed on the marketplace; player-to-player trades accept them, and the piece keeps its durability
* **Repair first:** Repair at Grimjaw or Harun to restore to "like new" condition
* '''Repair first:''' Repair at Grimjaw or Harun to restore to "like new" condition
* **Undamaged pieces:** Fully tradeable and valuable
* '''Undamaged pieces:''' Fully tradeable and valuable
* **Damaged items returned:** 278 damaged Iron pieces were returned to owners during the marketplace overhaul
Delete the bullet entirely. The surrounding list (damaged pieces can't be listed; repair first; undamaged pieces are fully tradeable) already states the live rule.


== Combat Considerations ==
== Combat Considerations ==
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|-
|-
| Damage reduction
| Damage reduction
| Cuts incoming mob damage by up to 10% (full set)
| Cuts incoming damage from mobs and players by up to 10% (full set)
|-
|-
| Unarmored penalty
| Unarmored penalty
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|-
|-
| Heat immunity
| Heat immunity
| Does NOT protect from [[The Dunes]] heat (heat bypasses shield)
| Does NOT protect from [[The Dunes]] heat (heat ignores armor and shield)
|-
|-
| Durability drain rate
| Durability drain rate
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| Relics
| Relics
| Every Iron piece is eligible for a Relic from [[Qadim the Relicweaver]]
| Every Iron piece is eligible for a Relic from [[Qadim the Relicweaver]]
|-
| Death
| Worn armor is lost on death: it drops into your tombstone in the Wilderness, Emberstone or the Dunes, and is destroyed outright in the Glade Cave
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Latest revision as of 07:40, 12 September 2026

Iron Armor Set
Category Armor
Effect 10% damage reduction (full set), 2,500 durability per piece
Cost / Recipe
How to get Crafted by Kaziir the Armoursmith in The Dunes

Iron Armor Set is the first armor tier in Kintara, consisting of four protective pieces that each reduce the damage you take. A complete set grants 10% damage reduction and requires Combat 15 to equip any piece.

Iron armor represents the entry into serious combat preparation — the first real defense against high-level threats.

Complete Set

The Iron Armor Set consists of four pieces, each craftable separately:

Piece Smithing req Damage reduction Durability Cost (per piece)
Iron Helmet 14 2% 2,500 40 iron ingot + 40 molten rock + 5 brute horn
Iron Body Armor 20 4% 2,500 50 iron ingot + 50 molten rock + 10 brute horn
Iron Legguards 18 3% 2,500 50 iron ingot + 50 molten rock + 10 brute horn
Iron Boots 16 1% 2,500 25 iron ingot + 25 molten rock + 2 brute horn

Total cost for full set: 165 iron ingots + 165 molten rock + 27 brute horns

Set Bonus

Wearing all four pieces together grants:

  • 10% damage reduction total (2% + 4% + 3% + 1%)
  • 2,500 durability on each piece
  • 100% coverage (head, torso, legs, feet)

There is no extra bonus for completing the set: the 10% is simply the four pieces added together. Partial sets still help — each piece adds its own reduction independently.

Damage Reduction

Armor no longer widens the shield pool — it reduces the damage you take instead. The shield pool stays at a fixed 100 points regardless of armor; restore it with Shield Potions.

Configuration Damage reduction Notes
No armor 0% King Scorpia, Venomweaver cave hazards, Giant Scorpions and Magma Brutes deal 1.5× damage to unarmored players
1 Iron piece 1–4% Depends on the piece; any piece also removes the unarmored penalty
Full Iron set (4 pieces) 10% 2% helmet + 4% body + 3% legs + 1% boots
Full Silver set (4 pieces) 15% Comparison to higher tier

Durability & Repair

Each armor piece has 2,500 durability. Every hit you take costs 1 durability point on each piece you're wearing.

All worn pieces wear simultaneously — a full set consumes 4 durability points per hit across the set, but each individual piece still survives 2,500 hits. Wearing the full set does not make any single piece break sooner. A piece that reaches 0 durability breaks and is destroyed, so repair it before then.

