Silver Legguards: Difference between revisions

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Created page with "{{Infobox item | name = Silver Legguards | image = Silverlegguards.png | image_size = 120px | category = Armor | stats = +10 shield, 1,000 durability | obtained = Forged at Frostmere or Dunes West }} '''Silver Legguards''' is a high-tier armor piece that protects your legs and adds to your shield pool. It is the third piece in the Silver armor set and requires Combat 25 to equip. All armor is crafted at the smithy through Smithing and uses ingo..."
 
Silver Ore is mined in the Dunes; worn pieces can be player-traded; armor cuts PvP damage; breaking and death loss (accuracy audit 3)
 
(One intermediate revision by the same user not shown)
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| image_size = 120px
| image_size = 120px
| category = Armor
| category = Armor
| stats    = +10 shield, 1,000 durability
| stats    = 4.5% damage reduction, 2,500 durability
| obtained = Forged at [[Frostmere]] or [[Dunes West]]
| obtained = Crafted by [[Kaziir the Armoursmith]] in [[The Dunes]]
}}
}}
'''Silver Legguards''' is a high-tier armor piece that protects your legs and adds to your shield pool. It is the third piece in the Silver armor set and requires [[Combat]] 25 to equip.
'''Silver Legguards''' is a high-tier armor piece that protects your legs and reduces the damage you take. It is the third piece in the Silver armor set and requires [[Combat]] 25 to equip.


All armor is crafted at the smithy through [[Smithing]] and uses ingots plus desert materials from [[Emberstone]].
All armor is crafted by [[Kaziir the Armoursmith]] in [[The Dunes]] through [[Smithing]] and uses ingots plus desert materials from [[Emberstone]].


== How to get ==
== How to get ==
Forge at [[Grimjaw]]'s anvil in [[Frostmere]] or [[Harun the Forgewright]]'s forge in [[Dunes West]].
Craft at [[Kaziir the Armoursmith]]'s house in [[The Dunes]]. [[Grimjaw]]'s anvil in [[Frostmere]] and [[Harun the Forgewright]]'s forge in [[Dunes West]] handle repairs only — Kaziir sells plate, he does not take it back.


{| class="wikitable"
{| class="wikitable"
Line 19: Line 19:
|-
|-
| [[Smithing]] level
| [[Smithing]] level
| 26
| 28
|-
|-
| [[Combat]] to wear
| [[Combat]] to wear
Line 25: Line 25:
|-
|-
| Ingredients
| Ingredients
| 5 [[Silver Ingot]] + 24 [[Molten Rock]] + 4 [[Brute Horn]]
| 75 [[Silver Ingot]] + 70 [[Molten Rock]] + 25 [[Brute Horn]]
|-
|-
| Crafting time
| Crafting time
| ~30 seconds (roughly 60-second cooldown between smiths)
| ~30 seconds (25-second cooldown between crafts)
|-
|-
| Durability
| Durability
| 1,000 uses
| 2,500 hits taken
|}
|}


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! Value
! Value
|-
|-
| Shield bonus
| Damage reduction
| +10
| 4.5%
|-
|-
| Durability per hit
| Durability per hit
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|-
|-
| Repair cost
| Repair cost
| ~60% of forge ingot cost, scaled by durability loss (minimum 1 ingot)
| 60% of the full forging cost (ingots, Molten Rock and Brute Horn), scaled by durability loss (minimum 1 of each material)
|}
|}


== Shield System ==
== Damage Reduction ==
Silver Legguards adds +10 to your shield pool. Shield is now a points pool (not discrete charges):
Silver Legguards reduces the damage you take from mobs and other players by 4.5%. Armor no longer widens the shield pool; it reduces damage instead:


* **Base shield:** 100 points (with no armor)
* '''Shield pool:''' fixed at 100 points regardless of armor; restore it with [[Shield Potion|Shield Potions]]
* **Full Silver set:** 140 points (+40 from 4 pieces)
* '''Full Silver set:''' 15% damage reduction (4 pieces)
* **Full Iron set:** 120 points (+20 from 4 pieces — comparison)
* '''Full Iron set:''' 10% damage reduction (4 pieces — comparison)


Shield absorbs damage before your HP is touched and does not regenerate on its own. Restore it with [[Shield Potion|Shield Potions]].
Wearing no armor at all is risky: [[King Scorpia]], the [[Venomweaver]] cave hazards, [[Giant Scorpion]]s and [[Magma Brute]]s all deal 1.5× damage to unarmored players. Wearing any armor piece removes that penalty and applies your damage reduction instead.


