Silver Boots: Difference between revisions
Created page with "{{Infobox item | name = Silver Boots | image = Silverboots.png | image_size = 120px | category = Armor | stats = +10 shield, 1,000 durability | obtained = Forged at Frostmere or Dunes West }} '''Silver Boots''' is a high-tier armor piece that protects your feet and adds to your shield pool. It is the fourth and final piece in the Silver armor set and requires Combat 25 to equip. All armor is crafted at the smithy through Smithing and uses ingot..." |
Silver Ore is mined in the Dunes; worn pieces can be player-traded; armor cuts PvP damage; breaking and death loss (accuracy audit 3) |
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| image_size = 120px | | image_size = 120px | ||
| category = Armor | | category = Armor | ||
| stats = | | stats = 1.5% damage reduction, 2,500 durability | ||
| obtained = | | obtained = Crafted by [[Kaziir the Armoursmith]] in [[The Dunes]] | ||
}} | }} | ||
'''Silver Boots''' is a high-tier armor piece that protects your feet and | '''Silver Boots''' is a high-tier armor piece that protects your feet and reduces the damage you take. It is the fourth and final piece in the Silver armor set and requires [[Combat]] 25 to equip. | ||
All armor is crafted | All armor is crafted by [[Kaziir the Armoursmith]] in [[The Dunes]] through [[Smithing]] and uses ingots plus desert materials from [[Emberstone]]. | ||
== How to get == | == How to get == | ||
Craft at [[Kaziir the Armoursmith]]'s house in [[The Dunes]]. [[Grimjaw]]'s anvil in [[Frostmere]] and [[Harun the Forgewright]]'s forge in [[Dunes West]] handle repairs only — Kaziir sells plate, he does not take it back. | |||
{| class="wikitable" | {| class="wikitable" | ||
| Line 19: | Line 19: | ||
|- | |- | ||
| [[Smithing]] level | | [[Smithing]] level | ||
| | | 26 | ||
|- | |- | ||
| [[Combat]] to wear | | [[Combat]] to wear | ||
| Line 25: | Line 25: | ||
|- | |- | ||
| Ingredients | | Ingredients | ||
| | | 40 [[Silver Ingot]] + 20 [[Molten Rock]] + 10 [[Brute Horn]] | ||
|- | |- | ||
| Crafting time | | Crafting time | ||
| ~30 seconds ( | | ~30 seconds (25-second cooldown between crafts) | ||
|- | |- | ||
| Durability | | Durability | ||
| | | 2,500 hits taken | ||
|} | |} | ||
| Line 39: | Line 39: | ||
! Value | ! Value | ||
|- | |- | ||
| | | Damage reduction | ||
| | | 1.5% | ||
|- | |- | ||
| Durability per hit | | Durability per hit | ||
| Line 46: | Line 46: | ||
|- | |- | ||
| Repair cost | | Repair cost | ||
| | | 60% of the full forging cost (ingots, Molten Rock and Brute Horn), scaled by durability loss (minimum 1 of each material) | ||
|} | |} | ||
== | == Damage Reduction == | ||
Silver Boots | Silver Boots reduces the damage you take from mobs and other players by 1.5% — the smallest reduction of the four Silver pieces. Armor no longer widens the shield pool; it reduces damage instead: | ||
* | * '''Shield pool:''' fixed at 100 points regardless of armor; restore it with [[Shield Potion|Shield Potions]] | ||
* | * '''Full Silver set:''' 15% damage reduction (4 pieces) | ||
* | * '''Full Iron set:''' 10% damage reduction (4 pieces — comparison) | ||
Wearing no armor at all is risky: [[King Scorpia]], the [[Venomweaver]] cave hazards, [[Giant Scorpion]]s and [[Magma Brute]]s all deal 1.5× damage to unarmored players. Wearing any armor piece removes that penalty and applies your damage reduction instead. | |||
== Armor Set == | == Armor Set == | ||
| Line 64: | Line 64: | ||
! Piece | ! Piece | ||
! Smithing req | ! Smithing req | ||
! | ! Damage reduction | ||
! Cost | ! Cost | ||
|- | |- | ||
| [[Silver Helmet]] | | [[Silver Helmet]] | ||
| 24 | | 24 | ||
| | | 3% | ||
