Immunity & Protection: Difference between revisions
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| [[Desert Robes]] ([[Desert Robe Top|Top]] + [[Desert Robe Bottom|Bottom]]) | | [[Desert Robes]] ([[Desert Robe Top|Top]] + [[Desert Robe Bottom|Bottom]]) | ||
| Both pieces equipped | | Both pieces equipped | ||
| [[Giant Scorpion]] — 1 in | | [[Giant Scorpion]] — 1 in 5,000 per piece | ||
|- | |- | ||
| Web snares | | Web snares | ||
| Line 69: | Line 69: | ||
* Immunity is server-authoritative and cannot be spoofed by wearing partial sets or visual-only pieces. | * Immunity is server-authoritative and cannot be spoofed by wearing partial sets or visual-only pieces. | ||
* Each piece drops independently at 1 in 5,000 from the Venomweaver boss itself. | * Each piece drops independently at 1 in 5,000 from the Venomweaver boss itself. | ||
* The Venomweaver boss is | * The Venomweaver boss is the only drop source; pieces can also be traded between players. | ||
<div class="kin-note"><span class="kin-note-label">Note:</span> Desert Robes and the Venomweaver set both come from farming the mobs whose hazards they protect against. Giant Scorpions drop the robes for Dunes heat, while Venomweaver drops its own counter-set. | <div class="kin-note"><span class="kin-note-label">Note:</span> Desert Robes and the Venomweaver set both come from farming the mobs whose hazards they protect against. Giant Scorpions drop the robes for Dunes heat, while Venomweaver drops its own counter-set. Both drop at 1 in 5,000 per piece — the robes are still the shorter grind overall since the set is only 2 pieces against the Venomweaver set's 4.</div> | ||
== Combat Defense == | == Combat Defense == | ||
| Line 113: | Line 113: | ||
<div class="kin-note"><span class="kin-note-label">Note:</span> Armor reduction is applied before the shield does its work, effectively extending both the shield and health pool over the course of a fight. Swapping an armor piece mid-fight changes the damage reduction on the next hit, with no re-equip delay.</div> | <div class="kin-note"><span class="kin-note-label">Note:</span> Armor reduction is applied before the shield does its work, effectively extending both the shield and health pool over the course of a fight. Swapping an armor piece mid-fight changes the damage reduction on the next hit, with no re-equip delay.</div> | ||
Armor pieces have durability: each worn piece survives 2,500 hits taken before breaking (rebalanced up from 1,000 in an August 2026 update). | |||
=== Shield === | === Shield === | ||
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|- | |- | ||
| [[King Scorpia]] | | [[King Scorpia]] | ||
| Hits 50% harder | | Hits 50% harder (bite and riposte) | ||
|- | |- | ||
| [[Venomweaver]] mini-spider | | [[Venomweaver]] | ||
| The boss's ripple pulse and web hits, as well as its mini-spider bites, all hit 50% harder | |||
|} | |} | ||
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| [[Smithing|Armor]] | | [[Smithing|Armor]] | ||
| Worn, flat percentage damage reduction per piece | | Worn, flat percentage damage reduction per piece | ||
| Iron — Combat 15+; Silver — Combat 25+ | | Wearing requirements: Iron — Combat 15+; Silver — Combat 25+. Crafting is gated separately, on [[Smithing]] level. | ||
| Crafted at [[Grimjaw]] in Frostmere or [[Harun the Forgewright]] in Dunes West. See [[Smithing]] for full crafting costs. | | Crafted by [[Kaziir the Armoursmith]] in the Dunes — he sells armor but does not take it back. Damaged armor is repaired at a forge, by [[Grimjaw]] in [[Frostmere]] or [[Harun the Forgewright]] in [[The Dunes West|Dunes West]], the same place forged tools and swords are repaired. See [[Smithing]] for full crafting costs. | ||
|- | |- | ||
| [[Shield Potion]] | | [[Shield Potion]] | ||
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| Yes — heat only | | Yes — heat only | ||
| Yes — [[The Dunes]] | | Yes — [[The Dunes]] | ||
| 1 in | | 1 in 5,000 per piece; 2 pieces | ||
|- | |- | ||
| Venomweaver set | | Venomweaver set | ||
| Line 224: | Line 226: | ||
| No — temporary shield top-up | | No — temporary shield top-up | ||
| No — usable anywhere | | No — usable anywhere | ||
| | | Bought from [[The Alchemist]] | ||
|} | |} | ||
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|- | |- | ||
| [[Venomweaver]] | | [[Venomweaver]] | ||
| Source of the web-immunity armor set; its mini-spiders hit unarmoured players 50% harder. | | Source of the web-immunity armor set; its webs, ripple pulse, and mini-spiders all hit unarmoured players 50% harder. | ||
