Mainland: Difference between revisions
No edit summary |
|||
| Line 106: | Line 106: | ||
| Potion and mount vendor | | Potion and mount vendor | ||
| Sells combat potions and a weekly rotating mount. | | Sells combat potions and a weekly rotating mount. | ||
|- | |||
| [[Constable|The Constable]] | |||
| Investigator ([[The Watch]]) | |||
| Guards the [[Traveling Merchant]] crime scene; explains the ongoing murder investigation. | |||
|} | |} | ||
Latest revision as of 02:58, 20 July 2026
| Mainland | |
|---|---|
| Zone | Safe Zone |
| Connected to | Wilderness (north), The Pond (east), Whisperwood (south), PvP Arena (northeast) |
| Notable features | Fountain, Bank, Casino, shops, Alchemist, Traveling Merchant, Quartermaster, Wishing Well, Spinner Wheel |
| Entry requirement | None |
The Mainland is the central hub of Kintara and the starting area for new players. It is a daylight safe zone where players can heal, bank items, visit shops, enter the casino, prepare for the Wilderness, and travel into the surrounding regions. Most early routes begin here: north leads into the Wilderness, east leads to The Pond, and south leads to Whisperwood.
Features
| Feature | What it does | Notes |
|---|---|---|
| Restores HP while nearby | Heals 20 HP every 2 seconds. Safe recovery spot after Wilderness trips. | |
| Stores items safely | Use before entering PvP zones. Expandable storage pages cost Gold. | |
| Gold gambling and Spinner Wheel | Roulette and blackjack inside. Spinner Wheel on the plaza — free spin every 12 hours. | |
| Traveling Merchant | Trades gathered materials for Gold | Personal and Global systems. Complete Daily Quests first. |
| The Alchemist | Potions and weekly mount shop | Sells Health, Shield, Strength, and Poison Potions. Weekly rotating mount available. |
| Wishing Well | Charity donation station | Donate real USD to St. Jude — earn raffle entries for limited cosmetics and a Donor badge. |
| Quartermaster | Starter Sword and combat guidance | First NPC for new players — gives a free Sword. |
| Lumberjack | Starter Axe | Gives and replaces the Axe for Woodcutting. Located near the furniture shop. |
| Old Miner | Starter Pickaxe | Gives and replaces the Pickaxe for Mining. Located in the Mines. |
| Site Foreman | Starter Hammer and building guidance | Gives the Hammer needed for Shack construction. Located near the Bank. |
| Bank Teller | Bank access | Manages deposits and withdrawals at the Bank. |
| Pit Boss | Casino floor manager | Two Pit Bosses explain casino rules — blackjack and roulette. |
Services
The Mainland has most of Kintara's early-game services in one place. The Bank keeps items safe, the Traveling Merchant turns gathered resources into Gold, and the Casino offers roulette, blackjack, and a free daily Spinner Wheel spin. The Alchemist Shop sells potions and a weekly rotating mount. The Wishing Well lets players make real charity donations for raffle prizes.
Healing
The central Fountain Plaza restores 20 HP every 2 seconds while you stand nearby. This makes the Mainland the safest place to recover after fighting in the Wilderness or duelling in the PvP Arena.
NPCs
| NPC | Role | Notes |
|---|---|---|
| Quartermaster | Combat guide | Gives starter Sword and explains Wilderness combat. |
| Lumberjack | Woodcutting guide | Gives and replaces Axe for tree chopping. |
| Old Miner | Mining guide | Gives and replaces Pickaxe for mining. |
| Site Foreman | Building guide | Gives Hammer and explains construction basics. |
| Bank Teller | Storage service | Manages Bank deposits and withdrawals. |
| Pit Boss | Casino floor manager | Two Pit Bosses explain blackjack and roulette rules on the casino floor. |
| The Alchemist | Potion and mount vendor | Sells combat potions and a weekly rotating mount. |
| The Constable | Investigator (The Watch) | Guards the Traveling Merchant crime scene; explains the ongoing murder investigation. |
Connections
| Direction | Destination | Use |
|---|---|---|
| North | Wilderness | Gathering, mining, woodcutting, combat training, PvP risk. |
| East | The Pond | Fishing, cooking, roast pits, luxury apartments. |
| South | Whisperwood | Pet shop, chickens, roast pits, player shacks. |
| Northeast | PvP Arena | Duels, wagers, boxing ring, arena combat. |
New Player Path
- Talk to the Quartermaster and get a Sword.
- Get an Axe from the Lumberjack, a Pickaxe from the Old Miner, and a Hammer from the Site Foreman.
- Heal at the Fountain before leaving town.
- Go north to the Wilderness for early Woodcutting, Mining, and Combat.
- Return to the Bank often so you do not risk carrying too much.
- Use gathered resources with the Traveling Merchant to earn Gold.
| Locations of Kintara | |
| Safe zones | Mainland · The Pond · Whisperwood · Frostmere · The Shores |
| Wilderness | Wilderness · Wilderness Extension · Expanded Wilderness · Glade Cave · Emberstone · PvP Arena |
| Interiors | Bank · Casino · Alchemist Shop · Whisperwood Pet Shop · The Residences |