Gold: Difference between revisions

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! Notes
! Notes
|-
|-
| [[File:Gold.png|24px|link=Gold]] [[Traveling Merchant]]
| [[File:Gold.png|24px|link=Gold]] [[Traveling Merchant]] (Personal)
| [[File:Wood.png|24px|link=Wood]] 2,500 [[Wood]], [[File:Stone.png|24px|link=Stone]] 1,500 [[Stone]], [[File:Coal.png|24px|link=Coal]] 700 [[Coal]], [[File:Cookedfish.png|24px|link=Cooked Fish Meat]] 30 [[Cooked Fish Meat]]
| [[File:Wood.png|24px|link=Wood]] 2,600 [[Wood]], [[File:Stone.png|24px|link=Stone]] 1,400 [[Stone]], [[File:Coal.png|24px|link=Coal]] 800 [[Coal]], [[File:Cookedfish.png|24px|link=Cooked Fish Meat]] 40 [[Cooked Fish Meat]]
| Main material-to-Gold route. Must complete [[Daily Quests]] first. Amount claimable depends on [[$KINS]] holdings.
| Lottery ticket system — submit bundle, receive tickets based on [[$KINS]] holdings. Up to 3,000 tickets win per day, drawn every 12 hours. Must complete [[Daily Quests]] first.
|-
|-
| [[Traveling Merchant]] (Global Pool)
| [[Traveling Merchant]] (Global Pool)
Line 38: Line 38:


== Merchant bundle ==
== Merchant bundle ==
The [[Traveling Merchant]] accepts this fixed bundle per '''1 Gold''' for the Personal Merchant exchange:
The [[Traveling Merchant]] accepts this fixed bundle per ticket entry for the Personal Merchant lottery:
{| class="wikitable"
{| class="wikitable"
! Material
! Material
Line 44: Line 44:
|-
|-
| [[File:Wood.png|24px|link=Wood]] [[Wood]]
| [[File:Wood.png|24px|link=Wood]] [[Wood]]
| 2,500
| 2,600
|-
|-
| [[File:Stone.png|24px|link=Stone]] [[Stone]]
| [[File:Stone.png|24px|link=Stone]] [[Stone]]
| 1,500
| 1,400
|-
|-
| [[File:Coal.png|24px|link=Coal]] [[Coal]]
| [[File:Coal.png|24px|link=Coal]] [[Coal]]
| 700
| 800
|-
|-
| [[File:Cookedfish.png|24px|link=Cooked Fish Meat]] [[Cooked Fish Meat]]
| [[File:Cookedfish.png|24px|link=Cooked Fish Meat]] [[Cooked Fish Meat]]
| 30
| 40
|}
|}


== $KINS holding and daily Gold cap ==
A '''5% resource tax is burned''' from all submitted materials regardless of outcome. Winning tickets grant 1 Gold. Losing tickets refund the remaining 95% of materials.
How much Gold a player can claim from the Personal Merchant per visit depends on their [[$KINS]] holdings. [[Daily Quests]] must be completed before claiming.
 
== $KINS holding and daily ticket entries ==
How many lottery tickets a player receives per bundle depends on their [[$KINS]] holdings. [[Daily Quests]] must be completed before submitting.
{| class="wikitable"
{| class="wikitable"
! $KINS held
! $KINS held
! Gold per visit
! Tickets per bundle
! Max per day (2 visits)
! Max per day (2 visits)
|-
|-
| Less than 1,000
| Less than 1,000
| 0 Gold
| 0 (not eligible)
| 0 Gold
| 0
|-
|-
| 1,000 to 4,999
| 1,000 to 4,999
| 1 Gold
| 2 tickets
| 2 Gold
| 4 tickets
|-
|-
| 5,000 to 9,999
| 5,000 to 9,999
| 3 Gold
| 6 tickets
| 6 Gold
| 12 tickets
|-
|-
| 10,000+
| 10,000+
| 5 Gold (hard cap)
| 10 tickets (hard cap)
| 10 Gold
| 20 tickets
|}
|}


== Global Merchant ==
== Global Merchant ==
The Global Merchant runs a shared community pool of '''1,500 Gold per visit'''. Players earn contribution points by donating materials, which determine how much Gold they can claim from the pool when it fills. See [[Merchant Exchange Calculator]] for donation amounts per Gold target.
The Global Merchant runs a shared community pool of '''1,500 Gold per visit''' (3,000 Gold total across both daily visits). Players earn contribution points by donating materials, which determine how much Gold they can claim from the pool when it fills. See [[Merchant Exchange Calculator]] for donation amounts per Gold target.


