Silver Body Armor: Difference between revisions
Correct to 6% damage reduction, 2,500 durability; Smithing 30; recipe 100/80/25; crafted by Kaziir (content audit) |
Silver Ore is mined in the Dunes; worn pieces can be player-traded; armor cuts PvP damage; breaking and death loss (accuracy audit 3) |
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| Line 31: | Line 31: | ||
|- | |- | ||
| Durability | | Durability | ||
| 2,500 | | 2,500 hits taken | ||
|} | |} | ||
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== Damage Reduction == | == Damage Reduction == | ||
Silver Body Armor reduces the damage you take from mobs by 6% — the largest reduction of any single armor piece in the game. Armor no longer widens the shield pool; it reduces damage instead: | Silver Body Armor reduces the damage you take from mobs and other players by 6% — the largest reduction of any single armor piece in the game. Armor no longer widens the shield pool; it reduces damage instead: | ||
* | * '''Shield pool:''' fixed at 100 points regardless of armor; restore it with [[Shield Potion|Shield Potions]] | ||
* | * '''Full Silver set:''' 15% damage reduction (4 pieces) | ||
* | * '''Full Iron set:''' 10% damage reduction (4 pieces — comparison) | ||
Wearing no armor at all is risky: [[King Scorpia]], the [[Venomweaver]] cave hazards, [[Giant Scorpion]]s and [[Magma Brute]]s all deal 1.5× damage to unarmored players. Wearing any armor piece removes that penalty and applies your damage reduction instead. | Wearing no armor at all is risky: [[King Scorpia]], the [[Venomweaver]] cave hazards, [[Giant Scorpion]]s and [[Magma Brute]]s all deal 1.5× damage to unarmored players. Wearing any armor piece removes that penalty and applies your damage reduction instead. | ||
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== Durability & Repair == | == Durability & Repair == | ||
Silver Body Armor has 2,500 durability. Every hit you take (while wearing it) costs 1 durability point. | Silver Body Armor has 2,500 durability. Every hit you take (while wearing it) costs 1 durability point. Every worn piece loses a point on the same hit, so a set wears down together — wearing more pieces never makes any single piece break sooner. A piece that reaches 0 durability breaks and is destroyed, so repair it before then. | ||
Repair at [[Grimjaw]] in [[Frostmere]] or [[Harun the Forgewright]] in [[Dunes West]]: | Repair at [[Grimjaw]] in [[Frostmere]] or [[Harun the Forgewright]] in [[Dunes West]]: | ||
* | * '''Repair cost:''' 60% of the full forging bill (ingots, Molten Rock and Brute Horn), scaled to durability lost, each material rounded up (minimum 1 per repair) | ||
* | * '''Example:''' At 50% durability loss, repair costs about 30 silver ingots + 24 Molten Rock + 8 Brute Horns | ||
== Trading & Marketplace == | == Trading & Marketplace == | ||
Silver Body Armor can only be | Silver Body Armor can only be listed on the [[Marketplace]] when '''undamaged''' (100% durability): | ||
* Damaged pieces cannot be listed on the marketplace | * Damaged pieces cannot be listed on the marketplace | ||
* | * Player-to-player trades accept damaged pieces, and the piece keeps its durability | ||
* Repair first at any blacksmith (Grimjaw or Harun), then it lists as new | * Repair first at any blacksmith (Grimjaw or Harun), then it lists as new | ||
* Undamaged pieces are valuable and fully tradeable | * Undamaged pieces are valuable and fully tradeable | ||
| Line 140: | Line 140: | ||
| [[Silver Ingot]] | | [[Silver Ingot]] | ||
| 100 | | 100 | ||
| Smelt 4 [[Silver Ore]] + 8 [[Coal]] per ingot at | | Smelt 4 [[Silver Ore]] + 8 [[Coal]] per ingot at Grimjaw's or Harun's forge (Silver Ore needs Mining 20) | ||
|- | |- | ||
| [[Molten Rock]] | | [[Molten Rock]] | ||
| 80 | | 80 | ||
| | | Lava fishing at [[Emberstone]] with the [[Fire-Resistant Fishing Rod]] (one per catch) | ||
|- | |- | ||
| [[Brute Horn]] | | [[Brute Horn]] | ||
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|- | |- | ||
