Mining: Difference between revisions

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| name          = Mining
| name          = Mining
| image        = pickaxe.png
| image        = pickaxe.png
| does          = Mining rock for [[Stone]], [[Coal]], and [[Metal]]
| does          = Mining rock for [[Stone]], [[Coal]], [[Iron Ore]], and [[Silver Ore]]
| tool          = [[Pickaxe]]
| tool          = [[Pickaxe]]
| xp_per_action = 25 per node (50 with Lvl 2 Pickaxe)
| xp_per_action = 20–90 per depleted node, varies by ore
| max_level    = 30
| max_level    = 40
| counts_total  = Yes
| counts_total  = Yes
}}
}}
Mining is the skill for extracting [[Stone]], [[Coal]], and [[Metal]] from rock nodes using a [[Pickaxe]]. Its materials feed the [[Traveling Merchant]] gold trade and the [[Blacksmith Forge]] at [[Frostmere]], so it pairs naturally with [[Woodcutting]].
Mining is the skill for extracting [[Stone]], [[Coal]], [[Iron Ore]], and [[Silver Ore]] from rock nodes using a [[Pickaxe]]. Its ores and coal feed the [[Blacksmith Forge]] at [[Frostmere]] (and [[Harun the Forgewright|Harun]]'s forge in [[Dunes West]]), so it pairs naturally with [[Woodcutting]].


== Training ==
== Training ==
Get a [[Pickaxe]] from the [[Old Miner]] in the Mines on the [[Mainland]] if you don't already have one, then equip it in a hotbar slot and mine rock nodes. Stone, Coal, and Metal nodes are all found in the [[Wilderness]] — they share the same spawn locations and the same XP rates.
Get a [[Pickaxe]] from the [[Old Miner]] in the Mines on the [[Mainland]] if you don't already have one, then equip it in a hotbar slot and mine rock nodes. What a rock gives depends on the region, not the node: [[Frostmere]] rocks yield [[Iron Ore]], rocks across [[The Dunes]] yield [[Silver Ore]], and rocks everywhere else — the [[Mainland]], [[The Mine]], [[The Pond]], [[Whisperwood]], the [[Wilderness]] realms and [[Emberstone]] — yield [[Stone]] or [[Coal]]. Roughly one rock in four is dark-veined and carries Coal; Emberstone's basalt spires are the exception and are always plain Stone.
 
The starter Pickaxe does nothing in [[The Dunes]] — mining there needs a forged pickaxe (copper or better).
 
XP is granted when a node is fully depleted, not per swing:
 
== How a rock works ==
Each swing gives 1 of whatever the rock holds, and the XP lands on the swing that breaks it. How many swings depends on the rock's footprint:


{| class="wikitable"
{| class="wikitable"
! Tool
! Rock footprint
! XP per node
! Swings to mine out
! Yield per node
! Material
! Notes
|-
| Single tile
| 6
| 6
|-
|-
| [[Pickaxe]] (Lvl 1)
| Two tiles
| 25 XP
| 7
| 1
| 7
| Obtained free from the [[Old Miner]] on the [[Mainland]]
|-
|-
| [[Lvl 2 Pickaxe]]
| 2x2 cluster
| 50 XP
| 10
| 2
| 10
| Forged at [[Grimjaw]]'s [[Blacksmith Forge]] in [[Frostmere]] (Total Level 20 required)
|}
|}


== EXP rates ==
Partial work is remembered, so you can leave a half-mined rock and come back to it. A mined-out rock reappears '''30-60 seconds''' later; if somebody is standing on the tile the respawn waits for them to move off (up to five minutes past its due time).
Pickaxe: 25 XP per node · Lvl 2 Pickaxe: 50 XP per node (1 node every 5 seconds)


{| class="wikitable"
{| class="wikitable"
! Time period
! Ore
! Pickaxe (Lvl 1)
! XP per depleted node
! Lvl 2 Pickaxe
! Where
! Mining level required
|-
|-
| Per minute
| [[Stone]]
| 25 × 12 = 300 EXP
| 20
| 50 × 12 = 600 EXP
| [[Wilderness]]
| None
|-
|-
| Per hour
| [[Coal]]
| 300 × 60 = 18,000 EXP
| 25
| 600 × 60 = 36,000 EXP
| [[Wilderness]]
| None
|-
|-
| Per day
| [[Iron Ore]]
| 18,000 × 24 = 432,000 EXP
| 50
| 36,000 × 24 = 864,000 EXP
| [[Frostmere]]
| 5
|-
| [[Silver Ore]]
| 90
| [[The Dunes]] (all regions)
| 20 (and a forged pickaxe)
|}
|}


See [[EXP Calculator]] for a full comparison across all skills.
=== Pickaxe tiers ===
No pickaxe tier changes yield or XP — every tier gathers 1 per swing and grants the same XP. Higher tiers swing faster instead: copper 5% faster, iron 10% faster, silver 15% faster than the base Pickaxe. A gathering relic socketed into the pickaxe is the one thing that does change the numbers: relics can add a chance of +1 ore, an extra copy or a doubled swing, plus flat gathering XP and swing-speed bonuses. See [[Relics]].
 
