Silver Boots: Difference between revisions

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Created page with "{{Infobox item | name = Silver Boots | image = Silverboots.png | image_size = 120px | category = Armor | stats = +10 shield, 1,000 durability | obtained = Forged at Frostmere or Dunes West }} '''Silver Boots''' is a high-tier armor piece that protects your feet and adds to your shield pool. It is the fourth and final piece in the Silver armor set and requires Combat 25 to equip. All armor is crafted at the smithy through Smithing and uses ingot..."
 
Correct to 1.5% damage reduction, 2,500 durability; Smithing 26 (helmet at 24 is first); recipe 40/20/10 (content audit)
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| image_size = 120px
| image_size = 120px
| category = Armor
| category = Armor
| stats    = +10 shield, 1,000 durability
| stats    = 1.5% damage reduction, 2,500 durability
| obtained = Forged at [[Frostmere]] or [[Dunes West]]
| obtained = Crafted by [[Kaziir the Armoursmith]] in [[The Dunes]]
}}
}}
'''Silver Boots''' is a high-tier armor piece that protects your feet and adds to your shield pool. It is the fourth and final piece in the Silver armor set and requires [[Combat]] 25 to equip.
'''Silver Boots''' is a high-tier armor piece that protects your feet and reduces the damage you take. It is the fourth and final piece in the Silver armor set and requires [[Combat]] 25 to equip.


All armor is crafted at the smithy through [[Smithing]] and uses ingots plus desert materials from [[Emberstone]].
All armor is crafted by [[Kaziir the Armoursmith]] in [[The Dunes]] through [[Smithing]] and uses ingots plus desert materials from [[Emberstone]].


== How to get ==
== How to get ==
Forge at [[Grimjaw]]'s anvil in [[Frostmere]] or [[Harun the Forgewright]]'s forge in [[Dunes West]].
Craft at [[Kaziir the Armoursmith]]'s house in [[The Dunes]]. [[Grimjaw]]'s anvil in [[Frostmere]] and [[Harun the Forgewright]]'s forge in [[Dunes West]] handle repairs only — Kaziir sells plate, he does not take it back.


{| class="wikitable"
{| class="wikitable"
Line 19: Line 19:
|-
|-
| [[Smithing]] level
| [[Smithing]] level
| 24
| 26
|-
|-
| [[Combat]] to wear
| [[Combat]] to wear
Line 25: Line 25:
|-
|-
| Ingredients
| Ingredients
| 2 [[Silver Ingot]] + 20 [[Molten Rock]] + 4 [[Brute Horn]]
| 40 [[Silver Ingot]] + 20 [[Molten Rock]] + 10 [[Brute Horn]]
|-
|-
| Crafting time
| Crafting time
| ~30 seconds (roughly 60-second cooldown between smiths)
| ~30 seconds (25-second cooldown between crafts)
|-
|-
| Durability
| Durability
| 1,000 uses
| 2,500 uses
|}
|}


Line 39: Line 39:
! Value
! Value
|-
|-
| Shield bonus
| Damage reduction
| +10
| 1.5%
|-
|-
| Durability per hit
| Durability per hit
Line 46: Line 46:
|-
|-
| Repair cost
| Repair cost
| ~60% of forge ingot cost, scaled by durability loss (minimum 1 ingot)
| 60% of the full forging cost (ingots, Molten Rock and Brute Horn), scaled by durability loss (minimum 1 of each material)
|}
|}


== Shield System ==
== Damage Reduction ==
Silver Boots adds +10 to your shield pool. Shield is now a points pool (not discrete charges):
Silver Boots reduces the damage you take from mobs by 1.5% — the smallest reduction of the four Silver pieces. Armor no longer widens the shield pool; it reduces damage instead:


* **Base shield:** 100 points (with no armor)
* **Shield pool:** fixed at 100 points regardless of armor; restore it with [[Shield Potion|Shield Potions]]
* **Full Silver set:** 140 points (+40 from 4 pieces)
* **Full Silver set:** 15% damage reduction (4 pieces)
* **Full Iron set:** 120 points (+20 from 4 pieces — comparison)
* **Full Iron set:** 10% damage reduction (4 pieces — comparison)


Shield absorbs damage before your HP is touched and does not regenerate on its own. Restore it with [[Shield Potion|Shield Potions]].
Wearing no armor at all is risky: [[King Scorpia]], the [[Venomweaver]] cave hazards, [[Giant Scorpion]]s and [[Magma Brute]]s all deal 1.5× damage to unarmored players. Wearing any armor piece removes that penalty and applies your damage reduction instead.


