King Scorpia: Difference between revisions

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XP granted in The Dunes South, scorpion count wording, mount camouflage does not fool him (accuracy audit 3)
 
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| name          = King Scorpia
| name          = King Scorpia
| image          = Kingscorpia.png
| image          = Kingscorpia.png
| found_at      = [[The Dunes]] (South) — rises on every server in your region simultaneously, every 20–40 minutes
| found_at      = [[The Dunes]] (South) — region-wide waves roughly every 20–40 minutes
| hp_or_lives    = Boss encounter
| hp_or_lives    = Boss encounter
| aggro_tiles    = 12 tiles
| aggro_tiles    = 12 tiles
| contact_damage = High
| contact_damage = '''23–36''' per hit (rolled)
| combat_xp      = 1,300 [[Combat]] XP per kill
| combat_xp      = 1,300 [[Combat]] XP per kill
| drops          = King Scorpia Mount, Hard Scroll, Medium Scroll, Gold, Cacti, Health Potion+, salvage materials
| drops          = King Scorpia Mount, Scorpia cosmetic set pieces, Royal Sceptre, Hard Scroll, Medium Scroll, Gold, Cacti, Health Potion+
| notes          = World boss in The Dunes South. Rises on a synchronized regional timer, every 20-40 minutes. Top 3 damage dealers who are alive get loot.
| notes          = World boss in The Dunes South. Spawns in region-wide waves roughly every 20–40 minutes. Scroll rates: Hard 1/500, Medium 1/300.
}}
}}
'''King Scorpia''' is a world boss located in [[The Dunes]] (South realm). Players must reach [[The Dunes South]] to participate. Loot is distributed to the top 3 damage dealers who are still alive when he falls.
'''King Scorpia''' is a world boss located in [[The Dunes]] (South realm). Players must reach [[The Dunes South]] to participate. Loot is distributed to the top 3 damage dealers who are still alive when he falls.
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The fight is squad-based but uses independent rolls — no competing with your own team.
The fight is squad-based but uses independent rolls — no competing with your own team.


<div class="kin-note"><span class="kin-note-label">Requirement:</span> Players need [[Total Level]] 20 to enter [[The Dunes]] from The Shores. The Dunes can also be entered from The Pond with no level requirement.</div>
<div class="kin-note"><span class="kin-note-label">Requirement:</span> No level requirement from either entrance — but The Dunes is a paid area: [[Free to play|free-play accounts]] (holding under 1,000 [[$KINS]]) can't enter. The previous Total Level 20 gate via The Shores was dropped in a 2026 update.</div>


<div class="kin-note"><span class="kin-note-label">Update — Spawn mechanic reversed:</span> King Scorpia's spawn behavior has been reworked again, replacing the previous random-single-server "crimson banner" system entirely. He now rises on '''every server in your region at the same time''', every 20–40 minutes. US, EU, and Asia each run their own independent regional timer, but within a region his spawn is synchronized and predictable rather than a rare single-server event. There is no more waiting on a lucky window or server-hopping to find him.</div>
<div class="kin-note"><span class="kin-note-label">Update — Scroll rates:</span> King Scorpia's scroll rates are Hard Scroll '''1 in 500''' and Medium Scroll '''1 in 300'''. Once killed, he stays down until his region's next spawn wave (waves fire every 20–40 minutes on the region's clock, so the wait after a kill can be anywhere up to ~40 minutes).</div>


<div class="kin-note"><span class="kin-note-label">Update:</span> Because he's now available many times a day on every server instead of rarely on one, his HP was raised (2,500 → 4,000) and his drop rates were cut hard to compensate for the much higher kill frequency. See Loot pool below.</div>
<div class="kin-note"><span class="kin-note-label">Update:</span> Because he can now be fought many times a day, his HP was raised (2,500 → 4,000) and his drop rates were retuned to compensate for the much higher kill frequency. See Loot pool below.</div>


