Iron Body Armor

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Iron Body Armor
Category Armor
Effect 4% damage reduction, 2,500 durability
Cost / Recipe
How to get Crafted by Kaziir the Armoursmith in The Dunes

Iron Body Armor is a first-tier armor piece that protects your torso and reduces the damage you take. It is the second piece in the Iron armor set and requires Combat 15 to equip.

All armor is crafted by Kaziir the Armoursmith in The Dunes through Smithing and uses ingots plus desert materials from Emberstone.

How to get

Craft at Kaziir the Armoursmith's house in The Dunes. Grimjaw's anvil in Frostmere and Harun the Forgewright's forge in Dunes West handle repairs only — Kaziir sells plate, he does not take it back.

Requirement Details
Smithing level 20
Combat to wear 15
Ingredients 50 Iron Ingot + 50 Molten Rock + 10 Brute Horn
Crafting time ~30 seconds (25-second cooldown between crafts)
Durability 2,500 hits taken

Stats

Stat Value
Damage reduction 4%
Durability per hit 1 point per hit taken
Repair cost 60% of the full forging cost (ingots, Molten Rock and Brute Horn), scaled by durability loss (minimum 1 of each material)

Damage Reduction

Iron Body Armor reduces the damage you take from mobs and other players by 4% — the largest reduction of the four iron pieces. Armor no longer widens the shield pool; it reduces damage instead:

  • Shield pool: fixed at 100 points regardless of armor; restore it with Shield Potions
  • Full iron set: 10% damage reduction (4 pieces)
  • Full silver set: 15% damage reduction (4 pieces)

Wearing no armor at all is risky: King Scorpia, the Venomweaver cave hazards, Giant Scorpions and Magma Brutes all deal 1.5× damage to unarmored players. Wearing any armor piece removes that penalty and applies your damage reduction instead.

Armor Set

Iron Body Armor is one of four armor slots in the iron tier:

Piece Smithing req Damage reduction Cost
Iron Helmet 14 2% 40 iron ingot + 40 molten rock + 5 brute horn
Iron Body Armor 20 4% 50 iron ingot + 50 molten rock + 10 brute horn
Iron Legguards 18 3% 50 iron ingot + 50 molten rock + 10 brute horn
Iron Boots 16 1% 25 iron ingot + 25 molten rock + 2 brute horn

Wearing multiple pieces adds their reductions. A full iron set (all 4 pieces) gives 10% damage reduction total.

Durability & Repair

Iron Body Armor has 2,500 durability. Every hit you take (while wearing it) costs 1 durability point. Every worn piece loses a point on the same hit, so a set wears down together — wearing more pieces never makes any single piece break sooner. A piece that reaches 0 durability breaks and is destroyed, so repair it before then.

Repair at Grimjaw in Frostmere or Harun the Forgewright in Dunes West:

  • Repair cost: 60% of the full forging bill (ingots, Molten Rock and Brute Horn), scaled to durability lost, each material rounded up (minimum 1 per repair)
  • Example: At 50% durability loss, repair costs about 15 iron ingots + 15 Molten Rock + 3 Brute Horns

Trading & Marketplace

Iron Body Armor can only be listed on the Marketplace when undamaged (100% durability):

  • Damaged pieces cannot be listed on the marketplace
  • Player-to-player trades accept damaged pieces, and the piece keeps its durability
  • Repair first at any blacksmith (Grimjaw or Harun), then it lists as new
  • Undamaged pieces are valuable and fully tradeable

Armor Tiers

Iron is the first armor tier. Silver is higher:

Tier Pieces Damage reduction (full set) Combat req Smithing req (body)
Iron Head, body, legs, feet 10% 15 20
Silver Head, body, legs, feet 15% 25 30

Silver armor gives 1.5× the damage reduction but requires higher progression.

Crafting Materials

Material Amount Source
Iron Ingot 50 Smelt 6 Iron Ore + 6 Coal per ingot at Grimjaw's or Harun's forge
Molten Rock 50 Lava fishing at Emberstone with the Fire-Resistant Fishing Rod (one per catch)
Brute Horn 10 Kill Magma Brute at Emberstone (1 in 5 drop rate)

Iron Body Armor is tied with Iron Legguards for the most expensive forge bill in the Iron set, and carries the highest Smithing requirement.

Combat Considerations

Scenario Details
Damage reduction Reduces incoming damage from mobs and players by 4% (10% with the full iron set)
Unarmored penalty With no armor worn at all, King Scorpia, Venomweaver cave hazards, Giant Scorpions and Magma Brutes deal 1.5× damage
Heat immunity Does NOT protect from The Dunes heat (heat ignores armor and shield)
Stun resistance Armor alone does not reduce stun duration
Durability drain Every worn piece loses 1 durability per hit taken; a piece at 0 breaks and is destroyed
Relics Qadim the Relicweaver can weave a Relic onto this piece, worn or carried
Death Worn armor is lost on death: it drops into your tombstone in the Wilderness, Emberstone or the Dunes, and is destroyed outright in the Glade Cave
Page Why it matters
Armor Armor system overview.
Kaziir the Armoursmith NPC who forges all armor in his Dunes house.
Iron Helmet, Iron Legguards, Iron Boots Other iron armor pieces.
Silver Body Armor Higher-tier body armor.
Smithing Skill used to craft armor.
Shield Potion Restores shield points.
Qadim the Relicweaver Can weave a Relic onto armor pieces.
Iron Ingot Primary crafting material.
Molten Rock Secondary material from Emberstone fishing.
Brute Horn Tertiary material from Magma Brutes.
Combat Skill that gates armor wearing.
Frostmere Repair location (Grimjaw).
Dunes West Repair location (Harun).