Smithing: Difference between revisions
Phase 1: The Merchant's Debt, Constable's Cap, cooking dishes, achievements, weekly quest + streaks, Frostmere monsters, tool perks + salvage |
Frostbound Set (limited until 30 Nov 2026), dish stacking, bows on Frostmere/Eldergrove/Wild wolves, Frostmere potions, salvage daily limit |
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* '''Can't be salvaged:''' the tool or sword you're holding, armour you're wearing, starter gear, and any item with a [[Relics|relic]] socketed — melting it would destroy the relic, so take that item off the table by keeping it. | * '''Can't be salvaged:''' the tool or sword you're holding, armour you're wearing, starter gear, and any item with a [[Relics|relic]] socketed — melting it would destroy the relic, so take that item off the table by keeping it. | ||
* If the ingots wouldn't fit in your backpack, the salvage is refused and nothing is used up. | * If the ingots wouldn't fit in your backpack, the salvage is refused and nothing is used up. | ||
* '''Daily limit:''' you can salvage up to '''25 items per day'''. The count resets at 00:00 UTC. | |||
{| class="wikitable" | {| class="wikitable" | ||
Latest revision as of 19:32, 25 October 2026
| Smithing (Skill) | |
|---|---|
| Activity | Smelting ore into ingots and forging Copper/Iron/Silver tools at Grimjaw (Frostmere) or Harun (Dunes West); crafting Iron/Silver armor at Kaziir (The Dunes) |
| Tool required | Frostmere forge · Dunes West forge |
| XP per action | Varies by item (see tables below) |
| Max level | 40 (same cap as every skill) |
| Counts to Total Level | No — Smithing does not count toward Total Level |
Smithing was overhauled in the Dunes update (v5.3). The old single "Lvl 2 tool" upgrade track has been replaced with a full copper → iron → silver ore-tier progression covering both tools and armor. There is no Total Level requirement to start Smithing — each recipe is gated only by your Smithing level. Forging is identical at Grimjaw's anvil in Frostmere or Harun's forge in Dunes West; armor is crafted at Kaziir the Armoursmith's armoury in The Dunes. The Dunes are closed to free accounts (holding under 1,000 $KINS), so they smith at Frostmere.
Unlocking
| Requirement | Detail |
|---|---|
| No unlock gate | Smithing has no Total Level requirement — each recipe is gated by your Smithing level (see tables below) |
| Forge locations | Grimjaw in Frostmere · Harun the Forgewright in Dunes West (identical service) · armor at Kaziir the Armoursmith in The Dunes |
Smelting
Smelting converts raw ore into ingots. No Smithing level requirement to smelt. Smelts are priced per ingot and can be batched ×1, ×5, or ×10 (10 max per batch).
| Ingot | Materials per ingot | XP per ingot | Time per ingot |
|---|---|---|---|
| Copper Ingot | 10 Stone + 5 Coal | 10 XP | ~1 second |
| Iron Ingot | 6 Iron Ore + 6 Coal | 22 XP | ~1 second |
| Silver Ingot | 4 Silver Ore + 8 Coal | 30 XP | ~1 second |
A ×10 batch therefore pays 100/220/300 XP for copper/iron/silver. (The 450 XP figure previously listed for silver was never the rate — the old fixed pour paid 300.)
Forging Tools
Tools are crafted from scratch — no base tool is consumed. Forging now shares the same ~1-second-per-unit pace as smelting (reduced from the earlier 30-second cooldown).
| Tier | Tool | Smithing level | Materials | XP |
|---|---|---|---|---|
| Copper | Copper Axe | 0 | 20 Copper Ingots + 400 Wood | 400 XP |
| Copper Sword | 3 | 25 Copper Ingots + 600 Wood | 400 XP | |
| Copper Pickaxe | 7 | 28 Copper Ingots + 850 Wood | 400 XP | |
| Iron | Iron Axe | 10 | 40 Iron Ingots + 1,000 Wood | 750 XP |
| Iron Sword | 13 | 55 Iron Ingots + 1,300 Wood | 750 XP | |
| Iron Pickaxe | 17 | 60 Iron Ingots + 1,600 Wood | 750 XP | |
| Silver | Silver Axe | 20 | 80 Silver Ingots + 2,000 Wood | 700 XP |
| Silver Sword | 23 | 90 Silver Ingots + 2,500 Wood | 700 XP | |
| Silver Pickaxe | 27 | 100 Silver Ingots + 3,000 Wood | 700 XP |
Tool Stats
| Tool tier | Sword damage | Durability |
|---|---|---|
| Starter | 5 | — (never wears) |
| Copper | 23 | 4,000 uses |
| Iron | 26 | 4,000 uses |
| Silver | 30 | 4,000 uses |
Strength Potion adds a flat +10 damage on top of any tier.