<div class="kin-note"><span class="kin-note-label">Update:</span> King Scorpia has relocated from [[The Dunes West]] to the new [[The Dunes South]] realm. The Dunes West camp gates that previously let players fight him from the edge of a safe pen have been removed entirely. Dunes West keeps its pens and its 6 Giant Scorpions, but no longer has a boss.</div>
<div class="kin-note"><span class="kin-note-label">Update:</span> King Scorpia has relocated from [[The Dunes West]] to the new [[The Dunes South]] realm. The Dunes West camp gates that previously let players fight him from the edge of a safe pen have been removed entirely. Dunes West keeps its pens and its 6 Giant Scorpions, but no longer has a boss.</div>
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|-
|-
| Requirement
| Requirement
| Total Level 20 (via The Shores) — no requirement via The Pond
| No level requirement from either entrance — but The Dunes is a paid area (free-play accounts can't enter)
|-
|-
| HP
| HP
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|-
|-
| Spawn
| Spawn
| Every 20–40 minutes, on every server within a given region (US/EU/Asia) simultaneously
| Appears in region-wide waves roughly every 20–40 minutes: when a wave fires, he spawns on every server in the region at once (US, EU, and Asia run independent clocks). Once killed on a server, he stays down until the region's next wave.
|-
|-
| Participation
| Participation
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|-
|-
| Leaderboard
| Leaderboard
| Does not count toward the Boss Kills leaderboard or your guild's boss tally
| Does '''not''' count on the public Boss Kills leaderboard or your guild's lifetime boss tally (the [[Venomweaver]] is the only boss there). The top 3 damage dealers who dealt at least 40 damage earn [[Guild Seasons|Guild Season]] boss points.
|-
|-
| Nearby mobs
| Nearby mobs
| Shares the realm with 8 regular [[Giant Scorpion|Scorpions]] — one fewer than the east realms, leaving room to fight the boss without standing in other players' aggro
| Shares the realm with 8 regular [[Giant Scorpion|Scorpions]] — one fewer than Dunes East's 9, leaving room to fight the boss without standing in other players' aggro
|}
|}
=== Keeping your claim ===
Your loot rank is not locked in the moment you hit him:
* Stop damaging him for around 45 seconds and your banked contribution is forfeited — a warning appears at around 30 seconds idle.
* Dying, disconnecting, or leaving the realm also forfeits your contribution.
* Damage he was never able to answer (attacking from behind fences or out of his reach) earns no rank, kill credit, or XP.


== Boss Mechanics ==
== Boss Mechanics ==
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|-
|-
| Bite damage
| Bite damage
| 25 HP per hit <ref>Predates the per-mob damage-range overhaul that gave King Scorpia a 23–36 rolled range instead of a flat number. Verify which figure is currently accurate in-game.</ref>
| '''23–36''' HP per hit (rolled)
|-
|-
| Riposte damage
| Riposte damage
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|-
|-
| The Throw (1 in 5 attacks)
| The Throw (1 in 5 attacks)
| Picks you up, hurls you 6 tiles away, bounces off walls and terrain. No damage, just repositioning.
| Picks you up, hurls you 6 tiles away, bounces off walls and terrain. No damage, just repositioning. Wearing the complete four-piece Scorpia cosmetic set makes you immune to the throw.
|-
|-
| World boss exemption
| World boss exemption
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== Combat XP ==
== Combat XP ==
Defeating King Scorpia grants '''1,300 [[Combat]] XP''' to every player who dealt damage and is still alive inside [[The Dunes]] when the boss dies. This is a flat grant per participant.
Defeating King Scorpia grants '''1,300 [[Combat]] XP''' to every player who dealt damage and is still alive in [[The Dunes South]] when the boss dies. This is a flat grant per participant.


{| class="wikitable"
{| class="wikitable"
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|}
|}


For comparison, other retuned combat XP grants include 110 XP for a [[Giant Scorpion]], 100 XP for a [[Magma Brute]] <ref>Figure as given in an earlier balance pass patch note — conflicts with previously documented Magma Brute XP values (175 base / 350 with Lvl 2 Sword / 367 with guild bonus). Not yet confirmed whether this is a new flat base or a replacement of the weapon-scaling system. Verify in-game before treating as final.</ref>, and 750 XP for [[Venomweaver]].
For comparison, other retuned combat XP grants include 110 XP for a [[Giant Scorpion]], 100 XP for a [[Magma Brute]], and 750 XP for [[Venomweaver]].


