King Scorpia: Difference between revisions
Align spawn, damage, and scroll rates with official v5.8 |
Correct gold (1 in 100, 18-30) and scroll rates (Hard 1/500, Medium 1/300); kills do count on leaderboards; no entry level gate; add set pieces and Sceptre (content audit) |
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| name = King Scorpia | | name = King Scorpia | ||
| image = Kingscorpia.png | | image = Kingscorpia.png | ||
| found_at = [[The Dunes]] (South) — | | found_at = [[The Dunes]] (South) — returns roughly 20–40 minutes after each kill | ||
| hp_or_lives = Boss encounter | | hp_or_lives = Boss encounter | ||
| aggro_tiles = 12 tiles | | aggro_tiles = 12 tiles | ||
| contact_damage = '''23–36''' per hit (rolled) | | contact_damage = '''23–36''' per hit (rolled) | ||
| combat_xp = 1,300 [[Combat]] XP per kill | | combat_xp = 1,300 [[Combat]] XP per kill | ||
| drops = King Scorpia Mount, Hard Scroll, Medium Scroll, Gold, Cacti, Health Potion+, salvage materials | | drops = King Scorpia Mount, Scorpia cosmetic set pieces, Royal Sceptre, Hard Scroll, Medium Scroll, Gold, Cacti, Health Potion+, salvage materials | ||
| notes = World boss in The Dunes South. | | notes = World boss in The Dunes South. Returns roughly 20–40 minutes after each kill. Scroll rates: Hard 1/500, Medium 1/300. | ||
}} | }} | ||
'''King Scorpia''' is a world boss located in [[The Dunes]] (South realm). Players must reach [[The Dunes South]] to participate. Loot is distributed to the top 3 damage dealers who are still alive when he falls. | '''King Scorpia''' is a world boss located in [[The Dunes]] (South realm). Players must reach [[The Dunes South]] to participate. Loot is distributed to the top 3 damage dealers who are still alive when he falls. | ||
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The fight is squad-based but uses independent rolls — no competing with your own team. | The fight is squad-based but uses independent rolls — no competing with your own team. | ||
<div class="kin-note"><span class="kin-note-label">Requirement:</span> | <div class="kin-note"><span class="kin-note-label">Requirement:</span> None — The Dunes have no entry level requirement from either entrance. The previous Total Level 20 gate via The Shores was dropped in a 2026 update.</div> | ||
<div class="kin-note"><span class="kin-note-label">Update — | <div class="kin-note"><span class="kin-note-label">Update — Scroll rates:</span> King Scorpia's scroll rates are Hard Scroll '''1 in 500''' and Medium Scroll '''1 in 300'''. Between kills he returns on his own after roughly 20–40 minutes.</div> | ||
<div class="kin-note"><span class="kin-note-label">Update:</span> Because he | <div class="kin-note"><span class="kin-note-label">Update:</span> Because he can now be fought many times a day, his HP was raised (2,500 → 4,000) and his drop rates were retuned to compensate for the much higher kill frequency. See Loot pool below.</div> | ||
<div class="kin-note"><span class="kin-note-label">Update:</span> King Scorpia has relocated from [[The Dunes West]] to the new [[The Dunes South]] realm. The Dunes West camp gates that previously let players fight him from the edge of a safe pen have been removed entirely. Dunes West keeps its pens and its 6 Giant Scorpions, but no longer has a boss.</div> | <div class="kin-note"><span class="kin-note-label">Update:</span> King Scorpia has relocated from [[The Dunes West]] to the new [[The Dunes South]] realm. The Dunes West camp gates that previously let players fight him from the edge of a safe pen have been removed entirely. Dunes West keeps its pens and its 6 Giant Scorpions, but no longer has a boss.</div> | ||
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|- | |- | ||
| Requirement | | Requirement | ||
| | | None — The Dunes are open to all players from either entrance | ||
|- | |- | ||
| HP | | HP | ||
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|- | |- | ||