Tool tier perks
Every forged tier swings faster than the starter tool — copper 5%, iron 10% and silver 15%. Iron and silver tools also pay extra in the activity they're made for:
| Tier | Swing speed | Axe / Pickaxe: chance of a double resource | Axe / Pickaxe: bonus Woodcutting / Mining XP | Sword: bonus Combat XP per monster kill |
|---|---|---|---|---|
| Starter | — | — | — | — |
| Copper | 5% faster | — | — | — |
| Iron | 10% faster | 10% | +5% | +5% |
| Silver | 15% faster | 20% | +10% | +10% |
- Double resource: each swing that gathers has that chance of giving 2 instead of 1.
- Bonus XP: added to the XP you get when a tree is felled or a rock is mined out, or when you kill a monster with the sword.
- A tool only helps its own job — a silver pickaxe does nothing for chopping.
- The bonus is worked out on the base amount, before relic, guild and $KINS bonuses are added on top.
- Sword damage is set by the damage table above, not by perks.
Armor Crafting
Armor is crafted at Kaziir's armoury in The Dunes, not at the tool forges. Worn armor is repaired at the forges (Grimjaw or Harun).
Iron Armor (requires Combat 15 to wear)
| Piece | Smithing level | Materials | XP |
|---|---|---|---|
| Helmet | 14 | 40 Iron Ingots + 40 Molten Rock + 5 Brute Horn | 280 XP |
| Body | 20 | 50 Iron Ingots + 50 Molten Rock + 10 Brute Horn | 350 XP |
| Legguards | 18 | 50 Iron Ingots + 50 Molten Rock + 10 Brute Horn | 350 XP |
| Boots | 16 | 25 Iron Ingots + 25 Molten Rock + 2 Brute Horn | 175 XP |
| Full set | — | 165 Iron Ingots + 165 Molten Rock + 27 Brute Horn | 1,155 XP |
Armor XP is 7 XP per ingot in the recipe.
Silver Armor (requires Combat 25 to wear)
| Piece | Smithing level | Materials | XP |
|---|---|---|---|
| Helmet | 24 | 80 Silver Ingots + 60 Molten Rock + 15 Brute Horn | 560 XP |
| Body | 30 | 100 Silver Ingots + 80 Molten Rock + 25 Brute Horn | 700 XP |
| Legguards | 28 | 75 Silver Ingots + 70 Molten Rock + 25 Brute Horn | 525 XP |
| Boots | 26 | 40 Silver Ingots + 20 Molten Rock + 10 Brute Horn | 280 XP |
| Full set | — | 295 Silver Ingots + 230 Molten Rock + 75 Brute Horn | 2,065 XP |
Armor durability: 2,500 uses per piece (rebalanced from 1,000 in a 2026-08-31 update) — each worn piece spends 1 durability per hit taken. Repair cost is roughly 60% of the original craft cost, scaled to damage taken (minimum 1 ingot).
Salvage
Got a forged tool or armour piece you no longer need? The forge's Salvage tab melts it back down into some of the ingots it was made from. Salvage at Grimjaw in Frostmere or Harun in Dunes West — you have to be standing at the forge.
- Return: 40% of the ingots in the item's recipe (rounded down) at full durability.
- Worn gear returns less: the return is scaled by the durability the item has left, rounded down. An item too worn to return even one ingot (a broken one included) can't be salvaged — it's refused, not destroyed.
- Ingots only: salvage never gives back the Wood, Molten Rock or Brute Horn from the recipe, and pays no Smithing XP.
- Can't be salvaged: the tool or sword you're holding, armour you're wearing, starter gear, and any item with a relic socketed — melting it would destroy the relic, so take that item off the table by keeping it.
