Silver Body Armor: Difference between revisions

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Correct to 6% damage reduction, 2,500 durability; Smithing 30; recipe 100/80/25; crafted by Kaziir (content audit)
Silver Ore is mined in the Dunes; worn pieces can be player-traded; armor cuts PvP damage; breaking and death loss (accuracy audit 3)
 
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|-
|-
| Durability
| Durability
| 2,500 uses
| 2,500 hits taken
|}
|}


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== Damage Reduction ==
== Damage Reduction ==
Silver Body Armor reduces the damage you take from mobs by 6% — the largest reduction of any single armor piece in the game. Armor no longer widens the shield pool; it reduces damage instead:
Silver Body Armor reduces the damage you take from mobs and other players by 6% — the largest reduction of any single armor piece in the game. Armor no longer widens the shield pool; it reduces damage instead:


* **Shield pool:** fixed at 100 points regardless of armor; restore it with [[Shield Potion|Shield Potions]]
* '''Shield pool:''' fixed at 100 points regardless of armor; restore it with [[Shield Potion|Shield Potions]]
* **Full Silver set:** 15% damage reduction (4 pieces)
* '''Full Silver set:''' 15% damage reduction (4 pieces)
* **Full Iron set:** 10% damage reduction (4 pieces — comparison)
* '''Full Iron set:''' 10% damage reduction (4 pieces — comparison)


Wearing no armor at all is risky: [[King Scorpia]], the [[Venomweaver]] cave hazards, [[Giant Scorpion]]s and [[Magma Brute]]s all deal 1.5× damage to unarmored players. Wearing any armor piece removes that penalty and applies your damage reduction instead.
Wearing no armor at all is risky: [[King Scorpia]], the [[Venomweaver]] cave hazards, [[Giant Scorpion]]s and [[Magma Brute]]s all deal 1.5× damage to unarmored players. Wearing any armor piece removes that penalty and applies your damage reduction instead.
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== Durability & Repair ==
== Durability & Repair ==
Silver Body Armor has 2,500 durability. Every hit you take (while wearing it) costs 1 durability point. A full Silver set (4 pieces) wears 4 times as fast in wall-clock terms since all pieces lose durability simultaneously.
Silver Body Armor has 2,500 durability. Every hit you take (while wearing it) costs 1 durability point. Every worn piece loses a point on the same hit, so a set wears down together — wearing more pieces never makes any single piece break sooner. A piece that reaches 0 durability breaks and is destroyed, so repair it before then.


Repair at [[Grimjaw]] in [[Frostmere]] or [[Harun the Forgewright]] in [[Dunes West]]:
Repair at [[Grimjaw]] in [[Frostmere]] or [[Harun the Forgewright]] in [[Dunes West]]:
* **Repair cost:** 60% of the full forging bill (ingots, Molten Rock and Brute Horn), scaled to durability lost, each material rounded up (minimum 1 per repair)
* '''Repair cost:''' 60% of the full forging bill (ingots, Molten Rock and Brute Horn), scaled to durability lost, each material rounded up (minimum 1 per repair)
* **Example:** At 50% durability loss, repair costs about 30 silver ingots + 24 Molten Rock + 8 Brute Horns
* '''Example:''' At 50% durability loss, repair costs about 30 silver ingots + 24 Molten Rock + 8 Brute Horns


== Trading & Marketplace ==
== Trading & Marketplace ==
Silver Body Armor can only be sold or traded when **undamaged** (100% durability):
Silver Body Armor can only be listed on the [[Marketplace]] when '''undamaged''' (100% durability):