| Spawn | | Spawn | ||
| | | Returns roughly 20–40 minutes after being defeated | ||
|- | |- | ||
| Participation | | Participation | ||
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|- | |- | ||
| Leaderboard | | Leaderboard | ||
| | | Kills count on the public Boss Kills leaderboard and your guild's boss tally, provided you dealt at least 40 damage. Guild Season points additionally go to the top 3 only. | ||
|- | |- | ||
| Nearby mobs | | Nearby mobs | ||
| Shares the realm with 8 regular [[Giant Scorpion|Scorpions]] — one fewer than the east realms, leaving room to fight the boss without standing in other players' aggro | | Shares the realm with 8 regular [[Giant Scorpion|Scorpions]] — one fewer than the east realms, leaving room to fight the boss without standing in other players' aggro | ||
|} | |} | ||
=== Keeping your claim === | |||
Your loot rank is not locked in the moment you hit him: | |||
* Stop damaging him for around 45 seconds and your banked contribution is forfeited — a warning appears at around 30 seconds idle. | |||
* Dying, disconnecting, or leaving the realm also forfeits your contribution. | |||
* Damage he was never able to answer (attacking from behind fences or out of his reach) earns no rank, kill credit, or XP. | |||
== Boss Mechanics == | == Boss Mechanics == | ||
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|- | |- | ||
| The Throw (1 in 5 attacks) | | The Throw (1 in 5 attacks) | ||
| Picks you up, hurls you 6 tiles away, bounces off walls and terrain. No damage, just repositioning. | | Picks you up, hurls you 6 tiles away, bounces off walls and terrain. No damage, just repositioning. Wearing the complete four-piece Scorpia cosmetic set makes you immune to the throw. | ||
|- | |- | ||
| World boss exemption | | World boss exemption | ||
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|} | |} | ||
For comparison, other retuned combat XP grants include 110 XP for a [[Giant Scorpion]], 100 XP for a [[Magma Brute]] | For comparison, other retuned combat XP grants include 110 XP for a [[Giant Scorpion]], 100 XP for a [[Magma Brute]], and 750 XP for [[Venomweaver]]. | ||
== Loot pool == | == Loot pool == | ||
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|- | |- | ||
| [[Gold]] | | [[Gold]] | ||
| 1 in | | 1 in 100 | ||
| 18–30 | | 18–30 | ||
| Direct payout to top 3 damage dealers. | | Direct payout to top 3 damage dealers. Raised from 1 in 300. | ||
|- | |- | ||
| Scroll (Hard or Medium) | | Scroll (Hard or Medium) | ||
| See note | | See note | ||
| 1 | | 1 | ||
| '''Only one scroll drops per kill''' — Hard Scroll is checked first, Medium only | | '''Only one scroll drops per kill''' — Hard Scroll is checked first, Medium only pays if Hard doesn't hit. See note below. | ||
|- | |- | ||
| [[King Scorpia Mount]] | | [[King Scorpia Mount]] | ||
| 1 in 1,500 | | 1 in 1,500 | ||
| 1 | | 1 | ||
| Exclusive mount. Duplicates can be collected. Gildable. | | Exclusive mount. Duplicates can be collected. Gildable. Free-play accounts are excluded from the mount drop. | ||
|- | |||
| Scorpia cosmetic set piece (Helm, Top, Bottom, or Boots) | |||
| 1 in 2,000 per piece | |||
| 1 | |||
| Each of the four pieces rolls independently per winner. Wearing the complete set makes you immune to King Scorpia's throw. | |||
|- | |||
| Royal Sceptre | |||
| 1 in 10,000 | |||
| 1 | |||
| His rarest drop — a tradeable cosmetic. | |||
|- | |- | ||
| [[Cacti]] | | [[Cacti]] | ||
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|} | |} | ||
<div class="kin-note"><span class="kin-note-label"> | <div class="kin-note"><span class="kin-note-label">King Scorpia scroll mechanic:</span> King Scorpia's Hard Scroll and Medium Scroll are '''not''' both paid on one kill — at most one scroll drops per kill. Hard Scroll is checked first at 1 in 500; the Medium Scroll roll is compensated so the rate at which you actually receive Medium Scrolls lands at exactly its advertised 1 in 300. This is different from Venomweaver, where the two rolls are made independently.</div> | ||
