Iron Helmet: Difference between revisions

From Kintara
Jump to navigation Jump to search
Sirlym (talk | contribs)
Created page with "{{Infobox item | name = Iron Helmet | image = Ironhelmet.png | image_size = 120px | category = Armor | stats = +5 shield, 1,000 durability | obtained = Forged at Frostmere or Dunes West }} '''Iron Helmet''' is a mid-tier armor piece that protects your head and adds to your shield pool. It is the first armor tier available and requires Combat 15 to equip. All armor is crafted at the smithy through Smithing and uses ingots plus desert materials f..."
 
Fixed tier wording; armor also cuts PvP damage; breaking destroys a piece; death loss; smelting and Molten Rock source (accuracy audit 3)
 
(One intermediate revision by the same user not shown)
Line 4: Line 4:
| image_size = 120px
| image_size = 120px
| category = Armor
| category = Armor
| stats    = +5 shield, 1,000 durability
| stats    = 2% damage reduction, 2,500 durability
| obtained = Forged at [[Frostmere]] or [[Dunes West]]
| obtained = Crafted by [[Kaziir the Armoursmith]] in [[The Dunes]]
}}
}}
'''Iron Helmet''' is a mid-tier armor piece that protects your head and adds to your shield pool. It is the first armor tier available and requires [[Combat]] 15 to equip.
'''Iron Helmet''' is a first-tier armor piece that protects your head and reduces the damage you take. It has the lowest Smithing requirement of any armor piece and requires [[Combat]] 15 to equip.


All armor is crafted at the smithy through [[Smithing]] and uses ingots plus desert materials from [[Emberstone]].
All armor is crafted by [[Kaziir the Armoursmith]] in [[The Dunes]] through [[Smithing]] and uses ingots plus desert materials from [[Emberstone]].


== How to get ==
== How to get ==
Forge at [[Grimjaw]]'s anvil in [[Frostmere]] or [[Harun the Forgewright]]'s forge in [[Dunes West]].
Craft at [[Kaziir the Armoursmith]]'s house in [[The Dunes]]. [[Grimjaw]]'s anvil in [[Frostmere]] and [[Harun the Forgewright]]'s forge in [[Dunes West]] handle repairs only — Kaziir sells plate, he does not take it back.


{| class="wikitable"
{| class="wikitable"
Line 25: Line 25:
|-
|-
| Ingredients
| Ingredients
| 2 [[Iron Ingot]] + 12 [[Molten Rock]] + 2 [[Brute Horn]]
| 40 [[Iron Ingot]] + 40 [[Molten Rock]] + 5 [[Brute Horn]]
|-
|-
| Crafting time
| Crafting time
| ~25 seconds (roughly 60-second cooldown between smiths)
| ~30 seconds (25-second cooldown between crafts)
|-
|-
| Durability
| Durability
| 1,000 uses
| 2,500 hits taken
|}
|}


Line 39: Line 39:
! Value
! Value
|-
|-
| Shield bonus
| Damage reduction
| +5
| 2%
|-
|-
| Durability per hit
| Durability per hit
Line 46: Line 46:
|-
|-
| Repair cost
| Repair cost
| ~60% of forge ingot cost, scaled by durability loss (minimum 1 ingot)
| 60% of the full forging cost (ingots, Molten Rock and Brute Horn), scaled by durability loss (minimum 1 of each material)
|}
|}


== Shield System ==
== Damage Reduction ==
Iron Helmet adds +5 to your shield pool. Shield is now a points pool (not discrete charges):
Iron Helmet reduces the damage you take from mobs and other players by 2%. Armor no longer widens the shield pool; it reduces damage instead:


* **Base shield:** 100 points (with no armor)
* '''Shield pool:''' fixed at 100 points regardless of armor; restore it with [[Shield Potion|Shield Potions]]
* **Full iron set:** 120 points (+20 from 4 pieces)
* '''Full iron set:''' 10% damage reduction (4 pieces)
* **Full silver set:** 140 points (+40 from 4 pieces)
* '''Full silver set:''' 15% damage reduction (4 pieces)


Shield absorbs damage before your HP is touched and does not regenerate on its own. Restore it with [[Shield Potion|Shield Potions]].
Wearing no armor at all is risky: [[King Scorpia]], the [[Venomweaver]] cave hazards, [[Giant Scorpion]]s and [[Magma Brute]]s all deal 1.5× damage to unarmored players. Wearing any armor piece removes that penalty and applies your damage reduction instead.