* Damaged pieces cannot be listed on the marketplace
* Damaged pieces cannot be listed on the marketplace
* Damaged pieces cannot be player-traded
* Player-to-player trades accept damaged pieces, and the piece keeps its durability
* Repair first at any blacksmith (Grimjaw or Harun), then it lists as new
* Repair first at any blacksmith (Grimjaw or Harun), then it lists as new
* Undamaged pieces are valuable and fully tradeable
* Undamaged pieces are valuable and fully tradeable
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| [[Silver Ingot]]
| [[Silver Ingot]]
| 100
| 100
| Smelt 4 [[Silver Ore]] + 8 [[Coal]] per ingot at any furnace (requires Mining 20)
| Smelt 4 [[Silver Ore]] + 8 [[Coal]] per ingot at Grimjaw's or Harun's forge (Silver Ore needs Mining 20)
|-
|-
| [[Molten Rock]]
| [[Molten Rock]]
| 80
| 80
| Fish at [[Emberstone]] lava pits (common drop)
| Lava fishing at [[Emberstone]] with the [[Fire-Resistant Fishing Rod]] (one per catch)
|-
|-
| [[Brute Horn]]
| [[Brute Horn]]
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|-
|-
| Mining 20
| Mining 20
| Unlock [[Silver Ore]] gathering (Frostmere and Dunes West)
| Unlock [[Silver Ore]] gathering (rocks on the Dunes maps; a forged pickaxe is needed there)
|-
|-
| Smithing 30
| Smithing 30
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|-
|-
| Damage reduction
| Damage reduction
| Reduces incoming mob damage by 6% (15% with the full Silver set)
| Reduces incoming damage from mobs and players by 6% (15% with the full Silver set)
|-
|-
| Unarmored penalty
| Unarmored penalty
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|-
|-
| Heat immunity
| Heat immunity
| Does NOT protect from [[The Dunes]] heat (bypasses shield)
| Does NOT protect from [[The Dunes]] heat (heat ignores armor and shield)
|-
|-
| Stun resistance
| Stun resistance
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|-
|-
| Durability drain
| Durability drain
| Full set (4 pieces) drains durability 4× faster than individual pieces
| Every worn piece loses 1 durability per hit taken; a piece at 0 breaks and is destroyed
|-
|-
| PvP readiness
| PvP readiness
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| Relics
| Relics
| [[Qadim the Relicweaver]] can weave a Relic onto this piece, worn or carried
| [[Qadim the Relicweaver]] can weave a Relic onto this piece, worn or carried
|-
| Death
| Worn armor is lost on death: it drops into your tombstone in the Wilderness, Emberstone or the Dunes, and is destroyed outright in the Glade Cave
|}
|}



Latest revision as of 09:35, 11 September 2026

Silver Body Armor
File:Siverchestplate.png
Category Armor
Effect 6% damage reduction, 2,500 durability
Cost / Recipe
How to get Crafted by Kaziir the Armoursmith in The Dunes

Silver Body Armor is a high-tier armor piece that protects your torso and reduces the damage you take. It is the second piece in the Silver armor set and requires Combat 25 to equip.

All armor is crafted by Kaziir the Armoursmith in The Dunes through Smithing and uses ingots plus desert materials from Emberstone.

How to get

Craft at Kaziir the Armoursmith's house in The Dunes. Grimjaw's anvil in Frostmere and Harun the Forgewright's forge in Dunes West handle repairs only — Kaziir sells plate, he does not take it back.

Requirement Details
Smithing level 30
Combat to wear 25
Ingredients 100 Silver Ingot + 80 Molten Rock + 25 Brute Horn
Crafting time ~30 seconds (25-second cooldown between crafts)
Durability 2,500 hits taken

Stats

Stat Value
Damage reduction 6%
Durability per hit 1 point per hit taken
Repair cost 60% of the full forging cost (ingots, Molten Rock and Brute Horn), scaled by durability loss (minimum 1 of each material)

Damage Reduction

Silver Body Armor reduces the damage you take from mobs and other players by 6% — the largest reduction of any single armor piece in the game. Armor no longer widens the shield pool; it reduces damage instead:

  • Shield pool: fixed at 100 points regardless of armor; restore it with Shield Potions
  • Full Silver set: 15% damage reduction (4 pieces)
  • Full Iron set: 10% damage reduction (4 pieces — comparison)

Wearing no armor at all is risky: King Scorpia, the Venomweaver cave hazards, Giant Scorpions and Magma Brutes all deal 1.5× damage to unarmored players. Wearing any armor piece removes that penalty and applies your damage reduction instead.

Armor Set

Silver Body Armor is one of four armor slots in the Silver tier:

Piece Smithing req Damage reduction Cost
Silver Helmet 24 3% 80 silver ingot + 60 molten rock + 15 brute horn
Silver Body Armor 30 6% 100 silver ingot + 80 molten rock + 25 brute horn
Silver Legguards 28 4.5% 75 silver ingot + 70 molten rock + 25 brute horn
Silver Boots 26 1.5% 40 silver ingot + 20 molten rock + 10 brute horn

Wearing multiple pieces adds their reductions. A full Silver set (all 4 pieces) gives 15% damage reduction total — 1.5× the protection of a full Iron set.