== King Scorpia Mount == | == King Scorpia Mount == | ||
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|- | |- | ||
| [[Hard Scroll]] | | [[Hard Scroll]] | ||
| Checked first on every kill ('''1 in | | Checked first on every kill ('''1 in 500'''). | ||
|- | |- | ||
| [[Medium Scroll]] | | [[Medium Scroll]] | ||
| | | At most one scroll per kill; received at an overall '''1 in 300'''. | ||
|- | |- | ||
| [[Maelor the Scrollbinder]] | | [[Maelor the Scrollbinder]] | ||
Revision as of 19:41, 10 September 2026
| King Scorpia | |
|---|---|
| Found at | The Dunes (South) — returns roughly 20–40 minutes after each kill |
| Hits to kill | Boss encounter |
| Aggro range | 12 tiles |
| Contact damage | 23–36 per hit (rolled) |
| Combat XP | 1,300 Combat XP per kill |
| Drops | King Scorpia Mount, Scorpia cosmetic set pieces, Royal Sceptre, Hard Scroll, Medium Scroll, Gold, Cacti, Health Potion+, salvage materials |
| Notes | World boss in The Dunes South. Returns roughly 20–40 minutes after each kill. Scroll rates: Hard 1/500, Medium 1/300. |
King Scorpia is a world boss located in The Dunes (South realm). Players must reach The Dunes South to participate. Loot is distributed to the top 3 damage dealers who are still alive when he falls.
The fight is squad-based but uses independent rolls — no competing with your own team.
Encounter
| Detail | Value |
|---|---|
| Encounter type | World boss |
| Location | The Dunes South |
| Requirement | None — The Dunes are open to all players from either entrance |
| HP | 4,000 |
| Aggro range | 12 tiles (flat radius — no edge of the arena to stand on) |
| Spawn | Returns roughly 20–40 minutes after being defeated |
| Participation | Squad-based, individualized loot |
| Loot eligibility | Top 3 damage dealers who are alive at kill time |
| Leaderboard | Kills count on the public Boss Kills leaderboard and your guild's boss tally, provided you dealt at least 40 damage. Guild Season points additionally go to the top 3 only. |
| Nearby mobs | Shares the realm with 8 regular Scorpions — one fewer than the east realms, leaving room to fight the boss without standing in other players' aggro |
Keeping your claim
Your loot rank is not locked in the moment you hit him:
- Stop damaging him for around 45 seconds and your banked contribution is forfeited — a warning appears at around 30 seconds idle.
- Dying, disconnecting, or leaving the realm also forfeits your contribution.
- Damage he was never able to answer (attacking from behind fences or out of his reach) earns no rank, kill credit, or XP.
Boss Mechanics
| Mechanic | Details |
|---|---|
| Bite damage | 23–36 HP per hit (rolled) |
| Riposte damage | 10 HP counter-attack after you hit him |
| Movement speed | 2x faster than ordinary Scorpions |
| Terrain interaction | Walks straight through scenery (does not path around obstacles) |
| Hit-stun resistance | 2x more resistant than ordinary Scorpions — shrugs off stun twice as fast |
| The Throw (1 in 5 attacks) | Picks you up, hurls you 6 tiles away, bounces off walls and terrain. No damage, just repositioning. Wearing the complete four-piece Scorpia cosmetic set makes you immune to the throw. |
| World boss exemption | Not subject to aggro fatigue (the 90-second chase → 30-second breather rule that applies to regular mobs). King Scorpia chases without a break. |
Combat XP
Defeating King Scorpia grants 1,300 Combat XP to every player who dealt damage and is still alive inside The Dunes when the boss dies. This is a flat grant per participant.
| Target | Combat XP | Notes |
|---|---|---|
| King Scorpia (boss kill) | 1,300 | Granted to each damage-dealing participant alive at kill time. |
For comparison, other retuned combat XP grants include 110 XP for a Giant Scorpion, 100 XP for a Magma Brute, and 750 XP for Venomweaver.