The iron pickaxe (the [[Iron Pickaxe]]) is forged from scratch at [[Grimjaw]]'s [[Blacksmith Forge]] in [[Frostmere]] or at [[Dunes West]] for 60 Iron Ingots + 1,600 [[Wood]], requiring Smithing 17 — there is no Total Level requirement. See [[Smithing]] for the full copper → iron → silver ladder.
 
=== Pickaxe durability ===
Forged pickaxes (copper, iron and silver) have '''4,000''' total durability and spend '''1 durability per mining swing''', whatever the rock's size. Swinging a pickaxe at a tree costs no durability. The free starter [[Pickaxe]] never wears. A pickaxe that reaches 0 durability is destroyed, so repair it first — [[Grimjaw]] in [[Frostmere]] and [[Harun the Forgewright|Harun]] in [[Dunes West]] charge up to 60% of the forge bill, scaled to how much durability is missing.
 
== EXP rates ==
Rates depend on which ore you mine (20–90 XP per depleted node) and how fast you clear nodes — a faster pickaxe tier clears nodes sooner but pays the same XP per node. Silver Ore in [[The Dunes]] is the best XP per node once you reach Mining 20.
 
 
== Rare drops ==
* '''[[Golem]] pet''' — 1 in 16,000 chance per depleted Silver Ore rock in [[The Dunes]].
* '''Mining outfit''' — the Mining Hard Hat drops 1 in 5,000 from rocks in [[The Mine]], and the Mining Vest and Mining Trousers drop 1 in 200,000 each from any depleted rock; the Obsidian Cape drops 1 in 10,000 from rocks in [[Emberstone]]. Wearing the full Mining kit — hat, vest and trousers — while owning every piece pays +5% Mining XP.
* Free accounts (holding under 1,000 [[$KINS]]) never receive pet or outfit drops, and trade-locked accounts never receive outfit drops.


== Uses of mined materials ==
== Uses of mined materials ==
Line 59: Line 90:
|-
|-
| [[Stone]]
| [[Stone]]
| [[Traveling Merchant]] gold bundle (1,500 per gold exchange) · [[Shield Potion]] purchase cost at [[The Alchemist]]
| Copper Ingots at the [[Blacksmith Forge]] (10 per ingot) · [[Shield Potion]] purchase cost at [[The Alchemist]] · shacks (500 [[Wood]] + 200 Stone) · firepits · some [[Chest Vending Machine]] chests
|-
|-
| [[Coal]]
| [[Coal]]
| [[Traveling Merchant]] gold bundle (700 per gold exchange) · [[Strength Potion]] purchase cost at [[The Alchemist]] · [[Blacksmith Forge]] recipes
| Every smelting recipe at the [[Blacksmith Forge]] · [[Strength Potion]] purchase cost at [[The Alchemist]] · firepits · some [[Chest Vending Machine]] chests
|-
|-
| [[Metal]]
| [[Iron Ore]] / [[Silver Ore]]
| [[Blacksmith Forge]] recipes at [[Frostmere]] for [[Lvl 2 Axe]], [[Lvl 2 Pickaxe]], and [[Lvl 2 Sword]] · [[Traveling Merchant]] Global pool donations
| Smelted into ingots at the [[Blacksmith Forge]] for tools and armor — see [[Smithing]]
|}
|}


== Tips ==
== Tips ==
* Stone, Coal, and Metal nodes share the same spawn locations in the [[Wilderness]] — mine all three in the same trip.
* Ore depends on the region — plan trips to the [[Wilderness]] for Stone/Coal, [[Frostmere]] for Iron Ore (Mining 5), and [[The Dunes]] for Silver Ore (Mining 20, forged pickaxe).
* Metal is not part of the Personal Merchant gold bundle but is required for the Global Merchant pool donations.
* Upgrading your pickaxe tier speeds up your swings — it does not change yield or XP, so the payoff is time saved, not bigger nodes.
* Upgrading to [[Lvl 2 Pickaxe]] at [[Frostmere]] doubles both yield and XP, making it the single biggest Mining efficiency upgrade available.