== Loot pool ==
== Loot pool ==
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|-
|-
| [[Gold]]
| [[Gold]]
| 1 in 300
| 1 in 100
| 18–30
| 18–30
| Direct payout to top 3 damage dealers. Reduced from 1 in 200.
| Direct payout to top 3 damage dealers. Raised from 1 in 300.
|-
|-
| Scroll (Hard or Medium)
| Scroll (Hard or Medium)
| See note
| See note
| 1
| 1
| '''Only one scroll drops per kill''' — Hard Scroll is checked first, Medium only rolls if Hard doesn't hit. See correction note below.
| '''Only one scroll drops per kill''' — Hard Scroll is checked first, Medium only pays if Hard doesn't hit. See note below.
|-
|-
| [[King Scorpia Mount]]
| [[King Scorpia Mount]]
| 1 in 1,500
| 1 in 1,500
| 1
| 1
| Exclusive mount. Duplicates can be collected. Gildable. Reduced from 1 in 1,000.
| Exclusive mount. Duplicates can be collected. Gildable. Free-play accounts are excluded from the mount drop.
|-
| [[Scorpia Outfit]] piece (Helm, Cuirass, Greaves or Sabatons)
| 1 in 2,000 per piece
| 1
| Each of the four pieces rolls independently per winner. Wearing the complete set makes you immune to King Scorpia's throw.
|-
| Royal Sceptre
| 1 in 10,000
| 1
| His rarest drop — a tradeable cosmetic.
|-
|-
| [[Cacti]]
| [[Cacti]]
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|}
|}


<div class="kin-note"><span class="kin-note-label">Update — Drop rates cut:</span> With King Scorpia now available many times a day on every server, his headline drop rates were cut hard to keep supply in check. Hard Scroll: 1/100 → '''1/750'''. Medium Scroll: 1/75 → '''1/400''' (both figures are the pre-compensation baseline — see note below on how Hard/Medium interact). Gold: 1/200 → 1/300. King Scorpia Mount: 1/1,000 → 1/1,500. Cacti and Health Potion+ are unchanged.</div>
<div class="kin-note"><span class="kin-note-label">King Scorpia scroll mechanic:</span> King Scorpia's Hard Scroll and Medium Scroll are '''not''' both paid on one kill at most one scroll drops per kill. Hard Scroll is checked first at 1 in 500; the Medium Scroll roll is compensated so the rate at which you actually receive Medium Scrolls lands at exactly its advertised 1 in 300. This is different from Venomweaver, where the two rolls are made independently (though there, too, at most one scroll pays per kill).</div>
 
<div class="kin-note"><span class="kin-note-label">Correction — King Scorpia scroll mechanic:</span> King Scorpia's Hard Scroll and Medium Scroll are '''not''' independent rolls only one scroll drops per kill. Hard Scroll is checked first (currently 1 in 750); if it doesn't hit, Medium Scroll is checked at a compensated rate calibrated to land at the stated 1 in 400 overall. This is different from Venomweaver, where the Medium and Hard Scroll rolls genuinely are independent and both can land on the same kill. This mechanic has not been reversed by the latest update — only the underlying numbers changed.</div>


== King Scorpia Mount ==
== King Scorpia Mount ==
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* Every further attack refreshes the 30-second timer
* Every further attack refreshes the 30-second timer
* Stop attacking and wait it out, you become invisible again
* Stop attacking and wait it out, you become invisible again
* King Scorpia himself is not fooled — he hunts riders as normal, and hitting him does not break your cover with the pack
* Useful for farming or repositioning in The Dunes
* Useful for farming or repositioning in The Dunes


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| Exclusive mount reward (1 in 1,500), duplicates allowed, gildable.
| Exclusive mount reward (1 in 1,500), duplicates allowed, gildable.
|-
|-
| [[Gold King Scorpia Mount]]
| [[Gilded Mounts|Gold King Scorpia Mount]]
| Gilded variant via Sorrel.
| Gilded variant via Sorrel.
|-
|-
| [[Hard Scroll]]
| [[Hard Scroll]]
| Checked first on every kill (1 in 750).
| Checked first on every kill ('''1 in 500''').
|-
|-
| [[Medium Scroll]]
| [[Medium Scroll]]
| Only drops if Hard Scroll doesn't (compensated 1 in 400 overall rate).
| At most one scroll per kill; received at an overall '''1 in 300'''.
|-
|-
| [[Maelor the Scrollbinder]]
| [[Maelor the Scrollbinder]]