== Armor Set ==
== Armor Set ==
Line 64: Line 64:
! Piece
! Piece
! Smithing req
! Smithing req
! Shield bonus
! Damage reduction
! Cost
! Cost
|-
|-
| '''Iron Helmet'''
| '''Iron Helmet'''
| '''14'''
| '''14'''
| '''+5'''
| '''2%'''
| '''2 iron ingot + 12 molten rock + 2 brute horn'''
| '''40 iron ingot + 40 molten rock + 5 brute horn'''
|-
|-
| [[Iron Body Armor]]
| [[Iron Body Armor]]
| 20
| 20
| +5
| 4%
| 4 iron ingot + 16 molten rock + 2 brute horn
| 50 iron ingot + 50 molten rock + 10 brute horn
|-
|-
| [[Iron Legguards]]
| [[Iron Legguards]]
| 18
| 18
| +5
| 3%
| 3 iron ingot + 14 molten rock + 2 brute horn
| 50 iron ingot + 50 molten rock + 10 brute horn
|-
|-
| [[Iron Boots]]
| [[Iron Boots]]
| 16
| 16
| +5
| 1%
| 1 iron ingot + 10 molten rock + 2 brute horn
| 25 iron ingot + 25 molten rock + 2 brute horn
|}
|}


Wearing multiple pieces adds their shield bonuses. A full iron set (all 4 pieces) gives +20 shield total.
Wearing multiple pieces adds their reductions. A full iron set (all 4 pieces) gives 10% damage reduction total.


== Durability & Repair ==
== Durability & Repair ==
Iron Helmet has 1,000 durability. Every hit you take (while wearing it) costs 1 durability point. A full iron set (4 pieces) wears 4 times as fast in wall-clock terms since all pieces lose durability simultaneously.
Iron Helmet has 2,500 durability. Every hit you take (while wearing it) costs 1 durability point. Every worn piece loses a point on the same hit, so a set wears down together — wearing more pieces never makes any single piece break sooner. A piece that reaches 0 durability breaks and is destroyed, so repair it before then. Worn armor is also lost on death: it drops into your tombstone in the Wilderness, Emberstone or the Dunes, and is destroyed outright in the Glade Cave.


Repair at any smithy:
Repair at [[Grimjaw]] in [[Frostmere]] or [[Harun the Forgewright]] in [[Dunes West]]:
* **Repair cost:** ~60% of forge ingot cost, scaled to durability lost (minimum 1 ingot per repair)
* '''Repair cost:''' 60% of the full forging bill (ingots, Molten Rock and Brute Horn), scaled to durability lost, each material rounded up (minimum 1 per repair)
* **Example:** At 50% durability loss, repair costs ~1 iron ingot
* '''Example:''' At 50% durability loss, repair costs about 12 iron ingots + 12 Molten Rock + 2 Brute Horns


== Armor Tiers ==
== Armor Tiers ==
Line 103: Line 103:
! Tier
! Tier
! Pieces
! Pieces
! Shield per piece
! Damage reduction (full set)
! Combat req
! Combat req
! Smithing req (helmet)
! Smithing req (helmet)
Line 109: Line 109:
| '''Iron'''
| '''Iron'''
| Head, body, legs, feet
| Head, body, legs, feet
| '''+5'''
| '''10%'''
| '''15'''
| '''15'''
| '''14'''
| '''14'''
Line 115: Line 115:
| Silver
| Silver
| Head, body, legs, feet
| Head, body, legs, feet
| +10
| 15%
| 25
| 25
| 24
| 24
|}
|}


Silver armor gives double the shield bonus but requires higher progression.
Silver armor gives 1.5× the damage reduction but requires higher progression.


== Crafting Materials ==
== Crafting Materials ==
Line 129: Line 129:
|-
|-
| [[Iron Ingot]]
| [[Iron Ingot]]
| 2
| 40
| Smelt 60 [[Iron Ore]] + 60 [[Coal]] at any furnace
| Smelt 6 [[Iron Ore]] + 6 [[Coal]] per ingot at Grimjaw's or Harun's forge
|-
|-
| [[Molten Rock]]
| [[Molten Rock]]
| 12
| 40
| Fish at [[Emberstone]] lava pits (common drop)
| Lava fishing at [[Emberstone]] with the [[Fire-Resistant Fishing Rod]] (one per catch)
|-
|-
| [[Brute Horn]]
| [[Brute Horn]]
| 2
| 5
| Kill [[Magma Brute]] at [[Emberstone]] (1 in 5 drop rate)
| Kill [[Magma Brute]] at [[Emberstone]] (1 in 5 drop rate)
|}
|}
Line 150: Line 150:
|-
|-
| [[Kaziir the Armoursmith]]
| [[Kaziir the Armoursmith]]
| NPC who explains armor (lore only — all forging at smithy).
| NPC who forges all armor in his Dunes house.
|-
|-
| [[Iron Body Armor]], [[Iron Legguards]], [[Iron Boots]]
| [[Iron Body Armor]], [[Iron Legguards]], [[Iron Boots]]
Line 163: Line 163:
| [[Shield Potion]]
| [[Shield Potion]]
| Restores shield points.
| Restores shield points.
|-
| [[Qadim the Relicweaver]]
| Can weave a Relic onto armor pieces.
|-
|-
| [[Iron Ingot]]
| [[Iron Ingot]]
Line 177: Line 180:
|-
|-
| [[Frostmere]]
| [[Frostmere]]
| Smithing location.
| Repair location (Grimjaw).
|-
|-
| [[Dunes West]]
| [[Dunes West]]
| Second smithing location.
| Repair location (Harun).
|}
|}



Latest revision as of 09:35, 11 September 2026

Iron Helmet
Category Armor
Effect 2% damage reduction, 2,500 durability
Cost / Recipe
How to get Crafted by Kaziir the Armoursmith in The Dunes

Iron Helmet is a first-tier armor piece that protects your head and reduces the damage you take. It has the lowest Smithing requirement of any armor piece and requires Combat 15 to equip.