|- | |- | ||
| [[Venomweaver Helm]] | | [[Venomweaver Helm]] | ||
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| Iron armor piece providing 2% damage reduction. | | Iron armor piece providing 2% damage reduction. | ||
|- | |- | ||
| [[Iron Body]] | | [[Iron Body Armor]] | ||
| Iron armor piece providing 4% damage reduction. | | Iron armor piece providing 4% damage reduction. | ||
|- | |- | ||
| [[Iron | | [[Iron Legguards]] | ||
| Iron armor piece providing 3% damage reduction. | | Iron armor piece providing 3% damage reduction. | ||
|- | |- | ||
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| Silver armor piece providing 3% damage reduction. | | Silver armor piece providing 3% damage reduction. | ||
|- | |- | ||
| [[Silver Body]] | | [[Silver Body Armor]] | ||
| Silver armor piece providing 6% damage reduction. | | Silver armor piece providing 6% damage reduction. | ||
|- | |- | ||
| [[Silver | | [[Silver Legguards]] | ||
| Silver armor piece providing 4.5% damage reduction. | | Silver armor piece providing 4.5% damage reduction. | ||
|- | |- | ||
| [[Silver Boots]] | | [[Silver Boots]] | ||
| Silver armor piece providing 1.5% damage reduction. | | Silver armor piece providing 1.5% damage reduction. | ||
|- | |||
| [[Kaziir the Armoursmith]] | |||
| Crafts Iron and Silver armor in the Dunes. | |||
|- | |- | ||
| [[Smithing]] | | [[Smithing]] | ||
| | | Skill gating armor crafting. | ||
|- | |- | ||
| [[Shield Potion]] | | [[Shield Potion]] | ||
Latest revision as of 07:40, 12 September 2026

Immunity & Protection is an overview of every damage-mitigation and hazard-immunity system in Kintara.
Protection in Kintara falls into two broad categories:
- Environmental hazard immunity — surviving a zone's unique danger, such as heat or webs.
- Combat defense — reducing damage taken from mobs and other players.
This page collects both systems so you can see what protects you, where you get it, and what it actually covers.
Overview
| Category | What it covers | Examples |
|---|---|---|
| Environmental hazard immunity | Full immunity to a specific zone hazard, usually requiring a complete gear set | Desert Robes for heat; Venomweaver armor set for webs |
| Combat defense | Reduces damage taken from mobs and players. Armor cuts a flat percentage per hit, then the shield absorbs the remaining damage. | Iron and Silver armor, Shield Potion, shield bar |
Hazard immunity and combat defense are separate systems. Wearing full Desert Robes does nothing against a Magma Brute's attacks, while Silver armor does nothing against the heat in The Dunes. Match your gear to the danger you are walking into.
Environmental Hazard Immunity
These immunities are binary — you either have full protection or you do not. Partial sets give no immunity benefit until the full set is worn.
| Hazard | Zone | Immunity source | Requirement | Drop source |
|---|---|---|---|---|
| Heat damage | The Dunes | Desert Robes (Top + Bottom) | Both pieces equipped | Giant Scorpion — 1 in 5,000 per piece |
| Web snares | Glade Cave (Venomweaver fight) | Venomweaver armor set (Helm, Chestplate, Legguards, Boots) | All 4 pieces equipped | Venomweaver — 1 in 5,000 per piece |
Heat Immunity — Desert Robes
- Provides 100% immunity to Dunes heat damage once both the Top and Bottom are worn.
- Dunes heat normally deals 1 HP every 10 seconds after a 30-second grace period.
- Immunity is passive and permanent while the complete set is worn.
- The set has no cooldown and does not suffer durability decay.
- Players commonly acquire pieces while farming Medium Scrolls from Giant Scorpion, since both the scrolls and robes come from the same mob.
- The complete set can also be bought on the Marketplace.
Web Immunity — Venomweaver Set
- Grants immunity to the Venomweaver boss's web snares when all four armor pieces are equipped.
- Does not protect against the ripple pulse or mini-spider adds.
- Players can still take damage while wearing the set; the immunity only prevents being webbed in place.
- Immunity is server-authoritative and cannot be spoofed by wearing partial sets or visual-only pieces.
- Each piece drops independently at 1 in 5,000 from the Venomweaver boss itself.
- The Venomweaver boss is the only drop source; pieces can also be traded between players.
Combat Defense
Combat defense works in two layers:
- Armor reduces a percentage of incoming damage.
- Shield absorbs the remaining damage.
Armor — Damage Reduction
Each piece of Iron or Silver armor reduces the damage of every hit received by a fixed percentage for that armor slot.
