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| image_size = 140px
| image_size = 140px
| category  = Quest item (soulbound)
| category  = Quest item (soulbound)
| obtained  = Dropped by wilderness mobs: Zombies, Dragons, Wolves, Magma Brutes
| obtained  = Dropped by wilderness / Emberstone / boss mobs
| binding    = Soulbound — cannot be traded, sold, banked, or minted
| binding    = Soulbound — cannot be traded, sold, banked, or minted
}}
}}
A '''Scroll''' is a soulbound quest item that drops from wilderness mobs. Each scroll is uniquely generated with its own story, title, and set of tasks — no two scrolls are ever the same. Complete every task on a scroll and redeem it to [[Maelor the Scrollbinder]] for Gold and progress.


Scrolls are rare and precious. Dying in the [[Wilderness]] burns every scroll you're carrying to ash.
A '''Scroll''' is a soulbound quest item that drops from combat. Each scroll is uniquely generated with its own story, title, and task list — no two are the same. Finish every task, then redeem it to [[Maelor the Scrollbinder]] on [[Mainland]] for [[Gold]].
 
<div class="kin-note"><span class="kin-note-label">Warning:</span> Scrolls are soulbound and burn to ash if you die while carrying them in the [[Wilderness]] (and other death-penalty zones). Bank or finish them before risky trips.</div>


== How scrolls work ==
== How scrolls work ==
* '''Uniquely generated''' — Every scroll has its own story, title, and task set. No two scrolls are identical.
 
* '''Soulbound''' — A scroll is bound to the player who receives it. It cannot be traded, sold, banked, or minted.
# '''Get a scroll''' — rare mob drop (see types below).
* '''One at a time''' — You can only carry one scroll. Until you complete and redeem it, you cannot pick up another.
# '''Soulbound''' — bound to you; cannot be traded, sold, banked, or minted.
* '''Open and read''' — Open a scroll to read its tale and see the exact tasks you must complete: material deliveries to specific NPCs (with exact amounts), plus bonus objectives.
# '''One at a time''' — you cannot pick up another scroll until the current one is completed and redeemed.
* '''Track progress''' — Use the tracking system to follow your scroll completion live as you play.
# '''Open and read''' — double-click the scroll to see its story, delivery contracts, and bonus tasks.
* '''Death penalty''' — Dying in the [[Wilderness]] burns every scroll you're carrying. Bank before risky trips.
# '''Track progress''' — track the scroll to follow completion live while you play.
* '''Complete and redeem''' — Finish every task, then bring the completed scroll to [[Maelor the Scrollbinder]] on the [[Mainland]] to claim your reward.
# '''Hand in deliveries''' — talk to the named NPC on each material task and present the goods.
# '''Redeem''' — when every task is done, bring the scroll to [[Maelor the Scrollbinder]] for Gold.


== Scroll types ==
== Scroll types ==
{| class="wikitable"
{| class="wikitable"
! Scroll type
! Scroll type
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|-
|-
| [[Beginner Scroll]]
| [[Beginner Scroll]]
| [[Wild Zombie|Zombies]], [[Wild Dragon|Dragons]], [[Wild Wolf|Wolves]]
| [[Wild Zombie|Zombies]], [[Wild Dragon|Dragons]], [[Wild Wolf|Wolves]] ([[Wilderness]] / [[Wilderness Extension]])
| 1 in 1,000
| 1 in 1,000
| 4 deliveries + 1–2 bonus
| 4 deliveries + 1–2 bonus
| 2–5 Gold
| 2–5 [[Gold]]
|-
|-
| [[Medium Scroll]]
| [[Medium Scroll]]
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| 1 in 750
| 1 in 750
| 5 deliveries + 2–3 bonus
| 5 deliveries + 2–3 bonus
| 15–28 Gold
| 15–28 [[Gold]]
|-
| [[Hard Scroll]]
| [[King Scorpia]] ([[Dunes West]])
| Boss Drop
| 5 deliveries + 3 fixed combat tasks
| 30–50 [[Gold]] + 5 rare exclusive cosmetic rolls
|}
|}


== Task types ==
== Task types ==
* '''Material deliveries''' — Gather specific materials and deliver exact amounts to specific NPCs. Each scroll specifies which NPC and how much.
 