Latest revision as of 09:40, 11 September 2026

King Scorpia
Found at The Dunes (South) — region-wide waves roughly every 20–40 minutes
Hits to kill Boss encounter
Aggro range 12 tiles
Contact damage 23–36 per hit (rolled)
Combat XP 1,300 Combat XP per kill
Drops King Scorpia Mount, Scorpia cosmetic set pieces, Royal Sceptre, Hard Scroll, Medium Scroll, Gold, Cacti, Health Potion+
Notes World boss in The Dunes South. Spawns in region-wide waves roughly every 20–40 minutes. Scroll rates: Hard 1/500, Medium 1/300.

King Scorpia is a world boss located in The Dunes (South realm). Players must reach The Dunes South to participate. Loot is distributed to the top 3 damage dealers who are still alive when he falls.

The fight is squad-based but uses independent rolls — no competing with your own team.

Requirement: No level requirement from either entrance — but The Dunes is a paid area: free-play accounts (holding under 1,000 $KINS) can't enter. The previous Total Level 20 gate via The Shores was dropped in a 2026 update.
Update — Scroll rates: King Scorpia's scroll rates are Hard Scroll 1 in 500 and Medium Scroll 1 in 300. Once killed, he stays down until his region's next spawn wave (waves fire every 20–40 minutes on the region's clock, so the wait after a kill can be anywhere up to ~40 minutes).
Update: Because he can now be fought many times a day, his HP was raised (2,500 → 4,000) and his drop rates were retuned to compensate for the much higher kill frequency. See Loot pool below.
Update: King Scorpia has relocated from The Dunes West to the new The Dunes South realm. The Dunes West camp gates that previously let players fight him from the edge of a safe pen have been removed entirely. Dunes West keeps its pens and its 6 Giant Scorpions, but no longer has a boss.

Encounter

Detail Value
Encounter type World boss
Location The Dunes South
Requirement No level requirement from either entrance — but The Dunes is a paid area (free-play accounts can't enter)
HP 4,000
Aggro range 12 tiles (flat radius — no edge of the arena to stand on)
Spawn Appears in region-wide waves roughly every 20–40 minutes: when a wave fires, he spawns on every server in the region at once (US, EU, and Asia run independent clocks). Once killed on a server, he stays down until the region's next wave.
Participation Squad-based, individualized loot
Loot eligibility Top 3 damage dealers who are alive at kill time
Leaderboard Does not count on the public Boss Kills leaderboard or your guild's lifetime boss tally (the Venomweaver is the only boss there). The top 3 damage dealers who dealt at least 40 damage earn Guild Season boss points.
Nearby mobs Shares the realm with 8 regular Scorpions — one fewer than Dunes East's 9, leaving room to fight the boss without standing in other players' aggro

Keeping your claim

Your loot rank is not locked in the moment you hit him:

  • Stop damaging him for around 45 seconds and your banked contribution is forfeited — a warning appears at around 30 seconds idle.
  • Dying, disconnecting, or leaving the realm also forfeits your contribution.
  • Damage he was never able to answer (attacking from behind fences or out of his reach) earns no rank, kill credit, or XP.

Boss Mechanics

Mechanic Details
Bite damage 23–36 HP per hit (rolled)
Riposte damage 10 HP counter-attack after you hit him
Movement speed 2x faster than ordinary Scorpions
Terrain interaction Walks straight through scenery (does not path around obstacles)
Hit-stun resistance 2x more resistant than ordinary Scorpions — shrugs off stun twice as fast
The Throw (1 in 5 attacks) Picks you up, hurls you 6 tiles away, bounces off walls and terrain. No damage, just repositioning. Wearing the complete four-piece Scorpia cosmetic set makes you immune to the throw.
World boss exemption Not subject to aggro fatigue (the 90-second chase → 30-second breather rule that applies to regular mobs). King Scorpia chases without a break.