== Armor Set ==
== Armor Set ==
Line 64: Line 64:
! Piece
! Piece
! Smithing req
! Smithing req
! Shield bonus
! Damage reduction
! Cost
! Cost
|-
|-
| [[Silver Helmet]]
| [[Silver Helmet]]
| 24
| 24
| +10
| 3%
| 4 silver ingot + 22 molten rock + 4 brute horn
| 80 silver ingot + 60 molten rock + 15 brute horn
|-
|-
| [[Silver Body Armor]]
| [[Silver Body Armor]]
| 28
| 30
| +10
| 6%
| 6 silver ingot + 26 molten rock + 4 brute horn
| 100 silver ingot + 80 molten rock + 25 brute horn
|-
|-
| [[Silver Legguards]]
| [[Silver Legguards]]
| 26
| 28
| +10
| 4.5%
| 5 silver ingot + 24 molten rock + 4 brute horn
| 75 silver ingot + 70 molten rock + 25 brute horn
|-
|-
| '''Silver Boots'''
| '''Silver Boots'''
| '''24'''
| '''26'''
| '''+10'''
| '''1.5%'''
| '''2 silver ingot + 20 molten rock + 4 brute horn'''
| '''40 silver ingot + 20 molten rock + 10 brute horn'''
|}
|}


Wearing multiple pieces adds their shield bonuses. A full Silver set (all 4 pieces) gives +40 shield total — double the protection of a full Iron set.
Wearing multiple pieces adds their reductions. A full Silver set (all 4 pieces) gives 15% damage reduction total — 1.5× the protection of a full Iron set.


== Durability & Repair ==
== Durability & Repair ==
Silver Boots has 1,000 durability. Every hit you take (while wearing it) costs 1 durability point. A full Silver set (4 pieces) wears 4 times as fast in wall-clock terms since all pieces lose durability simultaneously.
Silver Boots has 2,500 durability. Every hit you take (while wearing it) costs 1 durability point. A full Silver set (4 pieces) wears 4 times as fast in wall-clock terms since all pieces lose durability simultaneously.


Repair at any smithy:
Repair at [[Grimjaw]] in [[Frostmere]] or [[Harun the Forgewright]] in [[Dunes West]]:
* **Repair cost:** ~60% of forge ingot cost, scaled to durability lost (minimum 1 ingot per repair)
* **Repair cost:** 60% of the full forging bill (ingots, Molten Rock and Brute Horn), scaled to durability lost, each material rounded up (minimum 1 per repair)
* **Example:** At 50% durability loss, repair costs ~1 silver ingot
* **Example:** At 50% durability loss, repair costs about 12 silver ingots + 6 Molten Rock + 3 Brute Horns


== Trading & Marketplace ==
== Trading & Marketplace ==
Line 113: Line 113:
! Tier
! Tier
! Pieces
! Pieces
! Shield per piece
! Damage reduction (full set)
! Combat req
! Combat req
! Smithing req (feet)
! Smithing req (feet)
Line 119: Line 119:
| Iron
| Iron
| Head, body, legs, feet
| Head, body, legs, feet
| +5
| 10%
| 15
| 15
| 16
| 16
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| '''Silver'''
| '''Silver'''
| '''Head, body, legs, feet'''
| '''Head, body, legs, feet'''
| '''+10'''
| '''15%'''
| '''25'''
| '''25'''
| '''24'''
| '''26'''
|}
|}


Silver armor gives double the shield bonus per piece but requires significantly higher progression — Mining 20 to gather Silver Ore, and Smithing 24 to craft boots.
Silver armor gives 1.5× the damage reduction but requires significantly higher progression — Mining 20 to gather Silver Ore, and Smithing 26 to craft boots.


== Crafting Materials ==
== Crafting Materials ==
Line 139: Line 139:
|-
|-
| [[Silver Ingot]]
| [[Silver Ingot]]
| 2
| 40
| Smelt 60 [[Silver Ore]] + 60 [[Coal]] at any furnace (requires Mining 20)
| Smelt 4 [[Silver Ore]] + 8 [[Coal]] per ingot at any furnace (requires Mining 20)
|-
|-
| [[Molten Rock]]
| [[Molten Rock]]
Line 147: Line 147:
|-
|-
| [[Brute Horn]]
| [[Brute Horn]]
| 4
| 10
| Kill [[Magma Brute]] at [[Emberstone]] (1 in 5 drop rate)
| Kill [[Magma Brute]] at [[Emberstone]] (1 in 5 drop rate)
|}
|}


Silver Boots is the cheapest Silver armor piece to craft, requiring only 2 ingots. It's often the first Silver piece players complete alongside the Helmet.
Silver Boots is the cheapest Silver armor piece to craft by ingot count. It's often an early Silver piece for players, though the Helmet's lower Smithing gate comes first.


