Tools Efficiency is a guide for maximizing your forged tool and weapon efficiency.
Note: Every forged tool and sword has 4,000 total durability (the free starter tools never wear). Each swing at a tree or rock costs 1 durability, whatever its size, and each sword hit costs 1.
Where To Forge
Initial Crafting Costs
| Tool |
Smithing Level |
Cost |
Previous Cost
|
Copper Axe |
0 |
20 copper ingot + 400  |
30 copper ingot + 200
|
Copper Sword |
3 |
25 copper ingot + 600  |
40 copper ingot + 300
|
Copper Pickaxe |
7 |
28 copper ingot + 850  |
50 copper ingot + 250
|
Iron Axe |
10 |
40 iron ingot + 1,000  |
200 iron ingot + 600
|
Iron Sword |
13 |
55 iron ingot + 1,300  |
280 iron ingot + 900
|
Iron Pickaxe |
17 |
60 iron ingot + 1,600  |
340 iron ingot + 750
|
Silver Axe |
20 |
80 silver ingot + 2,000  |
400 silver ingot + 1,200
|
Silver Sword |
23 |
90 silver ingot + 2,500  |
550 silver ingot + 1,800
|
Silver Pickaxe |
27 |
100 silver ingot + 3,000  |
650 silver ingot + 1,500
|
Axe Tiers 
Durability
| Tiers |
Durability Per Use |
Tool Durability |
Calculations |
Maximum Uses
|
| Starter |
∞ |
∞ |
∞ |
∞
|
| Copper |
1 per swing |
4,000 |
4,000 ÷ 1 |
4,000 swings before it breaks
|
| Iron
|
| Silver
|
Potential Resources
| Tiers |
Efficiency |
Wood Per Use |
Calculations |
Total
|
| Starter |
Default (0.60s per swing) |
1  |
∞ × 1 |
∞
|
| Copper |
0.57s per swing (5% faster) |
4,000 × 1 |
4,000
|
| Iron |
0.54s per swing (10% faster) |
4,000 × 1 |
4,000
|
| Silver |
0.51s per swing (15% faster) |
4,000 × 1 |
4,000
|
Pickaxe Tiers 
Durability
| Tiers |
Durability Per Use |
Tool Durability |
Calculations |
Maximum Uses
|
| Starter |
∞ |
∞ |
∞ |
∞
|
| Copper |
1 per swing |
4,000 |
4,000 ÷ 1 |
4,000 swings before it breaks
|
| Iron
|
| Silver
|
Potential Resources
| Tiers |
Efficiency |
Stone , Coal , Iron Per Use |
Calculations |
Total
|
| Starter |
Default (0.52s per swing) |
1 |
∞ × 1 |
∞
|
| Copper |
0.494s per swing (5% faster) |
4,000 × 1 |
4,000 , , Iron
|
| Iron |
0.468s per swing (10% faster) |
4,000 × 1 |
4,000 , , Iron
|
| Silver |
0.442s per swing (15% faster) |
4,000 × 1 |
4,000 , , Iron
|
Combat Equipments
Sword Tiers
Note: Venomweaver and King Scorpia are team battle bosses. The total kill counts will be higher depending on number of players present during each fight.
Starter
| Tier |
Sword Damage |
Durability |
Mob Type |
Mob HP |
Calculation |
Kill Counts
|
| Starter |
5 |
∞ |
Wild Zombie |
100 |
∞ |
∞
|
Wild Dragon |
75 |
∞ |
∞
|
Wild Wolf |
50 |
∞ |
∞
|
Magma Brute |
150 |
∞ |
∞
|
Venomweaver |
6,000 |
∞ |
∞
|
Mini-Spider |
120 |
∞ |
∞
|
Giant Scorpion |
200 |
∞ |
∞
|
King Scorpia |
4,000 |
∞ |
∞
|
Copper
| Tier |
Sword Damage |
Durability |
Mob Type |
Mob HP |
Calculation |
Kill Counts
|
| Copper |
23 |
4,000 |
Wild Zombie |
100 |
4,000 ÷ 5 hits |
800 kills
|
Wild Dragon |
75 |
4,000 ÷ 4 hits |
1,000 kills
|
Wild Wolf |
50 |
4,000 ÷ 3 hits |
1,333 kills
|
Magma Brute |
150 |
4,000 ÷ 7 hits |
571 kills
|
Venomweaver |
6,000 |
4,000 ÷ 261 hits |
15 kills
|
Mini-Spider |
120 |
4,000 ÷ 6 hits |
666 kills
|
Giant Scorpion |
200 |
4,000 ÷ 9 hits |
444 kills
|
King Scorpia |
4,000 |
4,000 ÷ 174 hits |
22 kills
|
Iron
| Tier |
Sword Damage |
Durability |
Mob Type |
Mob HP |
Calculation |
Kill Counts
|
| Iron |
26 |
4,000 |
Wild Zombie |
100 |
4,000 ÷ 4 hits |
1,000 kills
|
Wild Dragon |
75 |
4,000 ÷ 3 hits |
1,333 kills
|
Wild Wolf |
50 |
4,000 ÷ 2 hits |
2,000 kills
|
Magma Brute |
150 |
4,000 ÷ 6 hits |
666 kills
|
Venomweaver |
6,000 |
4,000 ÷ 231 hits |
17 kills
|
Mini-Spider |
120 |
4,000 ÷ 5 hits |
800 kills
|
Giant Scorpion |
200 |
4,000 ÷ 8 hits |
500 kills
|
King Scorpia |
4,000 |
4,000 ÷ 154 hits |
25 kills
|
Silver
| Tier |
Sword Damage |
Durability |
Mob Type |
Mob HP |
Calculation |
Kill Counts
|
| Silver |
30 |
4,000 |
Wild Zombie |
100 |
4,000 ÷ 4 hits |
1,000 kills
|
Wild Dragon |
75 |
4,000 ÷ 3 hits |
1,333 kills
|
Wild Wolf |
50 |
4,000 ÷ 2 hits |
2,000 kills
|
Magma Brute |
150 |
4,000 ÷ 5 hits |
800 kills
|
Venomweaver |
6,000 |
4,000 ÷ 200 hits |
20 kills
|
Mini-Spider |
120 |
4,000 ÷ 4 hits |
1,000 kills
|
Giant Scorpion |
200 |
4,000 ÷ 7 hits |
571 kills
|
King Scorpia |
4,000 |
4,000 ÷ 134 hits |
29 kills
|
Armor Tiers
Every hit you take costs each worn armor piece 1 durability, however much damage it does. Damage is rolled per hit within a range rather than a flat value.
| Tier |
Durability |
Mob Type |
Damage Per Hit |
Calculation (avg) |
Efficiency (Hits Before Break, avg)
|
| All |
2,500 |
Wild Zombie |
2–10 |
2,500 ÷ 1 |
2,500 hits
|
Wild Dragon |
3–12 |
2,500 ÷ 1 |
2,500 hits
|
Wild Wolf |
3–12 |
2,500 ÷ 1 |
2,500 hits
|
Magma Brute |
8–19 |
2,500 ÷ 1 |
2,500 hits
|
Mini-Spider |
15–22 |
2,500 ÷ 1 |
2,500 hits
|
Giant Scorpion |
9–20 |
2,500 ÷ 1 |
2,500 hits
|
King Scorpia |
23–36 |
2,500 ÷ 1 |
2,500 hits
|
Pages in category "Tools Efficiency"
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