== Uses ==
== Uses ==
Line 119: Line 121:
| '''[[$KINS]]'''
| '''[[$KINS]]'''
| On-chain token
| On-chain token
| Marketplace token listings, paid spinner, and merchant daily cap tiers.
| Marketplace token listings, paid spinner, and merchant lottery ticket tiers.
|-
|-
| '''[[SOL]]'''
| '''[[SOL]]'''
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|-
|-
| [[Daily Quests]]
| [[Daily Quests]]
| Must be completed before claiming Gold from the merchant.
| Must be completed before submitting merchant bundles.
|-
|-
| [[$KINS]]
| [[$KINS]]
| Determines how much Gold you can claim per merchant visit.
| Determines how many lottery tickets you receive per bundle.
|-
|-
| [[Wood]]
| [[Wood]]

Revision as of 08:54, 9 July 2026

Gold
Type Soft currency
Gathered at Traveling Merchant trades, casino, wagers, admin grants
Skill None
Used for Shops, property keys, pets, cosmetics, casino bets, bank expansion

Gold is Kintara's main in-game soft currency. It is not a blockchain token. Players use Gold for shops, property, pets, cosmetics, casino bets, and other in-game systems. Gold is most reliably earned by turning a fixed material bundle in to the Traveling Merchant.

How to earn Gold

Source Requirement Notes
Traveling Merchant (Personal) 2,600 Wood, 1,400 Stone, 800 Coal, 40 Cooked Fish Meat Lottery ticket system — submit bundle, receive tickets based on $KINS holdings. Up to 3,000 tickets win per day, drawn every 12 hours. Must complete Daily Quests first.
Traveling Merchant (Global Pool) Community material donations Shared 1,500 Gold pool per visit. Claim amount determined by contribution points earned from donations.
Casino Gold wager Roulette and Blackjack can pay out Gold.
Wagers and duels Player wager Player-driven risk/reward Gold source.
Admin grants Staff action Used for events, testing, or manual support.

Merchant bundle

The Traveling Merchant accepts this fixed bundle per ticket entry for the Personal Merchant lottery:

Material Amount
Wood 2,600
Stone 1,400
Coal 800
Cooked Fish Meat 40

A 5% resource tax is burned from all submitted materials regardless of outcome. Winning tickets grant 1 Gold. Losing tickets refund the remaining 95% of materials.

$KINS holding and daily ticket entries

How many lottery tickets a player receives per bundle depends on their $KINS holdings. Daily Quests must be completed before submitting.

$KINS held Tickets per bundle Max per day (2 visits)
Less than 1,000 0 (not eligible) 0
1,000 to 4,999 2 tickets 4 tickets
5,000 to 9,999 6 tickets 12 tickets
10,000+ 10 tickets (hard cap) 20 tickets

Global Merchant

The Global Merchant runs a shared community pool of 1,500 Gold per visit (3,000 Gold total across both daily visits). Players earn contribution points by donating materials, which determine how much Gold they can claim from the pool when it fills. See Merchant Exchange Calculator for donation amounts per Gold target.

Uses

Use What Gold is spent on
Shops Cosmetics, pets, mounts, furniture, and rotating shop items.
Property Property keys for flats, apartments, penthouses, trailers, houses, and mansions.
Casino Roulette, Blackjack, and other Gold betting systems.
Player activity Wagers, duels, and player-driven economy loops.
Bank expansion Unlocking additional Bank storage pages — Page 2 costs 10 Gold, price increases per page.
Whisperwood Pet Shop Companion pets — 10 to 50 Gold depending on rarity, rotating weekly stock.

Gold, $KINS, and SOL

Currency Type Main use
Gold In-game soft currency Shops, property, casino, pets, cosmetics.
$KINS On-chain token Marketplace token listings, paid spinner, and merchant lottery ticket tiers.
SOL Solana native currency Kintara Club membership payments.
Page Why it matters
Traveling Merchant Main way to turn gathered materials into Gold.
Merchant Exchange Calculator Full Personal and Global merchant math and donation amounts.
Daily Quests Must be completed before submitting merchant bundles.
$KINS Determines how many lottery tickets you receive per bundle.
Wood Required for the merchant bundle.
Stone Required for the merchant bundle.
Coal Required for the merchant bundle.
Cooked Fish Meat Required for the merchant bundle.
Bank Gold used to expand Bank storage pages.
Economy & Currency Overview of Kintara's economy systems.
Resources of Kintara
GatheredWood  ·  Stone  ·  Coal  ·  Metal  ·  Fish
CookedCooked Fish Meat  ·  Raw Chicken  ·  Cooked Chicken
CurrencyGold  ·  $KINS  ·  SOL