Durability & Repair

Silver Body Armor has 2,500 durability. Every hit you take (while wearing it) costs 1 durability point. Every worn piece loses a point on the same hit, so a set wears down together — wearing more pieces never makes any single piece break sooner. A piece that reaches 0 durability breaks and is destroyed, so repair it before then.

Repair at Grimjaw in Frostmere or Harun the Forgewright in Dunes West:

  • Repair cost: 60% of the full forging bill (ingots, Molten Rock and Brute Horn), scaled to durability lost, each material rounded up (minimum 1 per repair)
  • Example: At 50% durability loss, repair costs about 30 silver ingots + 24 Molten Rock + 8 Brute Horns

Trading & Marketplace

Silver Body Armor can only be listed on the Marketplace when undamaged (100% durability):

  • Damaged pieces cannot be listed on the marketplace
  • Player-to-player trades accept damaged pieces, and the piece keeps its durability
  • Repair first at any blacksmith (Grimjaw or Harun), then it lists as new
  • Undamaged pieces are valuable and fully tradeable

Silver Body Armor is the most expensive piece to craft in the Silver set, making it a serious investment.

Armor Tiers

Silver is the highest armor tier. Comparison to Iron:

Tier Pieces Damage reduction (full set) Combat req Smithing req (body)
Iron Head, body, legs, feet 10% 15 20
Silver Head, body, legs, feet 15% 25 30

Silver armor gives 1.5× the damage reduction but requires significantly higher progression — Mining 20 to gather Silver Ore, and Smithing 30 to craft the body piece (highest requirement for any armor).

Crafting Materials

Material Amount Source
Silver Ingot 100 Smelt 4 Silver Ore + 8 Coal per ingot at Grimjaw's or Harun's forge (Silver Ore needs Mining 20)
Molten Rock 80 Lava fishing at Emberstone with the Fire-Resistant Fishing Rod (one per catch)
Brute Horn 25 Kill Magma Brute at Emberstone (1 in 5 drop rate)

Silver Body Armor requires substantial farming — the most ingots of any Silver armor piece, making it the final and most expensive piece most players craft.

Progression Gate

To craft Silver Body Armor, you must reach Mining 20 to gather Silver Ore and Smithing 30:

Milestone Details
Mining 5 Unlock Iron Ore gathering
Mining 20 Unlock Silver Ore gathering (rocks on the Dunes maps; a forged pickaxe is needed there)
Smithing 30 Craft Silver Body Armor (highest Smithing requirement for armor)

Silver Body Armor represents true end-game progression — a serious multi-hour farming commitment reserved for dedicated players.

Combat Considerations

Scenario Details
Damage reduction Reduces incoming damage from mobs and players by 6% (15% with the full Silver set)
Unarmored penalty With no armor worn at all, King Scorpia, Venomweaver cave hazards, Giant Scorpions and Magma Brutes deal 1.5× damage
Heat immunity Does NOT protect from The Dunes heat (heat ignores armor and shield)
Stun resistance Armor alone does not reduce stun duration
Durability drain Every worn piece loses 1 durability per hit taken; a piece at 0 breaks and is destroyed
PvP readiness Silver Body Armor is part of the complete end-game PvP loadout
Relics Qadim the Relicweaver can weave a Relic onto this piece, worn or carried
Death Worn armor is lost on death: it drops into your tombstone in the Wilderness, Emberstone or the Dunes, and is destroyed outright in the Glade Cave
Page Why it matters
Armor Armor system overview.
Kaziir the Armoursmith NPC who forges all armor in his Dunes house.
Silver Helmet, Silver Legguards, Silver Boots Other Silver armor pieces.
Iron Body Armor Lower-tier body armor (4% damage reduction).
Smithing Skill used to craft armor (requires level 30 for this piece).
Shield Potion Restores shield points.
Qadim the Relicweaver Can weave a Relic onto armor pieces.
Silver Ingot Primary crafting material (requires Mining 20 to source).
Molten Rock Secondary material from Emberstone fishing.
Brute Horn Tertiary material from Magma Brutes.
Combat Skill that gates armor wearing (Combat 25).
Frostmere Repair location (Grimjaw).
Dunes West Repair location (Harun).