{{Skills (navbox)}}
{{Skills (navbox)}}
[[Category:Skills]]
[[Category:Skills]]

Latest revision as of 16:36, 12 September 2026

Mining (Skill)
Activity Mining rock for Stone, Coal, Iron Ore, and Silver Ore
Tool required Pickaxe
XP per action 20–90 per depleted node, varies by ore
Max level 40
Counts to Total Level Yes

Mining is the skill for extracting Stone, Coal, Iron Ore, and Silver Ore from rock nodes using a Pickaxe. Its ores and coal feed the Blacksmith Forge at Frostmere (and Harun's forge in Dunes West), so it pairs naturally with Woodcutting.

Training

Get a Pickaxe from the Old Miner in the Mines on the Mainland if you don't already have one, then equip it in a hotbar slot and mine rock nodes. What a rock gives depends on the region, not the node: Frostmere rocks yield Iron Ore, rocks across The Dunes yield Silver Ore, and rocks everywhere else — the Mainland, The Mine, The Pond, Whisperwood, the Wilderness realms and Emberstone — yield Stone or Coal. Roughly one rock in four is dark-veined and carries Coal; Emberstone's basalt spires are the exception and are always plain Stone.

The starter Pickaxe does nothing in The Dunes — mining there needs a forged pickaxe (copper or better).

XP is granted when a node is fully depleted, not per swing:

How a rock works

Each swing gives 1 of whatever the rock holds, and the XP lands on the swing that breaks it. How many swings depends on the rock's footprint:

Rock footprint Swings to mine out Material
Single tile 6 6
Two tiles 7 7
2x2 cluster 10 10

Partial work is remembered, so you can leave a half-mined rock and come back to it. A mined-out rock reappears 30-60 seconds later; if somebody is standing on the tile the respawn waits for them to move off (up to five minutes past its due time).

Ore XP per depleted node Where Mining level required
Stone 20 Wilderness None
Coal 25 Wilderness None
Iron Ore 50 Frostmere 5
Silver Ore 90 The Dunes (all regions) 20 (and a forged pickaxe)

Pickaxe tiers

No pickaxe tier changes yield or XP — every tier gathers 1 per swing and grants the same XP. Higher tiers swing faster instead: copper 5% faster, iron 10% faster, silver 15% faster than the base Pickaxe. A gathering relic socketed into the pickaxe is the one thing that does change the numbers: relics can add a chance of +1 ore, an extra copy or a doubled swing, plus flat gathering XP and swing-speed bonuses. See Relics.

The iron pickaxe (the Iron Pickaxe) is forged from scratch at Grimjaw's Blacksmith Forge in Frostmere or at Dunes West for 60 Iron Ingots + 1,600 Wood, requiring Smithing 17 — there is no Total Level requirement. See Smithing for the full copper → iron → silver ladder.

Pickaxe durability

Forged pickaxes (copper, iron and silver) have 4,000 total durability and spend 1 durability per mining swing, whatever the rock's size. Swinging a pickaxe at a tree costs no durability. The free starter Pickaxe never wears. A pickaxe that reaches 0 durability is destroyed, so repair it first — Grimjaw in Frostmere and Harun in Dunes West charge up to 60% of the forge bill, scaled to how much durability is missing.

EXP rates

Rates depend on which ore you mine (20–90 XP per depleted node) and how fast you clear nodes — a faster pickaxe tier clears nodes sooner but pays the same XP per node. Silver Ore in The Dunes is the best XP per node once you reach Mining 20.


Rare drops

  • Golem pet — 1 in 16,000 chance per depleted Silver Ore rock in The Dunes.
  • Mining outfit — the Mining Hard Hat drops 1 in 5,000 from rocks in The Mine, and the Mining Vest and Mining Trousers drop 1 in 200,000 each from any depleted rock; the Obsidian Cape drops 1 in 10,000 from rocks in Emberstone. Wearing the full Mining kit — hat, vest and trousers — while owning every piece pays +5% Mining XP.
  • Free accounts (holding under 1,000 $KINS) never receive pet or outfit drops, and trade-locked accounts never receive outfit drops.

Uses of mined materials

Material Uses
Stone Copper Ingots at the Blacksmith Forge (10 per ingot) · Shield Potion purchase cost at The Alchemist · shacks (500 Wood + 200 Stone) · firepits · some Chest Vending Machine chests
Coal Every smelting recipe at the Blacksmith Forge · Strength Potion purchase cost at The Alchemist · firepits · some Chest Vending Machine chests
Iron Ore / Silver Ore Smelted into ingots at the Blacksmith Forge for tools and armor — see Smithing

Tips

  • Ore depends on the region — plan trips to the Wilderness for Stone/Coal, Frostmere for Iron Ore (Mining 5), and The Dunes for Silver Ore (Mining 20, forged pickaxe).
  • Upgrading your pickaxe tier speeds up your swings — it does not change yield or XP, so the payoff is time saved, not bigger nodes.
Skills of Kintara
GatheringWoodcutting  ·  Mining  ·  Fishing
ProductionCooking  ·  Smithing
CombatCombat