== Progression Gate ==
== Progression Gate ==
To craft Silver Boots, you must reach [[Mining]] 20 to gather Silver Ore and [[Smithing]] 24:
To craft Silver Boots, you must reach [[Mining]] 20 to gather Silver Ore and [[Smithing]] 26:


{| class="wikitable"
{| class="wikitable"
Line 167: Line 167:
|-
|-
| Smithing 24
| Smithing 24
| Craft Silver Boots and Silver Helmet (easiest Silver pieces)
| Craft Silver Helmet (first Silver piece)
|-
| Smithing 26
| Craft Silver Boots
|}
|}


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! Details
! Details
|-
|-
| Shield absorption
| Damage reduction
| Takes hits before your HP is touched
| Reduces incoming mob damage by 1.5% (15% with the full Silver set)
|-
| Unarmored penalty
| With no armor worn at all, [[King Scorpia]], [[Venomweaver]] cave hazards, [[Giant Scorpion]]s and [[Magma Brute]]s deal 1.5× damage
|-
|-
| Heat immunity
| Heat immunity
Line 191: Line 197:
| PvP readiness
| PvP readiness
| Silver Boots is part of the complete end-game PvP loadout
| Silver Boots is part of the complete end-game PvP loadout
|-
| Relics
| [[Qadim the Relicweaver]] can weave a Relic onto this piece, worn or carried
|}
|}


Line 202: Line 211:
|-
|-
| [[Kaziir the Armoursmith]]
| [[Kaziir the Armoursmith]]
| NPC who explains armor (lore only — all forging at smithy).
| NPC who forges all armor in his Dunes house.
|-
|-
| [[Silver Helmet]], [[Silver Body Armor]], [[Silver Legguards]]
| [[Silver Helmet]], [[Silver Body Armor]], [[Silver Legguards]]
Line 208: Line 217:
|-
|-
| [[Iron Boots]]
| [[Iron Boots]]
| Lower-tier foot armor (half the shield bonus).
| Lower-tier foot armor (1% damage reduction).
|-
|-
| [[Smithing]]
| [[Smithing]]
| Skill used to craft armor (requires level 24 for this piece).
| Skill used to craft armor (requires level 26 for this piece).
|-
|-
| [[Shield Potion]]
| [[Shield Potion]]
| Restores shield points.
| Restores shield points.
|-
| [[Qadim the Relicweaver]]
| Can weave a Relic onto armor pieces.
|-
|-
| [[Silver Ingot]]
| [[Silver Ingot]]
Line 229: Line 241:
|-
|-
| [[Frostmere]]
| [[Frostmere]]
| Smithing location.
| Repair location (Grimjaw).
|-
|-
| [[Dunes West]]
| [[Dunes West]]
| Second smithing location.
| Repair location (Harun).
|}
|}



Revision as of 19:37, 10 September 2026

Silver Boots
Category Armor
Effect 1.5% damage reduction, 2,500 durability
Cost / Recipe
How to get Crafted by Kaziir the Armoursmith in The Dunes

Silver Boots is a high-tier armor piece that protects your feet and reduces the damage you take. It is the fourth and final piece in the Silver armor set and requires Combat 25 to equip.

All armor is crafted by Kaziir the Armoursmith in The Dunes through Smithing and uses ingots plus desert materials from Emberstone.

How to get

Craft at Kaziir the Armoursmith's house in The Dunes. Grimjaw's anvil in Frostmere and Harun the Forgewright's forge in Dunes West handle repairs only — Kaziir sells plate, he does not take it back.

Requirement Details
Smithing level 26
Combat to wear 25
Ingredients 40 Silver Ingot + 20 Molten Rock + 10 Brute Horn
Crafting time ~30 seconds (25-second cooldown between crafts)
Durability 2,500 uses

Stats

Stat Value
Damage reduction 1.5%
Durability per hit 1 point per hit taken
Repair cost 60% of the full forging cost (ingots, Molten Rock and Brute Horn), scaled by durability loss (minimum 1 of each material)

Damage Reduction

Silver Boots reduces the damage you take from mobs by 1.5% — the smallest reduction of the four Silver pieces. Armor no longer widens the shield pool; it reduces damage instead:

  • **Shield pool:** fixed at 100 points regardless of armor; restore it with Shield Potions
  • **Full Silver set:** 15% damage reduction (4 pieces)
  • **Full Iron set:** 10% damage reduction (4 pieces — comparison)

Wearing no armor at all is risky: King Scorpia, the Venomweaver cave hazards, Giant Scorpions and Magma Brutes all deal 1.5× damage to unarmored players. Wearing any armor piece removes that penalty and applies your damage reduction instead.