Loot pool
Every King Scorpia kill rolls each of the following. Top 3 damage dealers who are alive at death get to roll.
| Drop | Chance | Amount | Notes |
|---|---|---|---|
| Gold | 1 in 100 | 18–30 | Direct payout to top 3 damage dealers. Raised from 1 in 300. |
| Scroll (Hard or Medium) | See note | 1 | Only one scroll drops per kill — Hard Scroll is checked first, Medium only pays if Hard doesn't hit. See note below. |
| King Scorpia Mount | 1 in 1,500 | 1 | Exclusive mount. Duplicates can be collected. Gildable. Free-play accounts are excluded from the mount drop. |
| Scorpia cosmetic set piece (Helm, Top, Bottom, or Boots) | 1 in 2,000 per piece | 1 | Each of the four pieces rolls independently per winner. Wearing the complete set makes you immune to King Scorpia's throw. |
| Royal Sceptre | 1 in 10,000 | 1 | His rarest drop — a tradeable cosmetic. |
| Cacti | 1 in 25 | 10–25 | Consolation drop — unchanged. |
| Health Potion+ | 1 in 50 | 5–15 | Consolation drop — unchanged. |
King Scorpia Mount
The rare King Scorpia Mount drops only from King Scorpia himself (not from ordinary Giant Scorpions).
| Stat | Value |
|---|---|
| Base speed | 25% |
| Max speed (trained) | 55% |
| Special mechanic | Scorpion camouflage |
| Duplicates | Allowed — owning one no longer blocks further drops |
| Gilding | Supported — Sorrel can gild it into a Gold King Scorpia Mount (20%/40%/60% success for 1/2/3 mounts input, all inputs burned regardless of outcome) |
Scorpion Camouflage
While riding King Scorpia Mount:
- All ordinary Giant Scorpions ignore you completely
- Attack a Scorpion and camouflage breaks — they hunt you for 30 seconds
- Every further attack refreshes the 30-second timer
- Stop attacking and wait it out, you become invisible again
- Useful for farming or repositioning in The Dunes
Related pages
| Page | Why it matters |
|---|---|
| Combat | Required skill and source of XP reward. |
| The Dunes | Parent zone. |
| The Dunes South | Current location of King Scorpia. |
| The Dunes West | Former location — no longer has a boss. |
| Giant Scorpion | Regular scorpion mob sharing the realm. |
| King Scorpia Mount | Exclusive mount reward (1 in 1,500), duplicates allowed, gildable. |
| Gold King Scorpia Mount | Gilded variant via Sorrel. |
| Hard Scroll | Checked first on every kill (1 in 500). |
| Medium Scroll | At most one scroll per kill; received at an overall 1 in 300. |
| Maelor the Scrollbinder | Redeems Hard/Medium Scrolls for Gold and cosmetics. |
| Sorrel the Stablemaster | Gilds King Scorpia Mount into its Gold variant. |
| Desert Robes | Heat immunity for The Dunes. |
| Health Potion+ | Dunes-only healing potion, also a King Scorpia consolation drop. |
| Cacti | Instant healing, also a King Scorpia consolation drop. |
| Gold | King Scorpia is a significant Gold source. |
| Mobs | King Scorpia is a world boss. |
| Creatures of Kintara | |
| Hostile | Wild Zombie · Wild Dragon · Magma Brute |
| Tameable | Wild Wolf |
| Passive | Whisperwood Chicken |