== Armor Set ==
== Armor Set ==
Line 64: Line 64:
! Piece
! Piece
! Smithing req
! Smithing req
! Shield bonus
! Damage reduction
! Cost
! Cost
|-
|-
| [[Silver Helmet]]
| [[Silver Helmet]]
| 24
| 24
| +10
| 3%
| 4 silver ingot + 22 molten rock + 4 brute horn
| 80 silver ingot + 60 molten rock + 15 brute horn
|-
|-
| [[Silver Body Armor]]
| [[Silver Body Armor]]
| 28
| 30
| +10
| 6%
| 6 silver ingot + 26 molten rock + 4 brute horn
| 100 silver ingot + 80 molten rock + 25 brute horn
|-
|-
| '''Silver Legguards'''
| '''Silver Legguards'''
| '''26'''
| '''28'''
| '''+10'''
| '''4.5%'''
| '''5 silver ingot + 24 molten rock + 4 brute horn'''
| '''75 silver ingot + 70 molten rock + 25 brute horn'''
|-
|-
| [[Silver Boots]]
| [[Silver Boots]]
| 24
| 26
| +10
| 1.5%
| 3 silver ingot + 20 molten rock + 4 brute horn
| 40 silver ingot + 20 molten rock + 10 brute horn
|}
|}


Wearing multiple pieces adds their shield bonuses. A full Silver set (all 4 pieces) gives +40 shield total — double the protection of a full Iron set.
Wearing multiple pieces adds their reductions. A full Silver set (all 4 pieces) gives 15% damage reduction total — 1.5× the protection of a full Iron set.


== Durability & Repair ==
== Durability & Repair ==
Silver Legguards has 1,000 durability. Every hit you take (while wearing it) costs 1 durability point. A full Silver set (4 pieces) wears 4 times as fast in wall-clock terms since all pieces lose durability simultaneously.
Silver Legguards has 2,500 durability. Every hit you take (while wearing it) costs 1 durability point. Every worn piece loses a point on the same hit, so a set wears down together — wearing more pieces never makes any single piece break sooner. A piece that reaches 0 durability breaks and is destroyed, so repair it before then.


Repair at any smithy:
Repair at [[Grimjaw]] in [[Frostmere]] or [[Harun the Forgewright]] in [[Dunes West]]:
* **Repair cost:** ~60% of forge ingot cost, scaled to durability lost (minimum 1 ingot per repair)
* '''Repair cost:''' 60% of the full forging bill (ingots, Molten Rock and Brute Horn), scaled to durability lost, each material rounded up (minimum 1 per repair)
* **Example:** At 50% durability loss, repair costs ~2-3 silver ingots
* '''Example:''' At 50% durability loss, repair costs about 23 silver ingots + 21 Molten Rock + 8 Brute Horns


== Trading & Marketplace ==
== Trading & Marketplace ==
Silver Legguards can only be sold or traded when **undamaged** (100% durability):
Silver Legguards can only be listed on the [[Marketplace]] when '''undamaged''' (100% durability):