| | | 80 silver ingot + 60 molten rock + 15 brute horn | ||
|- | |- | ||
| [[Silver Body Armor]] | | [[Silver Body Armor]] | ||
| | | 30 | ||
| | | 6% | ||
| | | 100 silver ingot + 80 molten rock + 25 brute horn | ||
|- | |- | ||
| [[Silver Legguards]] | | [[Silver Legguards]] | ||
| | | 28 | ||
| | | 4.5% | ||
| | | 75 silver ingot + 70 molten rock + 25 brute horn | ||
|- | |- | ||
| '''Silver Boots''' | | '''Silver Boots''' | ||
| ''' | | '''26''' | ||
| ''' | | '''1.5%''' | ||
| ''' | | '''40 silver ingot + 20 molten rock + 10 brute horn''' | ||
|} | |} | ||
Wearing multiple pieces adds their | Wearing multiple pieces adds their reductions. A full Silver set (all 4 pieces) gives 15% damage reduction total — 1.5× the protection of a full Iron set. | ||
== Durability & Repair == | == Durability & Repair == | ||
Silver Boots has | Silver Boots has 2,500 durability. Every hit you take (while wearing it) costs 1 durability point. Every worn piece loses a point on the same hit, so a set wears down together — wearing more pieces never makes any single piece break sooner. A piece that reaches 0 durability breaks and is destroyed, so repair it before then. | ||
Repair at | Repair at [[Grimjaw]] in [[Frostmere]] or [[Harun the Forgewright]] in [[Dunes West]]: | ||
* | * '''Repair cost:''' 60% of the full forging bill (ingots, Molten Rock and Brute Horn), scaled to durability lost, each material rounded up (minimum 1 per repair) | ||
* | * '''Example:''' At 50% durability loss, repair costs about 12 silver ingots + 6 Molten Rock + 3 Brute Horns | ||
== Trading & Marketplace == | == Trading & Marketplace == | ||
Silver Boots can only be | Silver Boots can only be listed on the [[Marketplace]] when '''undamaged''' (100% durability): | ||
* Damaged pieces cannot be listed on the marketplace | * Damaged pieces cannot be listed on the marketplace | ||
* | * Player-to-player trades accept damaged pieces, and the piece keeps its durability | ||
* Repair first at any blacksmith (Grimjaw or Harun), then it lists as new | * Repair first at any blacksmith (Grimjaw or Harun), then it lists as new | ||
* Undamaged pieces are valuable and fully tradeable | * Undamaged pieces are valuable and fully tradeable | ||
| Line 113: | Line 113: | ||
! Tier | ! Tier | ||
! Pieces | ! Pieces | ||
! | ! Damage reduction (full set) | ||
! Combat req | ! Combat req | ||
! Smithing req (feet) | ! Smithing req (feet) | ||
| Line 119: | Line 119: | ||
| Iron | | Iron | ||
| Head, body, legs, feet | | Head, body, legs, feet | ||
| | | 10% | ||
| 15 | | 15 | ||
| 16 | | 16 | ||
| Line 125: | Line 125: | ||
| '''Silver''' | | '''Silver''' | ||
| '''Head, body, legs, feet''' | | '''Head, body, legs, feet''' | ||
| ''' | | '''15%''' | ||
| '''25''' | | '''25''' | ||
| ''' | | '''26''' | ||
|} | |} | ||
Silver armor gives | Silver armor gives 1.5× the damage reduction but requires significantly higher progression — Mining 20 to gather Silver Ore, and Smithing 26 to craft boots. | ||
== Crafting Materials == | == Crafting Materials == | ||
| Line 139: | Line 139: | ||
|- | |- | ||
| [[Silver Ingot]] | | [[Silver Ingot]] | ||
| | | 40 | ||
| Smelt | | Smelt 4 [[Silver Ore]] + 8 [[Coal]] per ingot at Grimjaw's or Harun's forge (Silver Ore needs Mining 20) | ||
|- | |- | ||
| [[Molten Rock]] | | [[Molten Rock]] | ||
| 20 | | 20 | ||
| | | Lava fishing at [[Emberstone]] with the [[Fire-Resistant Fishing Rod]] (one per catch) | ||
|- | |- | ||
| [[Brute Horn]] | | [[Brute Horn]] | ||
| | | 10 | ||
| Kill [[Magma Brute]] at [[Emberstone]] (1 in 5 drop rate) | | Kill [[Magma Brute]] at [[Emberstone]] (1 in 5 drop rate) | ||
|} | |} | ||