| Mining 20 | | Mining 20 | ||
| Unlock [[Silver Ore]] gathering ( | | Unlock [[Silver Ore]] gathering (rocks on the Dunes maps; a forged pickaxe is needed there) | ||
|- | |- | ||
| Smithing 30 | | Smithing 30 | ||
| Line 178: | Line 178: | ||
|- | |- | ||
| Damage reduction | | Damage reduction | ||
| Reduces incoming | | Reduces incoming damage from mobs and players by 6% (15% with the full Silver set) | ||
|- | |- | ||
| Unarmored penalty | | Unarmored penalty | ||
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|- | |- | ||
| Heat immunity | | Heat immunity | ||
| Does NOT protect from [[The Dunes]] heat ( | | Does NOT protect from [[The Dunes]] heat (heat ignores armor and shield) | ||
|- | |- | ||
| Stun resistance | | Stun resistance | ||
| Line 190: | Line 190: | ||
|- | |- | ||
| Durability drain | | Durability drain | ||
| | | Every worn piece loses 1 durability per hit taken; a piece at 0 breaks and is destroyed | ||
|- | |- | ||
| PvP readiness | | PvP readiness | ||
| Line 197: | Line 197: | ||
| Relics | | Relics | ||
| [[Qadim the Relicweaver]] can weave a Relic onto this piece, worn or carried | | [[Qadim the Relicweaver]] can weave a Relic onto this piece, worn or carried | ||
|- | |||
| Death | |||
| Worn armor is lost on death: it drops into your tombstone in the Wilderness, Emberstone or the Dunes, and is destroyed outright in the Glade Cave | |||
|} | |} | ||
Latest revision as of 09:35, 11 September 2026
| Silver Body Armor | |
|---|---|
| File:Siverchestplate.png | |
| Category | Armor |
| Effect | 6% damage reduction, 2,500 durability |
| Cost / Recipe | |
| How to get | Crafted by Kaziir the Armoursmith in The Dunes |
Silver Body Armor is a high-tier armor piece that protects your torso and reduces the damage you take. It is the second piece in the Silver armor set and requires Combat 25 to equip.
All armor is crafted by Kaziir the Armoursmith in The Dunes through Smithing and uses ingots plus desert materials from Emberstone.
How to get
Craft at Kaziir the Armoursmith's house in The Dunes. Grimjaw's anvil in Frostmere and Harun the Forgewright's forge in Dunes West handle repairs only — Kaziir sells plate, he does not take it back.
| Requirement | Details |
|---|---|
| Smithing level | 30 |
| Combat to wear | 25 |
| Ingredients | 100 Silver Ingot + 80 Molten Rock + 25 Brute Horn |
| Crafting time | ~30 seconds (25-second cooldown between crafts) |
| Durability | 2,500 hits taken |
Stats
| Stat | Value |
|---|---|
| Damage reduction | 6% |
| Durability per hit | 1 point per hit taken |
| Repair cost | 60% of the full forging cost (ingots, Molten Rock and Brute Horn), scaled by durability loss (minimum 1 of each material) |
Damage Reduction
Silver Body Armor reduces the damage you take from mobs and other players by 6% — the largest reduction of any single armor piece in the game. Armor no longer widens the shield pool; it reduces damage instead:
- Shield pool: fixed at 100 points regardless of armor; restore it with Shield Potions
- Full Silver set: 15% damage reduction (4 pieces)
- Full Iron set: 10% damage reduction (4 pieces — comparison)
Wearing no armor at all is risky: King Scorpia, the Venomweaver cave hazards, Giant Scorpions and Magma Brutes all deal 1.5× damage to unarmored players. Wearing any armor piece removes that penalty and applies your damage reduction instead.
Armor Set
Silver Body Armor is one of four armor slots in the Silver tier:
| Piece | Smithing req | Damage reduction | Cost |
|---|---|---|---|
| Silver Helmet | 24 | 3% | 80 silver ingot + 60 molten rock + 15 brute horn |
| Silver Body Armor | 30 | 6% | 100 silver ingot + 80 molten rock + 25 brute horn |
| Silver Legguards | 28 | 4.5% | 75 silver ingot + 70 molten rock + 25 brute horn |
| Silver Boots | 26 | 1.5% | 40 silver ingot + 20 molten rock + 10 brute horn |
Wearing multiple pieces adds their reductions. A full Silver set (all 4 pieces) gives 15% damage reduction total — 1.5× the protection of a full Iron set.