* Damaged pieces cannot be listed on the marketplace
* Damaged pieces cannot be listed on the marketplace
* Damaged pieces cannot be player-traded
* Player-to-player trades accept damaged pieces, and the piece keeps its durability
* Repair first at any blacksmith (Grimjaw or Harun), then it lists as new
* Repair first at any blacksmith (Grimjaw or Harun), then it lists as new
* Undamaged pieces are valuable and fully tradeable
* Undamaged pieces are valuable and fully tradeable
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! Tier
! Tier
! Pieces
! Pieces
! Shield per piece
! Damage reduction (full set)
! Combat req
! Combat req
! Smithing req (legs)
! Smithing req (legs)
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| Iron
| Iron
| Head, body, legs, feet
| Head, body, legs, feet
| +5
| 10%
| 15
| 15
| 18
| 18
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| '''Silver'''
| '''Silver'''
| '''Head, body, legs, feet'''
| '''Head, body, legs, feet'''
| '''+10'''
| '''15%'''
| '''25'''
| '''25'''
| '''26'''
| '''28'''
|}
|}


Silver armor gives double the shield bonus per piece but requires significantly higher progression — Mining 20 to gather Silver Ore, and Smithing 26 to craft legguards.
Silver armor gives 1.5× the damage reduction but requires significantly higher progression — Mining 20 to gather Silver Ore, and Smithing 28 to craft legguards.


== Crafting Materials ==
== Crafting Materials ==
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|-
|-
| [[Silver Ingot]]
| [[Silver Ingot]]
| 5
| 75
| Smelt 60 [[Silver Ore]] + 60 [[Coal]] at any furnace (requires Mining 20)
| Smelt 4 [[Silver Ore]] + 8 [[Coal]] per ingot at Grimjaw's or Harun's forge (Silver Ore needs Mining 20)
|-
|-
| [[Molten Rock]]
| [[Molten Rock]]
| 24
| 70
| Fish at [[Emberstone]] lava pits (common drop)
| Lava fishing at [[Emberstone]] with the [[Fire-Resistant Fishing Rod]] (one per catch)
|-
|-
| [[Brute Horn]]
| [[Brute Horn]]
| 4
| 25
| Kill [[Magma Brute]] at [[Emberstone]] (1 in 5 drop rate)
| Kill [[Magma Brute]] at [[Emberstone]] (1 in 5 drop rate)
|}
|}
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== Progression Gate ==
== Progression Gate ==
To craft Silver Legguards, you must reach [[Mining]] 20 to gather Silver Ore and [[Smithing]] 26:
To craft Silver Legguards, you must reach [[Mining]] 20 to gather Silver Ore and [[Smithing]] 28:


{| class="wikitable"
{| class="wikitable"
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|-
|-
| Mining 20
| Mining 20
| Unlock [[Silver Ore]] gathering (Frostmere and Dunes West)
| Unlock [[Silver Ore]] gathering (rocks on the Dunes maps; a forged pickaxe is needed there)
|-
|-
| Smithing 26
| Smithing 28
| Craft Silver Legguards (mid-tier Silver armor requirement)
| Craft Silver Legguards (second-highest Silver armor requirement)
|}
|}


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! Details
! Details
|-
|-
| Shield absorption
| Damage reduction
| Takes hits before your HP is touched
| Reduces incoming damage from mobs and players by 4.5% (15% with the full Silver set)
|-
| Unarmored penalty
| With no armor worn at all, [[King Scorpia]], [[Venomweaver]] cave hazards, [[Giant Scorpion]]s and [[Magma Brute]]s deal 1.5× damage
|-
|-
| Heat immunity
| Heat immunity
| Does NOT protect from [[The Dunes]] heat (bypasses shield)
| Does NOT protect from [[The Dunes]] heat (heat ignores armor and shield)
|-
|-
| Stun resistance
| Stun resistance
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|-
|-
| Durability drain
| Durability drain
| Full set (4 pieces) drains durability 4× faster than individual pieces
| Every worn piece loses 1 durability per hit taken; a piece at 0 breaks and is destroyed
|-
|-
| PvP readiness
| PvP readiness
| Silver Legguards is part of the complete end-game PvP loadout
| Silver Legguards is part of the complete end-game PvP loadout
|-
| Relics
| [[Qadim the Relicweaver]] can weave a Relic onto this piece, worn or carried
|-
| Death
| Worn armor is lost on death: it drops into your tombstone in the Wilderness, Emberstone or the Dunes, and is destroyed outright in the Glade Cave
|}
|}