Silver Boots is the cheapest Silver armor piece to craft | Silver Boots is the cheapest Silver armor piece to craft by ingot count. It's often an early Silver piece for players, though the Helmet's lower Smithing gate comes first. | ||
== Progression Gate == | == Progression Gate == | ||
To craft Silver Boots, you must reach [[Mining]] 20 to gather Silver Ore and [[Smithing]] | To craft Silver Boots, you must reach [[Mining]] 20 to gather Silver Ore and [[Smithing]] 26: | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 164: | Line 164: | ||
|- | |- | ||
| Mining 20 | | Mining 20 | ||
| Unlock [[Silver Ore]] gathering ( | | Unlock [[Silver Ore]] gathering (rocks on the Dunes maps; a forged pickaxe is needed there) | ||
|- | |- | ||
| Smithing 24 | | Smithing 24 | ||
| Craft | | Craft Silver Helmet (first Silver piece) | ||
|- | |||
| Smithing 26 | |||
| Craft Silver Boots | |||
|} | |} | ||
| Line 177: | Line 180: | ||
! Details | ! Details | ||
|- | |- | ||
| | | Damage reduction | ||
| | | Reduces incoming damage from mobs and players by 1.5% (15% with the full Silver set) | ||
|- | |||
| Unarmored penalty | |||
| With no armor worn at all, [[King Scorpia]], [[Venomweaver]] cave hazards, [[Giant Scorpion]]s and [[Magma Brute]]s deal 1.5× damage | |||
|- | |- | ||
| Heat immunity | | Heat immunity | ||
| Does NOT protect from [[The Dunes]] heat ( | | Does NOT protect from [[The Dunes]] heat (heat ignores armor and shield) | ||
|- | |- | ||
| Stun resistance | | Stun resistance | ||
| Line 187: | Line 193: | ||
|- | |- | ||
| Durability drain | | Durability drain | ||
| | | Every worn piece loses 1 durability per hit taken; a piece at 0 breaks and is destroyed | ||
|- | |- | ||
| PvP readiness | | PvP readiness | ||
| Silver Boots is part of the complete end-game PvP loadout | | Silver Boots is part of the complete end-game PvP loadout | ||
|- | |||
| Relics | |||
| [[Qadim the Relicweaver]] can weave a Relic onto this piece, worn or carried | |||
|- | |||
| Death | |||
| Worn armor is lost on death: it drops into your tombstone in the Wilderness, Emberstone or the Dunes, and is destroyed outright in the Glade Cave | |||
|} | |} | ||
| Line 202: | Line 214: | ||
|- | |- | ||
| [[Kaziir the Armoursmith]] | | [[Kaziir the Armoursmith]] | ||
| NPC who | | NPC who forges all armor in his Dunes house. | ||
|- | |- | ||
| [[Silver Helmet]], [[Silver Body Armor]], [[Silver Legguards]] | | [[Silver Helmet]], [[Silver Body Armor]], [[Silver Legguards]] | ||
| Line 208: | Line 220: | ||
|- | |- | ||
| [[Iron Boots]] | | [[Iron Boots]] | ||
| Lower-tier foot armor ( | | Lower-tier foot armor (1% damage reduction). | ||
|- | |- | ||
| [[Smithing]] | | [[Smithing]] | ||
| Skill used to craft armor (requires level | | Skill used to craft armor (requires level 26 for this piece). | ||
|- | |- | ||
| [[Shield Potion]] | | [[Shield Potion]] | ||
| Restores shield points. | | Restores shield points. | ||
|- | |||
| [[Qadim the Relicweaver]] | |||
| Can weave a Relic onto armor pieces. | |||
|- | |- | ||
| [[Silver Ingot]] | | [[Silver Ingot]] | ||
| Line 229: | Line 244: | ||
|- | |- | ||
| [[Frostmere]] | | [[Frostmere]] | ||
| | | Repair location (Grimjaw). | ||
|- | |- | ||
| [[Dunes West]] | | [[Dunes West]] | ||
| | | Repair location (Harun). | ||
|} | |} | ||
Latest revision as of 09:35, 11 September 2026
| Silver Boots | |
|---|---|
| Category | Armor |
| Effect | 1.5% damage reduction, 2,500 durability |
| Cost / Recipe | |
| How to get | Crafted by Kaziir the Armoursmith in The Dunes |
Silver Boots is a high-tier armor piece that protects your feet and reduces the damage you take. It is the fourth and final piece in the Silver armor set and requires Combat 25 to equip.