Durability & Repair
Silver Body Armor has 2,500 durability. Every hit you take (while wearing it) costs 1 durability point. Every worn piece loses a point on the same hit, so a set wears down together — wearing more pieces never makes any single piece break sooner. A piece that reaches 0 durability breaks and is destroyed, so repair it before then.
Repair at Grimjaw in Frostmere or Harun the Forgewright in Dunes West:
- Repair cost: 60% of the full forging bill (ingots, Molten Rock and Brute Horn), scaled to durability lost, each material rounded up (minimum 1 per repair)
- Example: At 50% durability loss, repair costs about 30 silver ingots + 24 Molten Rock + 8 Brute Horns
Trading & Marketplace
Silver Body Armor can only be listed on the Marketplace when undamaged (100% durability):
- Damaged pieces cannot be listed on the marketplace
- Player-to-player trades accept damaged pieces, and the piece keeps its durability
- Repair first at any blacksmith (Grimjaw or Harun), then it lists as new
- Undamaged pieces are valuable and fully tradeable
Silver Body Armor is the most expensive piece to craft in the Silver set, making it a serious investment.
Armor Tiers
Silver is the highest armor tier. Comparison to Iron:
| Tier | Pieces | Damage reduction (full set) | Combat req | Smithing req (body) |
|---|---|---|---|---|
| Iron | Head, body, legs, feet | 10% | 15 | 20 |
| Silver | Head, body, legs, feet | 15% | 25 | 30 |
Silver armor gives 1.5× the damage reduction but requires significantly higher progression — Mining 20 to gather Silver Ore, and Smithing 30 to craft the body piece (highest requirement for any armor).
Crafting Materials
| Material | Amount | Source |
|---|---|---|
| Silver Ingot | 100 | Smelt 4 Silver Ore + 8 Coal per ingot at Grimjaw's or Harun's forge (Silver Ore needs Mining 20) |
| Molten Rock | 80 | Lava fishing at Emberstone with the Fire-Resistant Fishing Rod (one per catch) |
| Brute Horn | 25 | Kill Magma Brute at Emberstone (1 in 5 drop rate) |
Silver Body Armor requires substantial farming — the most ingots of any Silver armor piece, making it the final and most expensive piece most players craft.
Progression Gate
To craft Silver Body Armor, you must reach Mining 20 to gather Silver Ore and Smithing 30:
| Milestone | Details |
|---|---|
| Mining 5 | Unlock Iron Ore gathering |
| Mining 20 | Unlock Silver Ore gathering (rocks on the Dunes maps; a forged pickaxe is needed there) |
| Smithing 30 | Craft Silver Body Armor (highest Smithing requirement for armor) |
Silver Body Armor represents true end-game progression — a serious multi-hour farming commitment reserved for dedicated players.
Combat Considerations
| Scenario | Details |
|---|---|
| Damage reduction | Reduces incoming damage from mobs and players by 6% (15% with the full Silver set) |
| Unarmored penalty | With no armor worn at all, King Scorpia, Venomweaver cave hazards, Giant Scorpions and Magma Brutes deal 1.5× damage |
| Heat immunity | Does NOT protect from The Dunes heat (heat ignores armor and shield) |
| Stun resistance | Armor alone does not reduce stun duration |
| Durability drain | Every worn piece loses 1 durability per hit taken; a piece at 0 breaks and is destroyed |
| PvP readiness | Silver Body Armor is part of the complete end-game PvP loadout |
| Relics | Qadim the Relicweaver can weave a Relic onto this piece, worn or carried |
| Death | Worn armor is lost on death: it drops into your tombstone in the Wilderness, Emberstone or the Dunes, and is destroyed outright in the Glade Cave |
Related pages
| Page | Why it matters |
|---|---|
| Armor | Armor system overview. |
| Kaziir the Armoursmith | NPC who forges all armor in his Dunes house. |
| Silver Helmet, Silver Legguards, Silver Boots | Other Silver armor pieces. |
| Iron Body Armor | Lower-tier body armor (4% damage reduction). |
| Smithing | Skill used to craft armor (requires level 30 for this piece). |
| Shield Potion | Restores shield points. |
| Qadim the Relicweaver | Can weave a Relic onto armor pieces. |
| Silver Ingot | Primary crafting material (requires Mining 20 to source). |
| Molten Rock | Secondary material from Emberstone fishing. |
| Brute Horn | Tertiary material from Magma Brutes. |
| Combat | Skill that gates armor wearing (Combat 25). |
| Frostmere | Repair location (Grimjaw). |
| Dunes West | Repair location (Harun). |