Smithing: Difference between revisions
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| name = Smithing | | name = Smithing | ||
| image = anvil.png | | image = anvil.png | ||
| does = Smelting ore into ingots | | does = Smelting ore into ingots and forging Copper/Iron/Silver tools at Grimjaw (Frostmere) or Harun (Dunes West); crafting Iron/Silver armor at Kaziir (The Dunes) | ||
| tool = Frostmere forge · Dunes West forge | | tool = Frostmere forge · Dunes West forge | ||
| xp_per_action = Varies by item (see tables below) | | xp_per_action = Varies by item (see tables below) | ||
| max_level = | | max_level = 40 (same cap as every skill) | ||
| counts_total = | | counts_total = No — Smithing does not count toward Total Level | ||
}} | }} | ||
'''Smithing''' was overhauled in the Dunes update (v5.3). The old single "Lvl 2 tool" upgrade track has been replaced with a full '''copper → iron → silver''' ore-tier progression covering both tools and armor. | '''Smithing''' was overhauled in the Dunes update (v5.3). The old single "Lvl 2 tool" upgrade track has been replaced with a full '''copper → iron → silver''' ore-tier progression covering both tools and armor. There is no Total Level requirement to start Smithing — each recipe is gated only by your Smithing level. Forging is identical at [[Grimjaw]]'s anvil in [[Frostmere]] or [[Harun the Forgewright|Harun]]'s forge in [[Dunes West]]; armor is crafted at [[Kaziir the Armoursmith]]'s armoury in [[The Dunes]]. The Dunes are closed to free accounts (holding under 1,000 [[$KINS]]), so they smith at Frostmere. | ||
<div class="kin-note"><span class="kin-note-label">Update:</span> This page previously described the old "Lvl 2 Axe/Pickaxe/Sword via Metal" system | <div class="kin-note"><span class="kin-note-label">Update:</span> This page previously described the old "Lvl 2 Axe/Pickaxe/Sword via Metal" system. That system has been retired. Smithing is now a fully tracked skill alongside Fishing, Cooking, Combat, Mining, and Woodcutting — but it remains the bonus sixth skill: it does '''not''' count toward your [[Total Level]].</div> | ||
== Unlocking == | == Unlocking == | ||
| Line 17: | Line 17: | ||
! Detail | ! Detail | ||
|- | |- | ||
| Total Level | | No unlock gate | ||
| Smithing has no Total Level requirement — each recipe is gated by your Smithing level (see tables below) | |||
|- | |- | ||
| Forge locations | | Forge locations | ||
| [[Grimjaw]] in [[Frostmere]] · [[Harun the Forgewright]] in [[Dunes West]] (identical service) | | [[Grimjaw]] in [[Frostmere]] · [[Harun the Forgewright]] in [[Dunes West]] (identical service) · armor at [[Kaziir the Armoursmith]] in [[The Dunes]] | ||
|} | |} | ||
== Smelting == | == Smelting == | ||
Smelting converts raw ore into ingots. No Smithing level requirement to smelt. | Smelting converts raw ore into ingots. No Smithing level requirement to smelt. Smelts are priced per ingot and can be batched ×1, ×5, or ×10 (10 max per batch). | ||
<div class="kin-note"><span class="kin-note-label">Update:</span> Smelting used to take 30 seconds per | <div class="kin-note"><span class="kin-note-label">Update:</span> Smelting used to take 30 seconds per pour. It's now about '''1 second per ingot''', and the forge supports batch smelting — ×1, ×5, or ×10 on any stackable smelt.</div> | ||
{| class="wikitable" | {| class="wikitable" | ||
! Ingot | ! Ingot | ||
! Materials | ! Materials per ingot | ||
! XP per ingot | |||
! XP | |||
! Time per ingot | ! Time per ingot | ||