This replaced the old system where armor increased shield capacity. Armor is now a direct damage reduction and applies to every hit, not only while the shield is active.
| Piece | Iron | Silver |
|---|---|---|
| Helm | 2% | 3% |
| Body | 4% | 6% |
| Legs | 3% | 4.5% |
| Boots | 1% | 1.5% |
| Full set | 10% | 15% |
Armor pieces have durability: each worn piece survives 2,500 hits taken before breaking (rebalanced up from 1,000 in an August 2026 update).
Shield
| Detail | Value |
|---|---|
| Shield capacity | Flat 100 for every player |
| Scales with gear? | No — shield capacity no longer scales with armor worn |
| Recharge | Shield Potion — temporary top-up from The Alchemist |
Going Unarmored
Wearing zero armor pieces carries an additional penalty against several specific mobs. It is not simply the absence of an armor bonus.
| Mob | Unarmored penalty |
|---|---|
| Giant Scorpion | Hits 50% harder |
| Magma Brute | Hits 50% harder |
| King Scorpia | Hits 50% harder (bite and riposte) |
| Venomweaver | The boss's ripple pulse and web hits, as well as its mini-spider bites, all hit 50% harder |
A single piece of armor, including one boot, is enough to turn this penalty off. Either Iron or Silver armor qualifies.
Other Combat Defense
| Source | Type | Tiers | Notes |
|---|---|---|---|
| Armor | Worn, flat percentage damage reduction per piece | Wearing requirements: Iron — Combat 15+; Silver — Combat 25+. Crafting is gated separately, on Smithing level. | Crafted by Kaziir the Armoursmith in the Dunes — he sells armor but does not take it back. Damaged armor is repaired at a forge, by Grimjaw in Frostmere or Harun the Forgewright in Dunes West, the same place forged tools and swords are repaired. See Smithing for full crafting costs. |
| Shield Potion | Consumable | Single tier | Temporary shield top-up from The Alchemist. Stacks with worn armor's damage reduction. |
For full armor crafting costs, materials, and durability figures, see Smithing.
Combat Reliability
Combat and inventory protection state is server-authoritative.
Recent reliability fixes include:
- Purchased potions remain in the player's inventory after reconnecting.
- Gear durability remains attached to the correct item.
- A tool's wear cannot be incorrectly transferred or displayed on another tool.
- Shield, healing, gear durability, and item-loss states are validated when the player reconnects.
Quick Comparison
| Protection | Type | Full immunity? | Zone-specific? | Drop rate / Cost |
|---|---|---|---|---|
| Desert Robes | Environmental | Yes — heat only | Yes — The Dunes | 1 in 5,000 per piece; 2 pieces |
| Venomweaver set | Environmental | Yes — web snares only | Yes — Venomweaver fight | 1 in 5,000 per piece; 4 pieces |
| Iron armor | Combat | No — 10% damage reduction as a full set | No — usable anywhere | Crafted, not dropped |
| Silver armor | Combat | No — 15% damage reduction as a full set | No — usable anywhere | Crafted, not dropped |
| Shield Potion | Combat | No — temporary shield top-up | No — usable anywhere | Bought from The Alchemist |
Related Pages
| Page | Why it matters |
|---|---|
| Desert Robes | Full heat immunity in The Dunes. |
| Desert Robe Top | Half of the Desert Robes set. |
| Desert Robe Bottom | Half of the Desert Robes set. |
| Venomweaver | Source of the web-immunity armor set; its webs, ripple pulse, and mini-spiders all hit unarmoured players 50% harder. |
| Venomweaver Helm | Piece of the web-immunity set. |
| Venomweaver Chestplate | Piece of the web-immunity set. |
| Venomweaver Legguards | Piece of the web-immunity set. |
| Venomweaver Boots | Piece of the web-immunity set. |
| Iron Helmet | Iron armor piece providing 2% damage reduction. |
| Iron Body Armor | Iron armor piece providing 4% damage reduction. |
| Iron Legguards | Iron armor piece providing 3% damage reduction. |
| Iron Boots | Iron armor piece providing 1% damage reduction. |
| Silver Helmet | Silver armor piece providing 3% damage reduction. |
| Silver Body Armor | Silver armor piece providing 6% damage reduction. |
| Silver Legguards | Silver armor piece providing 4.5% damage reduction. |
| Silver Boots | Silver armor piece providing 1.5% damage reduction. |
| Kaziir the Armoursmith | Crafts Iron and Silver armor in the Dunes. |
| Smithing | Skill gating armor crafting. |
| Shield Potion | Temporary shield top-up. |
| The Dunes | Zone with a heat hazard. |
| Glade Cave | Zone with a web hazard during the Venomweaver fight. |
| Giant Scorpion | Source of Desert Robes; hits unarmoured players 50% harder. |
| Magma Brute | Hits unarmoured players 50% harder. |
| King Scorpia | Hits unarmoured players 50% harder. |
| Combat | Core skill governing damage taken and dealt. |