All armor is crafted by Kaziir the Armoursmith in The Dunes through Smithing and uses ingots plus desert materials from Emberstone.
How to get
Craft at Kaziir the Armoursmith's house in The Dunes. Grimjaw's anvil in Frostmere and Harun the Forgewright's forge in Dunes West handle repairs only — Kaziir sells plate, he does not take it back.
| Requirement | Details |
|---|---|
| Smithing level | 26 |
| Combat to wear | 25 |
| Ingredients | 40 Silver Ingot + 20 Molten Rock + 10 Brute Horn |
| Crafting time | ~30 seconds (25-second cooldown between crafts) |
| Durability | 2,500 hits taken |
Stats
| Stat | Value |
|---|---|
| Damage reduction | 1.5% |
| Durability per hit | 1 point per hit taken |
| Repair cost | 60% of the full forging cost (ingots, Molten Rock and Brute Horn), scaled by durability loss (minimum 1 of each material) |
Damage Reduction
Silver Boots reduces the damage you take from mobs and other players by 1.5% — the smallest reduction of the four Silver pieces. Armor no longer widens the shield pool; it reduces damage instead:
- Shield pool: fixed at 100 points regardless of armor; restore it with Shield Potions
- Full Silver set: 15% damage reduction (4 pieces)
- Full Iron set: 10% damage reduction (4 pieces — comparison)
Wearing no armor at all is risky: King Scorpia, the Venomweaver cave hazards, Giant Scorpions and Magma Brutes all deal 1.5× damage to unarmored players. Wearing any armor piece removes that penalty and applies your damage reduction instead.
Armor Set
Silver Boots is one of four armor slots in the Silver tier:
| Piece | Smithing req | Damage reduction | Cost |
|---|---|---|---|
| Silver Helmet | 24 | 3% | 80 silver ingot + 60 molten rock + 15 brute horn |
| Silver Body Armor | 30 | 6% | 100 silver ingot + 80 molten rock + 25 brute horn |
| Silver Legguards | 28 | 4.5% | 75 silver ingot + 70 molten rock + 25 brute horn |
| Silver Boots | 26 | 1.5% | 40 silver ingot + 20 molten rock + 10 brute horn |
Wearing multiple pieces adds their reductions. A full Silver set (all 4 pieces) gives 15% damage reduction total — 1.5× the protection of a full Iron set.
Durability & Repair
Silver Boots has 2,500 durability. Every hit you take (while wearing it) costs 1 durability point. Every worn piece loses a point on the same hit, so a set wears down together — wearing more pieces never makes any single piece break sooner. A piece that reaches 0 durability breaks and is destroyed, so repair it before then.