|- | |- | ||
| Copper Ingot | | Copper Ingot | ||
| | | 10 [[Stone]] + 5 [[Coal]] | ||
| 10 | | 10 XP | ||
| ~1 second | |||
| 1 second | |||
|- | |- | ||
| Iron Ingot | | Iron Ingot | ||
| | | 6 [[Iron Ore]] + 6 [[Coal]] | ||
| | | 22 XP | ||
| ~1 second | |||
| 1 second | |||
|- | |- | ||
| Silver Ingot | | Silver Ingot | ||
| | | 4 [[Silver Ore]] + 8 [[Coal]] | ||
| | | 30 XP | ||
| ~1 second | |||
| 1 second | |||
|} | |} | ||
A ×10 batch therefore pays 100/220/300 XP for copper/iron/silver. (The 450 XP figure previously listed for silver was never the rate — the old fixed pour paid 300.) | |||
== Forging Tools == | == Forging Tools == | ||
Tools are crafted from scratch — no base tool is consumed. | Tools are crafted from scratch — no base tool is consumed. Forging now shares the same ~1-second-per-unit pace as smelting (reduced from the earlier 30-second cooldown). | ||
{| class="wikitable" | {| class="wikitable" | ||
! Tier | ! Tier | ||
! Tool | |||
! Smithing level | ! Smithing level | ||
! Materials | ! Materials | ||
! XP | ! XP | ||
|- | |- | ||
| rowspan="3" | Copper | | rowspan="3" | Copper | ||
| | | Copper Axe | ||
| | | 0 | ||
| 20 Copper Ingots + 400 [[Wood]] | | 20 Copper Ingots + 400 [[Wood]] | ||
| 400 XP | | 400 XP | ||
|- | |- | ||
| | | Copper Sword | ||
| 3 | |||
| 25 Copper Ingots + 600 [[Wood]] | | 25 Copper Ingots + 600 [[Wood]] | ||
| 400 XP | | 400 XP | ||
|- | |- | ||
| | | Copper Pickaxe | ||
| 7 | |||
| 28 Copper Ingots + 850 [[Wood]] | | 28 Copper Ingots + 850 [[Wood]] | ||
| 400 XP | | 400 XP | ||
|- | |- | ||
| rowspan="3" | Iron | | rowspan="3" | Iron | ||
| [[Iron Axe]] | | [[Iron Axe]] | ||
| 10 | |||
| 40 Iron Ingots + 1,000 [[Wood]] | | 40 Iron Ingots + 1,000 [[Wood]] | ||
| 750 XP | | 750 XP | ||
|- | |- | ||
| [[Iron Sword]] | | [[Iron Sword]] | ||
| 13 | |||
| 55 Iron Ingots + 1,300 [[Wood]] | | 55 Iron Ingots + 1,300 [[Wood]] | ||
| 750 XP | | 750 XP | ||
|- | |- | ||
| [[Iron Pickaxe]] | | [[Iron Pickaxe]] | ||
| 17 | |||
| 60 Iron Ingots + 1,600 [[Wood]] | | 60 Iron Ingots + 1,600 [[Wood]] | ||
| 750 XP | | 750 XP | ||
|- | |- | ||
| rowspan="3" | Silver | | rowspan="3" | Silver | ||
| | | Silver Axe | ||
| | | 20 | ||
| 80 Silver Ingots + 2,000 [[Wood]] | | 80 Silver Ingots + 2,000 [[Wood]] | ||
| | | 700 XP | ||
|- | |- | ||
| | | Silver Sword | ||
| 23 | |||
| 90 Silver Ingots + 2,500 [[Wood]] | | 90 Silver Ingots + 2,500 [[Wood]] | ||
| | | 700 XP | ||
|- | |- | ||
| | | Silver Pickaxe | ||
| 27 | |||
| 100 Silver Ingots + 3,000 [[Wood]] | | 100 Silver Ingots + 3,000 [[Wood]] | ||
| | | 700 XP | ||
|} | |} | ||
| Line 115: | Line 119: | ||
| Starter | | Starter | ||
| 5 | | 5 | ||
| — | | — (never wears) | ||
|- | |- | ||
| Copper | | Copper | ||
| 23 | | 23 | ||
| | | 4,000 uses | ||
|- | |- | ||
| Iron | | Iron | ||
| 26 | | 26 | ||
| | | 4,000 uses | ||
|- | |- | ||
| Silver | | Silver | ||
| 30 | | 30 | ||
| | | 4,000 uses | ||
|} | |} | ||
''Strength Potion adds a flat +10 damage on top of any tier.'' | ''Strength Potion adds a flat +10 damage on top of any tier.'' | ||
<div class="kin-note"><span class="kin-note-label">Correction — Balance Pass:</span> Starter sword damage was previously listed as 20, close enough to Copper's 23 that the first rung of the weapon ladder was pointless. It has been corrected to '''5'''. This is a fix to the number itself, not a new nerf — the design intent was always for Starter to sit well below Copper, and the old figure on this page was wrong. Copper (23), Iron (26), and Silver (30) are unchanged.</div> | Tool tiers do '''not''' change gathering yield or XP — every tier gathers 1 per swing and grants the same skill XP. What a higher tier buys is swing speed: copper swings 5% faster, iron 10% faster, and silver 15% faster than the starter tool. | ||
