Silver Legguards: Difference between revisions
Correct to 4.5% damage reduction, 2,500 durability; Smithing 28; recipe 75/70/25; crafted by Kaziir (content audit) |
Silver Ore is mined in the Dunes; worn pieces can be player-traded; armor cuts PvP damage; breaking and death loss (accuracy audit 3) |
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| Line 31: | Line 31: | ||
|- | |- | ||
| Durability | | Durability | ||
| 2,500 | | 2,500 hits taken | ||
|} | |} | ||
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== Damage Reduction == | == Damage Reduction == | ||
Silver Legguards reduces the damage you take from mobs by 4.5%. Armor no longer widens the shield pool; it reduces damage instead: | Silver Legguards reduces the damage you take from mobs and other players by 4.5%. Armor no longer widens the shield pool; it reduces damage instead: | ||
* | * '''Shield pool:''' fixed at 100 points regardless of armor; restore it with [[Shield Potion|Shield Potions]] | ||
* | * '''Full Silver set:''' 15% damage reduction (4 pieces) | ||
* | * '''Full Iron set:''' 10% damage reduction (4 pieces — comparison) | ||
Wearing no armor at all is risky: [[King Scorpia]], the [[Venomweaver]] cave hazards, [[Giant Scorpion]]s and [[Magma Brute]]s all deal 1.5× damage to unarmored players. Wearing any armor piece removes that penalty and applies your damage reduction instead. | Wearing no armor at all is risky: [[King Scorpia]], the [[Venomweaver]] cave hazards, [[Giant Scorpion]]s and [[Magma Brute]]s all deal 1.5× damage to unarmored players. Wearing any armor piece removes that penalty and applies your damage reduction instead. | ||
| Line 91: | Line 91: | ||
== Durability & Repair == | == Durability & Repair == | ||
Silver Legguards has 2,500 durability. Every hit you take (while wearing it) costs 1 durability point. | Silver Legguards has 2,500 durability. Every hit you take (while wearing it) costs 1 durability point. Every worn piece loses a point on the same hit, so a set wears down together — wearing more pieces never makes any single piece break sooner. A piece that reaches 0 durability breaks and is destroyed, so repair it before then. | ||
Repair at [[Grimjaw]] in [[Frostmere]] or [[Harun the Forgewright]] in [[Dunes West]]: | Repair at [[Grimjaw]] in [[Frostmere]] or [[Harun the Forgewright]] in [[Dunes West]]: | ||
* | * '''Repair cost:''' 60% of the full forging bill (ingots, Molten Rock and Brute Horn), scaled to durability lost, each material rounded up (minimum 1 per repair) | ||
* | * '''Example:''' At 50% durability loss, repair costs about 23 silver ingots + 21 Molten Rock + 8 Brute Horns | ||
== Trading & Marketplace == | == Trading & Marketplace == | ||
Silver Legguards can only be | Silver Legguards can only be listed on the [[Marketplace]] when '''undamaged''' (100% durability): | ||
* Damaged pieces cannot be listed on the marketplace | * Damaged pieces cannot be listed on the marketplace | ||
* | * Player-to-player trades accept damaged pieces, and the piece keeps its durability | ||
* Repair first at any blacksmith (Grimjaw or Harun), then it lists as new | * Repair first at any blacksmith (Grimjaw or Harun), then it lists as new | ||
* Undamaged pieces are valuable and fully tradeable | * Undamaged pieces are valuable and fully tradeable | ||
| Line 138: | Line 138: | ||
| [[Silver Ingot]] | | [[Silver Ingot]] | ||
| 75 | | 75 | ||
| Smelt 4 [[Silver Ore]] + 8 [[Coal]] per ingot at | | Smelt 4 [[Silver Ore]] + 8 [[Coal]] per ingot at Grimjaw's or Harun's forge (Silver Ore needs Mining 20) | ||
|- | |- | ||
| [[Molten Rock]] | | [[Molten Rock]] | ||
| 70 | | 70 | ||
| | | Lava fishing at [[Emberstone]] with the [[Fire-Resistant Fishing Rod]] (one per catch) | ||
|- | |- | ||
| [[Brute Horn]] | | [[Brute Horn]] | ||
| Line 162: | Line 162: | ||
|- | |- | ||
| Mining 20 | | Mining 20 | ||