Combat XP

Defeating King Scorpia grants 1,300 Combat XP to every player who dealt damage and is still alive in The Dunes South when the boss dies. This is a flat grant per participant.

Target Combat XP Notes
King Scorpia (boss kill) 1,300 Granted to each damage-dealing participant alive at kill time.

For comparison, other retuned combat XP grants include 110 XP for a Giant Scorpion, 100 XP for a Magma Brute, and 750 XP for Venomweaver.

Loot pool

Every King Scorpia kill rolls each of the following. Top 3 damage dealers who are alive at death get to roll.

Drop Chance Amount Notes
Gold 1 in 100 18–30 Direct payout to top 3 damage dealers. Raised from 1 in 300.
Scroll (Hard or Medium) See note 1 Only one scroll drops per kill — Hard Scroll is checked first, Medium only pays if Hard doesn't hit. See note below.
King Scorpia Mount 1 in 1,500 1 Exclusive mount. Duplicates can be collected. Gildable. Free-play accounts are excluded from the mount drop.
Scorpia Outfit piece (Helm, Cuirass, Greaves or Sabatons) 1 in 2,000 per piece 1 Each of the four pieces rolls independently per winner. Wearing the complete set makes you immune to King Scorpia's throw.
Royal Sceptre 1 in 10,000 1 His rarest drop — a tradeable cosmetic.
Cacti 1 in 25 10–25 Consolation drop — unchanged.
Health Potion+ 1 in 50 5–15 Consolation drop — unchanged.
King Scorpia scroll mechanic: King Scorpia's Hard Scroll and Medium Scroll are not both paid on one kill — at most one scroll drops per kill. Hard Scroll is checked first at 1 in 500; the Medium Scroll roll is compensated so the rate at which you actually receive Medium Scrolls lands at exactly its advertised 1 in 300. This is different from Venomweaver, where the two rolls are made independently (though there, too, at most one scroll pays per kill).

King Scorpia Mount

The rare King Scorpia Mount drops only from King Scorpia himself (not from ordinary Giant Scorpions).

Stat Value
Base speed 25%
Max speed (trained) 55%
Special mechanic Scorpion camouflage
Duplicates Allowed — owning one no longer blocks further drops
Gilding Supported — Sorrel can gild it into a Gold King Scorpia Mount (20%/40%/60% success for 1/2/3 mounts input, all inputs burned regardless of outcome)

Scorpion Camouflage

While riding King Scorpia Mount:

  • All ordinary Giant Scorpions ignore you completely
  • Attack a Scorpion and camouflage breaks — they hunt you for 30 seconds
  • Every further attack refreshes the 30-second timer
  • Stop attacking and wait it out, you become invisible again
  • King Scorpia himself is not fooled — he hunts riders as normal, and hitting him does not break your cover with the pack
  • Useful for farming or repositioning in The Dunes
Page Why it matters
Combat Required skill and source of XP reward.
The Dunes Parent zone.
The Dunes South Current location of King Scorpia.
The Dunes West Former location — no longer has a boss.
Giant Scorpion Regular scorpion mob sharing the realm.
King Scorpia Mount Exclusive mount reward (1 in 1,500), duplicates allowed, gildable.
Gold King Scorpia Mount Gilded variant via Sorrel.
Hard Scroll Checked first on every kill (1 in 500).
Medium Scroll At most one scroll per kill; received at an overall 1 in 300.
Maelor the Scrollbinder Redeems Hard/Medium Scrolls for Gold and cosmetics.
Sorrel the Stablemaster Gilds King Scorpia Mount into its Gold variant.
Desert Robes Heat immunity for The Dunes.
Health Potion+ Dunes-only healing potion, also a King Scorpia consolation drop.
Cacti Instant healing, also a King Scorpia consolation drop.
Gold King Scorpia is a significant Gold source.
Mobs King Scorpia is a world boss.
Creatures of Kintara
HostileWild Zombie  ·  Wild Dragon  ·  Magma Brute
TameableWild Wolf
PassiveWhisperwood Chicken