<div class="kin-note"><span class="kin-note-label">Correction — Balance Pass:</span> Starter sword damage was previously listed as 20, close enough to Copper's 23 that the first rung of the weapon ladder was pointless. It has been corrected to '''5'''. This is a fix to the number itself, not a new nerf — the design intent was always for Starter to sit well below Copper, and the old figure on this page was wrong. Copper (23), Iron (26), and Silver (30) are unchanged. Tool durability was separately rebalanced from 7,000 to '''4,000''' in a 2026-08-31 update.</div> | |||
== Armor Crafting == | == Armor Crafting == | ||
Armor is crafted | Armor is crafted at [[Kaziir the Armoursmith|Kaziir]]'s armoury in [[The Dunes]], not at the tool forges. Worn armor is repaired at the forges ([[Grimjaw]] or [[Harun the Forgewright|Harun]]). | ||
=== Iron Armor (requires Combat 15 to wear) === | === Iron Armor (requires Combat 15 to wear) === | ||
| Line 146: | Line 152: | ||
| 14 | | 14 | ||
| 40 Iron Ingots + 40 Molten Rock + 5 [[Brute Horn]] | | 40 Iron Ingots + 40 Molten Rock + 5 [[Brute Horn]] | ||
| | | 280 XP | ||
|- | |- | ||
| Body | | Body | ||
| 20 | | 20 | ||
| 50 Iron Ingots + 50 Molten Rock + 10 [[Brute Horn]] | | 50 Iron Ingots + 50 Molten Rock + 10 [[Brute Horn]] | ||
| | | 350 XP | ||
|- | |- | ||
| Legguards | | Legguards | ||
| 18 | | 18 | ||
| 50 Iron Ingots + 50 Molten Rock + 10 [[Brute Horn]] | | 50 Iron Ingots + 50 Molten Rock + 10 [[Brute Horn]] | ||
| | | 350 XP | ||
|- | |- | ||
| Boots | | Boots | ||
| 16 | | 16 | ||
| 25 Iron Ingots + 25 Molten Rock + 2 [[Brute Horn]] | | 25 Iron Ingots + 25 Molten Rock + 2 [[Brute Horn]] | ||
| | | 175 XP | ||
|- | |- | ||
| '''Full set''' | | '''Full set''' | ||
| — | | — | ||
| '''165 Iron Ingots + 165 Molten Rock + 27 Brute Horn''' | | '''165 Iron Ingots + 165 Molten Rock + 27 Brute Horn''' | ||
| '''1, | | '''1,155 XP''' | ||
|} | |} | ||
Armor XP is 7 XP per ingot in the recipe. | |||
=== Silver Armor (requires Combat 25 to wear) === | === Silver Armor (requires Combat 25 to wear) === | ||
| Line 179: | Line 187: | ||
| 24 | | 24 | ||
| 80 Silver Ingots + 60 Molten Rock + 15 [[Brute Horn]] | | 80 Silver Ingots + 60 Molten Rock + 15 [[Brute Horn]] | ||
| | | 560 XP | ||
|- | |- | ||
| Body | | Body | ||
| | | 30 | ||
| | | 100 Silver Ingots + 80 Molten Rock + 25 [[Brute Horn]] | ||
| | | 700 XP | ||
|- | |- | ||
| Legguards | | Legguards | ||
| | | 28 | ||
| | | 75 Silver Ingots + 70 Molten Rock + 25 [[Brute Horn]] | ||
| | | 525 XP | ||
|- | |- | ||
| Boots | | Boots | ||
| | | 26 | ||
| 40 Silver Ingots + 20 Molten Rock + 10 [[Brute Horn]] | | 40 Silver Ingots + 20 Molten Rock + 10 [[Brute Horn]] | ||
| | | 280 XP | ||
|- | |- | ||
| '''Full set''' | | '''Full set''' | ||
| — | | — | ||
| ''' | | '''295 Silver Ingots + 230 Molten Rock + 75 Brute Horn''' | ||
| '''2, | | '''2,065 XP''' | ||
|} | |} | ||
Armor durability: '''2,500 uses per piece''' (rebalanced from 1,000 in a 2026-08-31 update) — each worn piece spends 1 durability per hit taken. Repair cost is roughly 60% of the original craft cost, scaled to damage taken (minimum 1 ingot). | |||
Armor durability: ''' | |||
== Batch Crafting == | == Batch Crafting == | ||
