Scroll: Difference between revisions

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Fix Scroll hub: normalize content, clarify Maelor redeems (does not distribute)
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| image_size = 140px
| image_size = 140px
| category  = Quest item (soulbound)
| category  = Quest item (soulbound)
| obtained  = Dropped by wilderness / Emberstone mobs
| obtained  = Dropped by wilderness / Emberstone / boss mobs
| binding    = Soulbound — cannot be traded, sold, banked, or minted
| binding    = Soulbound — cannot be traded, sold, banked, or minted
}}
}}
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| 5 deliveries + 2–3 bonus
| 5 deliveries + 2–3 bonus
| 15–28 [[Gold]]
| 15–28 [[Gold]]
|-
| [[Hard Scroll]]
| [[King Scorpia]] ([[Dunes West]])
| Boss Drop
| 5 deliveries + 3 fixed combat tasks
| 30–50 [[Gold]] + 5 rare exclusive cosmetic rolls
|}
|}


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| Bonus tasks
| Bonus tasks
| Extra objectives unique to that scroll (gathering, cooking, fishing, combat, and more).
| Extra objectives unique to that scroll (gathering, cooking, fishing, combat, and more).
|-
| Fixed combat tasks
| Specific sequential combat targets required on higher-tier scrolls (e.g., Venomweaver, Scorpions, Magma Brutes).
|}
|}


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| [[Medium Scroll]]
| [[Medium Scroll]]
| Second tier — Magma Brute drops.
| Second tier — Magma Brute drops.
|-
| [[Hard Scroll]]
| Third tier — King Scorpia drops.
|-
|-
| [[Wilderness]]
| [[Wilderness]]
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| [[Emberstone]]
| [[Emberstone]]
| Medium Scroll drop zone.
| Medium Scroll drop zone.
|-
| [[Dunes West]]
| Hard Scroll drop zone.
|-
|-
| [[Gold]]
| [[Gold]]

Latest revision as of 02:11, 1 August 2026

Scroll
Category Quest item (soulbound)
Effect
Cost / Recipe
How to get Dropped by wilderness / Emberstone / boss mobs

A Scroll is a soulbound quest item that drops from combat. Each scroll is uniquely generated with its own story, title, and task list — no two are the same. Finish every task, then redeem it to Maelor the Scrollbinder on Mainland for Gold.

Warning: Scrolls are soulbound and burn to ash if you die while carrying them in the Wilderness (and other death-penalty zones). Bank or finish them before risky trips.

How scrolls work

  1. Get a scroll — rare mob drop (see types below).
  2. Soulbound — bound to you; cannot be traded, sold, banked, or minted.
  3. One at a time — you cannot pick up another scroll until the current one is completed and redeemed.
  4. Open and read — double-click the scroll to see its story, delivery contracts, and bonus tasks.
  5. Track progress — track the scroll to follow completion live while you play.
  6. Hand in deliveries — talk to the named NPC on each material task and present the goods.
  7. Redeem — when every task is done, bring the scroll to Maelor the Scrollbinder for Gold.

Scroll types

Scroll type Drop source Drop rate Tasks Reward
Beginner Scroll Zombies, Dragons, Wolves (Wilderness / Wilderness Extension) 1 in 1,000 4 deliveries + 1–2 bonus 2–5 Gold
Medium Scroll Magma Brutes (Emberstone) 1 in 750 5 deliveries + 2–3 bonus 15–28 Gold
Hard Scroll King Scorpia (Dunes West) Boss Drop 5 deliveries + 3 fixed combat tasks 30–50 Gold + 5 rare exclusive cosmetic rolls

Task types

Type What you do
Material deliveries Gather exact amounts of resources and deliver them to the NPC named on the scroll.
Bonus tasks Extra objectives unique to that scroll (gathering, cooking, fishing, combat, and more).
Fixed combat tasks Specific sequential combat targets required on higher-tier scrolls (e.g., Venomweaver, Scorpions, Magma Brutes).
Page Why it matters
Maelor the Scrollbinder Redeems completed scrolls for Gold.
Beginner Scroll First tier — Wilderness mob drops.
Medium Scroll Second tier — Magma Brute drops.
Hard Scroll Third tier — King Scorpia drops.
Wilderness Beginner Scroll drop zone.
Emberstone Medium Scroll drop zone.
Dunes West Hard Scroll drop zone.
Gold Reward currency.
Quests Other quest systems (daily quests).