- If the ingots wouldn't fit in your backpack, the salvage is refused and nothing is used up.
- Daily limit: you can salvage up to 25 items per day. The count resets at 00:00 UTC.
| Item | Recipe ingots | Salvage at full durability |
|---|---|---|
| Copper Axe | 20 Copper Ingots | 8 Copper Ingots |
| Copper Sword | 25 Copper Ingots | 10 Copper Ingots |
| Copper Pickaxe | 28 Copper Ingots | 11 Copper Ingots |
| Iron Axe | 40 Iron Ingots | 16 Iron Ingots |
| Iron Sword | 55 Iron Ingots | 22 Iron Ingots |
| Iron Pickaxe | 60 Iron Ingots | 24 Iron Ingots |
| Silver Axe | 80 Silver Ingots | 32 Silver Ingots |
| Silver Sword | 90 Silver Ingots | 36 Silver Ingots |
| Silver Pickaxe | 100 Silver Ingots | 40 Silver Ingots |
| Iron Helmet | 40 Iron Ingots | 16 Iron Ingots |
| Iron Body | 50 Iron Ingots | 20 Iron Ingots |
| Iron Legguards | 50 Iron Ingots | 20 Iron Ingots |
| Iron Boots | 25 Iron Ingots | 10 Iron Ingots |
| Silver Helmet | 80 Silver Ingots | 32 Silver Ingots |
| Silver Body | 100 Silver Ingots | 40 Silver Ingots |
| Silver Legguards | 75 Silver Ingots | 30 Silver Ingots |
| Silver Boots | 40 Silver Ingots | 16 Silver Ingots |
For example, an Iron Axe at half durability returns 8 Iron Ingots instead of 16. Repairing an item and then salvaging it never comes out ahead — salvage is for clearing out gear you've outgrown.
Batch Crafting
- Batching applies to stackable smelts; forged tools and armor craft one per request.
- Each unit takes roughly 1 second — a ×10 batch of smelting takes roughly 10 seconds.
- If materials run out mid-batch, crafting stops and tells you — no partial-consumption surprises.
- Closing the forge window cancels anything not yet started, at no material cost.
Bank Stacking
Identical tools, swords, and armor pieces now stack in the bank — up to 10,000 per stack. Only undamaged copies stack: a piece that has taken any wear keeps its own slot (so no durability is ever lost), and a piece carrying a Relic never stacks. Right-click a stack to split it out one piece at a time. Carried bags are unaffected — gear still takes one slot each out in the world.
The guild bank (see Guilds) also accepts gear as of a recent Guilds update — swords, armor, pickaxes, and axes can now be deposited alongside gold and materials, up to 10,000 per stack, with wear preserved exactly as deposited. The guild bank is slightly more forgiving than a personal bank: pieces at the same durability share a stack there, where a personal bank stacks only undamaged copies.
Marketplace Restrictions
Only undamaged (full-durability) tools and armor can be listed on the Marketplace. Direct player trades accept worn gear. Repair at Grimjaw or Harun to restore a piece to full durability before listing it.
Tips
- Smelt ingots in bulk before forging sessions — at about 1 second per ingot with ×10 batching, stockpiling is nearly instant now compared to the old 30-second rate.
- Iron and Silver tools require reaching the relevant Smithing level before you can forge them — level up through smelting and the Copper tools first (there is no copper armor; the first armor piece, the Iron Helmet, needs Smithing 14).
- Armor grants real XP on craft, so a full set is worth forging for the XP even if you don't plan to wear it yet.
- Keep gear undamaged if you intend to sell it on the Marketplace — repair before listing.
- Don't confuse Starter sword's low 5 damage for a bug — it's an intentional cut (from 20, on 6 August 2026) meant to make the Copper upgrade feel meaningful.
- Iron and silver tools are worth the jump: on top of the faster swing they have a chance of double resources and pay bonus gathering or Combat XP (see Tool tier perks).
- Outgrown a tier? Salvage the old tool for 40% of its ingots instead of letting it gather dust.
- Smelting or forging 100 items unlocks the Anvil Regular achievement (4,000 Smithing XP).
| Skills of Kintara | |
| Gathering | Woodcutting · Mining · Fishing |
| Production | Cooking · Smithing |
| Combat | Combat |