Armor Set

Silver Boots is one of four armor slots in the Silver tier:

Piece Smithing req Damage reduction Cost
Silver Helmet 24 3% 80 silver ingot + 60 molten rock + 15 brute horn
Silver Body Armor 30 6% 100 silver ingot + 80 molten rock + 25 brute horn
Silver Legguards 28 4.5% 75 silver ingot + 70 molten rock + 25 brute horn
Silver Boots 26 1.5% 40 silver ingot + 20 molten rock + 10 brute horn

Wearing multiple pieces adds their reductions. A full Silver set (all 4 pieces) gives 15% damage reduction total — 1.5× the protection of a full Iron set.

Durability & Repair

Silver Boots has 2,500 durability. Every hit you take (while wearing it) costs 1 durability point. A full Silver set (4 pieces) wears 4 times as fast in wall-clock terms since all pieces lose durability simultaneously.

Repair at Grimjaw in Frostmere or Harun the Forgewright in Dunes West:

  • **Repair cost:** 60% of the full forging bill (ingots, Molten Rock and Brute Horn), scaled to durability lost, each material rounded up (minimum 1 per repair)
  • **Example:** At 50% durability loss, repair costs about 12 silver ingots + 6 Molten Rock + 3 Brute Horns

Trading & Marketplace

Silver Boots can only be sold or traded when **undamaged** (100% durability):

  • Damaged pieces cannot be listed on the marketplace
  • Damaged pieces cannot be player-traded
  • Repair first at any blacksmith (Grimjaw or Harun), then it lists as new
  • Undamaged pieces are valuable and fully tradeable

Silver Boots is the cheapest piece to craft in the Silver set — a good starting point for completing end-game armor.

Armor Tiers

Silver is the highest armor tier. Comparison to Iron:

Tier Pieces Damage reduction (full set) Combat req Smithing req (feet)
Iron Head, body, legs, feet 10% 15 16
Silver Head, body, legs, feet 15% 25 26

Silver armor gives 1.5× the damage reduction but requires significantly higher progression — Mining 20 to gather Silver Ore, and Smithing 26 to craft boots.

Crafting Materials

Material Amount Source
Silver Ingot 40 Smelt 4 Silver Ore + 8 Coal per ingot at any furnace (requires Mining 20)
Molten Rock 20 Fish at Emberstone lava pits (common drop)
Brute Horn 10 Kill Magma Brute at Emberstone (1 in 5 drop rate)

Silver Boots is the cheapest Silver armor piece to craft by ingot count. It's often an early Silver piece for players, though the Helmet's lower Smithing gate comes first.

Progression Gate

To craft Silver Boots, you must reach Mining 20 to gather Silver Ore and Smithing 26:

Milestone Details
Mining 5 Unlock Iron Ore gathering
Mining 20 Unlock Silver Ore gathering (Frostmere and Dunes West)
Smithing 24 Craft Silver Helmet (first Silver piece)
Smithing 26 Craft Silver Boots

Silver armor represents true end-game progression — a serious multi-hour farming commitment.

Combat Considerations

Scenario Details
Damage reduction Reduces incoming mob damage by 1.5% (15% with the full Silver set)
Unarmored penalty With no armor worn at all, King Scorpia, Venomweaver cave hazards, Giant Scorpions and Magma Brutes deal 1.5× damage
Heat immunity Does NOT protect from The Dunes heat (bypasses shield)
Stun resistance Armor alone does not reduce stun duration
Durability drain Full set (4 pieces) drains durability 4× faster than individual pieces
PvP readiness Silver Boots is part of the complete end-game PvP loadout
Relics Qadim the Relicweaver can weave a Relic onto this piece, worn or carried
Page Why it matters
Armor Armor system overview.
Kaziir the Armoursmith NPC who forges all armor in his Dunes house.
Silver Helmet, Silver Body Armor, Silver Legguards Other Silver armor pieces.
Iron Boots Lower-tier foot armor (1% damage reduction).
Smithing Skill used to craft armor (requires level 26 for this piece).
Shield Potion Restores shield points.
Qadim the Relicweaver Can weave a Relic onto armor pieces.
Silver Ingot Primary crafting material (requires Mining 20 to source).
Molten Rock Secondary material from Emberstone fishing.
Brute Horn Tertiary material from Magma Brutes.
Combat Skill that gates armor wearing (Combat 25).
Frostmere Repair location (Grimjaw).
Dunes West Repair location (Harun).