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|-
|-
| [[Kaziir the Armoursmith]]
| [[Kaziir the Armoursmith]]
| NPC who explains armor (lore only — all forging at smithy).
| NPC who forges all armor in his Dunes house.
|-
|-
| [[Silver Helmet]], [[Silver Body Armor]], [[Silver Boots]]
| [[Silver Helmet]], [[Silver Body Armor]], [[Silver Boots]]
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|-
|-
| [[Iron Legguards]]
| [[Iron Legguards]]
| Lower-tier leg armor (half the shield bonus).
| Lower-tier leg armor (3% damage reduction).
|-
|-
| [[Smithing]]
| [[Smithing]]
| Skill used to craft armor (requires level 26 for this piece).
| Skill used to craft armor (requires level 28 for this piece).
|-
|-
| [[Shield Potion]]
| [[Shield Potion]]
| Restores shield points.
| Restores shield points.
|-
| [[Qadim the Relicweaver]]
| Can weave a Relic onto armor pieces.
|-
|-
| [[Silver Ingot]]
| [[Silver Ingot]]
Line 227: Line 239:
|-
|-
| [[Frostmere]]
| [[Frostmere]]
| Smithing location.
| Repair location (Grimjaw).
|-
|-
| [[Dunes West]]
| [[Dunes West]]
| Second smithing location.
| Repair location (Harun).
|}
|}



Latest revision as of 09:35, 11 September 2026

Silver Legguards
Category Armor
Effect 4.5% damage reduction, 2,500 durability
Cost / Recipe
How to get Crafted by Kaziir the Armoursmith in The Dunes

Silver Legguards is a high-tier armor piece that protects your legs and reduces the damage you take. It is the third piece in the Silver armor set and requires Combat 25 to equip.

All armor is crafted by Kaziir the Armoursmith in The Dunes through Smithing and uses ingots plus desert materials from Emberstone.

How to get

Craft at Kaziir the Armoursmith's house in The Dunes. Grimjaw's anvil in Frostmere and Harun the Forgewright's forge in Dunes West handle repairs only — Kaziir sells plate, he does not take it back.

Requirement Details
Smithing level 28
Combat to wear 25
Ingredients 75 Silver Ingot + 70 Molten Rock + 25 Brute Horn
Crafting time ~30 seconds (25-second cooldown between crafts)
Durability 2,500 hits taken

Stats

Stat Value
Damage reduction 4.5%
Durability per hit 1 point per hit taken
Repair cost 60% of the full forging cost (ingots, Molten Rock and Brute Horn), scaled by durability loss (minimum 1 of each material)

Damage Reduction

Silver Legguards reduces the damage you take from mobs and other players by 4.5%. Armor no longer widens the shield pool; it reduces damage instead:

  • Shield pool: fixed at 100 points regardless of armor; restore it with Shield Potions
  • Full Silver set: 15% damage reduction (4 pieces)
  • Full Iron set: 10% damage reduction (4 pieces — comparison)

Wearing no armor at all is risky: King Scorpia, the Venomweaver cave hazards, Giant Scorpions and Magma Brutes all deal 1.5× damage to unarmored players. Wearing any armor piece removes that penalty and applies your damage reduction instead.

Armor Set

Silver Legguards is one of four armor slots in the Silver tier:

Piece Smithing req Damage reduction Cost
Silver Helmet 24 3% 80 silver ingot + 60 molten rock + 15 brute horn
Silver Body Armor 30 6% 100 silver ingot + 80 molten rock + 25 brute horn
Silver Legguards 28 4.5% 75 silver ingot + 70 molten rock + 25 brute horn
Silver Boots 26 1.5% 40 silver ingot + 20 molten rock + 10 brute horn

Wearing multiple pieces adds their reductions. A full Silver set (all 4 pieces) gives 15% damage reduction total — 1.5× the protection of a full Iron set.