Repair at Grimjaw in Frostmere or Harun the Forgewright in Dunes West:
- Repair cost: 60% of the full forging bill (ingots, Molten Rock and Brute Horn), scaled to durability lost, each material rounded up (minimum 1 per repair)
- Example: At 50% durability loss, repair costs about 12 silver ingots + 6 Molten Rock + 3 Brute Horns
Trading & Marketplace
Silver Boots can only be listed on the Marketplace when undamaged (100% durability):
- Damaged pieces cannot be listed on the marketplace
- Player-to-player trades accept damaged pieces, and the piece keeps its durability
- Repair first at any blacksmith (Grimjaw or Harun), then it lists as new
- Undamaged pieces are valuable and fully tradeable
Silver Boots is the cheapest piece to craft in the Silver set — a good starting point for completing end-game armor.
Armor Tiers
Silver is the highest armor tier. Comparison to Iron:
| Tier | Pieces | Damage reduction (full set) | Combat req | Smithing req (feet) |
|---|---|---|---|---|
| Iron | Head, body, legs, feet | 10% | 15 | 16 |
| Silver | Head, body, legs, feet | 15% | 25 | 26 |
Silver armor gives 1.5× the damage reduction but requires significantly higher progression — Mining 20 to gather Silver Ore, and Smithing 26 to craft boots.
Crafting Materials
| Material | Amount | Source |
|---|---|---|
| Silver Ingot | 40 | Smelt 4 Silver Ore + 8 Coal per ingot at Grimjaw's or Harun's forge (Silver Ore needs Mining 20) |
| Molten Rock | 20 | Lava fishing at Emberstone with the Fire-Resistant Fishing Rod (one per catch) |
| Brute Horn | 10 | Kill Magma Brute at Emberstone (1 in 5 drop rate) |
Silver Boots is the cheapest Silver armor piece to craft by ingot count. It's often an early Silver piece for players, though the Helmet's lower Smithing gate comes first.
Progression Gate
To craft Silver Boots, you must reach Mining 20 to gather Silver Ore and Smithing 26:
| Milestone | Details |
|---|---|
| Mining 5 | Unlock Iron Ore gathering |
| Mining 20 | Unlock Silver Ore gathering (rocks on the Dunes maps; a forged pickaxe is needed there) |
| Smithing 24 | Craft Silver Helmet (first Silver piece) |
| Smithing 26 | Craft Silver Boots |
Silver armor represents true end-game progression — a serious multi-hour farming commitment.
Combat Considerations
| Scenario | Details |
|---|---|
| Damage reduction | Reduces incoming damage from mobs and players by 1.5% (15% with the full Silver set) |
| Unarmored penalty | With no armor worn at all, King Scorpia, Venomweaver cave hazards, Giant Scorpions and Magma Brutes deal 1.5× damage |
| Heat immunity | Does NOT protect from The Dunes heat (heat ignores armor and shield) |
| Stun resistance | Armor alone does not reduce stun duration |
| Durability drain | Every worn piece loses 1 durability per hit taken; a piece at 0 breaks and is destroyed |
| PvP readiness | Silver Boots is part of the complete end-game PvP loadout |
| Relics | Qadim the Relicweaver can weave a Relic onto this piece, worn or carried |
| Death | Worn armor is lost on death: it drops into your tombstone in the Wilderness, Emberstone or the Dunes, and is destroyed outright in the Glade Cave |
Related pages
| Page | Why it matters |
|---|---|
| Armor | Armor system overview. |
| Kaziir the Armoursmith | NPC who forges all armor in his Dunes house. |
| Silver Helmet, Silver Body Armor, Silver Legguards | Other Silver armor pieces. |
| Iron Boots | Lower-tier foot armor (1% damage reduction). |
| Smithing | Skill used to craft armor (requires level 26 for this piece). |
| Shield Potion | Restores shield points. |
| Qadim the Relicweaver | Can weave a Relic onto armor pieces. |
| Silver Ingot | Primary crafting material (requires Mining 20 to source). |
| Molten Rock | Secondary material from Emberstone fishing. |
| Brute Horn | Tertiary material from Magma Brutes. |
| Combat | Skill that gates armor wearing (Combat 25). |
| Frostmere | Repair location (Grimjaw). |
| Dunes West | Repair location (Harun). |