All armor is crafted by Kaziir the Armoursmith in The Dunes through Smithing and uses ingots plus desert materials from Emberstone.

How to get

Craft at Kaziir the Armoursmith's house in The Dunes. Grimjaw's anvil in Frostmere and Harun the Forgewright's forge in Dunes West handle repairs only — Kaziir sells plate, he does not take it back.

Requirement Details
Smithing level 14
Combat to wear 15
Ingredients 40 Iron Ingot + 40 Molten Rock + 5 Brute Horn
Crafting time ~30 seconds (25-second cooldown between crafts)
Durability 2,500 hits taken

Stats

Stat Value
Damage reduction 2%
Durability per hit 1 point per hit taken
Repair cost 60% of the full forging cost (ingots, Molten Rock and Brute Horn), scaled by durability loss (minimum 1 of each material)

Damage Reduction

Iron Helmet reduces the damage you take from mobs and other players by 2%. Armor no longer widens the shield pool; it reduces damage instead:

  • Shield pool: fixed at 100 points regardless of armor; restore it with Shield Potions
  • Full iron set: 10% damage reduction (4 pieces)
  • Full silver set: 15% damage reduction (4 pieces)

Wearing no armor at all is risky: King Scorpia, the Venomweaver cave hazards, Giant Scorpions and Magma Brutes all deal 1.5× damage to unarmored players. Wearing any armor piece removes that penalty and applies your damage reduction instead.

Armor Set

Iron Helmet is one of four armor slots in the iron tier:

Piece Smithing req Damage reduction Cost
Iron Helmet 14 2% 40 iron ingot + 40 molten rock + 5 brute horn
Iron Body Armor 20 4% 50 iron ingot + 50 molten rock + 10 brute horn
Iron Legguards 18 3% 50 iron ingot + 50 molten rock + 10 brute horn
Iron Boots 16 1% 25 iron ingot + 25 molten rock + 2 brute horn

Wearing multiple pieces adds their reductions. A full iron set (all 4 pieces) gives 10% damage reduction total.

Durability & Repair

Iron Helmet has 2,500 durability. Every hit you take (while wearing it) costs 1 durability point. Every worn piece loses a point on the same hit, so a set wears down together — wearing more pieces never makes any single piece break sooner. A piece that reaches 0 durability breaks and is destroyed, so repair it before then. Worn armor is also lost on death: it drops into your tombstone in the Wilderness, Emberstone or the Dunes, and is destroyed outright in the Glade Cave.

Repair at Grimjaw in Frostmere or Harun the Forgewright in Dunes West:

  • Repair cost: 60% of the full forging bill (ingots, Molten Rock and Brute Horn), scaled to durability lost, each material rounded up (minimum 1 per repair)
  • Example: At 50% durability loss, repair costs about 12 iron ingots + 12 Molten Rock + 2 Brute Horns

Armor Tiers

Iron is the first armor tier. Silver is higher:

Tier Pieces Damage reduction (full set) Combat req Smithing req (helmet)
Iron Head, body, legs, feet 10% 15 14
Silver Head, body, legs, feet 15% 25 24

Silver armor gives 1.5× the damage reduction but requires higher progression.

Crafting Materials

Material Amount Source
Iron Ingot 40 Smelt 6 Iron Ore + 6 Coal per ingot at Grimjaw's or Harun's forge
Molten Rock 40 Lava fishing at Emberstone with the Fire-Resistant Fishing Rod (one per catch)
Brute Horn 5 Kill Magma Brute at Emberstone (1 in 5 drop rate)
Page Why it matters
Armor Armor system overview.
Kaziir the Armoursmith NPC who forges all armor in his Dunes house.
Iron Body Armor, Iron Legguards, Iron Boots Other iron armor pieces.
Silver Helmet Higher-tier helmet.
Smithing Skill used to craft armor.
Shield Potion Restores shield points.
Qadim the Relicweaver Can weave a Relic onto armor pieces.
Iron Ingot Primary crafting material.
Molten Rock Secondary material from Emberstone fishing.
Brute Horn Tertiary material from Magma Brutes.
Combat Skill that gates armor wearing.
Frostmere Repair location (Grimjaw).
Dunes West Repair location (Harun).