| Unlock [[Silver Ore]] gathering ( | | Unlock [[Silver Ore]] gathering (rocks on the Dunes maps; a forged pickaxe is needed there) | ||
|- | |- | ||
| Smithing 28 | | Smithing 28 | ||
| Line 176: | Line 176: | ||
|- | |- | ||
| Damage reduction | | Damage reduction | ||
| Reduces incoming | | Reduces incoming damage from mobs and players by 4.5% (15% with the full Silver set) | ||
|- | |- | ||
| Unarmored penalty | | Unarmored penalty | ||
| Line 182: | Line 182: | ||
|- | |- | ||
| Heat immunity | | Heat immunity | ||
| Does NOT protect from [[The Dunes]] heat ( | | Does NOT protect from [[The Dunes]] heat (heat ignores armor and shield) | ||
|- | |- | ||
| Stun resistance | | Stun resistance | ||
| Line 188: | Line 188: | ||
|- | |- | ||
| Durability drain | | Durability drain | ||
| | | Every worn piece loses 1 durability per hit taken; a piece at 0 breaks and is destroyed | ||
|- | |- | ||
| PvP readiness | | PvP readiness | ||
| Line 195: | Line 195: | ||
| Relics | | Relics | ||
| [[Qadim the Relicweaver]] can weave a Relic onto this piece, worn or carried | | [[Qadim the Relicweaver]] can weave a Relic onto this piece, worn or carried | ||
|- | |||
| Death | |||
| Worn armor is lost on death: it drops into your tombstone in the Wilderness, Emberstone or the Dunes, and is destroyed outright in the Glade Cave | |||
|} | |} | ||
Latest revision as of 09:35, 11 September 2026
| Silver Legguards | |
|---|---|
| Category | Armor |
| Effect | 4.5% damage reduction, 2,500 durability |
| Cost / Recipe | |
| How to get | Crafted by Kaziir the Armoursmith in The Dunes |
Silver Legguards is a high-tier armor piece that protects your legs and reduces the damage you take. It is the third piece in the Silver armor set and requires Combat 25 to equip.
All armor is crafted by Kaziir the Armoursmith in The Dunes through Smithing and uses ingots plus desert materials from Emberstone.
How to get
Craft at Kaziir the Armoursmith's house in The Dunes. Grimjaw's anvil in Frostmere and Harun the Forgewright's forge in Dunes West handle repairs only — Kaziir sells plate, he does not take it back.
| Requirement | Details |
|---|---|
| Smithing level | 28 |
| Combat to wear | 25 |
| Ingredients | 75 Silver Ingot + 70 Molten Rock + 25 Brute Horn |
| Crafting time | ~30 seconds (25-second cooldown between crafts) |
| Durability | 2,500 hits taken |
Stats
| Stat | Value |
|---|---|
| Damage reduction | 4.5% |
| Durability per hit | 1 point per hit taken |
| Repair cost | 60% of the full forging cost (ingots, Molten Rock and Brute Horn), scaled by durability loss (minimum 1 of each material) |
Damage Reduction
Silver Legguards reduces the damage you take from mobs and other players by 4.5%. Armor no longer widens the shield pool; it reduces damage instead:
- Shield pool: fixed at 100 points regardless of armor; restore it with Shield Potions
- Full Silver set: 15% damage reduction (4 pieces)
- Full Iron set: 10% damage reduction (4 pieces — comparison)
Wearing no armor at all is risky: King Scorpia, the Venomweaver cave hazards, Giant Scorpions and Magma Brutes all deal 1.5× damage to unarmored players. Wearing any armor piece removes that penalty and applies your damage reduction instead.
Armor Set
Silver Legguards is one of four armor slots in the Silver tier:
| Piece | Smithing req | Damage reduction | Cost |
|---|---|---|---|
| Silver Helmet | 24 | 3% | 80 silver ingot + 60 molten rock + 15 brute horn |
| Silver Body Armor | 30 | 6% | 100 silver ingot + 80 molten rock + 25 brute horn |
| Silver Legguards | 28 | 4.5% | 75 silver ingot + 70 molten rock + 25 brute horn |
| Silver Boots | 26 | 1.5% | 40 silver ingot + 20 molten rock + 10 brute horn |
Wearing multiple pieces adds their reductions. A full Silver set (all 4 pieces) gives 15% damage reduction total — 1.5× the protection of a full Iron set.