<div class="kin-note"><span class="kin-note-label">Update:</span> The forge supports batch crafting for | <div class="kin-note"><span class="kin-note-label">Update:</span> The forge supports batch crafting for smelting — pick a quantity (×1, ×5, or ×10) and the anvil works through it automatically instead of requiring a click per craft.</div> | ||
* | * Batching applies to stackable smelts; forged tools and armor craft one per request. | ||
* | * Each unit takes roughly 1 second — a ×10 batch of smelting takes roughly 10 seconds. | ||
* If materials run out mid-batch, crafting stops and tells you — no partial-consumption surprises. | * If materials run out mid-batch, crafting stops and tells you — no partial-consumption surprises. | ||
* Closing the forge window cancels anything not yet started, at no material cost. | * Closing the forge window cancels anything not yet started, at no material cost. | ||
== Bank Stacking == | == Bank Stacking == | ||
Identical tools, swords, and armor pieces now stack in the bank — up to 10,000 per stack. Only | Identical tools, swords, and armor pieces now stack in the bank — up to 10,000 per stack. Only '''undamaged''' copies stack: a piece that has taken any wear keeps its own slot (so no durability is ever lost), and a piece carrying a [[Relics|Relic]] never stacks. Right-click a stack to split it out one piece at a time. Carried bags are unaffected — gear still takes one slot each out in the world. | ||
The [[ | The guild bank (see [[Guilds]]) also accepts gear as of a recent Guilds update — swords, armor, pickaxes, and axes can now be deposited alongside gold and materials, up to 10,000 per stack, with wear preserved exactly as deposited. The guild bank is slightly more forgiving than a personal bank: pieces at the same durability share a stack there, where a personal bank stacks only undamaged copies. | ||
== Marketplace Restrictions == | == Marketplace Restrictions == | ||
Only '''undamaged''' tools and armor can be listed | Only '''undamaged''' (full-durability) tools and armor can be listed on the [[Marketplace]]. Direct player trades accept worn gear. Repair at [[Grimjaw]] or [[Harun the Forgewright|Harun]] to restore a piece to full durability before listing it. | ||
== Tips == | == Tips == | ||
* Smelt ingots in bulk before forging sessions — at 1 second per ingot with ×10 batching, stockpiling is nearly instant now compared to the old 30-second rate. | * Smelt ingots in bulk before forging sessions — at about 1 second per ingot with ×10 batching, stockpiling is nearly instant now compared to the old 30-second rate. | ||
* Iron and Silver tools require reaching the relevant Smithing level before you can forge them — level up | * Iron and Silver tools require reaching the relevant Smithing level before you can forge them — level up through smelting and the Copper tools first (there is no copper armor; the first armor piece, the Iron Helmet, needs Smithing 14). | ||
* Armor | * Armor grants real XP on craft, so a full set is worth forging for the XP even if you don't plan to wear it yet. | ||
* Keep gear undamaged if you intend to | * Keep gear undamaged if you intend to sell it on the Marketplace — repair before listing. | ||
* Don't confuse Starter sword's low 5 damage for a bug — it's an intentional correction meant to make the Copper upgrade feel meaningful. | * Don't confuse Starter sword's low 5 damage for a bug — it's an intentional correction meant to make the Copper upgrade feel meaningful. | ||