* '''Bonus tasks''' — Randomly generated objectives from any in-game activity: cooking, fishing, mob hunts, gathering, or other adventures. Each scroll is unique.
{| class="wikitable"
! Type
! What you do
|-
| Material deliveries
| Gather exact amounts of resources and deliver them to the NPC named on the scroll.
|-
| Bonus tasks
| Extra objectives unique to that scroll (gathering, cooking, fishing, combat, and more).
|-
| Fixed combat tasks
| Specific sequential combat targets required on higher-tier scrolls (e.g., Venomweaver, Scorpions, Magma Brutes).
|}


== Related pages ==
== Related pages ==
{| class="wikitable"
{| class="wikitable"
! Page
! Page
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|-
|-
| [[Maelor the Scrollbinder]]
| [[Maelor the Scrollbinder]]
| NPC who distributes scrolls and redeems completed ones.
| Redeems completed scrolls for Gold.
|-
|-
| [[Beginner Scroll]]
| [[Beginner Scroll]]
| First scroll tier from wilderness mobs.
| First tier — Wilderness mob drops.
|-
|-
| [[Medium Scroll]]
| [[Medium Scroll]]
| Second scroll tier from Magma Brutes.
| Second tier Magma Brute drops.
|-
| [[Hard Scroll]]
| Third tier — King Scorpia drops.
|-
|-
| [[Wilderness]]
| [[Wilderness]]
| Source of Beginner Scrolls.
| Beginner Scroll drop zone.
|-
|-
| [[Emberstone]]
| [[Emberstone]]
| Source of Medium Scrolls.
| Medium Scroll drop zone.
|-
| [[Dunes West]]
| Hard Scroll drop zone.
|-
|-
| [[Gold]]
| [[Gold]]
| Reward currency.
| Reward currency.
|-
| [[:Category:Quests|Quests]]
| Other quest systems (daily quests).
|}
|}
[[Category:Items]]
[[Category:Items]]
[[Category:Quest items]]
[[Category:Quest items]]
[[Category:Kintara Wiki]]
[[Category:Kintara Wiki]]

Latest revision as of 02:11, 1 August 2026

Scroll
Category Quest item (soulbound)
Effect
Cost / Recipe
How to get Dropped by wilderness / Emberstone / boss mobs

A Scroll is a soulbound quest item that drops from combat. Each scroll is uniquely generated with its own story, title, and task list — no two are the same. Finish every task, then redeem it to Maelor the Scrollbinder on Mainland for Gold.

Warning: Scrolls are soulbound and burn to ash if you die while carrying them in the Wilderness (and other death-penalty zones). Bank or finish them before risky trips.

How scrolls work

  1. Get a scroll — rare mob drop (see types below).
  2. Soulbound — bound to you; cannot be traded, sold, banked, or minted.
  3. One at a time — you cannot pick up another scroll until the current one is completed and redeemed.
  4. Open and read — double-click the scroll to see its story, delivery contracts, and bonus tasks.
  5. Track progress — track the scroll to follow completion live while you play.
  6. Hand in deliveries — talk to the named NPC on each material task and present the goods.
  7. Redeem — when every task is done, bring the scroll to Maelor the Scrollbinder for Gold.

Scroll types

Scroll type Drop source Drop rate Tasks Reward
Beginner Scroll Zombies, Dragons, Wolves (Wilderness / Wilderness Extension) 1 in 1,000 4 deliveries + 1–2 bonus 2–5 Gold
Medium Scroll Magma Brutes (Emberstone) 1 in 750 5 deliveries + 2–3 bonus 15–28 Gold
Hard Scroll King Scorpia (Dunes West) Boss Drop 5 deliveries + 3 fixed combat tasks 30–50 Gold + 5 rare exclusive cosmetic rolls

Task types

Type What you do
Material deliveries Gather exact amounts of resources and deliver them to the NPC named on the scroll.
Bonus tasks Extra objectives unique to that scroll (gathering, cooking, fishing, combat, and more).
Fixed combat tasks Specific sequential combat targets required on higher-tier scrolls (e.g., Venomweaver, Scorpions, Magma Brutes).
Page Why it matters
Maelor the Scrollbinder Redeems completed scrolls for Gold.
Beginner Scroll First tier — Wilderness mob drops.
Medium Scroll Second tier — Magma Brute drops.
Hard Scroll Third tier — King Scorpia drops.
Wilderness Beginner Scroll drop zone.
Emberstone Medium Scroll drop zone.
Dunes West Hard Scroll drop zone.
Gold Reward currency.
Quests Other quest systems (daily quests).