Durability & Repair
Silver Legguards has 2,500 durability. Every hit you take (while wearing it) costs 1 durability point. Every worn piece loses a point on the same hit, so a set wears down together — wearing more pieces never makes any single piece break sooner. A piece that reaches 0 durability breaks and is destroyed, so repair it before then.
Repair at Grimjaw in Frostmere or Harun the Forgewright in Dunes West:
- Repair cost: 60% of the full forging bill (ingots, Molten Rock and Brute Horn), scaled to durability lost, each material rounded up (minimum 1 per repair)
- Example: At 50% durability loss, repair costs about 23 silver ingots + 21 Molten Rock + 8 Brute Horns
Trading & Marketplace
Silver Legguards can only be listed on the Marketplace when undamaged (100% durability):
- Damaged pieces cannot be listed on the marketplace
- Player-to-player trades accept damaged pieces, and the piece keeps its durability
- Repair first at any blacksmith (Grimjaw or Harun), then it lists as new
- Undamaged pieces are valuable and fully tradeable
Armor Tiers
Silver is the highest armor tier. Comparison to Iron:
| Tier | Pieces | Damage reduction (full set) | Combat req | Smithing req (legs) |
|---|---|---|---|---|
| Iron | Head, body, legs, feet | 10% | 15 | 18 |
| Silver | Head, body, legs, feet | 15% | 25 | 28 |
Silver armor gives 1.5× the damage reduction but requires significantly higher progression — Mining 20 to gather Silver Ore, and Smithing 28 to craft legguards.
Crafting Materials
| Material | Amount | Source |
|---|---|---|
| Silver Ingot | 75 | Smelt 4 Silver Ore + 8 Coal per ingot at Grimjaw's or Harun's forge (Silver Ore needs Mining 20) |
| Molten Rock | 70 | Lava fishing at Emberstone with the Fire-Resistant Fishing Rod (one per catch) |
| Brute Horn | 25 | Kill Magma Brute at Emberstone (1 in 5 drop rate) |
Silver Legguards is the second-most expensive piece to craft in the Silver set, requiring substantial farming and resources.
Progression Gate
To craft Silver Legguards, you must reach Mining 20 to gather Silver Ore and Smithing 28:
| Milestone | Details |
|---|---|
| Mining 5 | Unlock Iron Ore gathering |
| Mining 20 | Unlock Silver Ore gathering (rocks on the Dunes maps; a forged pickaxe is needed there) |
| Smithing 28 | Craft Silver Legguards (second-highest Silver armor requirement) |
Silver armor represents true end-game progression — a serious multi-hour farming commitment.
Combat Considerations
| Scenario | Details |
|---|---|
| Damage reduction | Reduces incoming damage from mobs and players by 4.5% (15% with the full Silver set) |
| Unarmored penalty | With no armor worn at all, King Scorpia, Venomweaver cave hazards, Giant Scorpions and Magma Brutes deal 1.5× damage |
| Heat immunity | Does NOT protect from The Dunes heat (heat ignores armor and shield) |
| Stun resistance | Armor alone does not reduce stun duration |
| Durability drain | Every worn piece loses 1 durability per hit taken; a piece at 0 breaks and is destroyed |
| PvP readiness | Silver Legguards is part of the complete end-game PvP loadout |
| Relics | Qadim the Relicweaver can weave a Relic onto this piece, worn or carried |
| Death | Worn armor is lost on death: it drops into your tombstone in the Wilderness, Emberstone or the Dunes, and is destroyed outright in the Glade Cave |
Related pages
| Page | Why it matters |
|---|---|
| Armor | Armor system overview. |
| Kaziir the Armoursmith | NPC who forges all armor in his Dunes house. |
| Silver Helmet, Silver Body Armor, Silver Boots | Other Silver armor pieces. |
| Iron Legguards | Lower-tier leg armor (3% damage reduction). |
| Smithing | Skill used to craft armor (requires level 28 for this piece). |
| Shield Potion | Restores shield points. |
| Qadim the Relicweaver | Can weave a Relic onto armor pieces. |
| Silver Ingot | Primary crafting material (requires Mining 20 to source). |
| Molten Rock | Secondary material from Emberstone fishing. |
| Brute Horn | Tertiary material from Magma Brutes. |
| Combat | Skill that gates armor wearing (Combat 25). |
| Frostmere | Repair location (Grimjaw). |
| Dunes West | Repair location (Harun). |