Smithing

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Revision as of 19:49, 10 September 2026 by Admin (talk | contribs) (Cap 40, not counted in Total Level, no unlock gate; per-ingot smelting, per-tool levels, durability 4,000/2,500 (content audit))
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Smithing (Skill)
Activity Smelting ore into ingots, forging Copper/Iron/Silver tools and armor at Grimjaw (Frostmere) or Harun (Dunes West)
Tool required Frostmere forge · Dunes West forge
XP per action Varies by item (see tables below)
Max level 40 (same cap as every skill)
Counts to Total Level No — Smithing does not count toward Total Level

Smithing was overhauled in the Dunes update (v5.3). The old single "Lvl 2 tool" upgrade track has been replaced with a full copper → iron → silver ore-tier progression covering both tools and armor. There is no Total Level requirement to start Smithing — each recipe is gated only by your Smithing level. Forging is identical at Grimjaw's anvil in Frostmere or Harun's forge in Dunes West.

Update: This page previously described the old "Lvl 2 Axe/Pickaxe/Sword via Metal" system. That system has been retired. Smithing is now a fully tracked skill alongside Fishing, Cooking, Combat, Mining, and Woodcutting — but it remains the bonus sixth skill: it does not count toward your Total Level.

Unlocking

Requirement Detail
No unlock gate Smithing has no Total Level requirement — each recipe is gated by your Smithing level (see tables below)
Forge locations Grimjaw in Frostmere · Harun the Forgewright in Dunes West (identical service)

Smelting

Smelting converts raw ore into ingots. No Smithing level requirement to smelt. Smelts are priced per ingot and can be batched ×1, ×5, or ×10 (10 max per batch).

Update: Smelting used to take 30 seconds per pour. It's now about 1 second per ingot, and the forge supports batch smelting — ×1, ×5, or ×10 on any stackable smelt.
Ingot Materials per ingot XP per ingot Time per ingot
Copper Ingot 10 Stone + 5 Coal 10 XP ~1 second
Iron Ingot 6 Iron Ore + 6 Coal 22 XP ~1 second
Silver Ingot 4 Silver Ore + 8 Coal 30 XP ~1 second

A ×10 batch therefore pays 100/220/300 XP for copper/iron/silver. (The 450 XP figure previously listed for silver was never the rate — the old fixed pour paid 300.)

Forging Tools

Tools are crafted from scratch — no base tool is consumed. Forging now shares the same ~1-second-per-unit pace as smelting (reduced from the earlier 30-second cooldown).

Tier Tool Smithing level Materials XP
Copper Copper Axe 0 20 Copper Ingots + 400 Wood 400 XP
Copper Sword 3 25 Copper Ingots + 600 Wood 400 XP
Copper Pickaxe 7 28 Copper Ingots + 850 Wood 400 XP
Iron Iron Axe 10 40 Iron Ingots + 1,000 Wood 750 XP
Iron Sword 13 55 Iron Ingots + 1,300 Wood 750 XP
Iron Pickaxe 17 60 Iron Ingots + 1,600 Wood 750 XP
Silver Silver Axe 20 80 Silver Ingots + 2,000 Wood 700 XP
Silver Sword 23 90 Silver Ingots + 2,500 Wood 700 XP
Silver Pickaxe 27 100 Silver Ingots + 3,000 Wood 700 XP

Tool Stats

Tool tier Sword damage Durability
Starter 5 — (never wears)
Copper 23 4,000 uses
Iron 26 4,000 uses
Silver 30 4,000 uses

Strength Potion adds a flat +10 damage on top of any tier.

Tool tiers do not change gathering yield or XP — every tier gathers 1 per swing and grants the same skill XP. What a higher tier buys is swing speed: copper swings 5% faster, iron 10% faster, and silver 15% faster than the starter tool.