* Tool tiers buy swing speed only — pick the tier your Smithing level allows, but don't expect bigger yields or more XP per gather. | |||
{{Skills (navbox)}} | {{Skills (navbox)}} | ||
[[Category:Skills]] | [[Category:Skills]] | ||
[[Category:The Dunes]] | [[Category:The Dunes]] | ||
Latest revision as of 16:36, 12 September 2026
| Smithing (Skill) | |
|---|---|
| Activity | Smelting ore into ingots and forging Copper/Iron/Silver tools at Grimjaw (Frostmere) or Harun (Dunes West); crafting Iron/Silver armor at Kaziir (The Dunes) |
| Tool required | Frostmere forge · Dunes West forge |
| XP per action | Varies by item (see tables below) |
| Max level | 40 (same cap as every skill) |
| Counts to Total Level | No — Smithing does not count toward Total Level |
Smithing was overhauled in the Dunes update (v5.3). The old single "Lvl 2 tool" upgrade track has been replaced with a full copper → iron → silver ore-tier progression covering both tools and armor. There is no Total Level requirement to start Smithing — each recipe is gated only by your Smithing level. Forging is identical at Grimjaw's anvil in Frostmere or Harun's forge in Dunes West; armor is crafted at Kaziir the Armoursmith's armoury in The Dunes. The Dunes are closed to free accounts (holding under 1,000 $KINS), so they smith at Frostmere.
Unlocking
| Requirement | Detail |
|---|---|
| No unlock gate | Smithing has no Total Level requirement — each recipe is gated by your Smithing level (see tables below) |
| Forge locations | Grimjaw in Frostmere · Harun the Forgewright in Dunes West (identical service) · armor at Kaziir the Armoursmith in The Dunes |
Smelting
Smelting converts raw ore into ingots. No Smithing level requirement to smelt. Smelts are priced per ingot and can be batched ×1, ×5, or ×10 (10 max per batch).
| Ingot | Materials per ingot | XP per ingot | Time per ingot |
|---|---|---|---|
| Copper Ingot | 10 Stone + 5 Coal | 10 XP | ~1 second |
| Iron Ingot | 6 Iron Ore + 6 Coal | 22 XP | ~1 second |
| Silver Ingot | 4 Silver Ore + 8 Coal | 30 XP | ~1 second |
A ×10 batch therefore pays 100/220/300 XP for copper/iron/silver. (The 450 XP figure previously listed for silver was never the rate — the old fixed pour paid 300.)
Forging Tools
Tools are crafted from scratch — no base tool is consumed. Forging now shares the same ~1-second-per-unit pace as smelting (reduced from the earlier 30-second cooldown).
| Tier | Tool | Smithing level | Materials | XP |
|---|---|---|---|---|
| Copper | Copper Axe | 0 | 20 Copper Ingots + 400 Wood | 400 XP |
| Copper Sword | 3 | 25 Copper Ingots + 600 Wood | 400 XP | |
| Copper Pickaxe | 7 | 28 Copper Ingots + 850 Wood | 400 XP | |
| Iron | Iron Axe | 10 | 40 Iron Ingots + 1,000 Wood | 750 XP |
| Iron Sword | 13 | 55 Iron Ingots + 1,300 Wood | 750 XP | |
| Iron Pickaxe | 17 | 60 Iron Ingots + 1,600 Wood | 750 XP | |
| Silver | Silver Axe | 20 | 80 Silver Ingots + 2,000 Wood | 700 XP |
| Silver Sword | 23 | 90 Silver Ingots + 2,500 Wood | 700 XP | |
| Silver Pickaxe | 27 | 100 Silver Ingots + 3,000 Wood | 700 XP |
Tool Stats
| Tool tier | Sword damage | Durability |
|---|---|---|
| Starter | 5 | — (never wears) |
| Copper | 23 | 4,000 uses |
| Iron | 26 | 4,000 uses |
| Silver | 30 | 4,000 uses |
Strength Potion adds a flat +10 damage on top of any tier.
Tool tiers do not change gathering yield or XP — every tier gathers 1 per swing and grants the same skill XP. What a higher tier buys is swing speed: copper swings 5% faster, iron 10% faster, and silver 15% faster than the starter tool.