Durability & Repair

Silver Legguards has 2,500 durability. Every hit you take (while wearing it) costs 1 durability point. Every worn piece loses a point on the same hit, so a set wears down together — wearing more pieces never makes any single piece break sooner. A piece that reaches 0 durability breaks and is destroyed, so repair it before then.

Repair at Grimjaw in Frostmere or Harun the Forgewright in Dunes West:

  • Repair cost: 60% of the full forging bill (ingots, Molten Rock and Brute Horn), scaled to durability lost, each material rounded up (minimum 1 per repair)
  • Example: At 50% durability loss, repair costs about 23 silver ingots + 21 Molten Rock + 8 Brute Horns

Trading & Marketplace

Silver Legguards can only be listed on the Marketplace when undamaged (100% durability):

  • Damaged pieces cannot be listed on the marketplace
  • Player-to-player trades accept damaged pieces, and the piece keeps its durability
  • Repair first at any blacksmith (Grimjaw or Harun), then it lists as new
  • Undamaged pieces are valuable and fully tradeable

Armor Tiers

Silver is the highest armor tier. Comparison to Iron:

Tier Pieces Damage reduction (full set) Combat req Smithing req (legs)
Iron Head, body, legs, feet 10% 15 18
Silver Head, body, legs, feet 15% 25 28

Silver armor gives 1.5× the damage reduction but requires significantly higher progression — Mining 20 to gather Silver Ore, and Smithing 28 to craft legguards.

Crafting Materials

Material Amount Source
Silver Ingot 75 Smelt 4 Silver Ore + 8 Coal per ingot at Grimjaw's or Harun's forge (Silver Ore needs Mining 20)
Molten Rock 70 Lava fishing at Emberstone with the Fire-Resistant Fishing Rod (one per catch)
Brute Horn 25 Kill Magma Brute at Emberstone (1 in 5 drop rate)

Silver Legguards is the second-most expensive piece to craft in the Silver set, requiring substantial farming and resources.

Progression Gate

To craft Silver Legguards, you must reach Mining 20 to gather Silver Ore and Smithing 28:

Milestone Details
Mining 5 Unlock Iron Ore gathering
Mining 20 Unlock Silver Ore gathering (rocks on the Dunes maps; a forged pickaxe is needed there)
Smithing 28 Craft Silver Legguards (second-highest Silver armor requirement)

Silver armor represents true end-game progression — a serious multi-hour farming commitment.

Combat Considerations

Scenario Details
Damage reduction Reduces incoming damage from mobs and players by 4.5% (15% with the full Silver set)
Unarmored penalty With no armor worn at all, King Scorpia, Venomweaver cave hazards, Giant Scorpions and Magma Brutes deal 1.5× damage
Heat immunity Does NOT protect from The Dunes heat (heat ignores armor and shield)
Stun resistance Armor alone does not reduce stun duration
Durability drain Every worn piece loses 1 durability per hit taken; a piece at 0 breaks and is destroyed
PvP readiness Silver Legguards is part of the complete end-game PvP loadout
Relics Qadim the Relicweaver can weave a Relic onto this piece, worn or carried
Death Worn armor is lost on death: it drops into your tombstone in the Wilderness, Emberstone or the Dunes, and is destroyed outright in the Glade Cave
Page Why it matters
Armor Armor system overview.
Kaziir the Armoursmith NPC who forges all armor in his Dunes house.
Silver Helmet, Silver Body Armor, Silver Boots Other Silver armor pieces.
Iron Legguards Lower-tier leg armor (3% damage reduction).
Smithing Skill used to craft armor (requires level 28 for this piece).
Shield Potion Restores shield points.
Qadim the Relicweaver Can weave a Relic onto armor pieces.
Silver Ingot Primary crafting material (requires Mining 20 to source).
Molten Rock Secondary material from Emberstone fishing.
Brute Horn Tertiary material from Magma Brutes.
Combat Skill that gates armor wearing (Combat 25).
Frostmere Repair location (Grimjaw).
Dunes West Repair location (Harun).