Correction — Balance Pass: Starter sword damage was previously listed as 20, close enough to Copper's 23 that the first rung of the weapon ladder was pointless. It has been corrected to 5. This is a fix to the number itself, not a new nerf — the design intent was always for Starter to sit well below Copper, and the old figure on this page was wrong. Copper (23), Iron (26), and Silver (30) are unchanged. Tool durability was separately rebalanced from 7,000 to 4,000 in a 2026-08-31 update.

Armor Crafting

Armor is crafted under Kaziir's guidance and forged at the same blacksmiths as tools.

Iron Armor (requires Combat 15 to wear)

Piece Smithing level Materials XP
Helmet 14 40 Iron Ingots + 40 Molten Rock + 5 Brute Horn 280 XP
Body 20 50 Iron Ingots + 50 Molten Rock + 10 Brute Horn 350 XP
Legguards 18 50 Iron Ingots + 50 Molten Rock + 10 Brute Horn 350 XP
Boots 16 25 Iron Ingots + 25 Molten Rock + 2 Brute Horn 175 XP
Full set 165 Iron Ingots + 165 Molten Rock + 27 Brute Horn 1,155 XP

Armor XP is 7 XP per ingot in the recipe.

Silver Armor (requires Combat 25 to wear)

Piece Smithing level Materials XP
Helmet 24 80 Silver Ingots + 60 Molten Rock + 15 Brute Horn 560 XP
Body 30 100 Silver Ingots + 80 Molten Rock + 25 Brute Horn 700 XP
Legguards 28 75 Silver Ingots + 70 Molten Rock + 25 Brute Horn 525 XP
Boots 26 40 Silver Ingots + 20 Molten Rock + 10 Brute Horn 280 XP
Full set 295 Silver Ingots + 230 Molten Rock + 75 Brute Horn 2,065 XP

Armor durability: 2,500 uses per piece (rebalanced from 1,000 in a 2026-08-31 update) — each worn piece spends 1 durability per hit taken. Repair cost is roughly 60% of the original craft cost, scaled to damage taken (minimum 1 ingot).

Batch Crafting

Update: The forge supports batch crafting for smelting — pick a quantity (×1, ×5, or ×10) and the anvil works through it automatically instead of requiring a click per craft.
  • Batching applies to stackable smelts; forged tools and armor craft one per request.
  • Each unit takes roughly 1 second — a ×10 batch of smelting takes roughly 10 seconds.
  • If materials run out mid-batch, crafting stops and tells you — no partial-consumption surprises.
  • Closing the forge window cancels anything not yet started, at no material cost.

Bank Stacking

Identical tools, swords, and armor pieces now stack in the bank — up to 10,000 per stack. Only true matches stack (same item, same durability/wear level), so no durability data is lost by stacking. Right-click a stack to split it out one piece at a time. Carried bags are unaffected — gear still takes one slot each out in the world.

The Guild Bank also accepts gear as of a recent Guilds update — swords, armor, pickaxes, and axes can now be deposited alongside gold and materials, with wear preserved exactly as deposited and same-condition items stacking the same way as a personal bank.

Marketplace Restrictions

Only undamaged tools and armor can be listed or traded on the Marketplace, since durability isn't visible in listing or trade UI. Repair at Grimjaw or Harun to restore a piece to "like new" before trading it.

Tips

  • Smelt ingots in bulk before forging sessions — at about 1 second per ingot with ×10 batching, stockpiling is nearly instant now compared to the old 30-second rate.
  • Iron and Silver tools require reaching the relevant Smithing level before you can forge them — level up gradually through Copper tools/armor first.
  • Armor grants real XP on craft, so a full set is worth forging for the XP even if you don't plan to wear it yet.
  • Keep gear undamaged if you intend to trade or sell it — repair before listing.
  • Don't confuse Starter sword's low 5 damage for a bug — it's an intentional correction meant to make the Copper upgrade feel meaningful.
  • Tool tiers buy swing speed only — pick the tier your Smithing level allows, but don't expect bigger yields or more XP per gather.
Skills of Kintara
GatheringWoodcutting  ·  Mining  ·  Fishing
ProductionCooking  ·  Smithing
CombatCombat