Armor Crafting
Armor is crafted at Kaziir's armoury in The Dunes, not at the tool forges. Worn armor is repaired at the forges (Grimjaw or Harun).
Iron Armor (requires Combat 15 to wear)
| Piece | Smithing level | Materials | XP |
|---|---|---|---|
| Helmet | 14 | 40 Iron Ingots + 40 Molten Rock + 5 Brute Horn | 280 XP |
| Body | 20 | 50 Iron Ingots + 50 Molten Rock + 10 Brute Horn | 350 XP |
| Legguards | 18 | 50 Iron Ingots + 50 Molten Rock + 10 Brute Horn | 350 XP |
| Boots | 16 | 25 Iron Ingots + 25 Molten Rock + 2 Brute Horn | 175 XP |
| Full set | — | 165 Iron Ingots + 165 Molten Rock + 27 Brute Horn | 1,155 XP |
Armor XP is 7 XP per ingot in the recipe.
Silver Armor (requires Combat 25 to wear)
| Piece | Smithing level | Materials | XP |
|---|---|---|---|
| Helmet | 24 | 80 Silver Ingots + 60 Molten Rock + 15 Brute Horn | 560 XP |
| Body | 30 | 100 Silver Ingots + 80 Molten Rock + 25 Brute Horn | 700 XP |
| Legguards | 28 | 75 Silver Ingots + 70 Molten Rock + 25 Brute Horn | 525 XP |
| Boots | 26 | 40 Silver Ingots + 20 Molten Rock + 10 Brute Horn | 280 XP |
| Full set | — | 295 Silver Ingots + 230 Molten Rock + 75 Brute Horn | 2,065 XP |
Armor durability: 2,500 uses per piece (rebalanced from 1,000 in a 2026-08-31 update) — each worn piece spends 1 durability per hit taken. Repair cost is roughly 60% of the original craft cost, scaled to damage taken (minimum 1 ingot).
Batch Crafting
- Batching applies to stackable smelts; forged tools and armor craft one per request.
- Each unit takes roughly 1 second — a ×10 batch of smelting takes roughly 10 seconds.
- If materials run out mid-batch, crafting stops and tells you — no partial-consumption surprises.
- Closing the forge window cancels anything not yet started, at no material cost.
Bank Stacking
Identical tools, swords, and armor pieces now stack in the bank — up to 10,000 per stack. Only undamaged copies stack: a piece that has taken any wear keeps its own slot (so no durability is ever lost), and a piece carrying a Relic never stacks. Right-click a stack to split it out one piece at a time. Carried bags are unaffected — gear still takes one slot each out in the world.
The guild bank (see Guilds) also accepts gear as of a recent Guilds update — swords, armor, pickaxes, and axes can now be deposited alongside gold and materials, up to 10,000 per stack, with wear preserved exactly as deposited. The guild bank is slightly more forgiving than a personal bank: pieces at the same durability share a stack there, where a personal bank stacks only undamaged copies.
Marketplace Restrictions
Only undamaged (full-durability) tools and armor can be listed on the Marketplace. Direct player trades accept worn gear. Repair at Grimjaw or Harun to restore a piece to full durability before listing it.
Tips
- Smelt ingots in bulk before forging sessions — at about 1 second per ingot with ×10 batching, stockpiling is nearly instant now compared to the old 30-second rate.
- Iron and Silver tools require reaching the relevant Smithing level before you can forge them — level up through smelting and the Copper tools first (there is no copper armor; the first armor piece, the Iron Helmet, needs Smithing 14).
- Armor grants real XP on craft, so a full set is worth forging for the XP even if you don't plan to wear it yet.
- Keep gear undamaged if you intend to sell it on the Marketplace — repair before listing.
- Don't confuse Starter sword's low 5 damage for a bug — it's an intentional correction meant to make the Copper upgrade feel meaningful.
- Tool tiers buy swing speed only — pick the tier your Smithing level allows, but don't expect bigger yields or more XP per gather.
| Skills of Kintara | |
| Gathering | Woodcutting · Mining · Fishing |
| Production | Cooking · Smithing |
| Combat | Combat |