Repair at Grimjaw in Frostmere or Harun the Forgewright in Dunes West (crafting is done at Kaziir the Armoursmith's):

  • Repair cost: 60% of the full forge bill (ingots, Molten Rock and Brute Horn), scaled by durability loss, each material rounded up (minimum 1)
  • Example: Iron Helmet at 50% durability ≈ 12 iron ingots + 12 Molten Rock + 2 Brute Horns to repair

Crafting Progression

Iron is the first of Kintara's two armor tiers:

Tier Armor type Damage reduction (full set) Combat req Smithing req Next tier
First Iron 10% 15 14–20 Silver
Second Silver 15% 25 24–30

Iron armor is a significant power jump from wearing no armor: a full Iron set cuts incoming damage from mobs and players by 10% and removes the 1.5× unarmored penalty.

Sourcing Materials

To craft a complete Iron Armor Set:

Material Amount Farming location Notes
Iron Ingot 165 Smelt 6 Iron Ore + 6 Coal per ingot at Grimjaw's or Harun's forge 990 Iron Ore + 990 Coal in total
Molten Rock 165 Lava fishing at Emberstone One per catch, with the Fire-Resistant Fishing Rod
Brute Horn 27 Kill Magma Brute at Emberstone 1 in 5 drop rate; ~135 kills on average

Trading & Marketplace

Iron Armor pieces can only be listed on the Marketplace when undamaged (100% durability):

  • Damaged pieces: Cannot be listed on the marketplace; player-to-player trades accept them, and the piece keeps its durability
  • Repair first: Repair at Grimjaw or Harun to restore to "like new" condition
  • Undamaged pieces: Fully tradeable and valuable

Delete the bullet entirely. The surrounding list (damaged pieces can't be listed; repair first; undamaged pieces are fully tradeable) already states the live rule.

Combat Considerations

Scenario Details
Damage reduction Cuts incoming damage from mobs and players by up to 10% (full set)
Unarmored penalty With no armor at all, the four late-game mob families deal 1.5× damage; any piece removes this
Heat immunity Does NOT protect from The Dunes heat (heat ignores armor and shield)
Durability drain rate All worn pieces lose 1 durability per hit simultaneously
Tier position Iron is the first of the two armor tiers; Silver is superior
Partial sets Still provide their reductions; no penalty for wearing incomplete set
Relics Every Iron piece is eligible for a Relic from Qadim the Relicweaver
Death Worn armor is lost on death: it drops into your tombstone in the Wilderness, Emberstone or the Dunes, and is destroyed outright in the Glade Cave

Set Acquisition Timeline

Progression milestone Details
Combat 15 required Before you can equip ANY Iron armor piece
Iron Helmet first Lowest Smithing gate (14); second-cheapest bill
Complete first-tier set After crafting all 4 pieces
Ready for Silver Continue farming ingots/materials for Silver armor (Smithing 24+)

Most players craft Iron Helmet → Boots → Legguards → Body Armor in that order (the order of their Smithing gates; Boots have the cheapest bill, Helmet the second-cheapest).

Page Why it matters
Armor Armor system overview.
Iron Helmet Head piece of the set.
Iron Body Armor Torso piece of the set.
Iron Legguards Leg piece of the set.
Iron Boots Foot piece of the set.
Silver Armor Set Higher-tier armor (15% damage reduction).
Kaziir the Armoursmith NPC who forges all armor in his Dunes house.
Qadim the Relicweaver Can weave a Relic onto armor pieces.
Iron Ingot Primary crafting material.
Molten Rock Secondary material from Emberstone fishing.
Brute Horn Tertiary material from Magma Brutes.
Shield Potion Restores shield points.
Smithing Skill used to forge armor.
Combat Skill that gates armor wearing (Combat 15).
Grimjaw Blacksmith in Frostmere (repairs tools and armor).
Harun the Forgewright Blacksmith in Dunes West (repairs tools and armor).
Frostmere Repair location.
Dunes West Second repair location.
Marketplace Where undamaged armor pieces are traded.